Guga_Cyr 67 Posted October 3 (edited) This one is for the devs - I read another thread where it was suggested using the flashback feature to avoid corner cutting penalties & it got me thinking... Is the mere presence of the flashback feature in the game (whether it’s enabled or not) the reason why replays are so short? And as a follow up to that - does the flashback feature also then limit the amount of useful functionality to the replay feature that can be implemented? For context, I ask because I am left absolutely by how VCR-esque the replays are & also by how little this particular function of the game has evolved over the years. Edited October 3 by Guga_Cyr Added the context Share this post Link to post Share on other sites
Guga_Cyr 67 Posted October 13 Nothing? Nothing at all? Share this post Link to post Share on other sites