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What features do we want to see in a future DIRT Rally game?

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Agree with the initial list totally.

Adding a few more that I noticed.

 

  • Option to disable clutch nanny - to permit stalls and usage of clutch in sequential cars.  Currently there is a computer saving you from using the clutch as an assist and you can't turn it off.
  • Jump physics revision - to consider spinning masses on the vehicle, and changes of rates of spin and how they should affect the vehicle mid air.
  • Tyre allocation, and utilization revision - ability to check tyres at end of each stage and swap them between corners.  Ability to pull out your rear spare(s) and throw them on the car.  Along with longer rally events the soft tyre would actually wear out more and people could use mediums / hards.  To be honest we need a much better visual representation of the tyres, ideally while on the car to be able to judge the wear.
  • Improvements in handling simulation on gravel when extreme (TT pace) driving takes place;
    • there are exploits especially with riding at full lock (much worse on tarmac)
    • exploit with being able to change steering too quickly left/right to full lock to be physically possible IRL (promoting and rewarding extremely low DOR settings for unimaginably fast large movements of the steering.  For example you get rewarded for 180DOR)
    • exploit where locking up wheels or pinning throttle does not lose you time in many situations where you should (most problematic on tarmac but issue is there on gravel IMO as well)
    • performance overall on gravel is too good for many vehicles, I have not checked if it's a power issue, or just overall too much grip
  • Downshifting Exploit -  You can down shift way too fast , which won't even blow up an engine or gearbox with the over rev, but will add additional braking performance and won't even lock all your wheels and send you anywhere.  This is one of the worst offenders at the top levels and eSports I think.
Edited by bn880
downshifting exploit added
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Overlook the tire/grip effectiveness. As of now the tire model is too efficient in doing both lateral and longitudal work at the same time. 

For instance, just throwing the car mentally sideways reverse entry and just pin the throttle in the WRX Supercars is often the fastest way to get through a hairpin. More throttle control should be needed to extract the most amount of grip. 

Same goes with rally. When watching the big boys onboards they gradually increase throttle input through a hairpin and out of it. In DR2 you don't need to manage the grip as much. 

Adding tire temps and expand on the tire wear aspect should make it more interesting. 

All in all, it's very very good, but improvements can be made everywhere. The OP explained the tarmac/rear end issue in a good way 👍

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I don't speak English so I hope you can understand me:

  • Photorealistic graphics
    Nobody talks about it, but personally I think graphics are one of the most important things for a game to be immersive. Developers need to understand that DiRT Rally is not an adventure / action franchise, the graphics are good, but very cartoonish. It would be great if DR3 had a more realistic color palette and lighting. Granturismo Sport, DriveClub, FH4 or even RBR are good examples of racing games with realistic graphics.
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Full GpA /B  car line up 🙂 

Slow speed physics ,with weight , and the transfer of it.

Modern tire physics 

Longer stages 

that's all 🙂

 

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-Better, (deeper) Career Mode, with Team Championship points, and Teammate.

-Livery Editor, 

-Dynamic Weather

-and of Course Ford Focus 2003/05 :)

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I’m not going to be able to contribute anything meaningful in a technical sense and most of my hopes for DR3 are mainly about car and stage content, so as that’s purely subjective I’ll leave those out. But there were a few things that bugged me about DR2.0, but still it had been the best rally game ever released imo.

1. Career mode should start you off in a ratty old Peugeot 205, not a priceless classic - the Fulvia.

2. Career mode should gradually increase the number of rallies per season. If it goes up to 9 that would be a good balance and still introduces some rally rotation to keep it fresh.

3. Some rules around when certain rallies fall in the calendar would add realism - starting your season on one of the snowy events, then round 4 is another snowy event makes no sense at all. I usually attempt to account for this by the internal commentator in my head saying “competitors were met with unseasonably cold weather as the Värmland Rally got underway in July” 😑

4. I would like to see your career follow a more realistic path i.e. your buy a POS old 205 riddled with damage and you can’t afford to buff out every last scrape and dent but after a few rallies you start to gain sponsorship and can then rent an R2 for example. After a good season you earn a works deal in an R5. This is just an example if you started your career in the current day, I’d also like to have the option to be fixed to a particular era - but perhaps this could be a new game mode, similar to the Historics mode, but you start with a year (let’s say 1992) and the cars available each year follow that timeline.

5. Apart from Sweden and perhaps Monte I’d like to see all manner of seasons available in each location as per Project Cars 2, including a light covering of snow. I imagine Sweden would need to be completely re-scanned to model it without heavy snow banks etc. and possibly the top of the Col de Turini would be the same, so that’s why the exception for those two. However being able to drive New Zealand and New England each in spring, summer, autumn and winter would be cool.

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VR-support is very important for me

Pacenotes more like DR1 - it must not be spoken by  proffessionals, in DR1 it was better than in DR2

the GUI could be made easier to use - The menu structure in DR2 is very nested

most points of the users, who wrote over my input here are also important so didn´t repeat them again...

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i think the main priority as many know should be nailing tarmac. im fine with how dirt gravel is as are most. nail tarmac you have a master class of a game.

events - my own personal want is narrow stages. we never get this which is frustrating. especially when it actually brings all of the rally excitement together because of narrow events. speed , danger , skill. , fun. also some of the events missing from dirt need to be explored. like corsica, japan , Manx . mix some of the events up with narrow stages.

remove always online. every sunday grab wheel lets have a go. racenet down. no dirt rally. adding always online was a bad idea. it didnt work. let people just play.

balance car classes. this makes slower cars in same classes pointless to drive. as often cars like a brilliant evo for eg have no chance against a lancia delta. so people will just drive the lancia delta because its so much more faster. many stages between these two its 10 seconds atleast difference if you can drive em. make that level or closer...some of the slower cars in this game are the most fun to drive. like the metro 6r4 for eg. but against the pug 205 t16 or lancia delta it has no chance of winning.

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For me personally the most important thing would be a deep career mode with

- create a team

- progression through car classes, e.g. junior => R2 => R5 etc. with historic rally invitational events

- hire engineers, staff, additional drivers

- a customizable difficulty level (like the slider in the F1 games)

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In order not to repeat what has already been said..

- More detailed and precise notes (in Italian there are many wrong ones, I keep reporting them but they have never been corrected so far), or at least the possibility of being able to modify them through a pacenote editor integrated with the game. And the voice of co-driver a little more realistic and with adrenaline! We are in a rally race, not on the sofa!

- More realistic unexpected moments (stationary cars in the middle of the road, some photographer who moves late..)

Cars:

- Toyota's, one cannot forget a brand that has written the history of rallies!

- WRC 1.6 class (2010-2016), to get the WRC+ class would be a real miracle! 

- More F2 Kit cars, 3 are very few compared to what existed (Xsara, Megane, Astra, Escort, Sunny ..)

- Super 1600 class

Locations: all of DR2.0 with Sanremo, Corsica, Safari Kenya.

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Full game from launch, with proper full on dlc, not being drip fed the full game like DR 2.0.

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! Dirt rally 1 and 2 stages as expansion packs right from the start. Not wait a year to be able to play them. !

Play all weather conditions in Time trial. I don’t think it has to be different leaderboards for ex dry night and dry day. If you drive faster on daylight just drive that then if you want to climb the leaderboard.

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1 hour ago, Daytrader said:

Better graphics and no paid dlc.

You’d better come up with a business plan to make DLC free for this nichest of niche games then

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4 hours ago, watzcoc said:

Full game from launch, with proper full on dlc, not being drip fed the full game like DR 2.0.

I'll be honest, I liked the drip fed DLC. It wasn't like it was painfully spread out, it was only 2 weeks between content drops right? I can understand wanting all content day 1 of DLC, but doing it the slow way definitely helped keep people coming back as well as helped stir up media attention during each release. That and it gave me a chance to actually drive some of the cars I would normally just leave in the garage. Just my 2 cents though

---

Let's get to what I really want to see in DR3 or future titles though, and something I haven't seen discussed nearly enough, a proper driver social experience included.

What do I mean by this?

  • Currently Dirt Rally has a pathetic in-game social interaction between players
  • We have zero ways to compare with other drivers
  • We have zero context about other drivers
  • The social aspect of the game feels like nothing more than a leaderboard
  • We have zero ways to continue interaction with other players we meet/see
  • We have no way to get invested into the community or game

Think about a normal interaction with someone; I'll pick on @caerphoto for my example. Here is how an interaction currently plays out

  1. Join a random MP custom championship Caer is hosting
  2. Race with some fun drivers who are equal speed to myself
  3. "Hey these drivers are pretty cool, I wonder who they all are". Can I learn more? Click on driver and select "Profile"
  4. Takes me to the Steam Profile page...
  5. ...
  6. All interaction is basically dead in the water. I have to friend request him to even start building any kind of in-game interactions.

What should this interaction be?

  1. Join a random MP custom championship Caer is hosting
  2. Have fun races, decide I want to learn more about some of these drivers
  3. Click on driver name -> profile -> it takes me to an in-game profile page about the driver
  4. The in-game page shows me a ton of fun, useful stats about Caer; it shows me his most driven car and his favorite class; we can see total distance driven; it lists top class completed in My Team; we find stupid stats like # of rolls, repairs, dnf's, etc; 
  5. Holy ****, this Caer guy is actually pretty cool! He even drives the E30 (best car) more than anything else!!! I should totally add this guy to my...
  6. IN-GAME RIVALS LIST. I shouldn't even need to say this, why are rivalries not a thing? Imagine being able to tag up to 5 drivers you run across on leaderboards or MP lobbies as your rival; they are highlighted in result screens after races for you, maybe you get in-game notifications when they beat a time trial record you had set, maybe the game even suggests events to you based on things like "your rival Caer just finished 27th in today's Sweden Daily Event - can you beat him??"; we can even let the game suggest rivals to you when it notices you finish within 5% deviation of some driver consistently.
  7. We even can notice Caer joined a team (in-game teams/driver clubs would be amazing) which is active in team-based Weekly/Monthly/Club events. Now we even have more people to compete with on a personal level since we are fighting against Caer's teammates!
  8. Oh ****, look this in-game profile page even lists what clubs Caer is active in! Now I'm learning of even more communities and people to engage with, finding even more personal reasons to keep coming back day after day.

 

Do you see where I'm going with all of this? We need better ways to interact with our fellow players. Driving is not something like CoD or other FPS games where you only care about dropping in to a quick one-off match and then forgetting everything about that match when you queue for the next. We thrive on little details, stats, made up drama and battles between drivers. I get tons of random posts on my profile page of Steam by people I never have met before with things like "kicked your ass in the Kadett at El Rodeo/Wet in Time Trials! Cheers from Sweden 😜" and it's stupid things like that which keep me constantly active in the game. Friends on Discord or the forums posting "challenges" where we see who can set the fastest times in a car/stage combo.

It's things like this which give incredibly long legs to a game, they are the things which build your dedicated playerbase that will keep returning for years. We will find our own fun, challenges, goals, and inspirations to keep playing but we need access to these details. We need stuff to get invested into. Why do you think all of these driving teams/websites exist and have diehard drivers within them? They help foster communities and player interaction with each other. We need to foster better player interactions in-game. As it stands now there is none, and it kills me because of how amazing it could be.

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(Not sure if I'm accidentally double-posting... )

The always-online is the only thing I need (gotten rid of) for a sequel. That's it. Wasn't able to play the single player campaign all today because their servers were down (even though they insist I always be online). And it's not the first time. I was also planning to buy DLC of the tracks I really liked from the previous game, but there's no point since I might as well just play DR1.0- at least I can do so. Otherwise I'm out unless, like the first game, they give it away on the humble store or something.

 

 

Edited by Docut

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I started a similar thread in the DiRT Rally series suggestions section of the forum, but I guess no one goes in there. 
 

Number 1 for me is a new game engine. The EGO engine is outdated now. The series deserves something better. 

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1 hour ago, Rallycameraman said:

I started a similar thread in the DiRT Rally series suggestions section of the forum, but I guess no one goes in there. 

This thread will go in there in the near future, but I'm leaving it here for a while so that it gets more traffic 🙂 

Suggestions being a subforum above DR2 now will have more people visit it in the future, especially since we're nearing the end of DR2.

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49 minutes ago, PJTierney said:

This thread will go in there in the near future, but I'm leaving it here for a while so that it gets more traffic 🙂 

Suggestions being a subforum above DR2 now will have more people visit it in the future, especially since we're nearing the end of DR2.

On that note, would it be possible to reduce the size of those forum banners a bit? On my desktop they're so big you can't even see the actual main forum below them.

screenshot-2020-02-07_12-00-51.png

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28 minutes ago, caerphoto said:

On that note, would it be possible to reduce the size of those forum banners a bit? On my desktop they're so big you can't even see the actual main forum below them.

screenshot-2020-02-07_12-00-51.png

I can't do it myself, but will check in with the people that can.

There's a bunch of changes planned for the forum in the future that affect all titles.

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16 hours ago, Jack4688 said:

You’d better come up with a business plan to make DLC free for this nichest of niche games then

I just want one fair price for a complete game at launch, we had it for like 15 years of gaming, lots of other companys bring out full games at launch, with no paid dlc, cmon, we even had to pay for all the tracks that were in dirt rally 1.

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10 minutes ago, Daytrader said:

we even had to pay for all the tracks that were in dirt rally 1.

I’m yet to see a valid argument for why this logic holds any truth.

Some, not necessarily all, of us bought game A. Game B comes out later on and some of the content from A is made available in B. We purchased said content in game A therefore we have paid for it forever more and we demand it is free.

With respect, you nor I know how much time and resource goes into the refresh of the DR stages into DR2.0 so how can we comment on how much it should cost? There is an easy way to make your feelings known on the cost of the DLC - don’t buy it.

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