ThibaudPHP 10 Posted August 10, 2020 the lap age on the HUD are crazy. some stay at 0. some are upper than the lap. https://youtu.be/N3HxUJXR8Nw?t=1946 COS_Thibaud have 0 laps with his hard tyres Share this post Link to post Share on other sites
Worthingtonio 12 Posted August 10, 2020 Hi, is there any update as to when the UDP data for ghost lap times is going to be patched? Share this post Link to post Share on other sites
Neospin 0 Posted August 10, 2020 (edited) There is no session UID in final classification header anymore. This way all our applications are useless. { m_packetFormat: 2020, m_gameMajorVersion: 1, m_gameMinorVersion: 7, m_packetVersion: 1, m_packetId: 8, m_sessionUID: 0n, m_sessionTime: 0, m_frameIdentifier: 0, m_playerCarIndex: 0, m_secondaryPlayerCarIndex: 0 } Edited August 10, 2020 by Neospin Share this post Link to post Share on other sites
ThibaudPHP 10 Posted August 10, 2020 On 8/2/2020 at 11:22 PM, navarreitor said: I just race the weekly event and noticed that when you use the multiplayer car, then your car number is the one you choose when you create your profile. Still waiting to know if this behavior (F1 cars: real car numbers, even in online games when you race with your character / Multiplayer Cars: your chosen number) is the right one or is an error and is going to change back to previous versions behavior With 1.07 we will have the avatar number, not the official one. I test on PC ;) Share this post Link to post Share on other sites
Neospin 0 Posted August 14, 2020 (edited) Still no FTLP and SPTP Events in Multiplayer. Still wrong weather data in session package. Values like 10 and 8 instead of 0 to 5. 😫😥 Edited August 14, 2020 by Neospin Share this post Link to post Share on other sites
ThibaudPHP 10 Posted August 14, 2020 18 minutes ago, Neospin said: Still no FTLP and SPTP Events in Multiplayer. Still wrong weather data in session package. Values like 10 and 8 instead of 0 to 5. 😫😥 I receive the SPTP when i am spectator. Never use the FTLP so i can't answer Share this post Link to post Share on other sites
Neospin 0 Posted August 14, 2020 Thanks for information. I will try some constellations, but slowly there is no hope anymore Codemasters will fix it. Share this post Link to post Share on other sites
AndyHamp 0 Posted August 20, 2020 Hi, Does anyone know the meaning of the data in these fields ? int16 m_worldForwardDirX; // World space forward X direction (normalised) int16 m_worldForwardDirY; // World space forward Y direction (normalised) int16 m_worldForwardDirZ; // World space forward Z direction (normalised) int16 m_worldRightDirX; // World space right X direction (normalised) int16 m_worldRightDirY; // World space right Y direction (normalised) int16 m_worldRightDirZ; // World space right Z direction (normalised) Thx ... Andy Share this post Link to post Share on other sites
leung55 1 Posted August 23, 2020 Could anyone give me some advise on how to calculate the gap between cars? 1 Share this post Link to post Share on other sites
DaveyGravy 10 Posted August 24, 2020 11 hours ago, leung55 said: Could anyone give me some advise on how to calculate the gap between cars? There are several ways depending on how often you want to update it, but you can use the session time in the header as a reference time and then compare something between the drivers (lap distance, sector etc) Share this post Link to post Share on other sites
relihimas 0 Posted September 8, 2020 hi! can anyone help me how I can get the data using python? i'm trying to get it via socket, but i don't know where to absorb the data tks Share this post Link to post Share on other sites
Lopensky 1 Posted September 14, 2020 Hi! After the new patch, the game shows some useful informations related to pit stops in the "Pit Stop" tab of the menu during the races. Is there any way to get this info out (like we already do for other similar events) now that it has been added? That would be really useful. Thanks! Share this post Link to post Share on other sites
cgfdoo 23 Posted September 17, 2020 This might sound like a basic question but what is the expected range and unit of values for wheelSlip and wheelSpeed? I currently get values like 0.004381676 for wheelSlip and sometimes as low as -29 all the way to 97 for wheelSpeed and those values don't seem to make sense to me. I don't want to rule out that my code is just not decoding the data properly but without it being documented anywhere it is quite hard to tell what realistic values are. On a side note: it would be super helpful if we could get the ranges and units for each field as well as an example "package" as part of the docs for reference. Share this post Link to post Share on other sites
xNachtelf 1 Posted September 18, 2020 Hey there i have a problem! I want to write a python tool for multiplayer sessions. i want to use the names of the players in the game. the problem is, that only the names of the real F1 drivers are appear. The other called everytime "Player" can i get the name on otherwise? thanks for help!! 1 Share this post Link to post Share on other sites
markundsteffi 2 Posted October 10, 2020 (edited) On 7/20/2020 at 8:12 PM, Hoo said: Sorry - we have not managed to get to this yet. Unfortunately, there are a couple of other issues that the team has had to look at. We will try and get to this as soon as we can. @Hoo Are there plans to work on this UPD-issues? For me it is still important to have the correct penalties in seconds. And here are a lot of other problems written that could be fixed. Kind regards, Mark Edited October 10, 2020 by markundsteffi Share this post Link to post Share on other sites
e1smann 2 Posted October 23, 2020 On 9/8/2020 at 3:56 AM, relihimas said: can anyone help me how I can get the data using python? Someone wrote a python tool here, maybe you can use this as an example. On 9/18/2020 at 9:45 PM, xNachtelf said: Hey there i have a problem! I want to write a python tool for multiplayer sessions. i want to use the names of the players in the game. the problem is, that only the names of the real F1 drivers are appear. The other called everytime "Player" can i get the name on otherwise? This has been discussed multiple times already. Codemasters claim they can't send the username because of data protection rules (which is ridiculous). As a workaround I use "Player" and the Driver ID in the ParticipantsData packet. I thought after two months there would be some updates here, but it looks like telemetry isn't important enough compared to all the other bugs that need fixing. Maybe there'll be some updates in F1 2021. Share this post Link to post Share on other sites
devvydevdev 0 Posted October 28, 2020 (edited) I have encountered a few issues with the telemetry data over the past few months which causes erroneous data to be displayed in my app (https://apps.apple.com/gb/app/race-engineer-2020/id1522782768): Currently running v1.12 on PS4 1. During a session, if a driver pits, their `m_driverStatus` is stick at 2 (in lap) for the rest of the session 2. The visual and actual tire compounds for F2 and classic events seem to be wrong (or swapped around). For example, I am reading values of 22 and 14 for visual and actual respectively which currently out of bounds according to the telemetry spec. Also, in the spec, it is not clear what "Same as above" means. Are you referring to the same as the actual tyre compound? Or the same as the F1 tyre compound? 3. When a driver invalidates "this and the next lap", the `m_currentLapInvalid` value for the next lap is 0, but it should be 1 4. All event packets are sent twice 5. The final classification data packets are sent twice Edited October 28, 2020 by devvydevdev Share this post Link to post Share on other sites
arilink 0 Posted November 11, 2020 Hello I am a player from China. I like F1 series games very much. I am making a Dashborad to display the speed and gear of the vehicle, I use QT to develop a UDP tool to receive game data,but there is a garbled situation,I found that the F1 Telemetry software you developed is also based on QT, so I would like to ask you how to do it. I can pay for your help. If possible, please entrust you to develop a tool similar to simcube to get more information. Data for multiple games. Share this post Link to post Share on other sites
markundsteffi 2 Posted November 17, 2020 @Hoo With yesterdays update we can see the penalty in the ingame-HUD (as example speeding in the pitlane). Will this fixed now also in the telemetry-data? Share this post Link to post Share on other sites
kaizes 0 Posted November 17, 2020 (edited) Very detailed article for a novice like me, you can send more to my yowhatsapp? Edited November 26, 2020 by kaizes Share this post Link to post Share on other sites
ThibaudPHP 10 Posted November 17, 2020 5 minutes ago, markundsteffi said: @Hoo With yesterdays update we can see the penalty in the ingame-HUD (as example speeding in the pitlane). Will this fixed now also in the telemetry-data? Event (packet 3) stop and go 1 Share this post Link to post Share on other sites
markundsteffi 2 Posted November 19, 2020 On 11/17/2020 at 4:19 PM, ThibaudPHP said: Event (packet 3) stop and go @ThibaudPHP Please could you check, if there is also a event for clearing penalties? I get only penalties like this: Event: PENA Details: PenaltyType: 1 InfringementType: 17 VehicleIdx: 19 OtherVehicleIdx: 255 Time: 5 LapNum: 1 PlacesGained: 0 After this "speeding in pitlane" I don't get another event if I clear the penalty by pitting again in the next lap. So my problem still exists: I am not able to see the correct penalties during the race. :o( Kind regards, Mark Share this post Link to post Share on other sites
ThibaudPHP 10 Posted November 19, 2020 @markundsteffiHello At "start" pilot took stop and go packet 3 (event) Type 1 (stop and go) If the pilot pay his penalty in pit when he stop again, there are nothing. the penalty doesn't exist. if he don't pit again, when he pass the finish line, you receive a packet 3 (event) type 4 with reason "unserved penalty" (44) i hope it's clear 1 Share this post Link to post Share on other sites
markundsteffi 2 Posted November 19, 2020 2 hours ago, ThibaudPHP said: @markundsteffi i hope it's clear Thank you, yes it is. Kind regards, Mark Share this post Link to post Share on other sites
Alastre 12 Posted November 24, 2020 Can't believe UDP it's broken again...RST is not working now, as @devvydevdev reported "if a driver pits, their `m_driverStatus` is stick at 2 (in lap) for the rest of the session" means now in TT or any other game mode, there's no chances for the telemetry software to understand the "session" is over and starts a new one...are they gonna fix this??? Share this post Link to post Share on other sites