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#FeedbackFriday - 12/06/15


justbiglee

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We figured we'd make this week's #FeedbackFriday a free for all.

But with a catch :P

This week you can give us feedback on any part of us or the game. It can be anything! Blog posts, websites, bug reporting, the game, the cars, the steam store page, the forums, our subreddit, our communication, league support, online events, the UI... ANYTHING!

But you can only give feedback on just one thing - That way we can work out what the most important things are.

Make it count!

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I'm going to tie this in to my Wishlist Wednesday post, and talk about the League System.

The League System is the biggest single feature in this game that appeals to me.
I really like the ability to play asynchronously with the people on my friend's list because they are literally spread around the world, so getting everyone together on a regular basis is a chore.
That said, I'd like to see some tweaks done to it, to make it more enticing to everyone, and increase participation.
My goal would be to have the League Events be the most lucrative events in the game, to spur online competition amongst the entire userbase.
That's where this game's longevity will be found.

As-is, the system fails to give any compelling incentive to play, to several very large groups of people.
Since there are no payouts, anyone looking to buy new cars, or upgrade their team, is better off doing the Online Challenges or Career Championships, rather than doing the League Events.
Anyone who regularly falls below the points spots in their League Events gets basically nothing for their efforts, so they are going to spend their time elsewhere as well.
The people who are top contenders in their leagues get bragging rights for that event, but there's no lasting record of their achievements, so I see them being more interested in improving their stage times, when the final game releases, as those are permanently recorded.

A payout system for everyone participating, based on the number of stages raced, length of those stages, the number of people participating in the event, and the relative rank of the people involved on the global leaderboards, would give everyone much more incentive to join a league.
It would also make longer seasons, with more competitors involved, additionally attractive.
Allowing permanent records for each league, would let people look back at prior seasons, and follow the progress of their favorite players, as well as giving those players a reason to keep competing against people they've beaten repeatedly.

Looking at the payouts specifically, I think that someone beating a whole group of high-end, real life competitors in an online event should get paid considerably more than somebody beating the highest level of AI in a career championship.
People participating in those events should be paid more than they would get for career events as well, to foster competition.
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Show us how you are going about our suggestions (maybe in a road book?).

There are countless suggestions for the game and currently there is still time to implement some of them. From my limited point of view I "only" see that force feedback will be addressed. Some of the suggestions are small and should be able to be added easily like track length and best time in the custom event screen. Is there sufficient development time reserved for community suggestions next to the big updates?
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Krusi said:
Show us how you are going about our suggestions (maybe in a road book?).

There are countless suggestions for the game and currently there is still time to implement some of them. From my limited point of view I "only" see that force feedback will be addressed. Some of the suggestions are small and should be able to be added easily like track length and best time in the custom event screen. Is there sufficient development time reserved for community suggestions next to the big updates?
I like what this guy said. He can have my vote too.
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Codriver, more adjustment on how early we want notes. He reads them too late and I dont have time enough to brake before 1 turns and hairpins and square corners. AND/OR let us edit our own notes like real rally drivers do... substract something, add something else... I know of plenty of corners I would like to add a WARNING to the notes, because I have to be extra carefull... some corners I wanna change from 3 too 4 and vise versa... I want to know wich corners i can go flat out in so and so gear. Some 1 turns drive as a 2 turn...wound be nice to be able to edit the notes, I really wish I could.
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Wish list for the game:

- Victory pose as Colin Mc Rae 3

- Co Driver anamtion for notepad turning in Replay

- Tire damage fender panels

- Motor restart after heavy crash

- Brakes can catch fire at enormous heat

- Rally driving school like Colin McRae 1

- Group B Lancia 037

- Toyota Celica ST165, 185, 195, 205

- Rally DAKAR

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Wish list for the game:

- Victory pose as Colin Mc Rae 3

- Co Driver anamtion for notepad turning in Replay

- Tire damage fender panels

- Motor restart after heavy crash

- Brakes can catch fire at enormous heat

- Rally driving school like Colin McRae 1

- Group B Lancia 037

- Toyota Celica ST165, 185, 195, 205

- Rally DAKAR

I guess you could call that just one thing lol... one long ass list. The 037 is definitely coming. Not sure about the rest.
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I'd love to see female (and non-white) driver/co-driver options in the game.

I know—it's my shtick.

Players already choose their gender in their profile, and the textures are there... So much of Dirt Rally is already awesome, and the judging by the updates so far, the rest is really coming along. So this is the most important piece of feedback I (still) have.
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Krusi said:
Show us how you are going about our suggestions (maybe in a road book?).

There are countless suggestions for the game and currently there is still time to implement some of them. From my limited point of view I "only" see that force feedback will be addressed. Some of the suggestions are small and should be able to be added easily like track length and best time in the custom event screen. Is there sufficient development time reserved for community suggestions next to the big updates?
I mentioned this to Lee some time ago about all the different suggestion/feedback threads that Codemasters want from us, it's a waste of time tbh everyone repeats the same stuff.  Would be good for them to tell us what suggestions they are using.
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So I've checked my entire huge historical list of most wanted cars and it was really hard but I succeeded to lower it down to Top 3 Most Wanted Cars:

1. Subaru Impreza WRC '05
2. Ford Focus RS WRC '06
3. Mitsubishi Lancer WRC '05 



They're all part of the 2005-2006 seasons and same classes but ironically it's just a coincidence really as I do personnally think they're amongst the best looking rally cars along with their history.

Have a nice weekend!

http://s5.postimg.org/5ut9kqo2f/image.jpg
http://s5.postimg.org/sksedq79z/image.jpg
http://s5.postimg.org/yj67nyq8n/image.jpg



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Going to keep harping on leagues since I lost another event's results due to my internet going out last night an hour before the event started.

1) Being able to access a previous season's results is the number one change I would like to see in league support. The system works so well for us, aside from this one piece. I have lost several event's results due to the results simple going *poof* once the season ends. This is really holding us back from doing a more serious championship, right now DiRT Rally is a "casual events" only game for our group.

2) Hill climb bug - when you run a hillclimb event in a league, the last run is used for the overall time, not the fastest time. See http://forums.codemasters.com/discussion/6729/bug-report-pikes-peak-league-time-issue#latest

3) Multi-class support - I would love to have multi-class support built in. As it sits, I am in the early planning stages of running a multi-class event and will have to compile results and score championship points by hand.

Those are my top 3, I have more in the feedback forum, so if anyone is interested in voting and/or commenting: http://forums.codemasters.com/discussion/6077/improvement-league-functionality-improvements#latest
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Sorry to sound like a broken record, but you asked for the sake of working out what's most important to people.

Amazing game already, just needs more (rally) content (especially in terms of stages per country) and fewer repeated sections of road in any event.
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I'm gonna say Force Feedback needs to be closer to Richard Burns Rally. I know there is still a patch in the works, but honestly I haven't been back to the game, instead religiously checking each patch notes looking for news about the force feedback. Without it being fixed this game is a non-starter for me. The rest I can live with, although multiplayer would be nice.
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I am one of the guys that get`s random crashes(nvidia gtx560) so please let me finish my daily!It`s very frustrating when you get a crash just before you start or at the mid of your try and can`t redo it later.either fix the crash,which i am pretty sure you are allready trying to have a stable game.or at least don`t block me from it till i have a valid time or a dnf!
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Just got the game... hoping for updates.

I agree with a previous poster who said the game is a 'NON-STARTER' ... meaning I just played.. or tried to play a few minutes ago and I'll leave it at that ... the control is so far beyond what I thought was going to be horrible going into this ... Nothing feels like One-One control .. I brake, nothing happens right away.. I turn, nothing happens right away... I feel utterly disconnected(laggy controls?).  why does my wheel just randomly jump 'over-overpoweringly' side to side without warning or anything on the ground driving surface that might cause that?... its really ... really bad... What it honestly feels like is that there isn't really any REAL road surface there, like there is a visual model ..but I'm really driving on a LOW LOW Poly spline underneath it .. and nothing I'm seeing on screen is what my tires/PC wheel are actually running over, I know the game has updates coming but I'm skeptical because of where your staring out with.... I mean its not even drivable with a g27 wheel ... a controller, maybe. but I don't have one and there are other games I could be playing with my wheel before I'd even go back to that. For those who don't get it, playing a game like this with a controller is no different than playing Rock Band on drums with a controller instead of sticks and digital drums.. its that different. and that pathetic.

I fully support what you guys are trying to do, the graphics are stunning ... just stunning. But after playing Richard Burns Rally for more than 6 years and you can jump into that game NOW... and besides looking like utter shyte graphics wise.. the driving itself is still Bliss, its still amazing  .. the control is as much if not more responsive than anything in sims today and the way the car slides etc. is brilliant. There are few games i'd call a masterpiece.. but that is clearly one of them. This could be that but I almost feel like it won't until maybe the community steps in and are able to mod the game with tweaks and stuff.... hope I'm wrong about that.
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WedgeX said:
Just got the game... hopingfor updates.

I agree with a previous poster who said the game is a 'NON-STARTER' ... meaning I just played.. or tried to play a few minutes ago and I'll leave it at that ... the control is so far beyond what I thought was going to be horrible going into this ... Nothing feels like One-One control .. I brake, nothing happens right away.. I turn, nothing happens right away... I feel utterly disconnected(laggy controls?).  why does my wheel just randomly jump 'over-overpoweringly' side to side without warning or anything on the ground driving surface that might cause that?... its really ... really bad... What it honestly feels like is that there isn't really any REAL road surface there, like there is a visual model ..but I'm really driving on a LOW LOW Poly spline underneath it .. and nothing I'm seeing on screen is what my tires/PC wheel are actually running over, I know the game has updates coming but I'm skeptical because of where your staring out with.... I mean its not even drivable with a g27 wheel ... a controller, maybe. but I don't have one and there are other games I could be playing with my wheel before I'd even go back to that. For those who don't get it, playing a game like this with a controller is no different than playing Rock Band on drums with a controller instead of sticks and digital drums.. its that different. and that pathetic.

I fully support what you guys are trying to do, the graphics are stunning ... just stunning. But after playing Richard Burns Rally for more than 6 years and you can jump into that game NOW... and besides looking like utter shyte graphics wise.. the driving itself is still Bliss, its still amazing  .. the control is as much if not more responsive than anything in sims today and the way the car slides etc. is brilliant. There are few games i'd call a masterpiece.. but that is clearly one of them. This could be that but I almost feel like it won't until maybe the community steps in and are able to mod the game with tweaks and stuff.... hope I'm wrong about that.
A little  harsh to say it's  unplayable as many are using that wheel and seem to be doing just fine. Still if that's your opinion  than thats fine.
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Barnestah said:
WedgeX said:
Just got the game... hopingfor updates.

I agree with a previous poster who said the game is a 'NON-STARTER' ... meaning I just played.. or tried to play a few minutes ago and I'll leave it at that ... the control is so far beyond what I thought was going to be horrible going into this ... Nothing feels like One-One control .. I brake, nothing happens right away.. I turn, nothing happens right away... I feel utterly disconnected(laggy controls?).  why does my wheel just randomly jump 'over-overpoweringly' side to side without warning or anything on the ground driving surface that might cause that?... its really ... really bad... What it honestly feels like is that there isn't really any REAL road surface there, like there is a visual model ..but I'm really driving on a LOW LOW Poly spline underneath it .. and nothing I'm seeing on screen is what my tires/PC wheel are actually running over, I know the game has updates coming but I'm skeptical because of where your staring out with.... I mean its not even drivable with a g27 wheel ... a controller, maybe. but I don't have one and there are other games I could be playing with my wheel before I'd even go back to that. For those who don't get it, playing a game like this with a controller is no different than playing Rock Band on drums with a controller instead of sticks and digital drums.. its that different. and that pathetic.

I fully support what you guys are trying to do, the graphics are stunning ... just stunning. But after playing Richard Burns Rally for more than 6 years and you can jump into that game NOW... and besides looking like utter shyte graphics wise.. the driving itself is still Bliss, its still amazing  .. the control is as much if not more responsive than anything in sims today and the way the car slides etc. is brilliant. There are few games i'd call a masterpiece.. but that is clearly one of them. This could be that but I almost feel like it won't until maybe the community steps in and are able to mod the game with tweaks and stuff.... hope I'm wrong about that.
A little  harsh to say it's  unplayable as many are using that wheel and seem to be doing just fine. Still if that's your opinion  than thats fine.
Yea sorry, I guess that comes off as a little negative...I'm gonna play around with the settings a little and play-test it a bit more. Then give up again in frustration ... but really I'm just gonna wait till the next patch and complain about that when it comes.... 

but hey man, if they get this thing right and it turns out to be a good game I'll swear by it and tell everyone I know that its the sh*t.... until then I'll give my feedback straight from the hip until they get it right.

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So I did go back and Try again ... installed Derinahon's tweak from Race Dept forums.... Sooo much better

I can now at least play the game .... this some old school Gran Turismo 4 or older kinda FFB though

but the real problem I'm still haveing is the Lag.... everything has  like a very noticable split second delay... even gear changes are not instant... turning the wheel one way and I can turn it back the other way before the first input is happening on screen ... its playable but the faster my car goes the harder this is to compensate for..... lowered all the graphics settings ... no difff

seems like even running the game in the background is seriously hampering my PC as its hard to even type this ...why?



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Maybe it would be helpful to put your Pc specs in your signature. Not sure if its useful to CM. But as a Project cars member for 3 odd years and helping on the older CM forums + other various alfa /early access games. It can give an insight to various issues. 

Not sure if would be useful for others too. As it seems not many people are doing this on this forum. 

Also not sure if its been said anywhere  else.  But you can get a few more fps by going to task manager  when the game is running and giving the dirt.exe high priority.
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I'd like a nice Profile based League system. There are too few stats in the overview. See if we can get a nice Profile page of each player where we can see in what leagues the player is active and see his times and best times for each etap. Maybe there could be an option to view recent races of players in replay.
Something like Battle.net for dirt rally instead of battlefield... There could be some regional based leagues, too.

Last to say: Goog game... keep your work up as you do!!!!!
Looking forward to ffb!!!!

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WedgeX said:
So I did go back and Try again ... installed Derinahon's tweak from Race Dept forums.... Sooo much better

I can now at least play the game .... this some old school Gran Turismo 4 or older kinda FFB though

but the real problem I'm still haveing is the Lag.... everything has  like a very noticable split second delay... even gear changes are not instant... turning the wheel one way and I can turn it back the other way before the first input is happening on screen ... its playable but the faster my car goes the harder this is to compensate for..... lowered all the graphics settings ... no difff

seems like even running the game in the background is seriously hampering my PC as its hard to even type this ...why?



Not sure wtf is causing that but I would make my way to the technical forums and try to get some help if I was you. 

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Hmm, did I manage to delete my post trying to edit it? That was gifted.

Anyway, 

Since I'm supposed to only be posting on one thing I'll make it broad. Authenticity. This is probably the most important aspect of the game to me. I'm not a hyper-realism type of player but equally I wouldn't be here if DiRT Rally wasn't striving for a more realistic and authentic experience.

On the whole I think the driving and stages are pretty solid, I'm looking forward to the FFB changes coming. The current biggest detractors from the overall experience from an authenticity perspective for me are:

  • Auto recovery. Both immediate if you get too close to spectators and the 10 second delay for off-road.
  • Damage model and repairing. The damage model seems far too forgiving and the whilst I like the ability to repair the car at service it's a very 'gamey' system that could use more depth and authenticity. Perhaps in terms of replacing parts rather than repairing in 1% increments.
  • Number of stages per rally being linked to competition class (aka difficulty level). I've already mentioned this is a previous feedback thread though.

I would very much like options to tweak the above. Turning off auto-recovery. Enabling a more realistic damage model and being able to choose rally length. This would add to the overall experience, making it feel more authentic and less gamey

In short, I like that the game is aiming for a more authentic feel and it generally does a pretty good  job. Keep it up.

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WedgeX said:
Barnestah said:
A little  harsh to say it's  unplayable as many are using that wheel and seem to be doing just fine. Still if that's your opinion  than thats fine.
Yea sorry, I guess that comes off as a little negative...I'm gonna play around with the settings a little and play-test it a bit more. Then give up again in frustration ... but really I'm just gonna wait till the next patch and complain about that when it comes.... 

but hey man, if they get this thing right and it turns out to be a good game I'll swear by it and tell everyone I know that its the sh*t.... until then I'll give my feedback straight from the hip until they get it right.


Hopefully you'll stick around for a little while longer. I've heard good things about the new FFB update and had a chance to try it out myself.

It's definitely worth booting up the game again - it completely transformed the experience for me.  I don't know when the update will go live, but when it does I suspect it will go down very well :)
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Id like to be able to get sponsored and get car customization. get more of a personal attachment to the car im driving. however you would go about getting the sponsor and then getting decals and colors, etc.  Not sure if its in the big picture of things to do, but it would be sweet.  give it that extra layer of time i can spend tuning and smiling at the car Im spending hours driving.
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okay after hammering in the time i must say i do love the game to bits ! B)

now to some changes would love to see.

(1) - reverse takes to long to engage.i dont know why but you go to press it then it sort of ignores it then you have to do it again.too much time gone by then.

(2)- restarting,watching the car role in again. if you after fast times you will restart often. the amount of time you waste just watching the car getting to start line is annoying.once you done it once just make it go 3,2,1 go !

(3)- Times,Positions . currently many people cant see their positions in the world.that isnt good.the whole point to racing is trying to place.not seeing where you place or your position is so anticlimactic annoying it almost defeats the purpose of racing /rallying. if i could see my global position after each race/rally i would be happier than a pig in **** . this has to work ! i dont know why it doesnt for all at the moment but i wish more focus was put on it at the moment.its very important for the game.

(4)-camera positions in playback. the best positions actually used are only in for seconds. many people youtube twitch record.the postions that look best in recording are often close up outside the car.ideally a free cam would be perfect. also a close up side on cam. things like this could really help the game.youtube videos and twitch streams can make games. so best to have the optimal way of capturing your footage.

keep up the good work loving the game. cant keep off it . B)


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dgeesi0 said:
okay after hammering in the time i must say i do love the game to bits ! B)

now to some changes would love to see.

(1) - reverse takes to long to engage.i dont know why but you go to press it then it sort of ignores it then you have to do it again.too much time gone by then.

(2)- restarting,watching the car role in again. if you after fast times you will restart often. the amount of time you waste just watching the car getting to start line is annoying.once you done it once just make it go 3,2,1 go !

(3)- Times,Positions . currently many people cant see their positions in the world.that isnt good.the whole point to racing is trying to place.not seeing where you place or your position is so anticlimactic annoying it almost defeats the purpose of racing /rallying. if i could see my global position after each race/rally i would be happier than a pig in **** . this has to work ! i dont know why it doesnt for all at the moment but i wish more focus was put on it at the moment.its very important for the game.

(4)-camera positions in playback. the best positions actually used are only in for seconds. many people youtube twitch record.the postions that look best in recording are often close up outside the car.ideally a free cam would be perfect. also a close up side on cam. things like this could really help the game.youtube videos and twitch streams can make games. so best to have the optimal way of capturing your footage.

keep up the good work loving the game. cant keep off it . B)


I agree we don't need to see the car roll in every time we restart. I also don't need the game to rev my engine for me. gtfo my engine. It bugs me >:|
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Please make more forgiving ditches and focus more on road shape

Can't cut like rally cars used to in real life. If you even thought about cutting, boom, car flips and there is nothing to do. This happens in Greece and Wales. There should be lot more places where you can use ditches and cut without instant bump to nowhere. I bet that I am not there only one who curses after hitting invisible bump at the ditch and wrecked the car. These bumps are so violent and give no room to survive. I don't know if this can be corrected by adjusting dampers and/or suspension but this is really annoying. I have noticed that there is hardly any areas where ditch is not followed by bank or wall.

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More unique individual stages,  not just cut road sections from 1 or 2 long road sections.

Send your stage building crew to Wellsboro Pennsylvania and have them track down a routebook for Susquehannock Trail Pro Rally to give them motivation for US stages.  Some of the best stages in the world right there.
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