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DiRTy Gossip about WRC8

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if they could really improve the engine sounds this time, that would be the best thing they could do to get even more people to buy it. 

I didn't buy it because of that

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At WRC 8 I don't like that you can't have a career with the Bonus / Classic cars and that's why I didn't buy any DLC cars.

The graphics could be even better.
The only thing I find better at WRC8 than at Dirt 2.0 is the career with manager function

 
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the exciting new edition, which will contain iconic rallies in Kenya, New Zealand and Japan from the 2020 WRC calendar, will be launched initially on current platforms. It will become available for new consoles at a later date to be confirmed.

WRC 9 brings added realism for gamers and will thrust the WRC into the forefront of new technology. It is the first rally game to be announced for the new-generation Xbox Series X and PlayStation5 platforms.

WRC Promoter, which owns the commercial rights to the FIA World Rally Championship, has also confirmed WRC 10 and WRC 11 after extending its licensing agreement with game publisher Nacon and development studio KT Racing until 2022.

WRC Promoter managing director Oliver Ciesla said the new game would establish WRC at the cutting edge of gaming expertise.

“The introduction of new-generation gaming consoles is a wonderfully exciting step and we’re delighted WRC 9 will be the first rally game to become available to gamers on such platforms,” he said.

“WRC 9 now also features the tough gravel special stages at Kenya’s iconic Safari Rally, beautiful flowing roads on New Zealand’s North Island and challenging asphalt tests from Japan.”

Gamers can select from more than 400km of roads from all 13 scheduled rounds of the 2020 season, incorporating all the WRC’s legendary stages.

They include classic locations such as Rallye Monte-Carlo’s famous Col de Turini, the stunning rocky landscape of El Condor in Argentina and the mighty jumps of Ruuhimäki in Finland.

Breathtaking World Rally Cars from all three WRC manufacturer teams – Hyundai Motorsport, M-Sport Ford and Toyota Gazoo Racing are included in 2020 liveries.

Players can don the race boots of more than 50 drivers, headlined by reigning world champion Ott Tänak, six-time title-winner Sébastien Ogier, Thierry Neuville and early season stars Elfyn Evans and Kalle Rovanperä.

A wide selection of competitors from the WRC 2 and WRC 3 support categories, including Mads Østberg, Nikolay Gryazin, Ole Christian Veiby and Adrien Fourmaux are available, along with Junior WRC contenders.

Fans of retro WRC can turn back the clock with more than 15 classic bonus cars that have left an indelible mark on the sport’s history.

The career mode in WRC 8 was lauded as one of the best in any motorsport game. It has been improved further in WRC 9, with enhanced gameplay mechanics, new opportunities to upgrade gamers’ teams, a wider variety of events and a stronger link to what real-world WRC teams are doing throughout the season.

Developers have focused on areas such as suspension, braking and weight transfer to take authenticity to new levels by faithfully reproducing a car’s responsiveness on all surfaces and conditions in the real WRC. A special focus on sound provides deeper immersion.

“WRC 9 will capture the adventure and challenges posed by the real-life FIA World Rally Championship in an ever-more realistic fashion, thanks to significant upgrades by Nacon and KT Racing,” added Ciesla.

“It also paves the way for further ground-breaking development in WRC 10 and WRC 11 over the next two seasons as we continue to provide the opportunity for gamers to step into their heroes’ shoes.”

WRC 9 will initially be available on Xbox One, PlayStation4 and PC from the Epic Games Store, and at a later date on Nintendo Switch. More details about release timing for Xbox Series X and PlayStation5, will be announced in the coming months.

 

 

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Still no FPS count? I don't know what is wrong with them.

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3 hours ago, Johnnnn said:

Still no FPS count? I don't know what is wrong with them.

A press release like this isn't the place you talk about FPS. 

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2 hours ago, PJTierney said:

A press release like this isn't the place you talk about FPS. 

I don't think so. It's in every trailer if you have it (it's very important). They probably don't.

You can't sell content if you have "broken" game. I skipped content side.

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16 hours ago, Johnnnn said:

I don't think so. It's in every trailer if you have it (it's very important). They probably don't.

You can't sell content if you have "broken" game. I skipped content side.

Why is a fps counter so important that you would add it in a release trailer?

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I've never seen a trailer saying how much FPS a game is running.
How much FPS it will have and more will be announced in the next few weeks
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1 hour ago, somethingthing said:

Why is a fps counter so important that you would add it in a release trailer?

Because it means you care about gameplay. Kylotonn does 30 FPS nobody cares about games 😄 For instance, COD is always 60 FPS, games from CM too. So if they don't add it in a trailer/info they don't care probably. Good luck with that approach. I will always buy good CM games but never some parody. 60 FPS is not much for some situations and new consoles should have 100+ which is OK for me. Finally PC standard on consoles.

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The announce doesn't even have any game footage, plenty of time for that to show up before launch 😉 

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@Johnnnn first of all, you have to understand that not all players are as into fps as you are.

second, a game like DR2 is targeted more at serious players who are more likely to care about FPS, but the WRC games are just going for people who like the WRC and video games, and thus are less likely to think about stuff like FPS. sure, there are serious players who play WRC, but they are not the devs' primary target demographic.

finally, have you ever seen an announcement where they talk about fps? I see why it maaayybe makes sense for a shooter, but otherwise... nah. they talk about the general features and that's it.

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2 hours ago, PJTierney said:

The announce doesn't even have any game footage, plenty of time for that to show up before launch 😉 

That's true but you are pretty near the development so you can see everything must be prepared yet. You can't scale engine easily for current gen if it's not prepared. It would be surprise for me and that's the reason why they should add it if it works.

47 minutes ago, ianism said:

@Johnnnn first of all, you have to understand that not all players are as into fps as you are.

second, a game like DR2 is targeted more at serious players who are more likely to care about FPS, but the WRC games are just going for people who like the WRC and video games, and thus are less likely to think about stuff like FPS. sure, there are serious players who play WRC, but they are not the devs' primary target demographic.

finally, have you ever seen an announcement where they talk about fps? I see why it maaayybe makes sense for a shooter, but otherwise... nah. they talk about the general features and that's it.

OK, hard to imagine but it's possible 😄 I always cared about FPS and had 120+ Hz display more than 10 years ago. It's a bit sad to wait so long for quality gameplay. On consoles I always played almost 60 FPS only games only.

OK, if Kylotonn does for casuals, it's fine then and it's good I skipped the content because I won't play it. Maybe investor will ask later where are his money 😄

Many remakes has it because it's finally possible. Some series are 60 FPS only so it's not necessary to repeat it. But I checked some trailers and it's not common. I bought Bayonetta & Vanquish pack mostly because of 60 FPS info in the trailer.

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Wait for first gameplay, then you'll know.

If a racing game can play at 60fps, their trailers will likely run at 60 too.

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WRC 8 on PS4 Pro

 

- Steering with a gamepad unfortunately doesn't react as fast (I mean the steering sensitivity or steering speed), but still playable, comparable to DR1. You can adjust the linearity (I mean the initial range) and this is called "sensitivity" in WRC 8. However, it remains less accurate than in DR, because the input that was deducted at the beginning of the game is made up again too quickly. Dead zone (steering play) and saturation is also adjustable. Keys can be assigned as desired, even clutch is possible.

- The frame rate (fps on PS4 Pro) is clearly lower, but the graphics still don't look better, just a bit sharper.
- Very few cars, instead only teams (livery) to choose from, boring.
- Sound can't be set separately for surface noises, so gravel noise and asphalt squeaks are hardly audible. (With interior view this sounds better on gravel).
- Engine sounds are too similar and not as characteristic as in DR.
- Sweden is just a wide and smooth track, like white colored gravel, rides like on slippery asphalt
- WRC Junior (R2 class in DR) offers only the Ford, unfortunately the car setup is completely denied during the career. (And yes, the standard setup is sh.)
- Difficulty levels of the career: On "easy" you always get first, on "medium" you never get first.
- Bug in the setup: during your career you are offered the asphalt values for gravel (also for Sweden).
- Damage to the car can be set in several levels, but even at the highest level no enormous damage. Strong shocks make a difference, but everything below is ignored. Optical representation is weak.

+ a lot of nice tracks. (except Sweden)
+ Co-driver announcements are decent, maybe even better than in DR2, but sound a little more mechanical
+ Vibration feedback of the DS4 is good (but better down to 70, can only be adjusted in total)
+ tyre choice and dynamic weather. When it's raining, you can also get everything off with a chase camera, so that no big advantage as in DR2
+ smaller puddles in the rain are also dangerous
+ Parts and tyres wear out much faster
+ career is definitely interesting. You don't fill up the garage, you have little income and as a manager you have to make sure that you don't slide too far into the red, free up jobs, improve your team and vehicle. You can also click through quickly if you're not up for it. For a change there are special events.

Suspension rocks the car quite a lot compared to DR2 and remains strange even after adjustments.
Car setups have incomprehensible explanations. Setting the differential to the right (to 100) locks, makes it more closed, firmer, the wheels turn more evenly, that's how I always learned to do it. (For acceleration, you can test it by putting one side on asphalt and the other on grass and then putting full throttle. But the cars here (100) will all (also front and all-wheel) accelerate more restlessly, which can lead to skidding. I explain myself by the changing pressure of the tires to the ground on bumpy roads or the shifting of weight when steering)
Other things are abundantly adjustable, but the explanations are often puzzling. Some gears are unfortunately divided into too coarse gradations (5km/h).
Drifting is not as smooth as in DR1u2. On asphalt, the physics are probably better than in DR2. (Reality: If you try to challenge 110% of your tire, you will only get 90% of the maximum possible value on asphalt. However, the asphalt physics in DR2 is more likely to give 110%, especially if the tires are overloaded by acceleration. (But this is only possible on gravel.) On asphalt, you must not steer too much, not accelerate too much and not brake too hard. It is also seldom advantageous to want to correct a missed braking point with lateral slipping. (Try all this in Assetto Corsa on the Nordschleife))
Monaco offers more grip. But it is not right that hard tyres are also recommended. They do freeze!?

Conclusion: If BigBen would balance the steering with gamepad a bit and increase the supply of cars a lot, this game would be a decent competitor. Physics are quite convincing and on tarmac it might beat Dirt Rally 2.0 If then the FPS would be still.


*** Translated with www.DeepL.com/Translator (free version) ***

 

Edited by PaulNbg
correction translation
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