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What features do we want to see in a future DIRT Rally game?


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Posted (edited)

I think the most important thing would be to rethink the physics engine of the game, because force feedback is also based on it. The physics look good in dirt rally 2.0, but the force feedback is "blurry", which allows me to conclude that the physics calculations are rough, and it's only solved by tricks to make them look good. Users already have fast enough CPUs to be able to do the necessary calculations, no need to trick.

 

Edited by bredsfx
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9 hours ago, bredsfx said:

I think the most important thing would be to rethink the physics engine of the game, because force feedback is also based on it. The physics look good in dirt rally 2.0, but the force feedback is "blurry", which allows me to conclude that the physics calculations are rough, and it's only solved by tricks to make them look good. Users already have fast enough CPUs to be able to do the necessary calculations, no need to trick.

 

Your calculations went off the rails with the first assumption.

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Sorry late to the party and someone may have listed this one already but here goes

Better Rallycross MP event customisation

On PS4 At the moment I can play a single race or a Full Series, but I can do that with 8 friends on ps4! So theres a need to expand the number of players to a private lobby (as I have more than 8 friends wanting to play) and let me set the number of stages in a rallycross event. I only want to play 1 qualifier, or none at all, but I have to do 4!

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Since we are on a Multiplayer fix right now:

Better waiting screens when joining a Lobby that is already in progress.

Man this has to be one of my biggest gripes of the current MP experience. You join a lobby already running a race, you don't mind waiting, but we have zero indication of how the current race is going.

  1. Best solution is to let us join the event and spectate the current race
  2. Good solution is to give us a circuit/stage map with active markers on it showing progress, positions, and timings
  3. Acceptable solution is a simple timing board with splits and current running time

Seriously, there has to be a better way than what we currently have to engage the drivers waiting in a lobby. You just sit there for 7 minutes staring at a lobby screen with no feedback, just twiddling your thumbs while you hope the "XXX finished racing" message pops up subtly in the top corner.

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On 5/2/2021 at 9:57 AM, bredsfx said:

I think the most important thing would be to rethink the physics engine of the game, because force feedback is also based on it. The physics look good in dirt rally 2.0, but the force feedback is "blurry", which allows me to conclude that the physics calculations are rough, and it's only solved by tricks to make them look good. Users already have fast enough CPUs to be able to do the necessary calculations, no need to trick.

 

I don't agree with this. FFB is great, you can only really feel all the effects good with a DD wheel. The phisics on tarmac could be improved but it's definitely not the most important thing. The most important thing is BY FAR VR improvement.

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10 hours ago, GuusHugo said:

I don't agree with this. FFB is great, you can only really feel all the effects good with a DD wheel. The phisics on tarmac could be improved but it's definitely not the most important thing. The most important thing is BY FAR VR improvement.

That's good then if you can afford to pay over a £1000 pound for the wheelbase and the same again for a rig that can hold it in place plus another £1000 for this and that's to complete the package , the proles wouldn't mind a share of the FFB as well ; you know.

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How about a ‘Service Budget’ option for clubs? So each competitor has a budget restriction alongside a time restriction in service set by the club organiser. New parts, or part worn parts could be used to save money and things like tyres also eat into budget. Slower cars in each class could have cheaper parts to even up the class. On endurance events this could reward competitors who drive cleanly without taking big risks etc. If you spend all of your budget repairing your car in service 1 then you’d need to keep an eye your driving for the rest of the event.

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Posted (edited)

I can't remember where it was discussed previously, but there needs to be a revamp of classes system. Maybe several fixed class systems that players can choose between, like the current 'era' based classes, classes based on horsepower, or even an evolving class option based on average stage times as players record time trial times. At the very least there should be an option for players to create their own classes in their own championships. This would help fix the unbalanced classes and underpowered cars, and create some cool battles, for example between the likes of the Fiesta R2 and Porsche R-GT as they both have quite similar average stage times, or with half of the class having a gravel advantage and the other half having tarmac advantage.

It just seems like such a shame that there are incredible and iconic cars like the Escort Cosworth, Opel Ascona and Fiat 131 that are really enjoyable to drive but never get used as they aren't remotely competitive in the given class system.

Edited by merseyxshore
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Need: Better multiplayer viewing experience; spectate mode expanded.

Solution:

  • Increase total users allowed to join a multiplayer lobby; preferably 20+ total and ideally 100+ (or host's limitations). Continue to limit total drivers allowed to participate. 
  • Spectators should have a "camera" option that shows a top-down map with live driver markers moving along the map; this has live split timers on the side. Treat this like a race director screen.
  • Allow spectators to select specific track cameras even if cars are not at that point of the stage/circuit. This is ESSENTIAL for RX, as it would allow communities to host and shoutcast live events toggling between different streams/cameras.

Requires: Better "production"/"director" controls to view the event

My awesome paint skills for an example of the "race director screen"


image.thumb.png.bcaa9ffaef9c44943a3aaa2f1ada2d15.png
 

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au niveau option réglage des différents ressentis ! sur console xbox il serait bien de pouvoir régler toutes les options comme le patinage des roues le ressenti de pertes d adhérence quand l auto glisse ou aquaplaning sur route mouillé !! et surtout qu a la sortie du ,3 on n ai pas le même problème que le dirt 2.0 le retour de force inexistant et aucunes sensation jusqu'à a la mise a jour, merci 

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On 5/23/2021 at 1:39 PM, laurent87 said:

au niveau option réglage des différents ressentis ! sur console xbox il serait bien de pouvoir régler toutes les options comme le patinage des roues le ressenti de pertes d adhérence quand l auto glisse ou aquaplaning sur route mouillé !! et surtout qu a la sortie du ,3 on n ai pas le même problème que le dirt 2.0 le retour de force inexistant et aucunes sensation jusqu'à a la mise a jour, merci 

d accord avec toi 

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  • 2 weeks later...
Posted (edited)

Hi all, with triple screen setups, there is a big difference in field of view depending on whether you are in windowed mode or in full screen mod. In windowed mode the FOV is correct, while in full screen mode it is really very low for the same value in the parameters / preference

Edited by AlexSchouba
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  • 2 weeks later...

Better support for wide screen fov, triple monitor and new 5K+ wide screen monitors.  Currently the view out side windows is extremely distorted.  It's like someone took a 2K pipxel screen and stretched the sides out to 5.7K (think early 480p video stretched to 1080p with out changing the vertical). 

Also more realistic damage.  Sometimes just touching a small berm on the side of the road sends a car (especially a Stratos) flying in a manner that would never happen on a real rally , other times running along a fence on two wheels causes no damage. 

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I would love to have a more transparent physics system. There are so many things that I would love to see in Dirt Rally but I am not sure whether they are already invisibly implemented. For example I would like to know, whether my driving style affects the rate of tyre degradation. I cant really find that out with the information that the game gives me. The graphic thats showing the degree of tyre degradation is confusing as well. Just give us a rough percent estimate. That you would be a way clearer way of communication. 

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1. I would like the water-effect on the side windows to be greatly reduced in intensity during heavy rain. I only play in helmet camera and losing the side window makes it incredibly hard to drive because you cannot see the apex in tight turns anymore and you lose the sense of speed becuase the FOV is somewhat decreased.
2. Why on earth would you use an overall time ranking system in monthly challenges with several rallies? A points based system such as in the clubs would be way better. In an overall time based ranking you cannot compensate for a crash in one rally with superb performance on the other rallies. In a points based system you can, which is far more authentic.
3. There are too few gravel spec setup slots for all the cars, I also agree with a previous post that you should be able to edit setups from the garage or even from the car selection screen of time trial.
4. I would love more stages for the existing locations, for example: Torsby in Sweden, Ruuhimäki for Finland, Freisen or/and Grafschaft for Germany, Wedding Bells for Australia, etc.
5. I would appreciate a more transparent competitive game. For example it would be nice to know on which tires my opponents in a club have gone out for example.
6. Please make the tyre-choice system more transparent. The whole community is just guessing how it works and nobody knows for sure. I would love to have some data to analyze my decisions (like wear percentage at different points of the stage). We are not even sure e.g. whether the driving style has an influence on the tyre wear.
7. Some objects like those little wooden posts or some bushes are way to massive when you hit them.
8. if there were adjustable pace notes, this would be a dream come true

 

I agree with a big part of the community in the following points

- we need more realistic damage
- a way to share tuning setups

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there isn't much I would ask for in newer versions I think many improvements will be a natural evolution of the game as developers have access to better tech. Without trawling through all 18 pages of this subject I don't know if this has been requested as a possible addition. 

I'd like a simple one click copy and paste from a club event into custom rally. Many of us do like to "recce" online club  events to test setups etc. Currently we have to open the event details write down the stages, conditions and service intervals and then go to custom rally and build an identical event there to enable a recce/practice. It's a little time consuming and possible to make a mistake. 

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6 hours ago, fillipfilloppe said:

there isn't much I would ask for in newer versions I think many improvements will be a natural evolution of the game as developers have access to better tech. Without trawling through all 18 pages of this subject I don't know if this has been requested as a possible addition. 

I'd like a simple one click copy and paste from a club event into custom rally. Many of us do like to "recce" online club  events to test setups etc. Currently we have to open the event details write down the stages, conditions and service intervals and then go to custom rally and build an identical event there to enable a recce/practice. It's a little time consuming and possible to make a mistake. 

I think if you're going to "Cheat" to practise an event like that, you should at least have to put in the work you described.

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Just found the forums and I'm not sure if this has been mentioned before, but Targa style races, like Targa New Zealand, Targa Florio, Targa Tazmania, as well as the Isle of Mann TT.  I've always loved this blend of Rally and Road racing in real life and I really believe this would bring a larger audience to the Dirt Series.  

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1 hour ago, HaroldSBawls said:

Just found the forums and I'm not sure if this has been mentioned before, but Targa style races, like Targa New Zealand, Targa Florio, Targa Tazmania, as well as the Isle of Mann TT.  I've always loved this blend of Rally and Road racing in real life and I really believe this would bring a larger audience to the Dirt Series.  

This is for the Dirt Rally series, not the Dirt series.

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2 hours ago, F2CMaDMaXX said:

This is for the Dirt Rally series, not the Dirt series.

Yes, I know.  These races are more akin to rally than Dirt.  I guess I should have clarified Dirt Rally Series in the final sentence.  

is a tarmac rally designed for the true motoring enthusiast.  A tarmac rally is a unique form of motorsport where purpose-built rally cars compete on sealed roads closed for competition. Starting at 30-second intervals, cars race against the clock with the winner being the fastest car over all stages.

https://targa.com.au/

Added links for Targa New Zealand and Targa Newfoundland so you can see what I'm going on about. 

Targa New Zealand

Targa Newfoundland

Edited by HaroldSBawls
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I also wanted to add that more Hill Climb events like Pikes Peak in Dirt Rally (not 2.0) would also be a great addition.  Mt. Washington and Pikes Peak are among the famous ones stateside, but there are so many out there, with varying surface grades. 

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That's interesting, targa rallying means something completely different in the UK. It's what I compete in IRL; basically mini rallies that can be competed in using a standard road car with a free RS Clubman competition licence, although most competitors (including myself) fit at least a sump guard, rear cage, mud flaps etc. The stages are called 'tests' and take place on private land, usually the gravel and concrete roads of farmland or military sites, and speeds are supposed to be kept at an average of 30mph by way of hairpin, doughnut and stop-in-the-box type obstacles. Helmets and sponsorship aren't allowed, interiors have to be kept and there are pretty tight rules on modifications. Navigators are all supplied the same stage map, and have to navigate the road maps between test venues too. It's a brilliant entry-level route into rallying in the UK, and lets you get sideways with a mate for much less money than stage rallying. There's actually an event that uses a section of the Sweet Lamb stage in Wales! 

 

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