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How about a demo?


TheFBLP

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I think most companies have come to realise that a pre-release demo can only really harm potential sales. People only tend to play demos of games they're interested in buying anyway, so if the demo is good the net effect on sales is negligible, while if it's bad, they lose a bunch of customers. (Plus, of course, producing the demo version takes development time away from finishing the game properly.)

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