JeremiaszDX 0 Posted December 9, 2020 i have a question... Where can I find information about the grip level or how wet the track is or the equivalent of this stamp @Hoo: Share this post Link to post Share on other sites
cgfdoo 26 Posted December 9, 2020 3 minutes ago, JeremiaszDX said: i have a question... Where can I find information about the grip level or how wet the track is or the equivalent of this stamp @Hoo: The weather information is in the Session packet in the m_weather field and then m_trackTemperature and m_airTemperature. The m_weatherForecastSamples field would give you the forecast for the session. 1 Share this post Link to post Share on other sites
gparent 8 Posted December 10, 2020 (edited) This may help for F2 tyres: https://gitlab.com/gparent/f1-2020-telemetry/-/commit/6063dd6dc3b82743ab8597f58d09493117750590 Keep in mind the visual and actual tyres are different values. Edited December 10, 2020 by gparent Share this post Link to post Share on other sites
cgfdoo 26 Posted December 10, 2020 32 minutes ago, gparent said: This may help for F2 tyres: https://gitlab.com/gparent/f1-2020-telemetry/-/commit/6063dd6dc3b82743ab8597f58d09493117750590 Keep in mind the visual and actual tyres are different values. Were the values for the F2 2020 teams documented somewhere or did you just take them from actual data? I couldn't find them in the previous post(s) https://gitlab.com/gparent/f1-2020-telemetry/-/commit/f7984f0ffe9667374e8fae9dd3a4957bdd998665 Share this post Link to post Share on other sites
gparent 8 Posted December 10, 2020 I took them myself. 1 Share this post Link to post Share on other sites
ThibaudPHP 10 Posted December 10, 2020 Just now, gparent said: I took them myself. Thanks to make the job ! Share this post Link to post Share on other sites
gparent 8 Posted December 10, 2020 (edited) 2 minutes ago, ThibaudPHP said: Thanks to make the job ! No worries. Once I have some free time I'll make a release with the F2 2020 changes. I'm missing driver IDs at the moment. I have the team ones. Edited December 10, 2020 by gparent Share this post Link to post Share on other sites
cgfdoo 26 Posted December 10, 2020 6 minutes ago, gparent said: No worries. Once I have some free time I'll make a release with the F2 2020 changes. I'm missing driver IDs at the moment. I have the team ones. Legend! I just wish this wouldn't be left up to us developers to figure out in the future 😞 Share this post Link to post Share on other sites
ykysmz 0 Posted December 11, 2020 Exucuse me. If you use flashback, how do you delete the disabled packets? Should I use the session timestamp(PacketHeader.m_sessionTime) in the header to make the decision? Share this post Link to post Share on other sites
LonelyRacer 11 Posted December 13, 2020 (edited) Luckily my tool has automated detection for ids/data not seen earlier. Here are the F2 2020 new drivers + new teams detected. These are from the Enums, my tool uses. TLA is automatically created, but should be correct. Drivers (I did edit the names, as the game only gives family name for these drivers). Format is (name, TLA, IDinGame) DanTicktum("Dan Ticktum", "TIC", 91), MarcusArmstrong("Marcus Armstrong", "ARM", 92), ChristianLundgaard("Christian Lundgaard", "LUN", 93), YukiTsunoda("Yuki Tsunoda", "TSU", 94), JehanDaruvala("Jehan Daruvala", "DAR", 95), GuilhermeSamaia("Guilhrme Samaia", "SAM", 96), PedroPiquet("Pedro Piquet", "PIQ", 97), FelipeDrugovich("Felipe Drugovich", "DRU", 98), RobertShwartzman("Robert Shwartzman", "SHW", 99), RoyNissany("Roy Nissany", "NIS", 100), MarinoSato("Marino Sato", "SAT", 101), F2 2020 Teams (took team names from the Race Director). Format is (IDinGame, Year, Long name, short name, Color Used e.g. in Map) F2_2020_ART(70, 2020, "ART Grand Prix", "Art 2020", Color.GRAY), // ART F2_2020_CAMPOS(71, 2020, "Campos Racing", "Campos 2020", Color.ORANGE), // Campos F2_2020_CARLIN(72, 2020, "Carlin", "Carlin 2020", Color.BLUE), //Carlin F2_2020_CHAROUZ(73, 2020, "Charouz Racing System", "Charouz 2020", Color.DARKBLUE), // Charouz F2_2020_DAMS(74, 2020, "DAMS", "DAMS 2020", Color.CYAN), // DAMS // light blue? F2_2020_UNI(75, 2020, "UNI-Virtuosi Racing", "UNI 2020", Color.YELLOW), // Uni virtu F2_2020_MP(76, 2020, "MP Motorsport", "MP 2020", Color.DARKRED), // MP Motorsport F2_2020_PREMA(77, 2020, "Prema Racing", "Prema 2020", Color.RED), // Prema F2_2020_TRIDENT(78, 2020, "Trident", "Trident 2020", Color.BLUE), // Trident F2_2020_BWT(79, 2020, "BWT HWA RACELAB", "BWT 2020", Color.PINK), // BWT F2_2020_HITECH(80, 2020, "Hitech Grand Prix", "Hitech 2020", Color.LIGHTGRAY), // Hitech If here are any errors, let me know. Cheers Edited December 13, 2020 by LonelyRacer 1 Share this post Link to post Share on other sites
djspeedy76 0 Posted December 14, 2020 I would like to thank all the developers of the F1 2020 game for making it even more unplayable and bug-ridden to the point of no longer being able to race without seeing cars going wrong or disappearing and reappearing from one point of the track to another! All this after the F2 2020 update. Thank you so much because we all understood that we threw our MONEY to the wind! We are a group that organizes, indeed, organized Formula 1 championships but now after yet another bad figure we have decided to totally change the type of game !! You only think about your profits and instead of improving things you make them worse and you don't care about the feedback from the end customer! I'm sure I won't be the only one complaining, as my group of 200 and I represent perhaps 1% of everyone who uses the game! But to complain even a professional Formula 1 driver means that there is some problem, but you are only interested in selling and earning !! I hope that someone reads this post and that you solve all the problems that are there shortly because I, like other 1000 people, at least in Italy, will certainly not buy F1 2021. Best regards Share this post Link to post Share on other sites
cgfdoo 26 Posted December 14, 2020 23 minutes ago, djspeedy76 said: I would like to thank all the developers of the F1 2020 game for making it even more unplayable and bug-ridden to the point of no longer being able to race without seeing cars going wrong or disappearing and reappearing from one point of the track to another! All this after the F2 2020 update. Thank you so much because we all understood that we threw our MONEY to the wind! We are a group that organizes, indeed, organized Formula 1 championships but now after yet another bad figure we have decided to totally change the type of game !! You only think about your profits and instead of improving things you make them worse and you don't care about the feedback from the end customer! I'm sure I won't be the only one complaining, as my group of 200 and I represent perhaps 1% of everyone who uses the game! But to complain even a professional Formula 1 driver means that there is some problem, but you are only interested in selling and earning !! I hope that someone reads this post and that you solve all the problems that are there shortly because I, like other 1000 people, at least in Italy, will certainly not buy F1 2021. Best regards That appears to be off-topic here. Share this post Link to post Share on other sites
pedrosdt 42 Posted December 22, 2020 (edited) I know this has been widely debated here, but wouldn't it be possible to receive at least one unique id per gametag, encoded or as codemasters consider that it doesn't put the privacy of the players at risk. If anyone can broadcast the list of gamertags to the entire world on twich, what is the problem with a person receiving it on a device at home? Thanks Edited December 22, 2020 by pedrosdt Share this post Link to post Share on other sites
ShelbyUSA 133 Posted December 28, 2020 Hello. Is there any further definition of the telemetry attributes below? In other words, the importance of the measurement(s) or the receipt of measurements combining? struct CarMotionData { float m_worldPositionX; // World space X position float m_worldPositionY; // World space Y position float m_worldPositionZ; // World space Z position float m_worldVelocityX; // Velocity in world space X float m_worldVelocityY; // Velocity in world space Y float m_worldVelocityZ; // Velocity in world space Z int16 m_worldForwardDirX; // World space forward X direction (normalised) int16 m_worldForwardDirY; // World space forward Y direction (normalised) int16 m_worldForwardDirZ; // World space forward Z direction (normalised) int16 m_worldRightDirX; // World space right X direction (normalised) int16 m_worldRightDirY; // World space right Y direction (normalised) int16 m_worldRightDirZ; // World space right Z direction (normalised) float m_gForceLateral; // Lateral G-Force component float m_gForceLongitudinal; // Longitudinal G-Force component float m_gForceVertical; // Vertical G-Force component float m_yaw; // Yaw angle in radians float m_pitch; // Pitch angle in radians float m_roll; // Roll angle in radians }; struct PacketMotionData { PacketHeader m_header; // Header CarMotionData m_carMotionData[22]; // Data for all cars on track // Extra player car ONLY data float m_suspensionPosition[4]; // Note: All wheel arrays have the following order: float m_suspensionVelocity[4]; // RL, RR, FL, FR float m_suspensionAcceleration[4]; // RL, RR, FL, FR float m_wheelSpeed[4]; // Speed of each wheel float m_wheelSlip[4]; // Slip ratio for each wheel float m_localVelocityX; // Velocity in local space float m_localVelocityY; // Velocity in local space float m_localVelocityZ; // Velocity in local space float m_angularVelocityX; // Angular velocity x-component float m_angularVelocityY; // Angular velocity y-component float m_angularVelocityZ; // Angular velocity z-component float m_angularAccelerationX; // Angular velocity x-component float m_angularAccelerationY; // Angular velocity y-component float m_angularAccelerationZ; // Angular velocity z-component float m_frontWheelsAngle; // Current front wheels angle in radians Share this post Link to post Share on other sites
DaveyGravy 10 Posted January 4 Is anyone else seeing discrepancies with: float m_fuelInTank; For me, the data received always seems higher than the actual value, eg 6.0 in the tank (and displayed in-game) comes through as 8.8 in the data. I'm on PS4. Thanks. Share this post Link to post Share on other sites
GioProductions 212 Posted January 6 Did @Hoo left Codemasters? He doesnt reply to anything anymore Share this post Link to post Share on other sites
LonelyRacer 11 Posted January 22 On 1/4/2021 at 9:19 PM, DaveyGravy said: Is anyone else seeing discrepancies with: float m_fuelInTank; For me, the data received always seems higher than the actual value, eg 6.0 in the tank (and displayed in-game) comes through as 8.8 in the data. I'm on PS4. Thanks. I have not seen the discrepancy. Are you sure you are getting data from the right car? cheers. Share this post Link to post Share on other sites
DaveyGravy 10 Posted January 23 12 hours ago, LonelyRacer said: I have not seen the discrepancy. Are you sure you are getting data from the right car? cheers. Thanks, that's a fair question, but yes, I'm looking at the correct car (I did just re-check this when you asked!). Interestingly, none of the 22 sets of car data are showing the same amount of fuel as the in-game dash so I'm not sure what's going on at all. Share this post Link to post Share on other sites
LonelyRacer 11 Posted January 23 3 hours ago, DaveyGravy said: Thanks, that's a fair question, but yes, I'm looking at the correct car (I did just re-check this when you asked!). Interestingly, none of the 22 sets of car data are showing the same amount of fuel as the in-game dash so I'm not sure what's going on at all. Hmm, interesting. I would check, all other data received is correct in the CarStatus per car, fuelMix, e.g. m_drsAllowed & m_tyreCompound and other data? Cheers Share this post Link to post Share on other sites
DaveyGravy 10 Posted January 23 37 minutes ago, LonelyRacer said: Hmm, interesting. I would check, all other data received is correct in the CarStatus per car, fuelMix, e.g. m_drsAllowed & m_tyreCompound and other data? Cheers Yeah everything else seems correct so I’m looking at the right player. I’m seeing this in the solo Grand Prix mode (not tested others). I’m on PS4, are you on PS4 as well? Share this post Link to post Share on other sites
LonelyRacer 11 Posted January 23 1 hour ago, DaveyGravy said: Yeah everything else seems correct so I’m looking at the right player. I’m seeing this in the solo Grand Prix mode (not tested others). I’m on PS4, are you on PS4 as well? I am on PC, latest Steam version 1.15. I see correct values. Tested with single race, set fuel to 29.0L and got the same value from the game. I also noticed, if you do one-shot-quali, the game automatically adjusts your fuel load, i.e. you cannot set it yourself in the car settings. Cheers. 1 Share this post Link to post Share on other sites
BernoAU 4 Posted January 24 On 1/5/2021 at 7:19 AM, DaveyGravy said: Is anyone else seeing discrepancies with: float m_fuelInTank; For me, the data received always seems higher than the actual value, eg 6.0 in the tank (and displayed in-game) comes through as 8.8 in the data. I'm on PS4. Thanks. I can't remember if the game lets you change the display units for fuel in game but are you aware that m_fuelInTank is in kilograms not litres? Share this post Link to post Share on other sites
DaveyGravy 10 Posted January 24 15 hours ago, LonelyRacer said: I am on PC, latest Steam version 1.15. I see correct values. Tested with single race, set fuel to 29.0L and got the same value from the game. I also noticed, if you do one-shot-quali, the game automatically adjusts your fuel load, i.e. you cannot set it yourself in the car settings. Cheers. I’ve only tested this (since the issue was raised) in game modes where the game sets the fuel level for you automatically, and that’s where I get the difference, perhaps this is where the bug is in the game. 6 hours ago, BernoAU said: I can't remember if the game lets you change the display units for fuel in game but are you aware that m_fuelInTank is in kilograms not litres? I did look for units for fuel but couldn’t find anything in the game. Yeah, I’m aware it’s in KG so I’m just showing the number on the dash direct from the feed - there’s no conversion required as far as I can tell... Thanks Share this post Link to post Share on other sites
BernoAU 4 Posted January 24 37 minutes ago, DaveyGravy said: I did look for units for fuel but couldn’t find anything in the game. Yeah, I’m aware it’s in KG so I’m just showing the number on the dash direct from the feed - there’s no conversion required as far as I can tell... The in game wheel displays how many laps of fuel not kg. 1 Share this post Link to post Share on other sites