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Physics of Retro F1 (scripted oversteer ??)

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I just bought this edition of F1 2020 for split screen mode, and I discovered a good surprise: the F1 RETRO.

But there is a problem with the physics of these cars. they still have oversteer when accelerating out of a corner. Even if i accelerate slowly. I am an experienced virtual driver and even if I took the trajectory allowing to put the steering wheel quite straight out of a corner so as to put the gas back in a very stable manner, there is still the oversteer on exiting the curve .

This absolutely must be corrected. Did you put a script to have this behavior each time you exit a slow curve?

oddly with the steering wheel straight, the rear axle could slide a little to the right or a little to the left ... but there, each time, the rear axle oversteer in the direction of the turn, even with the steering wheel straight! strange.....

Also, if you can add some tire screeching sound to help recognize that you're starting to oversteer, it would be nice even if in real life it doesn't squeal.

But first, please, correct this oversteer problem; it looks like a scripted pendulum

 

Thank you !

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2 minutes ago, dawoud80 said:

I just bought this edition of F1 2020 for split screen mode, and I discovered a good surprise: the F1 RETRO.

But there is a problem with the physics of these cars. they still have oversteer when accelerating out of a corner. Even if i accelerate slowly. I am an experienced virtual driver and even if I took the trajectory allowing to put the steering wheel quite straight out of a corner so as to put the gas back in a very stable manner, there is still the oversteer on exiting the curve .

This absolutely must be corrected. Did you put a script to have this behavior each time you exit a slow curve?

oddly with the steering wheel straight, the rear axle could slide a little to the right or a little to the left ... but there, each time, the rear axle oversteer in the direction of the turn, even with the steering wheel straight! strange.....

Also, if you can add some tire screeching sound to help recognize that you're starting to oversteer, it would be nice even if in real life it doesn't squeal.

But first, please, correct this oversteer problem; it looks like a scripted pendulum

 

Thank you !

If you're new to this game it takes some time to get used to the throttle control, I personally don't think they have a problem with on-throttle oversteer, you just need to sync with the car's characteristic, or tune down the on-throttle differential.

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Thank you DRTApophis,

But i come from iRacing, RaceRoom, Assetto Corsa, rFactor2, so i know what you mean. But nothing better than a new experimented player to have neutral feedback.

 
 
And I confirm that the rendering of the oversteer coming out of slow corners with the traction control at the intermediate level seems scripted.

It's the same for GP2, but a little less pronounced.

But it always makes me thinking of a scripted pendulum movement whatever the angle of the steering wheel that I put on exiting a turn. It's really not intuitive.

So yes we can get used to it, and after that I won't see any problem. But I take advantage of my newbe opinion (before getting used to it) to raise the problem while I still realize it.
 
😉
Edited by dawoud80

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1 hour ago, dawoud80 said:

Thank you DRTApophis,

But i come from iRacing, RaceRoom, Assetto Corsa, rFactor2, so i know what you mean. But nothing better than a new experimented player to have neutral feedback.

 
 
And I confirm that the rendering of the oversteer coming out of slow corners with the traction control at the intermediate level seems scripted.

It's the same for GP2, but a little less pronounced.

But it always makes me thinking of a scripted pendulum movement whatever the angle of the steering wheel that I put on exiting a turn. It's really not intuitive.

So yes we can get used to it, and after that I won't see any problem. But I take advantage of my newbe opinion (before getting used to it) to raise the problem while I still realize it.
 
😉

Actually, I haven't try running with traction control myself so I'm probably not qualify for this matter. Though, I've a feeling that it might have something to do with the sensitivity of the throttle in this game and how the TC behave compare with other titles.

The throttle is quite sensitive here (I came from games like Forza and GT, with pad). At first I almost gave up the game because I just couldn't keep the car on the road without spinning at low speed, but suddenly, out of nowhere, I got the whole concept of it for some reason and it's been working very well for me since (the confidence of willing to taking corners slightly faster where it contributes into getting that extra downforce probably has something to do with this).

From the setting perspective, I remember most people run very low on-throttle differential (50%).

May I ask which retro cars you were driving? There's a possibility that it might be caused by the turbo lap combined with lack of downforce and the unpredictability of the TC.

For F2 it could be the low downforce with lack of mechanical grip + TC not fully engaging the way we desire.

For MyTeam car, especially the beginning, the terrible chassis weight distribution + low rear downforce really made the matter worse, it certainly will gets better once you got some upgrades.

 

Edited by DRTApophis

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I just tried F1 2015, and with the same intermediate level traction-control, there is no more room for controversy. the 2015 is clearly better at this point.
With the 2015 I can manage my oversteer with the angle of the steering wheel and a light foot lever on the accelerator.
On the 2020 (modern F1) the rear does not want to slide, and the front does not want to turn when i press the throttle pedal, too much understeer ! F1 aren't race cars or what !?

Finally, when i feel the mid-traction control and the natural oversteer control in the 2015 edition, why not apply this for the 2020 Retro !!!???

 

And in addition this unpleasant pendulum effect... (with retro cars, and a bit with GP2) when you master the oversteer in one direction, the car wants to make a sliding movement on the other side. pendulum movement ... That's nonsense.

Please work on, or the 2020 edition will be without me....

i play with a Fanatec steering wheel and pedals.

 

Edited by dawoud80

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1 hour ago, dawoud80 said:

I just tried F1 2015, and with the same intermediate level traction-control, there is no more room for controversy. the 2015 is clearly better at this point.
With the 2015 I can manage my oversteer with the angle of the steering wheel and a light foot lever on the accelerator.
On the 2020 (modern F1) the rear does not want to slide, and the front does not want to turn when i press the throttle pedal, too much understeer ! F1 aren't race cars or what !?

Finally, when i feel the mid-traction control and the natural oversteer control in the 2015 edition, why not apply this for the 2020 Retro !!!???

 

And in addition this unpleasant pendulum effect... (with retro cars, and a bit with GP2) when you master the oversteer in one direction, the car wants to make a sliding movement on the other side. pendulum movement ... That's nonsense.

Please work on, or the 2020 edition will be without me....

i play with a Fanatec steering wheel and pedals.

 

Wait, pendulum effect? Isn't that just the inertia taking effect? If that's the case then it's normal, even more so with F2 car because they're a 100kg heavier than F1, while retro cars are understandably have worse weight distribution and suspensions to counter it.

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