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AI Damage Setting, Can We Clarify?

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3 minutes ago, UP100 said:

I'd guess no damage at all, if my theory of each setting having its own AI setting is correct.

I think at least earlier games (around 2013) have had something like this. As in, player has multiplier 1.0, while AI has 0.8 for example. Something tiny that tries to make more AIs finish the race. Those older games did have multipliers for 'AI colliding into player' and 'Player colliding into AI' which were probably quite the same...

Hmm! As made clear in the opening post, I'd very much like to experience what the Sim damage setting has to offer for immersion, but it's difficult if it's only the player who experiences this, then you're not really immersed as I would like. 

I guess I will stick with full for the time being as that seems to offer the most balance without having none at all. 

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I suppose to some extent the lack of damage to AI cars is balanced by the fact they can end up retiring due to failures that don't affect human players. 

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3 minutes ago, Ultra3142 said:

I suppose to some extent the lack of damage to AI cars is balanced by the fact they can end up retiring due to failures that don't affect human players. 

Okay but this is balanced by my usual failure to even arrive in Singapore or Azerbaijan, bloody flight restrictions!

  • Haha 2

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I noticed on Aarava videos the AI always crash, lose wheels and collide - that’s because he mods his game so the damage model is like that to make it more fun. It’s a tad unfair for others who, like me, what things like this in-game, but don’t get it as I play on PS4. I’d like simulation damage but if it only effects me and not the AI there’s no point whatsoever.

We’d love codies to comment and tell us why there’s a simulation mode if the AI don’t even use it, that would help all players decide what damage model to play with. @BarryBL

 

 

 

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