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CM Forum Championship | MEXICAN GP 18/12/2020 | Spaces Available Read more... ×

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7 minutes ago, s00zster said:

Why don't you want them in the game?

Overtake mode and fuel mix are in the game because Codies have been told (including by drivers such as Lando Norris) that this is how F1 cars work.

Im going to assume because of an F1 rule change so only one engine map can be used during Quali/Race. So whatever engine mode was used in qualie, that is what has to be used in the race. 

But i dont think it would effect the ERS 'overtake' button?

I wouldnt say its as simple as removing it from the game. F1 cars have (had) up to 11/12 different engine maps. The current F1 game has 3.... Then add into the programming required to set the engine mode from Qualie to the race. 

And add in an option to keep the engine modes as they are now.

I dont even want to think about how CM would balance the engines. What would they set the engine rates to? 

As much as I love the realism, I dont think it would be a great move for the game. I dread the much called for 'performance patch', so the Merc can run away into the distance. As much as i'd love to see the Ferrari nerfed, it wouldnt make for an entertaining game. 

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1 hour ago, sergey_blackbird said:

What's the difference between an Esports build and a regular build, though?

Not public I.e you can’t play it. Advertising and interestingly 35% races....

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