Failures, Damage, and Physics
By
OPgiSh0tz, in General Discussion
Failures and damage
52 members have voted
This poll is closed to new votes
-
1. Which of the following failures would you rather have in any new F1 games (2020-future)?
-
Engine failures
-
Brake failures
-
Suspension failures
-
-
2. Which areas of damage/physics would you have added into the game (if it was possible)? [Multiple choice]
-
Rear wing
-
Sidepods
-
More realistic tyre physics (i.e. when front wing touches car in front and puncture occurs, flat spotting, tyre contact causing other car to bounce, etc.)
-
Undertray
-
-
3. Which of the following physics model improvements would you have? [Multiple choice]
-
Downforce (in game it feels as if it is mostly tyre grip and little downforce through the corners)
-
Tyres (wear, flat spotting, grip, punctures, etc.)
-
Flipping/barrel rolling when crashing badly (can happen already, but acts very weirdly)
-
Driving over kerbs (most kerbs are inaccurate and can spin you out easily, like at Spa)
-
Gravel trap physics (i.e. getting trapped)/AstroTurf physics (i.e. spinning out like Giovinazzi at Spa 2019 at Pouhon)
-