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Belgium track limits need fix

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The games track limits are not correct. To follow up a quote from reddit about FIA rules concerning track limits and exceeding them

"As for track limits in F1 - rule of a thumb is that you need to be in contact with a track at all times with at least one wheel. While lines still count as a race track. However there are exceptions."

So here is a video I made to illustrate the issue.



https://youtu.be/65czurVQ_vY

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Strict track limits in game mean "white line to white line". Can you post a replay from the T-Cam view, your left tire probably went over (even by 1 milimeter) and thus the exceeding track limits.

Note: Don't take the real life track limits as an example. They literally vary corner by corner with live stewarding - something the game cannot replicate.

Edited by ragequit1

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Unfrotunately no I can't give a replay from other angles as it is a ranked qualifying and replays aren't on. This is footage of nvidia instant replay.

Sure game can't replicate stewarding, but the track limits can replicate the rules about having 1 wheel inside track is acceptable. 

Having different track limits than the actual tracks have is just confusing and weird in a game that's trying to simulate F1

  • Agree 1

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