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So, about flashbacks & their effect on replays..

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This one is for the devs - I read another thread where it was suggested using the flashback feature to avoid corner cutting penalties & it got me thinking...

Is the mere presence of the flashback feature in the game (whether it’s enabled or not) the reason why replays are so short?

And as a follow up to that - does the flashback feature also then limit the amount of useful functionality to the replay feature that can be implemented?

For context, I ask because I am left absolutely :classic_blink: by how VCR-esque the replays are & also by how little this particular function of the game has  evolved over the years.


Edited by Guga_Cyr
Added the context

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