Jump to content
Sign in to follow this  

DIRT RALLY FORCE FEEDBACK UPDATE

Recommended Posts

Great news everyone! DiRT Rally’s FFB update is almost ready to go live but before we do that we wanted to drop the full details on what it is we’ve changed so that it has a little time to sink in.

IMPROVED FORCE FEEDBACK

There are two main parts to the FFB update, this first should be instantly noticeable the second you hit the stage. You’ll now find that the Force Feedback coming through your wheel now feels much more intuitive, the car will now feel much more connected to the road and the forces acting against you will help you get a better idea of what the car is doing. Hopefully all these changes will allow you to drive quicker and make you feel like you are more in control.

To take advantage of our new force feedback you don’t need to do anything other than download the latest patch and play the game.

The other main part of the patch is our new advanced wheel options screens.

Now if you’re more accustomed to the older DiRT games and was perhaps OK with how our force feedback was you won’t really need to worry about any of this. To you we’re recommending that you leave your set up as it is for now, you shouldn’t need to change anything but if you were previously running 270 degrees of rotation on your wheel you may find it really snappy and 540 may suit you better.

ADVANCED WHEEL SETTINGS

For our players who lean more towards simulation games you’ll find that we’ve added a whole suite of options to give you as much control as possible over your set up.

What you’ll find with this new set up is that in particular the older cars will now be much more work in the hairpins and tight turns, after an hour of play you’ll feel like you’ve done a full upper body workout. This is called “soft lock” and it mimics the same amount of lock these cars have in the real world (you’ll find a list of how we’ve set each car up so far below).

If you like the variety of steering lock which each car offers but are finding it too much work you can keep the soft lock option on in the “Advanced wheel options” and reduce the steering saturation by however much you like.


For example the Fiat 131 Arbarth has 1080 degrees of steering lock, reducing your steering saturation by 50% will now mean it has 540 degrees of rotation.

If you don’t like the effect of soft lock at all, turning soft lock off will mean all cars will run with the degrees of rotation that you have set in your windows drivers.

Here’s how we’re suggesting you go about setting your rig up.

STEP ONE: GETTING SET UP IN WINDOWS – RECOMMENDED

To take full advantage of our force feedback improvements on your wheel we highly recommend downloading the most up to date drivers and profiler software from the manufacturer’s website before going any further and checking your wheel is running the latest firmware.

Based on the information we could find we’ve set each car up in DiRT Rally with the same degrees of lock as they have in the real world; older cars such as the Lancia Delta have 1080 degrees of lock while the new modern cars such as the Fiesta RS Rally Car have 540 degrees.

To take advantage of this we’re recommending that you set your wheel to the maximum degrees of rotation available in your devices settings. Set your device’s dampening to 100% and set your driver centring springs to off or 0% (depending what options you have available) save any changes, and boot up DiRT Rally.

STEP TWO: CALIBRATING YOUR WHEEL – RECOMMENDED

Before hitting the stage the most important thing to do is visit our new wheel calibration screen.

Firstly check that your wheel is recognised by the game. From the Main Menu select Options and Extras > Controls > Choose Preset and make sure your wheel is selected.

Now back out to the Controls menu and select Advanced Wheel Settings.

Make sure soft lock is turned on

Select calibrate device.

Now you simply need to follow the on screen instructions.

1 – Turn the steering wheel to full lock in either direction, hold it there and press any button.

2 – Hold the steering wheel at 90 degrees in either direction, hold it there and press any button.

3 – Depress all your pedals as far as possible, release, then  press any button.

That’s it; this final screen lets you test your inputs before accepting but if you’d like to run through it all again just select “Recalibrate Device”.


Now you’re good to go and you can continue playing the game, though we suggest that you maybe hop into Custom Event to try your new set up.

STEP 3: CUSTOMISING YOUR SET UP – OPTIONAL

You’ll also find a full suite of tweakable options, here’s a rundown on some of the most important ones and what they do.

Advanced Wheel Options

Throttle and Brake saturation can now be scaled to 150% on the wheel – for example increasing the saturation to say 125%, means that you can only achieve 80% of the input. This is particularly useful as limits the throttle and/or brake input preventing the user from applying 100% braking and locking the wheels, or achieving 100% throttle, which can help especially with throttle control. It is similar to placing a block of wood behind the pedal and using it as a driving aid.

Added Soft Lock option on/off – each vehicle has their steering lock set as in the real world (e.g. 540, 720, 900 or 1080 etc), for the most authentic experience possible we’re recommending this option is left on and that players set their steering lock/rotation in the Windows Device Control Panel to the maximum the device supports.

Here is how the cars are currently grouped but we may tweak them as we find out more info on how these cars are set up in the real world.

1080 degrees

  • FIAT 131 Abarth

900 degrees

  • Mini Cooper S
  • Lancia Fulvia HF
  • Ford Escort Mk II
  • Lancia Stratos
  • Peugeot 205 T16 Evo 2
  • Lancia Delta S4
  • MG Metro 6R4
  • Peugeot 205 T16 Pikes Peak

720 degrees

  • Audi Sport Quattro Rallye
  • Ford RS200
  • Ford Sierra Cosworth RS500
  • BMW E30 M3 Evo Rally
  • Lancia Delta HF Integrale
  • Ford Escort RS Cosworth
  • Subaru Impreza 1995
  • Audi Sport Quattro S1 Pikes Peak
  • Peugeot 405 T16 Pikes Peak

540 degrees

  • Ford Fiesta RS Rally Car
  • Mini Countryman Rally Edition

Load/Save Device Configuration – ability to load and save the wheel calibration presets from the advanced wheel options menu. These xml files can be shared with other players if you like (My Documents\My Games\DiRT Rally\wheelsettings).

Vibration & Feedback Screen Wheel


  • Self Aligning Torque – scales the strength of the steering forces.
  • Wheel Friction – scales the static friction of the wheel.
  • Tyre Friction – scales the dynamic friction of the tyre (this is friction when the tyre is in motion).
  • Suspension – scales the information from the road’s surface via the suspension. The harder the impact to the suspension the greater the force felt.
  • Tyre Slip – scales the vibration felt when the rear wheels slip (front wheels are covered by the steering forces).
  • Collision – scales the strength of impacts to the rigid body
  • Soft Lock – scales the strength of the soft lock effect, the higher the value the stronger the soft lock force.
THANK YOU

See, we told you it was a lot to take in! We’ll let that soak in and update this post once the patch is live. We’d like to say a big thank you to all of you for your support with DiRT Rally so far, this update is all based on your feedback and wouldn’t have been possible without you. We were really happy with how DiRT Rally felt before but now it’s like a new game to us and we love it even more!

A special thank you to Mastavonblasta, Evilsmurf, Rallycameraman and gfRally from the Codemasters forums, /u/deadstup from /r/simrally and @dchote from Twitter all helped us with the update.

That’s not forgetting @bettalines who took the time to come visit us in the studio really help us get to the bottom of this box of frogs we opened and was kind enough to put together a handy video detailing all the changes we’ve made and you can watch it right here.

https://www.youtube.com/watch?v=yWJGKjNu__U

Share this post


Link to post
Share on other sites
Many Thanks to all at Codemasters for all your hard work,fantastic video with a real positive take on all that has been changed in the FFB update, looking forward to testing her out myself.

Share this post


Link to post
Share on other sites
Awesome =) Kinda ****teased me with the title and then ... soon lol. But really looking forward to it. 

Share this post


Link to post
Share on other sites
Did I hear correctly somewhere that us controller users will also benefit from the FFB update?

Share this post


Link to post
Share on other sites
dwkGravey said:
Did I hear correctly somewhere that us controller users will also benefit from the FFB update?
Yup, although I haven't tried it...

I've got to try out the FFB on the wheel and it completely transformed the game.

That's quite amazing, as I enjoyed the handling already. This FFB update brings out intricacies of the handling model. There is so much more information coming through, allowing you to be precise and efficient. Everyone will be improving their stage times as it all feels so much more natural and authentic.

Good times :) 

Share this post


Link to post
Share on other sites
Thank you so much.  :blush:
This looks really awesome and cant wait to try it.
Don't wanna sound impatient but RELEASE IT.   :p

Share this post


Link to post
Share on other sites
Evilsmurf said:
dwkGravey said:
Did I hear correctly somewhere that us controller users will also benefit from the FFB update?
Yes, I believe so.
Yup, although I haven't tried it...
I've got to try out the FFB on the wheel and it completely transformed the game.
Awesome, I'm looking forward to it then!

Share this post


Link to post
Share on other sites
dwkGravey said:
Awesome, I'm looking forward to it then!
I think the feedback on a controller changed slightly - the big changes were done for the wheels.

One can't tell from videos, but I've recorded some runs in a Mini and Fiesta WRC using the new FFB: https://www.youtube.com/user/pmilto/videos

Share this post


Link to post
Share on other sites
Great! You're doing a great job Codemasters!
When will this FFB update available with the new patch?

Share this post


Link to post
Share on other sites
Good to here that the FFB patch is nearly upon us. It's heartening to see/here the positive feedback in the new video form bettalines. Plus a massive thanks to everyone at Codemasters for doing this, and those from the forums that helped out to... much kudos!  


Share this post


Link to post
Share on other sites
Thank I'm looking forward to try this out. Already loving the game so I hope I will be loving it even more after this update

Share this post


Link to post
Share on other sites
WOOOW very excited about this.  But it will mean I have to re-learn hairpins as I only just got my hand brake set up working and was finding it difficult, and now it will be harder...

Share this post


Link to post
Share on other sites
Think the new FFB should make it easier to drive the cars. The current FFB just doesn't communicate what the car is doing, I end up crashing or over correcting because the current set-up is so poor. Visual/audio feedback and wheel feedback are to much at odds with each other to be useful.

Just having the option to set my wheel at the full 900° rotation, and be able keep it there for all my driving games, will be worth the update alone... Really looking forward to this update!

Share this post


Link to post
Share on other sites
Amazing work! You're great guys at Codemasters!
Thanks for the other guy, who helped you a lot .. sorry i don't remember his name from the Youtube



All cars seems to work natural. This game is getting better and better!
Keep up the good work

Cheers,
mesa

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×