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Patch Notes for 1.21 - Deep Dive & General Discussion


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On 2/12/2020 at 8:13 AM, BarryBL said:

Hi @kisuke_fly,

This does seem to be the case on initial test in practice, does the races and qualifying work okay?


On 2/12/2020 at 6:20 AM, BarryBL said:

Deep Dive – Patch 1.21

Hi everyone,

We're back with another patch notes for 1.21, covering some of the Community reported issues after the fallout from 1.20. As this is a smaller patch than 1.20, consider this a 'mild snorkel' than a deep dive, but, after such good feedback on 1.20, we've highlighted some of our major changes and covered them in a bit more detail below.

GAMEPLAY- Repair Wing Damage Settings

Previously, under very light damage, a wing change would not happen even if the player instructed the change to happen. The reason for this being that the car performance after losing such a small amount of wing was minimal, and therefore would decide that changing the wing was not worth the time lost in the pitstop.

This has now been updated so that the user can update the MFD to change the ‘Repair Wing Damage’ setting, and the game will follow the player instruction regardless of level of physical damage incurred.


Community Forum Post: https://forums.codemasters.com/topic/45382-ps4-120-wing-damaged-not-fixed-in-pitstop-2-times-with-videos/?tab=comments#comment-489702


LEAGUES - Addressed an issue where users would get stuck at qualifying 1 if full qualifying and saving between sessions are enabled

From user feedback, we noticed that players could not advance through the qualifying sessions if full qualifying and saving between sessions are enabled. This has now been amended and the player can play through the league experience. You will not need to start a new league for the improvements to take effect.

Community Forum Post: https://forums.codemasters.com/topic/45305-various-session-save-progress-stuck-on-q1/


SPECTATOR- Addressed an issue where users could see drivers on incorrect tyres after a pit stop

In some cases, spectators will see at least one car on the wrong compound after everyone has completed their pitstop.



Above: Camera showing Soft tyres when Mediums were fitted in-game


This has now been updated to show the correct tyres fitted to the car in spectator modes.

Community Forum Post: https://forums.codemasters.com/topic/45118-f1-2019-xbox-one-displaying-wrong-tyres-on-other-cars/


MULTIPLAYER - The spectated car will no longer appear ghosted in one-shot qualifying

In some instances, spectating a one-shot qualifying session in Multiplayer would cause cars spectated to be a ghost. The cars were ghosting onboard as well as on external cameras. This has now been amended so you can spectate a player without the car ghosting.

Reported on forum post: https://forums.codemasters.com/topic/44938-f1-2019-cars-ghosting-in-quali-spectating-unranked  


TIME TRAIL- F2 car leaderboards will now show which era car has been used (2018 or 2019)

To help players differentiate between era of F2 cars, we have now added an icon into the menus.



Your current times, regardless of year of car, will still be valid.

Thanks for the feedback and the reports all



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49 minutes ago, Bono00 said:

Hi guys, can you tell me where can I find my speed trap in free practices???

Top right in the practice sessions. Should come up once you have passed the detection point.

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