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After 5 MyTeam Seasons: My Suggestions to make Longer MyTeam Play More Fun

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Let me start off by saying a single season in My Team is the most fun racing experience I have had in 30+ yrs of gaming.

But, after a 5X10 race seasons things get a little old in MyTeam so...

1. Vary team performance more: 2019 was great how Williams and Alfa could be a top team after a year. Seems in 2020 they have nerfed this so mainly the top 3 remain the top 3 even after reg changes and 5 years. I cant tell you how boring it is to fight the same cars and drivers year after year. I loved seeing Vettel in a Williams fighting for the WC vs. a HAAS with Perez in 2019. Is this realistic ? No, but its a game and it adds more fun. Maybe add a slider so you have realistic at one end and Variable at the other end which was more like 2019. Merc and Ferrari fighting for wins every years is boring so lets change that. (This will also lead to more driver changes)

2. More driver transfers: In 5 seasons I have had the last 3 season with ZERO driver transfers. This combined with the team performance not changing much makes for a very stale experience. I know some people thought 2019 was too wacky with changes but add a slider or make an option to have more moves if someone want. Starting a new season should be exciting yet when I see the same drivers at the same teams with the same performance gaps you can see my disappointment. This is a game so it should be fun and having varied line-ups makes play longer into careers more fun.

3. More Impactful Reg changes: After 2 reg changes in my career the performance didn't swing much (Although 1 season I couldn't see because the graph is bugged). This is a perfect opportunity to address my most important point #1 but didn't change much. This could be a slider setting but in general teams (including the players) should be more impacted. For example, In an Aero MAJOR reg change you reset the whole graph for all teams on aero they cant upgrade till after the 1st race. A Moderate Aero reg change resets all MAJOR or Ultimate upgrades but lets you save minor ones by spending points. A Minor Aero reg change works how the system currently works. This mixes things up and can eliminate major advantages the top teams have in some categories to make things more interesting for the player.

4. Too Easy to get Resource Points and $: I could easily have been fighting for top 6 by season 2 and tops by season 3 but I nerfed my own team otherwise it wasn't a challenge. Here I think you will get varied wants from players but the game "Battletech" handles rewards and XP with sliders and options to make rewards harder to come by vs. easy. This way the Ai can progress how they are by default and the player can just adjust their team to match their preference.

5. Varied Driver stats-  By season 3 most top teams had drivers maxed out at 100 across the board thanks to the facility upgrades. I don't know how this plays out in races where all drivers are statistically 100 but its kinda immersion breaking. I would do away with the simulator team bonus all together and just use it to help make drivers progress faster.

6. More liveries, helmets and suits.: All these options at the start are pitiful and even after maxing out the podium pass the options after 5 seasons isn't great. Season 5 I have the choice now of recycling old liveries because I used up all the decent ones my previous year. I know more will be added down the line but why couldn't we start with all the ones we had in 2019?

7. Player Car Failures: Look at the Grand Prix 4 Realism setting for car malfunctions and failures. This adds random failure to player cars to make durability and morale mean more. If your Chassis team morale is low your at greater risk for a suspension failure as an example. While some wont like this feature many continually ask for it so adding it as an option would be best. In GP4 it was great seeing a car shoot steam from a water leak or throw out a black plume  because of an oil leak or you going 300k's in a corner and your wheel pops off sending you into a massive wreck. Its part of Grand Prix racing and it makes playing multiple seasons more fun and makes engine, durability and morale mean more.

 

Thanks and let me know if you have any questions!

 

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Posted (edited)

Ragarding Point 2:

 I just Simulated my first season forward until the end of S1 and when I saw the driver Transfers I was happy at first since Sainz moved to Ferrari but then I looked at the rest of the grid and its just mayhem... Merc and Renault are the only unchanged teams. VET and RAI retired and what followed must be the silliest of silly seasons.... 

 

My Season 2 Lineup:

Latifi an Stroll at AlfaRomeo

Giovinazzi and Magnussen at AlphaTauri

Norris and Russel at RacingPoint

Leclerc and Sainz at Ferrari

Albon and Grosjean at Haas

Matsushita nd Kvyat at McLaren

Hamiltom and Bottas at Merc

Gasly and Perez at RedBull

Ricciardo and Ocon at Renault

De Vries and Verstappen at Williams

Aitken and Me at My Team

 

 

 

 

Edited by fraggi

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Wow! Yeah 1st two seasons I had some decent movement but after that ZERO in 3 seasons.

Maybe I am unlucky but interested to see how others career comes out longer down the line

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1 hour ago, Metzgerov said:

Let me start off by saying a single season in My Team is the most fun racing experience I have had in 30+ yrs of gaming.

But, after a 5X10 race seasons things get a little old in MyTeam so...

1. Vary team performance more: 2019 was great how Williams and Alfa could be a top team after a year. Seems in 2020 they have nerfed this so mainly the top 3 remain the top 3 even after reg changes and 5 years. I cant tell you how boring it is to fight the same cars and drivers year after year. I loved seeing Vettel in a Williams fighting for the WC vs. a HAAS with Perez in 2019. Is this realistic ? No, but its a game and it adds more fun. Maybe add a slider so you have realistic at one end and Variable at the other end which was more like 2019. Merc and Ferrari fighting for wins every years is boring so lets change that. (This will also lead to more driver changes)

2. More driver transfers: In 5 seasons I have had the last 3 season with ZERO driver transfers. This combined with the team performance not changing much makes for a very stale experience. I know some people thought 2019 was too wacky with changes but add a slider or make an option to have more moves if someone want. Starting a new season should be exciting yet when I see the same drivers at the same teams with the same performance gaps you can see my disappointment. This is a game so it should be fun and having varied line-ups makes play longer into careers more fun.

3. More Impactful Reg changes: After 2 reg changes in my career the performance didn't swing much (Although 1 season I couldn't see because the graph is bugged). This is a perfect opportunity to address my most important point #1 but didn't change much. This could be a slider setting but in general teams (including the players) should be more impacted. For example, In an Aero MAJOR reg change you reset the whole graph for all teams on aero they cant upgrade till after the 1st race. A Moderate Aero reg change resets all MAJOR or Ultimate upgrades but lets you save minor ones by spending points. A Minor Aero reg change works how the system currently works. This mixes things up and can eliminate major advantages the top teams have in some categories to make things more interesting for the player.

4. Too Easy to get Resource Points and $: I could easily have been fighting for top 6 by season 2 and tops by season 3 but I nerfed my own team otherwise it wasn't a challenge. Here I think you will get varied wants from players but the game "Battletech" handles rewards and XP with sliders and options to make rewards harder to come by vs. easy. This way the Ai can progress how they are by default and the player can just adjust their team to match their preference.

5. Varied Driver stats-  By season 3 most top teams had drivers maxed out at 100 across the board thanks to the facility upgrades. I don't know how this plays out in races where all drivers are statistically 100 but its kinda immersion breaking. I would do away with the simulator team bonus all together and just use it to help make drivers progress faster.

6. More liveries, helmets and suits.: All these options at the start are pitiful and even after maxing out the podium pass the options after 5 seasons isn't great. Season 5 I have the choice now of recycling old liveries because I used up all the decent ones my previous year. I know more will be added down the line but why couldn't we start with all the ones we had in 2019?

7. Player Car Failures: Look at the Grand Prix 4 Realism setting for car malfunctions and failures. This adds random failure to player cars to make durability and morale mean more. If your Chassis team morale is low your at greater risk for a suspension failure as an example. While some wont like this feature many continually ask for it so adding it as an option would be best. In GP4 it was great seeing a car shoot steam from a water leak or throw out a black plume  because of an oil leak or you going 300k's in a corner and your wheel pops off sending you into a massive wreck. Its part of Grand Prix racing and it makes playing multiple seasons more fun and makes engine, durability and morale mean more.

 

Thanks and let me know if you have any questions!

 

1. I can't comment for F1 2019 as I didn't buy the game but team performance for 2018 varied greatly, I've only done 1 season so far in F1 2020 and grid order is fairly stable.

2. I had 4 driver transfers in my 1st season - I think any number between 2 and 8 driver moves would be fair. Any less is boring and too many is a tad wacky.

3. Maybe the reg changes for parts should cost the original amount rather than the 50%? Make it more of a challenge to adapt all parts to new regs. In F1 2018 it got to the point that pretty much every team had maxed out development by 5th season. Game should either make it more difficult to adapt new parts to regs, or have more parts to develop (I believe Aero is the highest with 24 development parts, game should increase to 30 for next years release for example)

4. Is AI difficulty too low? 

5. @BarryBL surely driver development should be nerfed a bit if that's the case?

6. I think we've all pestered Codies and posted about this. Supposedly there's more to unlock in the future.

7. I wish we had the option to turn off mechanical failures for A.I or have random mechanical failures for human players too. Not happened so far.

 

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Posted (edited)

I've been thinking about some similar points you made. I'd sum it up by saying the mode needs more randomness and chaos both in-race and in-season.

  • About the best sports game I can remember with management modes included was Fifa '10. I played it mostly on Wii and it had 5 (or 6? been a while) systems with 10 levels each. Each system upgrade reduced the random variability but didn't eliminate it. For example, poor scouts would rate a player between 55-75, but top tier scouts might reduce the confidence interval to between 58-62 potential. Better coaches increased potential gains (but again, only within a confidence interval range), etc. The basic model could be cut & pasted onto the F1 2020 system.
  • Further to this, players had form which mediated performance and meant that even a highly rated player could be benched if they were really low on form. Obviously you won't bench a driver, but it would add extra variability to driver markets and trades, taking penalties to introduce new components or gearboxes. No team knows 100% what they're going to get out of their driver, and neither should we. You might pick up a cheap driver that drives out of their skin, or the opposite. A rough estimate of their form could be a known variable in their stats and be a component of the driver performance system.
  • Why do I know how much performance I will gain from each upgrade prior to researching it? It should be a random upgrade and again, just confidence intervals provided on potential gains. Got stiffed on a major upgrade? Tough, that's life - hope you get a regulation change for next season. At the moment, the penalty / unknown is reliant only on the success of the upgrade, but if you don't get it the first time you are 100% certain to get it the following round.
  • There should also be random vehicle failures for players - suspension, engine, tires, chassis. There could be a 'global' reliance factor which again could be moderated by your team's durability level / upgrade and item wear. I've always felt the reluctance to implement this was based more on perceived, rather than actual reception of it by players, but not even having it as an option which can be toggled is poor after so many years.
  • Lastly, again more randomness with the events. Why do I know my 2nd driver will gain +5 of a stat before I send them off to training or that morale will increase x%?

 

I get that some people are dead-set against RNG and I'll never change their mind, but without it the game is too predictable and it just becomes a grind going through the motions until I do x enough times that y occurs.

Edited by pattyboy27
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On 7/28/2020 at 4:21 PM, Turtlemoose said:

1. I can't comment for F1 2019 as I didn't buy the game but team performance for 2018 varied greatly, I've only done 1 season so far in F1 2020 and grid order is fairly stable.

2. I had 4 driver transfers in my 1st season - I think any number between 2 and 8 driver moves would be fair. Any less is boring and too many is a tad wacky.

3. Maybe the reg changes for parts should cost the original amount rather than the 50%? Make it more of a challenge to adapt all parts to new regs. In F1 2018 it got to the point that pretty much every team had maxed out development by 5th season. Game should either make it more difficult to adapt new parts to regs, or have more parts to develop (I believe Aero is the highest with 24 development parts, game should increase to 30 for next years release for example)

4. Is AI difficulty too low? 

5. @BarryBL surely driver development should be nerfed a bit if that's the case?

6. I think we've all pestered Codies and posted about this. Supposedly there's more to unlock in the future.

7. I wish we had the option to turn off mechanical failures for A.I or have random mechanical failures for human players too. Not happened so far.

 

No as long as you purple your practice programs most of the time you will be the 4th place team by the end of your 1st season unless you purposely nerf yourself 

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On 7/28/2020 at 2:49 PM, Metzgerov said:

after a 5X10 race seasons things get a little old in MyTeam so...

Why would you only do 10 race seasons if you are after a longer playing experience? To some extent you haven't tried the full experience as intended.

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On 7/28/2020 at 4:49 PM, Metzgerov said:

Let me start off by saying a single season in My Team is the most fun racing experience I have had in 30+ yrs of gaming.

But, after a 5X10 race seasons things get a little old in MyTeam so...

1. Vary team performance more: 2019 was great how Williams and Alfa could be a top team after a year. Seems in 2020 they have nerfed this so mainly the top 3 remain the top 3 even after reg changes and 5 years. I cant tell you how boring it is to fight the same cars and drivers year after year. I loved seeing Vettel in a Williams fighting for the WC vs. a HAAS with Perez in 2019. Is this realistic ? No, but its a game and it adds more fun. Maybe add a slider so you have realistic at one end and Variable at the other end which was more like 2019. Merc and Ferrari fighting for wins every years is boring so lets change that. (This will also lead to more driver changes)

2. More driver transfers: In 5 seasons I have had the last 3 season with ZERO driver transfers. This combined with the team performance not changing much makes for a very stale experience. I know some people thought 2019 was too wacky with changes but add a slider or make an option to have more moves if someone want. Starting a new season should be exciting yet when I see the same drivers at the same teams with the same performance gaps you can see my disappointment. This is a game so it should be fun and having varied line-ups makes play longer into careers more fun.

3. More Impactful Reg changes: After 2 reg changes in my career the performance didn't swing much (Although 1 season I couldn't see because the graph is bugged). This is a perfect opportunity to address my most important point #1 but didn't change much. This could be a slider setting but in general teams (including the players) should be more impacted. For example, In an Aero MAJOR reg change you reset the whole graph for all teams on aero they cant upgrade till after the 1st race. A Moderate Aero reg change resets all MAJOR or Ultimate upgrades but lets you save minor ones by spending points. A Minor Aero reg change works how the system currently works. This mixes things up and can eliminate major advantages the top teams have in some categories to make things more interesting for the player.

4. Too Easy to get Resource Points and $: I could easily have been fighting for top 6 by season 2 and tops by season 3 but I nerfed my own team otherwise it wasn't a challenge. Here I think you will get varied wants from players but the game "Battletech" handles rewards and XP with sliders and options to make rewards harder to come by vs. easy. This way the Ai can progress how they are by default and the player can just adjust their team to match their preference.

5. Varied Driver stats-  By season 3 most top teams had drivers maxed out at 100 across the board thanks to the facility upgrades. I don't know how this plays out in races where all drivers are statistically 100 but its kinda immersion breaking. I would do away with the simulator team bonus all together and just use it to help make drivers progress faster.

6. More liveries, helmets and suits.: All these options at the start are pitiful and even after maxing out the podium pass the options after 5 seasons isn't great. Season 5 I have the choice now of recycling old liveries because I used up all the decent ones my previous year. I know more will be added down the line but why couldn't we start with all the ones we had in 2019?

7. Player Car Failures: Look at the Grand Prix 4 Realism setting for car malfunctions and failures. This adds random failure to player cars to make durability and morale mean more. If your Chassis team morale is low your at greater risk for a suspension failure as an example. While some wont like this feature many continually ask for it so adding it as an option would be best. In GP4 it was great seeing a car shoot steam from a water leak or throw out a black plume  because of an oil leak or you going 300k's in a corner and your wheel pops off sending you into a massive wreck. Its part of Grand Prix racing and it makes playing multiple seasons more fun and makes engine, durability and morale mean more.

 

Thanks and let me know if you have any questions!

 

im my first driver transfers 10 people has changed their seat.:-)

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On 8/2/2020 at 6:49 AM, mahmutcan0163 said:

im my first driver transfers 10 people has changed their seat.:-)

Probably because you poached a driver from another team. Same happened in my 1st year then THREE SEASONS with none.

I didn't change drivers so I think that is the trigger.

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On 8/2/2020 at 6:12 AM, Ultra3142 said:

Why would you only do 10 race seasons if you are after a longer playing experience? To some extent you haven't tried the full experience as intended.

More seasons is more fun to me not more races. If I can do the same number of races with more seasons that's more fun. In previous careers I get burned out after 2-3 seasons because the 22 race grind gets old on the same tracks year after year.

Seriously 10 race seasons are the best thing they added IMO

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4 minutes ago, Metzgerov said:

More seasons is more fun to me not more races. If I can do the same number of races with more seasons that's more fun. In previous careers I get burned out after 2-3 seasons because the 22 race grind gets old on the same tracks year after year.

Seriously 10 race seasons are the best thing they added IMO

Do you pick different tracks for each 10 lap season? If not you'd be repeating tracks more often with shorter seasons?

I wonder how well the car/facility/driver progression works for short seasons vs the full ones, and component life factors too. 

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Just now, Ultra3142 said:

Do you pick different tracks for each 10 lap season? If not you'd be repeating tracks more often with shorter seasons?

I wonder how well the car/facility/driver progression works for short seasons vs the full ones, and component life factors too. 

I pick at least 4-5 new tracks each year over the previous one and completely leave out Singapore because its not fun.

Component factors were scaled great till they patched the gearbox recently. Now the gearbox is a non-issue which sucks.

 

As far as rate I am not sure. After 5 season Merc is rated 900. Most drivers with facility upgrades are 100 across the board but raw stats very few are 100 or in 90's

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Completely agree with the car failures. Adds so much more realism. Only just moved on from GP4. In one full season with 100% race distances, 3 times I had an engine failure in the lead and lost the championship by 9 points. Frustrating but it felt more realistic 

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5 hours ago, Metzgerov said:

Probably because you poached a driver from another team. Same happened in my 1st year then THREE SEASONS with none.

I didn't change drivers so I think that is the trigger.

Actually i bought nyck de vries(he was free agent.).

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2 hours ago, mahmutcan0163 said:

Actually i bought nyck de vries(he was free agent.).

Well it seems the moves are good the 1st year regardless. Its the seasons after that where it gets bad

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One more small change which could be made is during podium celebration. In my team mode, during podium celebrations the camera is mostly focused towards the driver who has finished 1st and 2nd. The driver who has finished 3rd is kinda ignored. Specially when we come 3rd, we barely see our own driver on the podium.

@BarryBL

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On 7/28/2020 at 3:18 PM, fraggi said:

Ragarding Point 2:

 I just Simulated my first season forward until the end of S1 and when I saw the driver Transfers I was happy at first since Sainz moved to Ferrari but then I looked at the rest of the grid and its just mayhem... Merc and Renault are the only unchanged teams. VET and RAI retired and what followed must be the silliest of silly seasons.... 

 

My Season 2 Lineup:

Latifi an Stroll at AlfaRomeo

Giovinazzi and Magnussen at AlphaTauri

Norris and Russel at RacingPoint

Leclerc and Sainz at Ferrari

Albon and Grosjean at Haas

Matsushita nd Kvyat at McLaren

Hamiltom and Bottas at Merc

Gasly and Perez at RedBull

Ricciardo and Ocon at Renault

De Vries and Verstappen at Williams

Aitken and Me at My Team

 

 

 

 

Not too bad a lineup; a lot of changes though - of the real teams only 6 drivers have remained out of 20; mental!!. Verstappen being the only real issue I would have there in all honesty. Potentially an issue with Albon at Haas from Red Bull - he's probably not quite good enough for RB but not bad enough for Haas, lol.

 

Seems like the transfers are a domino effect triggered by a retirement or you poaching an existing driver. Why? Why can't a team give a new driver a go (from F2) rather than poaching from another team or that team/driver saying no to them and not move? Why does acclaim not really mean anything for AI drivers - I'm talking Verstappen here as surely Williams don't have the facilities Max would demand there?

 

It's all a bit strange!

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Posted (edited)

btw: With some testing I found a way to make things a bit more... lets say... how I like it.

When I came to the end of a season I backed up the savegame and then proceeded with the transfers. There was a transfer that I didnt like once again (Leclerc to Williams I think).

What I did was: Going back to the old save, loading the game and before I made my driver an offer I made a bid for Leclerc and just let Ferrari beat me. It seems that this stops the driver from changing team because after I proceeded Leclerc was still at Ferrari and Williams had enlisted another driver.

Edited by fraggi

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On 8/5/2020 at 8:07 AM, martbloke said:

Not too bad a lineup; a lot of changes though - of the real teams only 6 drivers have remained out of 20; mental!!. Verstappen being the only real issue I would have there in all honesty. Potentially an issue with Albon at Haas from Red Bull - he's probably not quite good enough for RB but not bad enough for Haas, lol.

 

Seems like the transfers are a domino effect triggered by a retirement or you poaching an existing driver. Why? Why can't a team give a new driver a go (from F2) rather than poaching from another team or that team/driver saying no to them and not move? Why does acclaim not really mean anything for AI drivers - I'm talking Verstappen here as surely Williams don't have the facilities Max would demand there?

 

It's all a bit strange!

Yeah it seems that is the case as the years I did nothing there was no moves made by the Ai.

I am curious how Verstappen went to Williams when Lee Mather said this sort of thing wouldn't happen as surely Williams facilities and car were not up to snuff in season 2. It might make more sense if we could see other teams acclaim and facilities as well.

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