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So David Greco did car physic and he is a sim racer and Alien and there is no FF feeling ????

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I dont understand , Darin from Inside racing tv stated this Sim guy did the car physic and people are saying there is no feeling or proper FF....

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force feedback and car physics are not necessarily the same thing. I know they go together but it is likely that they may not be responsible for force feedback issues. 

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True , I need to get the game and play myself to judge... so many negative comments regarding FF.......its a big turn off ,  CM should know there should be feeling or feel on the wheel  when going straight or turning , that's why we buy expensive wheel......to feel the car


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Could depend on the wheel as well. I'm on a G25 and running the following:
Feedback strength - 100
Environmental effects - 100
Wheel weight - 70

Sure, it could be stronger, but I've found the game is telling me enough to know what the car is doing generally. My sims of choice are rFactor 2 and Stock Car Extreme (imo, the best feeling sims on the market), so I was pleasantly surprised when I turned the options to what I posted above. F1 2015's FFB isn't groundbreaking, but to me, it certainly did its job.

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I own a T500RS and the FFB is "ok" its different to the sim games which replicate the feel of a car, F12015 does a good job of giving a sense of input.  The car does feel a little floaty and I have turned my FFP up quite a lot.  I think they could do a much better job 6/10 would float again

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