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What cars do we want to see in a future DIRT Rally game?


What Classes did you enjoy driving in DiRT Rally 2.0?  

79 members have voted

  1. 1. Favourite Rally Classes to drive?

    • H1 (FWD)
      12
    • H2 (FWD)
      16
    • H2 (RWD)
      32
    • H3 (RWD)
      30
    • Group B (RWD)
      27
    • Group B (4WD)
      30
    • Group A
      49
    • Up to 2000cc (4WD)
      56
    • F2 Kit Car
      26
    • R2
      18
    • NR4 / R4
      21
    • R5
      40
    • Rally GT
      19
  2. 2. Favourite Rallycross Classes to Drive?

    • Super 1600
      26
    • Crosskarts
      5
    • Group B Rallycross
      27
    • RX2
      13
    • World RX Supercars (2018)
      34
    • World RX Supercars (2019)
      46


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Some things to consider:

1) There's a finite budget for a game on release

2) Car licenses are expensive

3) Adding extra disciplines is expensive (time/cars)

4) Just because something exists in (current game) doesn't mean it's free and available to put in the next game, a lot of licenses need applying for again, they call cost.

 

Hillclimb was ok in DR, but for the investment, it wasn't played too much, it took away resources from the rest of the game (finite budget for game release)

I don't personally think we should have a hillclimb discipline, we're not lucky enough to have the huge budget (time, dev team numbers, licensing, access to Pike's Peak etc) to make it worth it.  They're for sure a GRID or Dirt series (Dirt 5?) game kind of car.

There for sure is a reason to drop existing cars, mainly for the reasons listed above, all take licensing, dev time etc.  My example would be drop the NR4 class, it's nice to have, but only has two totally mismatched cars.  Of the total cars in DR2, i think they're right down at the bottom.  Money "saved" not having that class to develop and those cars to license, can be put into other classes that we all want expanding.

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No to adding sepate disciplines with a tiny bit of content. Game has a very finite amount of cars and tracks so it's just better to use it on rally. If they add a hillclimb discipline with like 1 track and 3 cars then it's still a large amount of work and licenses, which could be better used for rally, but the result is only a small hillclimb component that gets stale pretty quick as it's just driving the one same track with a few cars. Whereas with a rally car you don't just drive it on the one same track, you drive it on all rally stages in the game, in a variety of gamemodes. So leave hillclimb out entirely and focus on rally I say

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On 4/13/2020 at 4:14 AM, F2CMaDMaXX said:

 

There for sure is a reason to drop existing cars, mainly for the reasons listed above, all take licensing, dev time etc.  My example would be drop the NR4 class, it's nice to have, but only has two totally mismatched cars.  Of the total cars in DR2, i think they're right down at the bottom.  Money "saved" not having that class to develop and those cars to license, can be put into other classes that we all want expanding.

I'm wondering what the criteria would be for a game developer to drop a class. Popularity could be one. Generally I think Subaru and Mitsubishi are highly popular car brands, but if the data Codies have suggest that this class is the least driven, that could be indeed one argument to drop a class, together with the high cost of licensing, which I (and surely many others) tend to forget. So, yeah, it seems I was wrong, there might be a few plausible arguments ^^

 

Edited by richie
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17 minutes ago, F2CMaDMaXX said:

I think you mean the 308 GTB for Ferrari?

 

And yes, expansion of current classes is nice, this is just a wishlist thread, i'm sure the team will be picking their own and hopefully persuaded by our choices and suggestions here 🙂

No I mean the 288 see also link

https://de.wikipedia.org/wiki/Gruppe_B

But 308 its also a Nice Car but its not a Group B Car

image.png.43ccc9189eff78ab1440b53f2b6e332a.png

image.png.a6dda8aa2d923ff27d3973d900185c4c.png

Edited by gleylancer571
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There’s not many cars I dislike, but like has been said already if they drop NR4 that’ll be no big loss. Also if H1 were dropped I wouldn’t miss the Mini, DS or Fulvia - they’re just too underpowered to be worth it for this game.

In terms of cars I wanna see I’ve got a soft spot for some of the obscure Group A stuff - ‘87 Audi Coupe quattro, ‘93 Audi S2, Nissan Pulsar GTI-R, Mazda 323 GTR/GTX, Opel Calibra Turbo 4x4, Ford Sierra Sapphire, Delta Integrale 16v (that’s pre-Evoluzione), Lancer Evo I.

It would be nice if there was a flow between the demise of Group B and into Group A when nobody really knew what they were doing (Ford persisted with RWD, Audi went back to a naturally aspirated engine and the BMW had both) except Lancia until about 1990 when all new Group A8 cars were 4WD.

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On 4/15/2020 at 10:30 AM, gleylancer571 said:

The group H1 and N4 should remain, I like all cars except the DS

What you got against the French Naval vessel, it's clearly the strongest car in the game 😉 

 

DiRT on Twitter: "The DS 21 squad is out in full force ...

(I jest, but it's got a bit of charm to it)

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5 hours ago, PJTierney said:

What you got against the French Naval vessel, it's clearly the strongest car in the game 😉 

 

DiRT on Twitter: "The DS 21 squad is out in full force ...

(I jest, but it's got a bit of charm to it)

It is without any doubt a cult car but then rather this car

image.png.21f2683dd29f30051a1800fbd03b721c.png

image.thumb.png.af6af01660107929bbfdced2c646ff56.png

image.png.0494967787d265a66c7c509a332692ba.png

Edited by gleylancer571
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  • PJTierney changed the title to What cars do we want to see in a future DIRT Rally game?
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