Jump to content

F1 2020 Winter Testing Car Performance

Recommended Posts

Posted (edited)

Codemasters, i hope you do not make the same mistake as last year and give us a wrong car performance for the 2020 season. A wrong car performance that greatly lacks downforce and is way too understeery. I also hope that you will not come up with the same procedure of simply ignoring the first 4 - 8 races into the season to finetune the car performance accordingly and failing to deliver a accurate and realistic experience to your audience.

 

Remember what you did last year?

 

The F1 2019 game came out after the 2019 winter testing in Spain was done and dusted as well as the French GP, just a few days before the Austrian GP. Meaning you had two weeks of the 2019 winter testing and 8 whole race weekends to collect real life car performance data to finetune the game as close to reality as possible (a total of almost 5 months), yet unfortunately you still failed to deliver and also refused to fix the issue alltogether.

 

Either way, it's all in the past and it is time to look forward, whilst it is paramount to learn from past mistakes as well, otherwise we will be doomed to rinse and repeat.

 

Now that the 2020 season is about to begin, and the 2020 winter testing is over, i hope you will give us a more accurate and realistic representation of F1 for once.

 

If we take a look at the 2020 cars, in winter testing they were already much faster than the 2019 ones, cornering speeds were insanely fast and stability was on rails. The 2020 cars have a lot of downforce, topspeeds are relatively low. These 2020 cars look as if it was way too easy to drive them at their maximum limit.

 

Downforce levels are key, next to low speed grip. They need to be accurate. Else the game, once again, will fail to accurately represent the car performance.

 

To be honest, it'd be even better, if you gave us a "Live Season Update", as a service. For example, after every 3 or 7 races you could update the overall car performance / team performance / driver performance, just so that the game stays true to reality.

 

I don't want to see yet another year where Ricciardos AI is painsfully slow, the cars lack a massive amount of downforce and or the pecking order is completely wrong.

 

I don't want to be left with the only alternative of either using a mod, which will only be available on PC, or outright playing simulators such as Assetto Corsa / iRacing / rFactor etc., just to get a realistic experience:

 

The "officially licenced F1 game" is supposed to be as close to reality as possible. 

 

#MakeF1GamesGreatAgain

 

EDIT: If F1 2020 is supposed to be released at around the same date as F1 2019, meaning in June, you have a lot of time to do it right. Hope you succeed.

 

 

 

 

 

 

Edited by TheEmpireWasRight
  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, TheEmpireWasRight said:

The "officially licenced F1 game" is supposed to be as close to reality as possible. 

This is a bit weird presumption. I'd say the Official F1 games' goal is to primarily be for everyone, and only after that being as close to reality as possible. Such as the driver being the main person behind all R&D isn't realistic, but it provides a better experience for many of the players (although I do like the old R&D more).

It's also hard for us to sometimes grasp how the handling should actually be like as we compare it to the last year's game, and not real life for instance. When we compare it to real life, we usually compare it to the world's best drivers' performance (like in here), which may skew our expectations of how the car handling should actually work, as many of us aren't even one of the best drivers in the F1 games (Well... certainly not me at least 😁)

  • Confused 1

Share this post


Link to post
Share on other sites
4 hours ago, TheEmpireWasRight said:

Codemasters, i hope you do not make the same mistake as last year and give us a wrong car performance for the 2020 season. A wrong car performance that greatly lacks downforce and is way too understeery. I also hope that you will not come up with the same procedure of simply ignoring the first 4 - 8 races into the season to finetune the car performance accordingly and failing to deliver a accurate and realistic experience to your audience.

 

Remember what you did last year?

 

The F1 2019 game came out after the 2019 winter testing in Spain was done and dusted as well as the French GP, just a few days before the Austrian GP. Meaning you had two weeks of the 2019 winter testing and 8 whole race weekends to collect real life car performance data to finetune the game as close to reality as possible (a total of almost 5 months), yet unfortunately you still failed to deliver and also refused to fix the issue alltogether.

 

Either way, it's all in the past and it is time to look forward, whilst it is paramount to learn from past mistakes as well, otherwise we will be doomed to rinse and repeat.

 

Now that the 2020 season is about to begin, and the 2020 winter testing is over, i hope you will give us a more accurate and realistic representation of F1 for once.

 

If we take a look at the 2020 cars, in winter testing they were already much faster than the 2019 ones, cornering speeds were insanely fast and stability was on rails. The 2020 cars have a lot of downforce, topspeeds are relatively low. These 2020 cars look as if it was way too easy to drive them at their maximum limit.

 

Downforce levels are key, next to low speed grip. They need to be accurate. Else the game, once again, will fail to accurately represent the car performance.

 

To be honest, it'd be even better, if you gave us a "Live Season Update", as a service. For example, after every 3 or 7 races you could update the overall car performance / team performance / driver performance, just so that the game stays true to reality.

 

I don't want to see yet another year where Ricciardos AI is painsfully slow, the cars lack a massive amount of downforce and or the pecking order is completely wrong.

 

I don't want to be left with the only alternative of either using a mod, which will only be available on PC, or outright playing simulators such as Assetto Corsa / iRacing / rFactor etc., just to get a realistic experience:

 

The "officially licenced F1 game" is supposed to be as close to reality as possible. 

 

#MakeF1GamesGreatAgain

 

EDIT: If F1 2020 is supposed to be released at around the same date as F1 2019, meaning in June, you have a lot of time to do it right. Hope you succeed.

 

 

 

 

 

 

And don't forget the Car sounds!! The 2019 F1 car sounds were 🤮

  • Haha 1

Share this post


Link to post
Share on other sites
On 3/4/2020 at 2:28 PM, TheEmpireWasRight said:

The "officially licenced F1 game" is supposed to be as close to reality as possible. 

F1 Race Stars is also an officially licensed F1 game.

  • Haha 2

Share this post


Link to post
Share on other sites
On 3/4/2020 at 5:05 PM, UP100 said:

This is a bit weird presumption. I'd say the Official F1 games' goal is to primarily be for everyone, and only after that being as close to reality as possible. Such as the driver being the main person behind all R&D isn't realistic, but it provides a better experience for many of the players (although I do like the old R&D more).

It's also hard for us to sometimes grasp how the handling should actually be like as we compare it to the last year's game, and not real life for instance. When we compare it to real life, we usually compare it to the world's best drivers' performance (like in here), which may skew our expectations of how the car handling should actually work, as many of us aren't even one of the best drivers in the F1 games (Well... certainly not me at least 😁)

what isn't a weird presumption is that for "the official" game, the DRS zones aren't beeing fixed all year long.

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites

I partly agree. F1 2019 car performance wasn't as good as I had hoped.  Cars are like you say very stable in corners and on traction, but in the current game they aint.

 

Let's hope 2020 can be more towards the postive side of things.   

  • Agree 1

Share this post


Link to post
Share on other sites
Posted (edited)

I was of the impression that Codemasters don't get to review performance data on the new season cars only after the season begins, which is a lot better for the game overall IMO. Forget testing data!

Edited by FOneFanatic
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×