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F1 2019

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Posted (edited)

Rating game:


Developers undoubtedly need to disable the default car collision ,

since some players are engaged in what is simply gank (RAM) other players.

There are also newcomers who, as they say: "they don't go themselves, and they don't give them to others."

To finish the session safely, you need to win the qualification and be first on the starting grid.

But you can only win qualifying and the race with disabled helpers,
piloting so to speak live. 
The same goes with the assistants rivarossi players not to catch up ever!

I think Codemasters should have separated these two groups of players, rather than mixing them all together.

Weekly events:


Starting your user career with a Mercedes or a Ferrari and setting the AI difficulty to 80 for example%,
you can easily catch up and overtake your opponent's AI. 
But it's worth joining the weekly event
or an Esports event, as things change before your eyes.

The same 80% of AI complexity magically turns into 90 or even 100%.

In the rain it is almost impossible to catch up with the opponent on this level of difficulty,

since the developers have reduced the stability of your car 
in principle
and increased the speed of AI pilots in these rainy conditions.

It seems that the game is made on a hunch or as God put it on the soul.

Damage to the front wing is hypersensitive to any contact
and with the smallest damage, 
the loss of downforce is enormous.
Being in front of you AI pilots before 90 degree 
angles going inside the trajectory,
break your wing, while they do not get any damage, 
and even manage to overtake!
Throughout the race, AI pilots move as if on rails 
and do not make a single mistake.

They only have mechanical gatherings.

When you collide with the AI like a stone remains on its trajectory and continues 
to move as if nothing had happened!

Penalties:


I think that this is an eternally painful 
and discussed topic by many.
For everything, for everything without exception, 
whether online or local game, you always get fines.
Check-in on the curb or Chicane-a fine! 
Developers cheated and now it is called "Left the track".

Smart and most importantly there is nothing to find fault with! 
The AI crashed into you or rammed you - the penalty is not for it, but for you!
What is the promised Codemasters realism-it is unclear.
Anyway, 
the old game engine was much better and more realistic than the new one.

Edited by Race Squad

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