Hello, Even on the highest PC settings the track-side objects, especially buildings and monuments are only rendered at the highest level of detail only when very close. For monuments that level doesn't actually show at all and they remain with low details

See the attached screenshots.

In screenshot 1 the monument and antenna dish aren't rendered at the highest detail level although we're very close to them. Same in screenshot 2, we can see a low polygon count for the building in the background and the statue on the right isn't very detailed either. In screenshot 3 that is the maximum level of detail that the Sagrada Familia cathedral is rendered at. That one can be seen from afar so it's quite jarring. In screenshot 4 we can see the low poly count of the arch. In screenshot 5 the closest elements from the monument are rendered at the lowest settings. The rest don't fare much better, but we can see multiple level of details there; Driving closer to them doesn't change this. In screenshot 6, in Havana, again we see a generally low detail level for the building; In screenshot 7 we see one of the pier buildings in San Francisco. There is a distinct line where the detail level changes. Again we're very close to the building so it should already be fully at the highest detail level. In screenshot 8 there's another pier building and this is worse. The features and textures look poor and visible seams can even be noticed.

These are just a few examples. All of the tracks suffer from a poor level of detail and certain monuments are never rendered at a high level of detail. At least for the PC the graphics settings should be changed to allow users to have higher details farther away from the camera. The performance impact should be minimal but the visual one would be significant.

There is a way to apparently turn off the LOD completely by setting <lod_quality lodBias="0.0" crowdLodBias="0.00" /> in hardware_settings_config.xml but this doesn't touch the monuments. Also, even though the LODs are apparently fully disabled for most objects the performance impact isn't that big so I'm sure there's plenty middle-ground between what we have now in the game settings and this modification in the xml.

All screenshots were taken at a resolution of 1440p with everything maxed out, except AA, on a Win 10 machine with an nVidia 1080Ti.

On another note, but perhaps this would require a different thread, at the screenshot edges we also see the chromatic aberration effect which we cannot turn off. In Dirt Rally 2.0 that is possible so we'd like this option here as well as for many it only degrades the visual quality.