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DiRTy Gossip about DIRT 5

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2 hours ago, TheRubberJohnny said:

But I see also dirt 2 core team in the interviews  uploaded, saying why it's different and so on. So. Is Dirt 2 core team and Dirt 5 dev team collaborating for the new dirt 5, just exchanging input, or what is the sauce.

Rally team is focusing on Rally.

Dishing the DIRT was our way of showing the world that we have 2 teams on 2 different DIRT games. 

There may be conversation and interaction between the groups, but ultimately, they're both building the games they want to make.

 

There may be some small crossover in terms of assets and such, like did you know that the DIRT 5 team's work on new audio for the Ford Escort RS Cosworth meant the DiRT Rally 2.0 version got an audio update last month?

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58 minutes ago, JZStudios said:

No, it's made by the guys who made Driveclub, using a new engine they made. I think... they did make the engine for Driveclub, and I don't know why Sony would have the rights to the engine and I'm pretty sure CM bought Evo Studios rather than just hiring the employees. Pretty sure it was said during the release of Onrush it was a new engine.

Ok, I haven’t played OnRush, but I really got the Driveclub feeling when I went through those videos, so I think there must be some heritage there. 😎

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Posted (edited)
10 hours ago, Kjell007 said:

Ok, I haven’t played OnRush, but I really got the Driveclub feeling when I went through those videos, so I think there must be some heritage there. 😎

Same studio. There's some engine build footage for Onrush that's actually really cool, like vegetation that grows and dies. No idea if that was actually in game, but it was cool.

 

Check out 18:24. The flowers dynamically "grow" and die, while the trees change colors and eventually leaves fall. As seasons change the track can start to snow and it can build up over the race. It's unlikely, but it would be really cool if Dirt 5 had that feature. I said it when I first saw it, but I've been wanting a game that can dynamically change seasons for a long time.

 

Edited by JZStudios
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11 hours ago, PJTierney said:

Rally team is focusing on Rally.

Dishing the DIRT was our way of showing the world that we have 2 teams on 2 different DIRT games. 

There may be conversation and interaction between the groups, but ultimately, they're both building the games they want to make.

 

There may be some small crossover in terms of assets and such, like did you know that the DIRT 5 team's work on new audio for the Ford Escort RS Cosworth meant the DiRT Rally 2.0 version got an audio update last month?

Alright, so no one is compromising but rather benefiting since each team creating their own version of the game in the end. So if team dirt5 is making that, team rallyhardcore is supporting them pretty much at the moment or individually having their plate full of bugfixing or might even starting to lay groundwork/brainstorm for a DR3.  

Yes I noticed the Audio update, love the sounds and work they all put into it, legends.

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I neved got why this team did not make the spiritual successor of very popular Drive Club which was PS4 exclusive , i am sure many of the rest platforms would like to play such a great game including me (PC user)..

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Posted (edited)

From what I am seeing on demo impression videos, people that are seasoned racers, think the game handling model is too easy even with all the assists turned off.

I hope this is adjusted so that with all assists off, the game is challenging and throttle and brake inputs are more meaningful with proper feedback through the impulse triggers for Xbox One/S/X/Series X, the adaptive triggers for PS5 and FFB steering wheels.

I understand that it is an arcade game but am hoping that in the launch build of the game, all assists off will make it more rewarding for counter-steering and nailing those powerslides with the right amount of throttle and brake inputs.

It would be amazing if you could steer the car on throttle to some degree even though it is arcade. I am not asking for the game to be a simulation because I understand that is not the intent but even in Forza Horizon 4, throttle control while drifting matters and they implemented it rather well in that game.

Also, I hope that there is something in place to prevent rammers from ruining online races. Forza Horizon 4 ended up with a clever system to stop wall riding and people using you as a brake when entering a turn. Hopefully you can use all cars on all tracks with the exception of maybe sprint cars.

I wouldn't really understand the reason for restrictions of certain car classes to certain locations or tracks. Hopefully the cars have working mirrors for cockpit cam and not just silver place holders.

I know that it's still 3+ months until release but issues such as cockpit lighting in Grid 2019 were brought up before release and they are still present now 8+ months after release with no fixes announced.

The issues were acknowledged for Grid 2019 but now I cannot get a community manager to reply to my request for an update on the issue. I might understand being ignored if I had flamed them or been rude but I have always been respectful on Codemasters' forums.

I feel a little let down with the Grid 2019 release at $79.99 for what I feel is not very much content but it makes it even worse to have known issues ignored.

This game looks very promising and I am very excited for it as long as they deliver great value which for me was not the case with the latest Grid 2019 game.

Dirt Rally 2.0 is my favorite racing game to date and it's because of the attention to detail, the amount of content and the amazing handling model.

The community manager for Dirt Rally 2.0 is also first rate. I am very much a fan of some of Codemasters' games but it's great games that make Codemasters' name great and not the other way around.

 

P.S. I have played DIRT 1 on PC/Steam, DIRT 2 on Xbox 360, Dirt 3 on PS3 and am currently playing Dirt Rally 2.0 on Xbox One X.

I have not played the first Dirt Rally or DIRT 4.

I am very much aware that the numbered DIRT games have been arcade games which is wonderful.

I am glad that they are different than the Dirt Rally games and I loved DIRT 1-3.

I am only asking for a little more depth to the handling model when all assists are turned off for people that want a challenge.

Edited by PJTierney
Holy lack of paragraphs Batman! (made the text easier to read)
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On 6/23/2020 at 9:48 PM, PJTierney said:

Rally team is focusing on Rally.

Dishing the DIRT was our way of showing the world that we have 2 teams on 2 different DIRT games. 

There may be conversation and interaction between the groups, but ultimately, they're both building the games they want to make.

 

There may be some small crossover in terms of assets and such, like did you know that the DIRT 5 team's work on new audio for the Ford Escort RS Cosworth meant the DiRT Rally 2.0 version got an audio update last month?

I am so hyped 🙂 I have a question, in the Demo the AI looked too simple, I hope the Team will improve the AI in the finished game in Ocotober, I want a very challenging and fast AI, Head to Head races 🙂

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20 hours ago, Miatakias_GR said:

I neved got why this team did not make the spiritual successor of very popular Drive Club which was PS4 exclusive , i am sure many of the rest platforms would like to play such a great game including me (PC user)..

Seems like it would be pretty close to Grid, which itself got a reboot. And now they have SMS too.

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2 hours ago, JZStudios said:

Seems like it would be pretty close to Grid, which itself got a reboot. And now they have SMS too.

I dont think its the same , Drive Club has only open road tracks of variuos countries of the world and no circuits , it has completely different theme/feeling as game , i would love a sequel  Drive Club with other name to come some time later..

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2 hours ago, Miatakias_GR said:

I dont think its the same , Drive Club has only open road tracks of variuos countries of the world and no circuits , it has completely different theme/feeling as game , i would love a sequel  Drive Club with other name to come some time later..

It's totally different because it only had road courses? That's not a massive difference. Grid 1 and 2 and maybe Autosport had open road courses. It wouldn't be anything new to Grid. Otherwise Grid is primarily a road/street car semi arcade racing game. I'd say it's pretty similar to a road/street car semi arcade road course racing game. I didn't really play DriveClub so I can't exactly comment on the theme/feeling, but I have a sneaking suspicion it's not far off.

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3 hours ago, PJTierney said:

I can't answer specifics, mainly because I'm not the DIRT 5 specialist and also because I don't know them 🙂 

You're best off heading to the official Discord if you have any questions, a few of the developers are in there.

 

Join the Discord

okay :)

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3 hours ago, Katzenkralle91 said:

@PJTierney Hi I have a question. What is a Discord? Should I creat a account?

Discord is a live chat platform, similar to what IRC was back in the day but with a bit more structure.

There are different communities (servers), which have their own conversation topics, and it's available on your phone or PC.

 

I for example am in a server just for F1 (the sport) fans, one for graphic designers, streamers etc.

People are using Discord more than forums these days, with official ones out there for DIRT 5, GRID and tons of other games.

image.png

 

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16 hours ago, PJTierney said:

Discord is a live chat platform, similar to what IRC was back in the day but with a bit more structure.

There are different communities (servers), which have their own conversation topics, and it's available on your phone or PC.

 

I for example am in a server just for F1 (the sport) fans, one for graphic designers, streamers etc.

People are using Discord more than forums these days, with official ones out there for DIRT 5, GRID and tons of other games.

image.png

 

okay thank you good to know it 🙂

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3 hours ago, PJTierney said:

Is there a total vehicle count available or no? There's a lot of classes which is cool, but I'm hoping there's enough variety in those classes. Things like sprint cars and the rock bouncers only having 1 vehicle, sure, but D4's singular trophy truck was pretty weak.

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@PJTierney So do the car classes reflect the event types?  I a bit confused.  I am getting confused at to what this title really is.

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When more features get revealed it should all make sense 🙂 

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5 hours ago, JZStudios said:

Is there a total vehicle count available or no?

Internally, I would assume so (not something I am privy to); externally, I don't think any has been announced.

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Posted (edited)

PJTierney  Will all cars be available in all tracks like Dirt 2?

2) What is wrong with Grid's forum? I cant find it anymore..

Edited by Miatakias_GR

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Refer to pinned comment, I can’t really answer details 🙂 

Also, no idea on GRID forum. Some stuff may be moving around when F1 is out, but I’m not hands-on with it.

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If there is not at least 100+ vehicles, I will be seriously disappointed. I would not understand how there could possibly be fewer than that when a game limited to rally cars (Dirt Rally 2.0) has 81 unique vehicles. Also, I think Dirt 2 + Dirt 3 had over 80 vehicles in each game and the number should be going up not down. Some of these vehicles are appearing in multiple games (DR 2.0 and Grid 2019), which helps maximize potential profits for the time spent modeling those cars. With 13 car classes, I expect there to be many cars in Dirt 5. When games like Forza Horizon 4 launch with over 450+ unique vehicles, expecting at least one fourth of that is not unreasonable to me. Locations matter but so does the vehicle roster. If the game is light on vehicles, people are definitely going to notice. Hopefully they don't disappoint.

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47 minutes ago, gk9147 said:

No effect (rain , mud ,splash ...) on front window 4:42 ,12:10:classic_sad:

Game's not out for another 3 months.

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