Nuvolarix 50 Posted November 17 8 minutes ago, tarrantino said: I’m going to add to this. I was completing Singapore FP3. Bit of context as it started dry but quickly went wet. it dried out at the end with 6 minutes left so everyone went into the pits bar Gasly. So he completes his first two laps and was completing lap 3 when the session ended. If you look at the video, his first sector is a 27.586 and then the session ends. Not surprised he jumped ahead of me with the usual ending session bug but wondered where he gained the time because it wasn’t stand out as the track was transitioning. You’ll see he completed an additional THREE LAPS! We all know weird things go on with skipping but @BarryBL three laps? IMG_0553.MOV Incredible, well I think it shouldn't be so hard to fix: few seconds to go, only a last lap allowed, isn't it @BarryBL? Share this post Link to post Share on other sites
AdamFreeman 224 Posted November 17 So seems my team is way too easy looking at this thread which is annoying. Would not doing any practise programs atall help atall with all this? Like you want to improve as a backmarker but you want a steady realistic climb Share this post Link to post Share on other sites
Aef251 92 Posted November 19 On 11/17/2020 at 2:59 PM, AdamFreeman said: So seems my team is way too easy looking at this thread which is annoying. Would not doing any practise programs atall help atall with all this? Like you want to improve as a backmarker but you want a steady realistic climb Not that I have tried this, but in your initial seasons sign the worst sponsors which should slow down your ability to purchase facility upgrades. Sign the worst engines as well. That should slow your climb. Also not protecting against reg changes, but doing it all from scratch the following year should keep you down longer. For me, as of season 4 I have the best car and maxed facilities. So the champion will either be me, or my teammate. If I raise AI for the other drivers to be in the fight then my teammate will win everything. So by shutting down the personnel department, his bonuses vanish and I can compete at an AI that brings other teams into play. In the middle of season 6 I have a rediculous amount of cash and R&D points saved with nothing to spend them on. A reg change in all 4 departments could be covered off in one go. Share this post Link to post Share on other sites
Akkan74 259 Posted November 19 17 minutes ago, Aef251 said: Not that I have tried this, but in your initial seasons sign the worst sponsors which should slow down your ability to purchase facility upgrades. Sign the worst engines as well. That should slow your climb. Also not protecting against reg changes, but doing it all from scratch the following year should keep you down longer. This is a workaraound, but i don't like it. Would be the same as to say we drive a bit slower to be not the best. This isn't the spirit of the sport in my opinion. Best way would be a difficulty slider in the options as claimed the last two years. Share this post Link to post Share on other sites
svensenk86 133 Posted November 19 What I recon now in my 4th season is,that R&D isn't that big factor. I have Leclerc driving in a midfield Ferrari (acc R&D) and he is always top 4 in the grid in qualy same for Verstappen. LEC just got pole in Spain, and HAM 3rd in a top Mercedes,which is pretty cool I find. My car is the best but the challenge is still given with my sliders. Share this post Link to post Share on other sites
AdamFreeman 224 Posted November 19 This kinda sucks just starting my second season. Was really excited pre purchase about my team but now I am thinking normal careers probably way to go. Its very much a familiar interface by looks Share this post Link to post Share on other sites
PaulLynch 8 Posted November 21 On 10/11/2020 at 9:09 PM, DRT-Apophis said: Personally I think it's more than enough atm, there aren't enough changes between seasons to keep things fresh. May be they should have a few different R&D trees for each department (that have different point requirements to progress and maxed-out stats are varies), then the game randomly pick one every time when there are rule changes. Or that when rule change happens the game allows you to tweak the rules in the settings before the season starts. For example: If there's engine rule change, there could be options for players to change the maximum KERS deployment per lap, or maximum engine power and etc. If aero is what affected, it could be options to adjust the base value of drag or downforce or slimpstream/dirty air effectiveness and such. Or at least just let us edit the full calendar after season one. Or even better, let us adjust each AI team's base performance & potential progression speed at the start of new season. So on and so on... Been able to adjust base performance . And rnd speed is a brilliant idea . . Even just the rnd speed . Could make it a lot more interesting and you.could shape the grid which ever way you want . But then saying that ain't the fetching some type of developing token system out next year . So going to be interesting how that's pit into the game Share this post Link to post Share on other sites
DRT-Apophis 101 Posted November 21 (edited) 2 hours ago, PaulLynch said: Been able to adjust base performance . And rnd speed is a brilliant idea . . Even just the rnd speed . Could make it a lot more interesting and you.could shape the grid which ever way you want . But then saying that ain't the fetching some type of developing token system out next year . So going to be interesting how that's pit into the game I also think the current R&D development pace needs some adjustment. The tree should be reverse, where Major or Ultimate upgrades should be much earlier in the development stage (major breakthrough should be done way before you start perfecting every details), and as your facilities and progress goes on, the late stages upgrades will become less and less significate because you're at this stage of "diminishing return". This "diminishing return" stage can then be expend to such extend that even with multiple seasons without rule change you still won't be able to reach the end of the tree (yet the cost of these upgrades should remain high). Of course the effects of these late upgrades has to be so insignificant that it won't make the car handles unrealistically, but the accumulation of them will still make a difference. Edited November 21 by DRT-Apophis Share this post Link to post Share on other sites