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What features do we want to see in a future DIRT Rally game?


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I'm sorry if this has been said before but I would like for whoever the co-driver is in the next game (hopefully still Phil) to sit in an advanced full motion rig and have a perfect computer driver go through the stages while Codemasters records Phils vocals for the pacenotes.

To add to that, perhaps record 3 different speeds so his vocals (and urgency) change depending on the speed the driver goes and dynamically change between the multiple recordings as the driver goes faster or slower throughout the stages.

Im not sure how the last vocals were recorded since you can occasionally hear a bit of a warble in Phils voice but they don't seem to correspond to any bumps I feel while driving in my full motion rig.

As long as whoever the co-driver is, can stand VR, they should also photoscan each of his written pacenotes and have the co-driver be able to flip pages somehow as the new notes come into play while in VR. Not only would the vocal Recording be more convincing since he or she will feel more there in the vehicle but the same notes could be used for a dedicated co-driver mode in the game, similar to how WRC is doing it but this would be in VR.

I have been thinking about this for a while and it seems it would be very simple to accomplish, hopefully it will add to the realism of the vocal performance.

Edited by Bullpupguy
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Apologies if raised before - I've not read all 17 pages.

We should be able to visit each others houses by the time Dirt Rally 3 is out, so what's the chance of having an offline multi-player rally option for when friends come round to visit? I'd like to set up a Rally with several players all taking turns at the same stages.

Think Multi-player from the original "Colin McRae Rally".

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22 hours ago, Bullpupguy said:

I'm sorry if this has been said before but I would like for whoever the co-driver is in the next game (hopefully still Phil) to sit in an advanced full motion rig and have a perfect computer driver go through the stages while Codemasters records Phils vocals for the pacenotes.

To add to that, perhaps record 3 different speeds so his vocals (and urgency) change depending on the speed the driver goes and dynamically change between the multiple recordings as the driver goes faster or slower throughout the stages.

All of this is already done.

 

 

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what it would be really very good also is a real support of the triple screen because the current version (ego engine) does not support the triple screen of more the slider which allows to adjust the field of vision only allows adjustment of 5 degrees in 5 degrees which is really too much when you want to refine at best to have a very simulation rendering

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2 hours ago, PJTierney said:

All of this is already done.

 

 

Well damn...lol that's both great and odd. I guess I'm just not exactly where whoever did the runs originally were to have the bumps match up with the recordings.

Do you agree with the added co-driver mode? I think that is a pretty logical step going forward.

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in Dirt 2.0 the crowd is very dense and enormously animated which consumes a lot of graphic resources if you watch carefully a rally video like that of Sébastien Loeb some post above in the WRC you can see that the people on the side of the road are relatively static, there is in reality very little movement, I speak to you knowingly because I myself have done rally, maybe we could save a lot of resources or have the possibility of having a crowd adjustment very very low, static, so as not to consume graphic resource settings

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19 hours ago, DTSShiny said:

Apologies if raised before - I've not read all 17 pages.

We should be able to visit each others houses by the time Dirt Rally 3 is out, so what's the chance of having an offline multi-player rally option for when friends come round to visit? I'd like to set up a Rally with several players all taking turns at the same stages.

Think Multi-player from the original "Colin McRae Rally".

Came here to make a few suggestions and this was one of them. Also would be great if when racing in VR the option to show the live 3rd person view on monitor for spectator viewing was possible.
 

Apologies if some of these have been mentioned before but other improvements for the next instalment:

1) more tracks or if possible, a track creator. Track types could be based on the existing ‘themes’. I know the community would make some amazing tracks and would bring the game closer to the spirit of rally in which the routes don’t become as memorized (because there would be so many) and paying attention to the co-driver is essential. A rating system for tracks would be needed. The course creator in the Golf Club / PGA Tour 2K21 golf games would be a good reference for how this could be implemented. This feature has really contributed to the success of those games. 

2) improved tarmac physics and FFB. I recently tried the Trento Bondone tarmac rally stage in Assetto Corsa with the Toyota Celica and Audi Quattro and the car feels much more connected to the ground and the FFB is more ‘detailed’ (?). Of course I’ve never driven a car like these but it feels closer to how my daily driver feels on the road. 

 

I’ve put 120 hours into playing this game since January and it’s so good, I’m having a blast learning how to drive the cars across all the stages. Upgraded from a Logitech to Fanatec setup in that time. Just wanted to chime in while the next game is in development. 

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10 minutes ago, Bullpupguy said:

Do you agree with the added co-driver mode? I think that is a pretty logical step going forward.

A dedicated codriver mode has been suggested here somewhere, who knows if it will happen (likely not for 3.0).  But your ask for rendering actual notes on the notepad in VR as well, I think that's really far fetched.  That sounds like something for a 4.0 if it ever happens.

Edited by bn880
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14 minutes ago, bn880 said:

A dedicated codriver mode has been suggested here somewhere, who knows if it will happen (likely not for 3.0).  But your ask for rendering actual notes on the notepad in VR as well, I think that's really far fetched.  That sounds like something for a 4.0 if it ever happens.

I think it would be relatively simple if the notes exist in real life, why not have the co-driver actually turn the pages. It can be an infinite book and the notes can be blown up to be larger so the lower resolution vr headsets can still clearly see and read them.

Or like an app on the phone where you could take a picture of your own pacenotes and load them into the game to change the pages at your own discretion. Just have the page change mapped to a single button but you could hold the notepad as close to you as needed with the vr controllers.

I just feel like it would be cool to have a legit co-driver mode so you could meet across the country and they could have a similar experience as the driver.

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22 hours ago, DTSShiny said:

Apologies if raised before - I've not read all 17 pages.

We should be able to visit each others houses by the time Dirt Rally 3 is out, so what's the chance of having an offline multi-player rally option for when friends come round to visit? I'd like to set up a Rally with several players all taking turns at the same stages.

Think Multi-player from the original "Colin McRae Rally".

A hot-seat mode has been heavily requested since DR2 launched, so I am really hoping they include it with any future rally titles. Just like you describe, I used to have 5 or 6 friends over for a weekend game day and part of it was doing some rally inbetween boardgames. Would be so much nicer to have a hotseat instead of writing everyone's times down on a whiteboard.

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A fun feature I think would be to have basic and advanced pace notes. As we know, the current pace note system is quite basic compared to what you get in WRC. I think there's a place for basic calls, but having advanced calls would be a great addition to those who would like more details in their pace notes. Plus, I want to learn what modern rally drivers use these days!

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On 4/13/2021 at 10:00 AM, Bullpupguy said:

I think it would be relatively simple if the notes exist in real life, why not have the co-driver actually turn the pages. It can be an infinite book and the notes can be blown up to be larger so the lower resolution vr headsets can still clearly see and read them.

Or like an app on the phone where you could take a picture of your own pacenotes and load them into the game to change the pages at your own discretion. Just have the page change mapped to a single button but you could hold the notepad as close to you as needed with the vr controllers.

I just feel like it would be cool to have a legit co-driver mode so you could meet across the country and they could have a similar experience as the driver.

I don't disagree that it would be cool for a dedicated co-driver mode.

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it would be really nice to have an angle based FOV setting and not a slider which is not precise.
Currently in Dirt2.0, in full screen with a triple screen the FOV is really too small and does not allow you to fully enjoy the game.
Support for the triple screen would also be a plus for a game that aims to be "pure simulation". It's a shame that players who have a triple screen, even if they are not in the majority, can feel left out in this aspect of the development of the game. if this feature were developed, I would naturally be ready to be a beta tester 👍

Edited by AlexSchouba
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1 hour ago, AlexSchouba said:

Currently in Dirt2.0, in full screen with a triple screen the FOV is really too small and does not allow you to fully enjoy the game.
 

I know this isn't strictly a discussion thread, but just wanted to clarify:  It looks like the max FOV you can get in the game is about 135 degrees currently with the slider at +5.  You are saying the triple setup provides more than 135 degrees?  (I think it is possible)

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i've a triple screen 32"  at a distance of 55 cm from my eyes, so i use 40° vertical FOV (vFOV)

Dirt 2.0 FOV slider middle is 55° vFOV , it decreases by 5 ° in 5 ° if you go to the left and increases by 3 ° in 3 ° if you go right, so an amplitude of 30 ° to 70 ° vFOV

but this value it's right only in single screen 16/9 or 16/10 or windowned, if it's on triple screen full screen 5760x1080 the rendering and distorted, the FOV is much lower. 

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- Proper STABLE VR support for ALL handsets including WMR.

- Focus on great performance for VR, as good as in 2D (2D is really good already).

- Analog handbrake support, as it was in DR1.

- Slight improvements in physics/car handling, especially on tarmac.

- Bug fixes, such as smooth arms and wheel movement and proper brightness settings so that an "VR eye accomodation fix" isn't needed.

- Further improved graphics, especially LoD of trees should be improved.

- And great, extra content; more cars and tracks.

That would be it, that is enough to make DR3 a masterpiece.

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40 minutes ago, GuusHugo said:

- Proper STABLE VR support for ALL handsets including WMR.

- Focus on great performance for VR, as good as in 2D (2D is really good already).

- Analog handbrake support, as it was in DR1.

- Slight improvements in physics/car handling, especially on tarmac.

- Bug fixes, such as smooth arms and wheel movement and proper brightness settings so that an "VR eye accomodation fix" isn't needed.

- Further improved graphics, especially LoD of trees should be improved.

- And great, extra content; more cars and tracks.

That would be it, that is enough to make DR3 a masterpiece.

Vr needs to be a huge priority going forward if they want to future proof their game. Wrc 7+8+9+10 are digging their own grave by only focusing on flatscreen gameplay.

 

Also, I agree on the arms, have you ever been turning for an extended period and watched that shifting arm go back and forth for no reason like that are is confused as to why you're not shifting?...lol

Edited by Bullpupguy
Misspelled word.
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I was talking about this last night on stream while we were trying to get into multiplayer lobbies...

We need a "quickplay" matchmaking system that generates a 1 event, 1 stage rally/rallycross lobby with roughly equal participants.

The biggest issue with the current MP in DR2 is how absolutely boring it is to wait to get into matches. If you show up 5 seconds late you are left staring at a lobby screen with almost ZERO indication of what is happening in race. We don't even see split timers or anything.

So lets skip that and make sure everyone ends up in the lobby at the same time. Quickplay matches of 5-8 drivers in a RNG event - maybe have some basic constraints so it only selects from Group A, R2, R5 if you want or leave it completely RNG.

Now let's take this one step further - this is the perfect way to generate a ranking system. RNG events means you can't prep nearly as well and have to do well in all scenarios. This could be a fuzzy/soft ranking and isn't meant to match something like the "ranked matchmaking" of more esport focused games, but I think it would do very well to differentiate players into general tiers.

And imagine how much more fun it would be visually seeing you have your "A License with 980 points" and cracking 1000 points will bump you up to "S License" ranking. You get incentivized. Now start showing those license ranks on the daily challenges too, because it would be so much hype to see your name with a B License next to it fighting your way into the top 100 of your favorite stage.

 

Basically lets dive in to the competitive part of this game and really make something out of the multiplayer experience with it all

Edited by Mike Dee
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I think the most important thing would be to rethink the physics engine of the game, because force feedback is also based on it. The physics look good in dirt rally 2.0, but the force feedback is "blurry", which allows me to conclude that the physics calculations are rough, and it's only solved by tricks to make them look good. Users already have fast enough CPUs to be able to do the necessary calculations, no need to trick.

 

Edited by bredsfx
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9 hours ago, bredsfx said:

I think the most important thing would be to rethink the physics engine of the game, because force feedback is also based on it. The physics look good in dirt rally 2.0, but the force feedback is "blurry", which allows me to conclude that the physics calculations are rough, and it's only solved by tricks to make them look good. Users already have fast enough CPUs to be able to do the necessary calculations, no need to trick.

 

Your calculations went off the rails with the first assumption.

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Sorry late to the party and someone may have listed this one already but here goes

Better Rallycross MP event customisation

On PS4 At the moment I can play a single race or a Full Series, but I can do that with 8 friends on ps4! So theres a need to expand the number of players to a private lobby (as I have more than 8 friends wanting to play) and let me set the number of stages in a rallycross event. I only want to play 1 qualifier, or none at all, but I have to do 4!

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Since we are on a Multiplayer fix right now:

Better waiting screens when joining a Lobby that is already in progress.

Man this has to be one of my biggest gripes of the current MP experience. You join a lobby already running a race, you don't mind waiting, but we have zero indication of how the current race is going.

  1. Best solution is to let us join the event and spectate the current race
  2. Good solution is to give us a circuit/stage map with active markers on it showing progress, positions, and timings
  3. Acceptable solution is a simple timing board with splits and current running time

Seriously, there has to be a better way than what we currently have to engage the drivers waiting in a lobby. You just sit there for 7 minutes staring at a lobby screen with no feedback, just twiddling your thumbs while you hope the "XXX finished racing" message pops up subtly in the top corner.

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On 5/2/2021 at 9:57 AM, bredsfx said:

I think the most important thing would be to rethink the physics engine of the game, because force feedback is also based on it. The physics look good in dirt rally 2.0, but the force feedback is "blurry", which allows me to conclude that the physics calculations are rough, and it's only solved by tricks to make them look good. Users already have fast enough CPUs to be able to do the necessary calculations, no need to trick.

 

I don't agree with this. FFB is great, you can only really feel all the effects good with a DD wheel. The phisics on tarmac could be improved but it's definitely not the most important thing. The most important thing is BY FAR VR improvement.

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10 hours ago, GuusHugo said:

I don't agree with this. FFB is great, you can only really feel all the effects good with a DD wheel. The phisics on tarmac could be improved but it's definitely not the most important thing. The most important thing is BY FAR VR improvement.

That's good then if you can afford to pay over a £1000 pound for the wheelbase and the same again for a rig that can hold it in place plus another £1000 for this and that's to complete the package , the proles wouldn't mind a share of the FFB as well ; you know.

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How about a ‘Service Budget’ option for clubs? So each competitor has a budget restriction alongside a time restriction in service set by the club organiser. New parts, or part worn parts could be used to save money and things like tyres also eat into budget. Slower cars in each class could have cheaper parts to even up the class. On endurance events this could reward competitors who drive cleanly without taking big risks etc. If you spend all of your budget repairing your car in service 1 then you’d need to keep an eye your driving for the rest of the event.

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I can't remember where it was discussed previously, but there needs to be a revamp of classes system. Maybe several fixed class systems that players can choose between, like the current 'era' based classes, classes based on horsepower, or even an evolving class option based on average stage times as players record time trial times. At the very least there should be an option for players to create their own classes in their own championships. This would help fix the unbalanced classes and underpowered cars, and create some cool battles, for example between the likes of the Fiesta R2 and Porsche R-GT as they both have quite similar average stage times, or with half of the class having a gravel advantage and the other half having tarmac advantage.

It just seems like such a shame that there are incredible and iconic cars like the Escort Cosworth, Opel Ascona and Fiat 131 that are really enjoyable to drive but never get used as they aren't remotely competitive in the given class system.

Edited by merseyxshore
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Need: Better multiplayer viewing experience; spectate mode expanded.

Solution:

  • Increase total users allowed to join a multiplayer lobby; preferably 20+ total and ideally 100+ (or host's limitations). Continue to limit total drivers allowed to participate. 
  • Spectators should have a "camera" option that shows a top-down map with live driver markers moving along the map; this has live split timers on the side. Treat this like a race director screen.
  • Allow spectators to select specific track cameras even if cars are not at that point of the stage/circuit. This is ESSENTIAL for RX, as it would allow communities to host and shoutcast live events toggling between different streams/cameras.

Requires: Better "production"/"director" controls to view the event

My awesome paint skills for an example of the "race director screen"


image.thumb.png.bcaa9ffaef9c44943a3aaa2f1ada2d15.png
 

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au niveau option réglage des différents ressentis ! sur console xbox il serait bien de pouvoir régler toutes les options comme le patinage des roues le ressenti de pertes d adhérence quand l auto glisse ou aquaplaning sur route mouillé !! et surtout qu a la sortie du ,3 on n ai pas le même problème que le dirt 2.0 le retour de force inexistant et aucunes sensation jusqu'à a la mise a jour, merci 

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On 5/23/2021 at 1:39 PM, laurent87 said:

au niveau option réglage des différents ressentis ! sur console xbox il serait bien de pouvoir régler toutes les options comme le patinage des roues le ressenti de pertes d adhérence quand l auto glisse ou aquaplaning sur route mouillé !! et surtout qu a la sortie du ,3 on n ai pas le même problème que le dirt 2.0 le retour de force inexistant et aucunes sensation jusqu'à a la mise a jour, merci 

d accord avec toi 

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  • 2 weeks later...

Hi all, with triple screen setups, there is a big difference in field of view depending on whether you are in windowed mode or in full screen mod. In windowed mode the FOV is correct, while in full screen mode it is really very low for the same value in the parameters / preference

Edited by AlexSchouba
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  • 2 weeks later...

Better support for wide screen fov, triple monitor and new 5K+ wide screen monitors.  Currently the view out side windows is extremely distorted.  It's like someone took a 2K pipxel screen and stretched the sides out to 5.7K (think early 480p video stretched to 1080p with out changing the vertical). 

Also more realistic damage.  Sometimes just touching a small berm on the side of the road sends a car (especially a Stratos) flying in a manner that would never happen on a real rally , other times running along a fence on two wheels causes no damage. 

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I would love to have a more transparent physics system. There are so many things that I would love to see in Dirt Rally but I am not sure whether they are already invisibly implemented. For example I would like to know, whether my driving style affects the rate of tyre degradation. I cant really find that out with the information that the game gives me. The graphic thats showing the degree of tyre degradation is confusing as well. Just give us a rough percent estimate. That you would be a way clearer way of communication. 

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1. I would like the water-effect on the side windows to be greatly reduced in intensity during heavy rain. I only play in helmet camera and losing the side window makes it incredibly hard to drive because you cannot see the apex in tight turns anymore and you lose the sense of speed becuase the FOV is somewhat decreased.
2. Why on earth would you use an overall time ranking system in monthly challenges with several rallies? A points based system such as in the clubs would be way better. In an overall time based ranking you cannot compensate for a crash in one rally with superb performance on the other rallies. In a points based system you can, which is far more authentic.
3. There are too few gravel spec setup slots for all the cars, I also agree with a previous post that you should be able to edit setups from the garage or even from the car selection screen of time trial.
4. I would love more stages for the existing locations, for example: Torsby in Sweden, Ruuhimäki for Finland, Freisen or/and Grafschaft for Germany, Wedding Bells for Australia, etc.
5. I would appreciate a more transparent competitive game. For example it would be nice to know on which tires my opponents in a club have gone out for example.
6. Please make the tyre-choice system more transparent. The whole community is just guessing how it works and nobody knows for sure. I would love to have some data to analyze my decisions (like wear percentage at different points of the stage). We are not even sure e.g. whether the driving style has an influence on the tyre wear.
7. Some objects like those little wooden posts or some bushes are way to massive when you hit them.
8. if there were adjustable pace notes, this would be a dream come true

 

I agree with a big part of the community in the following points

- we need more realistic damage
- a way to share tuning setups

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there isn't much I would ask for in newer versions I think many improvements will be a natural evolution of the game as developers have access to better tech. Without trawling through all 18 pages of this subject I don't know if this has been requested as a possible addition. 

I'd like a simple one click copy and paste from a club event into custom rally. Many of us do like to "recce" online club  events to test setups etc. Currently we have to open the event details write down the stages, conditions and service intervals and then go to custom rally and build an identical event there to enable a recce/practice. It's a little time consuming and possible to make a mistake. 

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6 hours ago, fillipfilloppe said:

there isn't much I would ask for in newer versions I think many improvements will be a natural evolution of the game as developers have access to better tech. Without trawling through all 18 pages of this subject I don't know if this has been requested as a possible addition. 

I'd like a simple one click copy and paste from a club event into custom rally. Many of us do like to "recce" online club  events to test setups etc. Currently we have to open the event details write down the stages, conditions and service intervals and then go to custom rally and build an identical event there to enable a recce/practice. It's a little time consuming and possible to make a mistake. 

I think if you're going to "Cheat" to practise an event like that, you should at least have to put in the work you described.

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Just found the forums and I'm not sure if this has been mentioned before, but Targa style races, like Targa New Zealand, Targa Florio, Targa Tazmania, as well as the Isle of Mann TT.  I've always loved this blend of Rally and Road racing in real life and I really believe this would bring a larger audience to the Dirt Series.  

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1 hour ago, HaroldSBawls said:

Just found the forums and I'm not sure if this has been mentioned before, but Targa style races, like Targa New Zealand, Targa Florio, Targa Tazmania, as well as the Isle of Mann TT.  I've always loved this blend of Rally and Road racing in real life and I really believe this would bring a larger audience to the Dirt Series.  

This is for the Dirt Rally series, not the Dirt series.

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2 hours ago, F2CMaDMaXX said:

This is for the Dirt Rally series, not the Dirt series.

Yes, I know.  These races are more akin to rally than Dirt.  I guess I should have clarified Dirt Rally Series in the final sentence.  

is a tarmac rally designed for the true motoring enthusiast.  A tarmac rally is a unique form of motorsport where purpose-built rally cars compete on sealed roads closed for competition. Starting at 30-second intervals, cars race against the clock with the winner being the fastest car over all stages.

https://targa.com.au/

Added links for Targa New Zealand and Targa Newfoundland so you can see what I'm going on about. 

Targa New Zealand

Targa Newfoundland

Edited by HaroldSBawls
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I also wanted to add that more Hill Climb events like Pikes Peak in Dirt Rally (not 2.0) would also be a great addition.  Mt. Washington and Pikes Peak are among the famous ones stateside, but there are so many out there, with varying surface grades. 

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That's interesting, targa rallying means something completely different in the UK. It's what I compete in IRL; basically mini rallies that can be competed in using a standard road car with a free RS Clubman competition licence, although most competitors (including myself) fit at least a sump guard, rear cage, mud flaps etc. The stages are called 'tests' and take place on private land, usually the gravel and concrete roads of farmland or military sites, and speeds are supposed to be kept at an average of 30mph by way of hairpin, doughnut and stop-in-the-box type obstacles. Helmets and sponsorship aren't allowed, interiors have to be kept and there are pretty tight rules on modifications. Navigators are all supplied the same stage map, and have to navigate the road maps between test venues too. It's a brilliant entry-level route into rallying in the UK, and lets you get sideways with a mate for much less money than stage rallying. There's actually an event that uses a section of the Sweet Lamb stage in Wales! 

 

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