Jump to content Jump to content

I loved this game until 10 stages of Rally Wales in the rain...


Hustler427

Recommended Posts

1) Tracks are too bumpy.  If forced to use the cockpit view, it gets nauseatingly bumpy and camera shake does not alleviate the problem.
2) AI is inconsistent.  I finished third in Germany, got an upgrade to my car and am now 7 seconds slower per segment of a stage at Britain and Greece.
3) Wet Wales is exaggeratedly slick.  I grew up driving in the snow with bald tyres and Wales is just frustrating for frustration's sake.
4) Need more gravity.  Cars do not flip when hitting little bumps in the grass at 30 mph.  Which happened twice to me in Wales.
5) See my poll about event length.  10 stages is too much.  I do not want to race on the same piece of road 8 times in one event...
6) Stages are visually very hard to see in dash or cockpit mode.  I was in Wales and it was nearly impossible to make anything out with the jarring bumps, the thick cracks in the windscreen, the disgusting and blah gray and brown textures, the water drops on the windshield and the falling rain which is made of drops unrealistically large.  Maybe you could cut out the falling rain effect, or at least make it smaller.  This is on my 27" 2560 x 1440 monitor too...

Sorry to rant, but I'm banging my head against a wall with this game now.  Mostly it's the soul-crushing length of the events.  I have no desire to repeat championships when they're this long and the stages so repetitive.

Thanks, Ryan
Link to post
Share on other sites
1) I think it should be hardcore, I'm sure it's not nearly as brutal as the real thing
2) It is, but I think more accurate would be that the AI is slower in Germany. It's on a fairly equal level in the other three locations.
3) I love Wales, with rain or without :smile:
4) I agree there's need for improvement. Those roadside gravel banks feel like solid concrete. And since your car seems to be made of concrete too, even an edge collision sends you flying to the moon.
5) Well, it's rallying, it's endurance racing after all. I wouldn't mind fewer Germany stages though tbh
6) Again, this should be a brutal, unforgiving experience. I'm happy with it.

And I was banging my head against the wall very often :smile: and that's what many of the best games make you do
Link to post
Share on other sites
Yes, I agree with the concerning lack of gravity. I just started driving the Peugeot 205 T16 Evo 2 after playing for 40 hours with the Quattro, and even though it's pretty light, rocks one eighth the size of the tires, or invisible bumps in the grass, don't make cars do quadruple barrel rolls. It's stupid. Also, the ever-existing lumps on the sides of the road in Wales. They're not there in real life and they're just backflip actuators. Gotta stay directly in the middle of the road or you're fucked. I do a LOT of banging my head.
Link to post
Share on other sites
The team are aware of the slightly rough nature of stage edges. But to be honest, in real life rather than getting thrown up you would probably just get dragged into a ditch by it. So whether in the game or in real life, don't hit the stage edges!

and welcome to Wales, it's wet, bumpy and slippy!
Link to post
Share on other sites
man dont touch wales ! its the best stages in the game.

have you upped your fov that can help with nausia.

i think i would cry if wales is changed its basically what i wanted in a rally game since time began.i like its brutal thats what makes it fun ! especially at speed. pushing for the limit.
Link to post
Share on other sites
about point 1): Setting up your suspension and damping will decrease bumpiness of the car greatly, try anf fiddle with the settings.
I love it, I do agree on the edges of the tracks in wales, they do feel a bit tough, and gravity does send you off flying pretty hard.
But overall, I'm pretty happy with the hardcore experience, I'm glad they didn't make it too easy, leaves room for improvement on our part :smiley:

Link to post
Share on other sites
bogani said:
:# griev0r said:
bogani said:
Agreed. Two more unique long stages for each rally and we'll be all set.
+1 million

No that's too much. Too many stages. lol
It's only too much if all of them are spit into two sprint stages, reversed and split into another two sprint stages AND having to go through all of them in a championship, back to back.
The point I made in my DiRT Rally overview video back in May is that the championships would probably benefit from a setup where the long stage is run in one direction and the two sprints run in the opposite direction.
But not the current set up where in the Masters you will be driving through certain sectors three times in the course of one event.
Link to post
Share on other sites
RallyDriven said:
The team are aware of the slightly rough nature of stage edges. But to be honest, in real life rather than getting thrown up you would probably just get dragged into a ditch by it. So whether in the game or in real life, don't hit the stage edges!
Well from what I've seen, what you'd expect to be minor encounters with the roadside, in actual rallying can quickly throw the car around. Still in DR Wales it's a bit over the top.

edit:

https://www.youtube.com/watch?v=fcInHnCAEz0

^_^

edit 2: this video is a bit out of context, didn't want to use it to prove my point or something
Link to post
Share on other sites
RallyDriven said:
The team are aware of the slightly rough nature of stage edges. But to be honest, in real life rather than getting thrown up you would probably just get dragged into a ditch by it. So whether in the game or in real life, don't hit the stage edges!
Well from what I've seen, what you'd expect to be minor encounters with the roadside, in actual rallying can quickly throw the car around. Still in DR Wales it's a bit over the top.

edit:

https://www.youtube.com/watch?v=fcInHnCAEz0

^^
I really wouldn't call sideways at 70mph+, on a fairly steep grass verge a minor encounter...
Thing about that video is, if that happened in real life it would have probably resulted in a MUCH more violent series of rolls. 
https://www.youtube.com/watch?v=Dn4lV6f79L8
Link to post
Share on other sites
BrySkye said:
bogani said:
:# griev0r said:
bogani said:
Agreed. Two more unique long stages for each rally and we'll be all set.
+1 million

No that's too much. Too many stages. lol
It's only too much if all of them are spit into two sprint stages, reversed and split into another two sprint stages AND having to go through all of them in a championship, back to back.
The point I made in my DiRT Rally overview video back in May is that the championships would probably benefit from a setup where the long stage is run in one direction and the two sprints run in the opposite direction.
But not the current set up where in the Masters you will be driving through certain sectors three times in the course of one event.
Four times, twice on the long versions and twice on the short ones.

I like your idea about using the short ones in one direction and long in another though.

Maybe this can be made slightly more real by creating more realistic itineraries with 'loops' of stages with morning/midday conditions inbetween services and then repeating the loop with afternoon/evening/night stages. I'd feel better knowing they weren't pretending all the stages are different.
Link to post
Share on other sites
BrySkye said:
bogani said:
:# griev0r said:
bogani said:
Agreed. Two more unique long stages for each rally and we'll be all set.
+1 million

No that's too much. Too many stages. lol
It's only too much if all of them are spit into two sprint stages, reversed and split into another two sprint stages AND having to go through all of them in a championship, back to back.
The point I made in my DiRT Rally overview video back in May is that the championships would probably benefit from a setup where the long stage is run in one direction and the two sprints run in the opposite direction.
But not the current set up where in the Masters you will be driving through certain sectors three times in the course of one event.
Four times, twice on the long versions and twice on the short ones.

I wasn't including the reverse stages. =P
There is one sector that will be the first in one sprint stage and last in the other. An overlap.
Plus you'll go through that sector in the long version as well.
If you include reverse, then there are sectors you will go through 6 times, 3 times in each direction.
Link to post
Share on other sites
RallyDriven said:
The team are aware of the slightly rough nature of stage edges. But to be honest, in real life rather than getting thrown up you would probably just get dragged into a ditch by it. So whether in the game or in real life, don't hit the stage edges!
Well from what I've seen, what you'd expect to be minor encounters with the roadside, in actual rallying can quickly throw the car around. Still in DR Wales it's a bit over the top.

edit:

https://www.youtube.com/watch?v=fcInHnCAEz0

^_^

edit 2: this video is a bit out of context, didn't want to use it to prove my point or something
I'm lucky enough not to be speaking from experience (only had one slow speed excursion into a ditch so far, touch wood!) but it really depends what you hit and how fast, which probably isn't the easiest thing to model. You basically need deformable gravel edges, which is personally rather the resources spent elsewhere, like more unique stages
Link to post
Share on other sites
Maybe this can be made slightly more real by creating more realistic itineraries with 'loops' of stages with morning/midday conditions in between services and then repeating the loop with afternoon/evening/night stages. I'd feel better knowing they weren't pretending all the stages are different.
I can certainly imagine a 2 day rally where you drive stage 1 on day 1, divided into 1 long and 2 shorts (or 2 shorts and 1 long), repeating in the afternoon. Modeled stages would be driven from beginning to end, not jumbled up. Day 2 would be stage 2, same theme.  It's still repetition but it would be more authentic from an event and itinerary perspective.

I still advocate player choice and customisation. People not wanting any repetition of roads within a rally could choose a 4-8 stage, 1 day rally, depending on the desired combination of long and short stages.
Link to post
Share on other sites
BrySkye said:
RallyDriven said:
The team are aware of the slightly rough nature of stage edges. But to be honest, in real life rather than getting thrown up you would probably just get dragged into a ditch by it. So whether in the game or in real life, don't hit the stage edges!
Well from what I've seen, what you'd expect to be minor encounters with the roadside, in actual rallying can quickly throw the car around. Still in DR Wales it's a bit over the top.

edit:

https://www.youtube.com/watch?v=fcInHnCAEz0

^^
I really wouldn't call sideways at 70mph+, on a fairly steep grass verge a minor encounter...
Thing about that video is, if that happened in real life it would have probably resulted in a MUCH more violent series of rolls. 
https://www.youtube.com/watch?v=Dn4lV6f79L8
If he would've rolled several times and the car not drivable afterwards I can understand. Being catapulted high into the air is another.
Here's one of mine:
https://www.youtube.com/watch?v=k84UsbydEsc
Can't remember exactly how fast I was going, but it's Dyffryn Afon Reverse and at that spot I'd probably be in 3rd gear.
For comparison:
https://youtu.be/VXIM4mTJrMU?t=3m58s
https://youtu.be/VXIM4mTJrMU?t=5m22s
Hirvonen 2013:
https://youtu.be/SSBmXEE-UJM?t=6m2s
Hirvonen 2014 Sweet Lamb:
https://youtu.be/ZylQJvS4bbc?t=1m32s (120+ kph)
https://youtu.be/ZylQJvS4bbc?t=2m31s (130+ kph)








Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...