I've done some further investigation surrounding assets and textures to clarify this some more (bear with me, it's a little more technical!): In previous games (pre-DiRT4) we were using a "specular" workflow. We had a narrower range of time of days, and assets were authored to best sit in these lighting settings. In rare cases we even had to have a day and night version of the same assets. Our new innovative PBR (physically based rendering) workflow allows all assets to work in any lighting
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