teddygotagun 5 Posted August 25 (edited) Greetings to All from Codemasters and here in the Forum! First of all. I partially used many Parts of the post from DRTApophis. Since he had already mentioned a lot of important things. There are many interesting experiences, ideas, reports and comments on current games and their contents to be read here. which also motivated me to post something. Okay, most things won't find their way into the game. But it would be interesting that a lot is implemented to make the game more complex, appealing and realistic, in terms of long playability. And there are a many Pro Racers with F1 Channels like, TIAMETMARDUK, TRL LIMITLESS, DAVE GAMING and PATRICK F1 GAMING, to show us these games and they themselves make a lot of comments in their videos what could be improved or added. Work with these guys, they are good. If you consider that a career mode runs for 10 years, you have to offer a player a lot so that it doesn't get too boring after the first third. And let me say this is for both, Driver Career Mode and My Team Mode! Driver Career/My Team Career: Player's character: Note for Editors or more created Stuff, unfortunately it will never be Mods for Console Ideally, a full-fledged character editor. Or add more different ethnic Facials Include Nation Anthems, We want to hear that after a Win Option to add different type of beards, hair and accessories like glasses on ALL preset models. Op. to add hair colour, body type, height, age More audio names (Preferably more common first names and nicknames). Pic driver customize new Add a Driver Helmet Creator/editor, or more Helmet Designs from previous f1 games Unlocking all locked colour schemes to customize. Pic helmet customize new Ability to change design of the Hat, separate from the Race Suit. Ability to change Team Suits design, immediately you can adapt them with the team colors Able to add and change sizes of your number and team emblem on the suit Pic team colour shirts new Create a Car: Livery: Add to customize the car Design of Front Nose, Middle Chassis and Rear End using different designs from the other Teams, to create your own Look Texture options (Matt, chrome, gloss, carbon fibre, etc) Methods to change rims color and texture or include a Livery Editor or including more Liveries from previous F1 games Add all Classic Liveries to use Unlocking all locked color scheme to customize Number ratio for all the sliders for color matching purposes. Ability the apply the colors groups from Livery to Team Color and Race Suit and vice versa. Different fonts and color change (with outline option) for numbers. Instead of forcing players to scroll through numbers of preset to edit the one they wanted every time, once you selected a design it should be saves as a template, if you want to switch it to other preset it should be an option within that template. DO NOT Remove the designs we currently have, only add more in the future. Separate color changing option for the Halo (At least for some designs). On the livery editor section of main menu, there should be an option to tide each car livery with corresponding race suit and emblem into sets. The system we have right now is quite inconvenient because if we selected a specific livery for multiplayer use, it applies to everything else (example: livery A's stickers are applied to all characters the user created, or emblem A applied to all user created liveries and race suit) The livery customization in MyTeam mode should show all user created liveries like the one in main menu instead of just the one selected for career use Since car liveries are being update from time to time, may be we should implement a system where the AI teams will update their livery throughout the season Pic team livery customize new Team Logo: Add to choose the Showroom Wall colour and the Sign; Team Name with Logo/without Logo/ Logo without Name Size and distort option for team emblem On the Car Nose; choose None, Name or Logo Pic showroom team logo new My Team: Management needs to be deeper and cover wider range of things than facility cost and driver salary. transportation fees, part exchange/development costs and damage cost (full-chassis replacement for example) should be implement. Make bankruptcy a real risk, so the sponsor system could plays a much bigger role. It'll be ideal if there's going to be an option to tune it down and streamline it to our current system, so player can choose how far they actually wanna go. or to keep some money for the next season cars, maybe 1 car cost 500,000$ Add a performance slider or include a random team-strength choice to individual teams during the settings at the beginning of the season so players can adjust their performance free Unclude a Driver exp system, the attributes of Driver decrease or increases differently depending on Results and Age. So drivers become better or worse in Time and in addition to the Training Development Age and driver's growth and decline period differs from driver to driver and should be transparent to the players. Players need to to have more influences over Teammates's perks and cars, ability replacing their power unit's components and gearbox, purchase perks, even if they cost money or resources (I actually prefer ordering & replacing parts will cost money for both of you). Include also Base Location and the typical Team Anthem Pic my team start new Sponsors: Prestige, Acclaim and Results affect when a Team can acquire higher Level Sponsor, starting on Level 1 Now the Player can aquire 1 Main Sponsor and 6 Second Sponsors from beginning, (Note; Real Teams has over 10 Sponsors) makes it more realistic Add to offer Sponsors for 1-3 years Contract, how better the Acclaim or Prestige is, better Sponsors and Contracts are available A customized Sponsor financial package that makes it a little more challenging because you have to look after your money account. Second Sponsor Salary starts low/mid 100tsd-500tsd., up to level 5 ca. 1Mill.-2Mill.(Just a concept) Divided Main and Second Sponsor from level1 to level5 Sponsors, obtain better/higher Sponsors on higher Acclaim Include Real Sponsors, (also from the other Teams) Classic Sponsors can be unlocked after contesting a Classic Event in the Season Calendar Add a Hospitality with Costs every Race, invite Sponsors to advertise. Option to add/remove engine supplier logo on the car (With color changing option if possible). Ability to write your own team name with different kind of fonts to place on the car and race suit. Needs to be able to change color for every sticker individually. Stickers on Race Suit should be untied from the car and have individual color changing options as well. Texture options or even fully textured/colored version (with color change). Pic sponsors new Ability to sign more sponsors (There can be a new category of "minor sponsors" that provide small but additional incomes or benefits). There are 11 different slots for Sponsors on the Car, change that from 5 to this 11, the player select by themselve which sign comes on which slot. Size and distort option for Player can switch through Sponsor/Engine/Tyre/Fuel/Team name, which takes place in every slot. Including selecting Slot Spots on Helmet and Overall Pic sponsors slots new Engines: Including a new Engine Add Contract Length 1-3 Years for Engines Engines changes from the current Status to good or poor every Season. Pic team engine new Team Staff: Maybe your could implement some sort of team staff management system like hiring technical director or marketing staff, Somebody wants to create a female Team? Okay why not Pic team personal new Driver Market: There should be more options and realistic on teammate's contract, like multiple-years contract instead of just half year. Detailed contract offer, with length, driver role, bonus and when it starts, now or tomorrow or next season. Customized Driver Demands when offer a Contract In Driver Career! Driver Results affect which Teams offer a Contract. Like F1 2013. Also from the beginning in a Career, a Driver has to start in a lower Team. You have to earn your mark, like in Real Life. What about, kick out a driver? Don’t like your mate, so fire them and hire a new one, after every Race you want, but corresponding with a contractual penalty salary. Pic driver market new At this Point, an important Note more drivers like as Free Agents Alonso, Hülkenberg or Jamie Laura Chadwick in the driver market to increase the selections of driver line-ups. F2 drivers from certain junior program are much likely or will only join the team that supported or sponsoring them Mick to Ferrari, Guanyu to Renault or Matsushita to teams with Honda PU for examples Feature for Memories, add Bianchi & de Villota deserves to be in Pic new drivers Facility: more costs and the new department levels are from Level 1 to Level 5, takes 4-5 years to be on top and make more Realistic Construction Department for the New Season Car, maybe 1 car cost 500,000$, more realistic. Marketing include now a Merchandise to obtain extra Money and buy a Fan Shop Building up on Parts in a Department takes month to finish Other Teams increases also their Facility develop new Technical Parts cost now money in addition with standard resource Points so better your Departments and all Developments are, depending on the new technical rules every Season, so better or worse is your Car. Pic facility new Season Schedule: Ability for players to setup the race calendar for each season like in Gran Prix mode. From 22 or 16 or 10 Races, choose their own Schedule and Order of Races in one Season Calendar Schedule changes every Season beginning There include, 22 original game tracks and some added tracks(like Imola, Estoril, Nürburgring, etc.), which the Player can choose. Pic season schedule new Season Calendar: Calendar goes longer from February 1st to December 11th, with new parts, Season Start, Car Reveal, Schedule Overview, Pre Saison Overview, Pre Season test 1 & 2, all Races, New Tech Regulations, Season Review, Season End Note, the new Technical Rules calls, what changes, what’s useless or what has to be re-researched next Season, etc. maybe more challenging for all Teams. Calendar progression needs to be more controllable instead of forcing the players to really focus on just pausing at the right day. Instead of only having Will's interview to decide your starting progression on New Game, there should be an option to do Winter Testing. (Either complete it yourself to maximizes the effects, simulate it to get default outcomes, or skip it entirely to start with a bare bone car & team.) The Winter Testing can be a platform for gathering extra research points, unlock certain R&D parts (or even new paths), and increase exposure of yourself, team & sponsors which affect acclaims, or may be even give you a chance to sign extra sponsors to jump start your team. Other's team performances may also be affected by Winter Testing if the performance slider is not possible, it can be either a boost or nerf of performances in a random manner for them (At least starting from 2nd season). Pic season calendar new Season Results: Add a detailed view from every race in every season, where player can select each Race, a window pops up with a detailed overview from that race Weekend Pic season results new Interview: Interview overall (both contents and the system itself) needs a major overhaul, most questions are very out-of-touch from what's actually happening (Saying I have a much better weekend this time when we just had a 1-2 finish the last race, really?). Interviewers need to be more professional (I know even in real life some of them aren't...), their questions need to stop making us feel as if we're completely ignorant about the sport. Even for actual new players that really didn't know much, the questions we have now get old almost instantly and really ruins the immersion. Less childish, cringy answers for players to select (1 out of 4 at most), and restrain from using too many exclamation marks in the players' answers (too overly react & dramatic), let the players answer like a professional, mature team owner, even if the answer options are meant to attack someone or even being an A$$, there're better way say those things instead of actually being a 13 years old. If you completed a season of either F2 or F1 driver's career, the interviews should be different if you use that character to start a team in My Team mode on the first season (at least). What about more interviews? Every Time, when a Player Poles or Win there has to be a Interview. Why wasn’t there a Interview before every the Race? Look the at the in-game scenes, with Reporters on the grid, include this. Chill Lounge Interviews in the middle of the first half season and second half season. Interviews Answers shouldn’t effect Car Developments at once, more like Prestige Levels different Parts like Fans, Team as well and Public. Most Answers influence just a little bit the increasing/decreasing from various Departments. Results should have more influence. More variations of commentating dialogues, we have a good amount now, but I think there should be more mentioning about what us and our team have done in the race instead of just reusing all the lines that talk about other teams. Important, where is the after Race Press Conference? It’s also one Step to more Realism that’s missing. Pic interview new News: Another thing that’s missing, News Letter besides the Messages from Carl, Emma or what ever. News Letter shows what going on outside your Team. New Hiring in other Teams, New Sponsors to available, how present was your Team on Weekend, what’s new around the World etc. maybe another nice Feature Also More Messages from Carl & Emma, about the Team and Departments what has to change, Driver Contracts, Sponsors, your Status in the Team, Alerts before firing, some Tips, etc. Pic news ticker new Racing: Some People doesn’t like it but it give them a little touch, the TEAM ORDER. Simply a part of it. Pic team order new Every Year, AI drives into Players car in a Race Fight, Player gets the Penalty. What’s wrong, your have to fix that. Same Player slips and turn on Track, can’t react and AI crashed into them. Player gets Penalty. That’s Wrong. When a Player stops there on purpose and provoke a Crash, that’s a Penalty. Your have to Add The Rear Wing Damage, no damage is unrealistic. Since Geoff Crammonds Grand Prix use that. Pic rear wing crash new Also more Side Box Damage, makes it all difficult to challenge but more realistic Add a Slider to adjust Percentage Retires Rate during Weekend. Which means unpredictable Car Failures. Driver Performance fluctuate on Weekend, one day a Driver is better then ever and another day he’s unconcentrated and drives worse Jeff needs to stop repeating the same dialogues every race weekends about how important practice programs are, replace it with something like how to attack each track for specific programs, or recommendations on tire settings based on the current temperatures on track, those are actually useful to everyone. AI needs to be able to more reliably overtake/go around slower cars (Especially damaged and even stationary/retired ones). AI difficulty setting needs refinement so that their actual performances are more consistent between different tracks and sessions. AI needs to be more active on getting the inside line into turn one of first lap, we need to get rid of the slow 2 lanes train, and it's too easy for players to take advantage of that. AI needs to actively swerving left right to warm up their tires during warm-up lap, right now we only have that when safety car is present under yellow for some reason, it's part of the immersion (even if it doesn't actually do anything for the AI car). AI second/third practice session's lap time with soft tires needs to be more competitive. Improve AI for practice and qualifying session during their non-competitive laps, they need to know you're coming in behind them much earlier and jump out of the racing line, and not start to accelerate as soon as you're close to them as if they're trying to race you. Probably don't need safety car if it's just one car having engine problem and is already off the track. No more yellow flag when you're just slowing down during practice and qualifying session. No more suddenly and automatically cutting off your throttle during any yellow situations. The clutch engage prompt at start should be separate from the MFD so players can still adjust their setting at launch. More parts should be able to fell off, rear wing is a must. Damage sensitivity setting should go beyond of what we currently have, may be to the level of realistic setting with the extreme damage mod. Wheel should be possible to climb over other wheels if they made contact at certain angle, it's been done since Monaco Grand Prix in Dreamcast generation. Car components failure on/off should be in the setting, the higher the wear (at least from 50% onward) the higher the chance for actual failure, only failing at 100% wear is too immersion breaking. Add an option for player to choose to remain as a spectator in the practice and qualifying sessions if they retired or crashed out. So that the Session end when the last Driver on Track finished his last Round. See it often, AI is fast to set a better Lap, Timer goes 0.00 Session ends and the Round is lost. Okay, CPU kidding himself, but that need to be fixed. Setup: Add some windows and explaining Parts to the Setup menu for better understanding, especially for new Gamers add a in Game Telemetry Window Pic setup menu new Toturial: Add some explaining Parts to the Toturial menu for better understanding the Car Physics and How to Setup, especially for new Gamers Pic toturial parts new Season Line: DO NOT place a story or even mention anything like that in the game, let the players make up their own story. But bring in more Scenes with the Characters around, more Presentation on Race Weekends for each Tracks, show us the Colourful Life of the big Formula 1 Business. I like the in game Presentation, and the in game videos Parts from 2017/2018/2019 in Career Mode. Maybe someone of that would be included, to interact in videos more with Carl, and Emma. Feels a little bit Natural. And more Presentation before the Race, about the Land where it is and country specific Pictures of the Landscape or Tradition when the Loading Screen appears. Racing Simulation had it back then. Traditional Presentation before on Race Day Contract Negotiations Scenes pic presentation new Worth mentioning: If players start a driver / my team career before the first season starts, players can change the driver list according to their wishes. hard to make this but, Players can choose between Standard Full Fuel Rules or Retro Refuel in Race Rule; like the periode from 1994-2009 players can now select a new Qulification Type, the 1. Session One Hour Shootout. Retro Qualification like the periode 1996-2002 Add new Classic Cars and Liveries, like Panis 96 Ligier JS43, Jordan Buzzin Hornet 199, Herbert’s Sauber C16 or with Honour Ratzenbergers Simtek S941. Pic classic cars & liveries new More variations of victory & podium celebration, especially for the player and our teammate in Driver's Career & My Team mode. Jumping into and hugging your crew on your very first win, applause your teammate when they've won, celebrating and taking photos with the whole team holding the trophy with ending credits when you've won the world championship...it really needs to act as a reward of accomplishment for the players. I felt that the current ones we have right now is lacking emotions and too systematical (It feels so cold), they can stay, but only for other driver's victory (Because it's not important for you) and multiplayer's win to save screen time. Pit members celebrating in the pit wall In career and MyTeam mode, other driver's helmet with manufacturer or team logo on the design should be either replace by those corresponding to their new team or just delete it from the design if they switched team. That's a lot of content and I think a lot of it has been mentioned so often. I'm also sure that a lot of it will never be included in the game, conceiving and programming such a complex game is not easy either, in addition to the time and costs. Some things are difficult to implement or simply not technologically feasible. But there are some interesting features and Stuff that could certainly fit in well with the game or that would look good in it. Maybe you can make adjustments beforehand via updates and insert small things and then later publish a fully packed DLC package. But we can't decide that. Thank you for your attention! Edited August 31 by teddygotagun 3 2 Share this post Link to post Share on other sites
GioProductions 204 Posted August 25 WOW!!! Great first topic from you. I hope Codemasters can take the time to have a serious look at your post. 1 Share this post Link to post Share on other sites