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DiRT Rally 2.0 - Version 1.15 Bug Reports

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Issue: _______

Method of Reproduction:

  1. ______
  2. ______
  3. ______
  4. ______
  5. ______


Platform: _____

PC Build: _____

VR Headset used: ______

Wheel/Pedals used: ______

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  • 2 weeks later...
On 8/30/2020 at 12:03 PM, Peter Mathen said:


After all the bugs reported in the 1.14 thread there is not even one of these bugs mentioned in the patch note to 1.15 ... so why should you fill out this form if they will completely ignored?

This seems like a placebo thread. 

Was an overclock issue, my bad. My loadline calibration was one level too low for stability.

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Issue: Cockpit view is extremely overexposed in bright locations in VR, causing near-blindness in Sweden particularly. This issue seems to be caused by the Auto-Exposure effect. Headsets have a high field of view, so more of the image is taken up by the dark interior of the car. To compensate, the entire scene gets brightened, blinding the driver. This issue seems to exist for most parts of the game, but it's taken to critical levels in Sweden due to all the white snow.

Workaround, for other players who may be experiencing this: Lean forward and pin your POV closer to the windshield.

Method of Reproduction:

  1. Use a VR Headset like Oculus Rift CV1
  2. Use cockpit view
  3. Drive in Sweden during a heavy snowstorm, or at high noon.
  4. Be blind
  5. Get worse times


Platform: PC

PC Build: 1.15

VR Headset used: Oculus Rift CV1

Wheel/Pedals used: G29

A racer in my league is skipping Sweden due to this issue: image.thumb.png.67e6f103e4e6a3eba38090c13ef01cee.png

Edited by JoyDriver
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Since a few days ago. I can't get dirt 2.0 to work.
I have all my drivers updated.
I tried reinstalling the game, downloading the graphics but nothing works.
being that my pc meets the minimum requirements by far.

Could it be something to do with AMD compatibility?
If so, I hope I can receive some help.
Thank you ....


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  • Social Media & Community Team

Thanks for the reports everyone.

Version 1.16 will release on Monday morning, with minor bugfixes applied, some of which came as a result of reporting in this thread.




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