Now is probably also a good time to reiterate our job in terms of engine audio.
Every single season we attend at least the Barcelona pre-season test and work directly with multiple teams every year.
All engine audio is recorded on board and externally and we build our bundles from this source.
I can't go into much detail but we work closely with a handful of teams who have fed back how accurate our on board audio is and this is what we aim for.
We've also been speaking with audio guys at FOM about their recording process to ensure we're capturing with a set-up as similar as they are.
There's also no "copy and paste" year on year as the "internet" would have you believe 🙂. That means this year's Honda for example is not last year's Honda, it is a brand new recording taken from the actual car.
It's also worth pointing out that we've done some new work this year from the audio side to bring on board audio closer in line with the broadcast footage. You'll find this as a toggle option in game.
Broadcast mix - We've created this toggle to turn panning on and off for the power unit. With this set to on we replicate the broadcast mix that separates the engine and exhaust channels. Engine will be panned left and the exhaust is panned right. It thickens up the sound and adds a lot of interest but it is not natural (although sounds the same as a TV broadcast when on) which is why you can toggle it on and off.
Mercedes engine - All power units are made from scratch every year so the Mercedes is no exception. We've recorded with multiple teams at the pre-season test to ensure all power units are updated. What you'll be hearing on the Mercedes is a 2020 power unit that was recorded at the pre-season test.