TomAAA 447 Posted July 7 (edited) @BarryBL In the beta when in a RACE you could activate/disable OVERTAKE by pressing the ERS up/down buttons, that way you could save the number of buttons on your wheel without adding a dedicated overtake button. Now on the game final release Overtake mode only works when assigned to a separate overtake button during a race, as the ers buttons you assign for adjusting ers in practice are disabled as obviously ers is auto now in races. Is it possible to get the team to make it so your ERS up/down buttons in race mode also allows you to enable/disable Overtake mode, as quite a few of us have limited buttons on wheels, So those of us with rotary dials could set it to ERS UP/DOWN which works in practice but in race mode it automatically changes to Overtake Enable/Disable just like it did in the beta Edited July 8 by TomAAA Share this post Link to post Share on other sites
DirtyName 9 Posted July 7 (edited) I read somewhere that Codemasters talked to Lando Norris, who explained that ERS is actually mapped out by the team for each track, so that ERS is fully automated to charge or discharge depending on which part of the track they are on, with more areas for charging than discharging so that the car will end up with a surplus at the end of each lap. HOWEVER, the driver in an F1 car has an OVERTAKE button they can use to override the ERS mapping and it will also discharge more aggressively to give the car more power. Therefore, for maximum realism, set ERS to manual, it will function like a real F1 car and automatically deploy ERS while also giving you OVERTAKE if you have charge available. If you set it to automatic, you are only removing the OVERTAKE option which the computer will handle for you. Edited July 7 by DirtyName 1 Share this post Link to post Share on other sites
TomAAA 447 Posted July 7 (edited) 1 hour ago, DirtyName said: I read somewhere that Codemasters talked to Lando Norris, who explained that ERS is actually mapped out by the team for each track, so that ERS is fully automated to charge or discharge depending on which part of the track they are on, with more areas for charging than discharging so that the car will end up with a surplus at the end of each lap. HOWEVER, the driver in an F1 car has an OVERTAKE button they can use to override the ERS mapping and it will also discharge more aggressively to give the car more power. Therefore, for maximum realism, set ERS to manual, it will function like a real F1 car and automatically deploy ERS while also giving you OVERTAKE if you have charge available. If you set it to automatic, you are only removing the OVERTAKE option which the computer will handle for you. Sorry but you do not understand the issue. This is a button mapping issue relating to the game release vs the BETA ERS is set to manual, but in F1 2020 during the race the game puts ERS into auto with an overtake button override. The issue is the the buttons you assign for ERS no longer control Overtake activation AS THEY DID IN THE BETA. Now you must assign a designated overtake button meaning another button is needed. In the beta you could control ERS with the ERS buttons in practice, then in the race those designated ERS buttons changed to control the Overtake Enable/Disable so there was no need to assign a separate button saving those with limited buttons on wheels Edited July 7 by TomAAA Share this post Link to post Share on other sites
ImPReZ 0 Posted July 7 Ok, Lando nibbled, complained, made an overtaking button Why was it necessary to delete the low and high ers modes? let me decide for myself whether the automatic operation of the ers or manual. it was fun interesting and useful. and I’m sure that there are a million settings in F1 2 Share this post Link to post Share on other sites
Worntoathread 865 Posted July 7 2 minutes ago, ImPReZ said: Ok, Lando nibbled, complained, made an overtaking button Why was it necessary to delete the low and high ers modes? let me decide for myself whether the automatic operation of the ers or manual. it was fun interesting and useful. and I’m sure that there are a million settings in F1 It was necessary to remove the extreme micro-managing by switching mode each corner. Real drivers don't do that, I think this is much better. There's still a big strategic element depending on how much you deploy overtake, it's just far less fiddly. 4 Share this post Link to post Share on other sites
TomAAA 447 Posted July 7 (edited) 30 minutes ago, Worntoathread said: It was necessary to remove the extreme micro-managing by switching mode each corner. Real drivers don't do that, I think this is much better. There's still a big strategic element depending on how much you deploy overtake, it's just far less fiddly. Agreed. Although the other posters seem to be hijacking the original reason for the thread, which was asking for the ability to use the ERS up/down buttons we use in practice, to control the Overtake enable/disable in a Race rather than assign yet another button (for overtake). We could do this in the Beta but it has been changed on game release Edited July 7 by TomAAA 1 Share this post Link to post Share on other sites
ImPReZ 0 Posted July 8 10 hours ago, Worntoathread said: Real drivers don't do that real drivers have a million settings on the steering wheel. It’s funny. The game has a choice in realistic damage and heating tires. but micro-management ers needs to be removed, it is bad))) I do not need a mirror in the middle of the screen, and I have only 6 buttons on the steering wheel. I use 4 buttons to change fuel enrichment and ERS mode, 1 button for DRS and 1 button to look back. The button layout in 2019 was perfect. Or the overtake button should work in the "hold and release" mode. But it is not needed when you have the buttons "increase ERS" and "lower ERS" 2 Share this post Link to post Share on other sites
Falstojudilofa 115 Posted July 8 (edited) The way it is now is not ideal, but it's a massive improvement compared to the system in 2019. It's more like real life, and it makes the playing field more level. I used ERS in 2019 like it should be used, only changing the mode twice per lap at max. Other drivers changed the mode every corner. Entering the corner, go to low or none, exiting the corner, move up to high or even higher. It would gain them several tenths per lap, but it wasn't fun or realistic at all. You could push almost every lap if you would change the modes to a low setting in every corner. While I had to drive for 2 or more laps on low settings just to be able to push for 1 lap. It wasn't fair, it wasn't fun and I'm glad is gone. If only they could come up with something to do the same with the fuel mix, it would be near on perfect. Edited July 8 by Falstojudilofa Share this post Link to post Share on other sites
TomAAA 447 Posted July 8 (edited) 1 hour ago, Falstojudilofa said: The way it is now is not ideal, but it's a massive improvement compared to the system in 2019. It's more like real life, and it makes the playing field more level. I used ERS in 2019 like it should be used, only changing the mode twice per lap at max. Other drivers changed the mode every corner. Entering the corner, go to low or none, exiting the corner, move up to high or even higher. It would gain them several tenths per lap, but it wasn't fun or realistic at all. You could push almost every lap if you would change the modes to a low setting in every corner. While I had to drive for 2 or more laps on low settings just to be able to push for 1 lap. It wasn't fair, it wasn't fun and I'm glad is gone. If only they could come up with something to do the same with the fuel mix, it would be near on perfect. AGAIN, THIS IS NOT A THREAD DISCUSSING ERS IT IS ABOUT BUTTON MAPPING READ THE OP Edited July 8 by TomAAA Share this post Link to post Share on other sites
Falstojudilofa 115 Posted July 8 24 minutes ago, TomAAA said: AGAIN, THIS IS NOT A THREAD DISCUSSING ERS IT IS ABOUT BUTTON MAPPING READ THE OP I'm sorry, will get back on topic then: I don't think it is useful to assign ERS to your buttons to begin with. When will you ever need to use it? Only at the start and the end of your fast lap during qualifying. Just change it via the MFD-panel and use one button for overtake and the other for something like the car damage panel. Besides that, during practice you can change the ERS mode and USE the overtake button. How would you change it from mode 0 to 1 if the button assigned to go up is also assigned to mode 3. You would have to go from 0 to 3 and back to 2 to use the second mode. So that's why you can't assign it to both functions I guess. Share this post Link to post Share on other sites
TomAAA 447 Posted July 8 (edited) 8 minutes ago, Falstojudilofa said: I'm sorry, will get back on topic then: I don't think it is useful to assign ERS to your buttons to begin with. When will you ever need to use it? Only at the start and the end of your fast lap during qualifying. Just change it via the MFD-panel and use one button for overtake and the other for something like the car damage panel. Besides that, during practice you can change the ERS mode and USE the overtake button. How would you change it from mode 0 to 1 if the button assigned to go up is also assigned to mode 3. You would have to go from 0 to 3 and back to 2 to use the second mode. So that's why you can't assign it to both functions I guess. It did not change the overtake in practice, it changed function from ERS to OT automatically when in a race, to enable/disable Overtake. It worked this way in the BETA perfectly but has been changed since game release os the OP says. Edited July 8 by TomAAA Share this post Link to post Share on other sites
Falstojudilofa 115 Posted July 8 3 minutes ago, TomAAA said: It did not change the overtake in practice, it changed function from ERS to OT automatically in race mode to enable/disable Overtake. It worked this way in the BETA perfectly but has been changed since game release os the OP says. I do not understand what you're saying here. In the opening post you said that you assigned button X to ERS UP and overtake during the beta. But I mentioned that during practice you are able to use both functions at the same time. During a race you can't change the ERS manually and during qualifying you can't use the overtake button. But during practice you can do both. When you press button X during practice, the two functions you assigned to it conflict. But I still don't understand why you would even waste one button to ERS as you will not use it very often and only need it during out laps and cool down laps. Share this post Link to post Share on other sites
TomAAA 447 Posted July 8 (edited) 6 minutes ago, Falstojudilofa said: I do not understand what you're saying here. In the opening post you said that you assigned button X to ERS UP and overtake during the beta. But I mentioned that during practice you are able to use both functions at the same time. During a race you can't change the ERS manually and during qualifying you can't use the overtake button. But during practice you can do both. When you press button X during practice, the two functions you assigned to it conflict. But I still don't understand why you would even waste one button to ERS as you will not use it very often and only need it during out laps and cool down laps. In the beta you did not assign ERS and Overtake to the same button. The buttons you assign to ERS up/down only function as ERS in practice, but in a RACE those buttons would automatically change function to Overtake Enable/Disable Edited July 8 by TomAAA Share this post Link to post Share on other sites
Falstojudilofa 115 Posted July 8 3 minutes ago, TomAAA said: In the beta you did not assign ERS and Overtake to the same button. The buttons you assign to ERS up/down only function as ERS in practice, but in a RACE those buttons would automatically change function to Overtake Enable/Disable Alright, now I do understand what you mean. I still don't believe it is useful, as the ERS down button would be a waste of a button during the race. Also, I like to be able to practice with the Overtake button. Share this post Link to post Share on other sites
TomAAA 447 Posted July 8 (edited) 2 minutes ago, Falstojudilofa said: Alright, now I do understand what you mean. I still don't believe it is useful, as the ERS down button would be a waste of a button during the race. Also, I like to be able to practice with the Overtake button. You could still do that by assigning a dedicated Overtake button. This feature from the beta that has been removed was useful for those of us with rotary dials on wheels as you could get 4 functions out of 1 two way rotary dial Edited July 8 by TomAAA Share this post Link to post Share on other sites
Falstojudilofa 115 Posted July 8 Just now, TomAAA said: You could still do that by assigning a dedicated Overtake button. This feature from the beta that has been removed was useful for those of us with rotary dials on wheels But that would make you lose yet another button and the whole point of your post that you and most other players do not have many buttons to begin with. Why use 3 buttons for ERS and Overtake if you only really need one? Share this post Link to post Share on other sites
TomAAA 447 Posted July 8 (edited) 9 minutes ago, Falstojudilofa said: But that would make you lose yet another button and the whole point of your post that you and most other players do not have many buttons to begin with. Why use 3 buttons for ERS and Overtake if you only really need one? No it would only be 2 functions for my rotary dial, ERS UP/DOWN in practice which auto changes to OVERTAKE ON/OFF in a race. The devs made clear to those of us who beta test for codemasters that OT was not meant to be used in practice anyway, so I would not need a dedicated button for it in practice. Thats why in the BETA it was made this way and if you wanted a dedicated button, like you do you, could also set that. The coding for the original beta function of this mapping has been altered since beta 1.4. So I am reminding the devs to fix this function Edited July 8 by TomAAA Share this post Link to post Share on other sites