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Fuel management a mess

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I'm really happy with the feel of the game. The game is a joy to play with a controller. But..
The fuel system is really unclear to me. My first race in Melbourne I ended up without fuel with 3 laps to go, without my engineer not once telling me we were off-target. So next race in Malaysia I was paying more attention to it. I was fighting with Verstappen the whole race in my McLaren. From the beginning when I was fighting him for P15, till the end, when were fighting for P8. I did some fuel saving, driving in lean mix in the beginning of the race for 5-6 laps. I used full mix only one lap and had it set on normal mix for the rest of the race, which was 30% wet. I asked my engineer 2 laps before the end how the fuel was (since there is apparently NO WAY to see this for myself), he said we were on target. Then during the final lap, with 2 corners to go, he says, we have 2 kilo's left. One corner later the car starts stuttering and the whole field passes me.

Come on... I hate to be driving a 50% race for 45-50 minutes and then in my final lap see every progress I have made being destroyed because there is no way to see how you're doing on tire management, and your engineer is giving you false information.. The last F1 game I played was F1 2012, and I remember you could see if you were -1 lap on target, or +2 and whatever.. Why can't I see this now?!

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Well i have noticed that the fuel mix settings are wrong, standard mix seems to be the fastest, which must be why you ran out of fuel, mix 3 seems to be slowest, top speed was way down on std mix speed, and lean seems to be the new std mix. Really crazy! Not sure if anyone else has found this.

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Well i have noticed that the fuel mix settings are wrong, standard mix seems to be the fastest, which must be why you ran out of fuel, mix 3 seems to be slowest, top speed was way down on std mix speed, and lean seems to be the new std mix. Really crazy! Not sure if anyone else has found this.
We did this bug, and are working on a fix with it at the moment. 

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I ran a whole two stints in a 100% race in career with Williams and for my final stint I could run rich to the finish as I asked about fuel target and the engineer told me the car was really over fuelled for this stage in the race so I haven't encounter any problems bar the getting stuck in 2nd gear coming out of the pit line 

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We need the HUD option back on consoles like the PC where we can see the tyres/fuel/damage for outselves. Everyone seems to want to it back. The voice stuff is a great addition but shouldn't replace the HUD option entirely.

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There should be some way to see the fuel remaining/used per lap in litres... An engineer saying a percentage isn't that helpful.

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Andi said:
There should be some way to see the fuel remaining/used per lap in litres... An engineer saying a percentage isn't that helpful.
I agree but it's more helpful than him telling you weight of fuel remaining. Knowing I have 25kilos fuel remaining means absolutely nothing to me. 

Atleast if I'm told I have 50% remaining after half the race I'm on track. 

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seancefc said:
Andi said:
There should be some way to see the fuel remaining/used per lap in litres... An engineer saying a percentage isn't that helpful.
I agree but it's more helpful than him telling you weight of fuel remaining. Knowing I have 25kilos fuel remaining means absolutely nothing to me. 

Atleast if I'm told I have 50% remaining after half the race I'm on track. 
Complete agreement. Telling me I have 20 kilos of fuel means nothing without context. How many laps is that with standard? How about fast? Is that more than I need at this point of the race? Should I start saving fuel?

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So just to clarify until this is patched, if I want to push for a better lap time for a lap or two we should select lean or normal? 

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The engineer will say 'You have 40 Kilos left', then about a lap or two later 'You have 40 Kilos left'. It's no good, we need a percentage on the HUD.

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Not piling on or anything, I would also like to know why my fuel indicator in the status screen says +6 laps of fuel when my engineer is telling me it's time to pit because I'm running low. This happens to me in practice where my engineer is saying I'm out of fuel when the status screen says +5, +6, or +7.

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You guys are missing the point, I was talking about being able to see the total amount and average amount used per lap in kilograms, in a HUD or something of the like.

Of course an engineer verbally telling you how much fuel you have in kilograms without context is stupid.

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For 100% race you have 100 kilos, 50% 50 kilos, 25% 25 kilos. Since your actual fuel consumption per lap will vary depending upon mix used and length of lap (current bug not withstanding) number of laps of fuel left is approximate anyway.

So if you are running a 50% race and halfway through your engineer says you have 25 kilos left you are on target. If you are running a 20 lap race and on lap 15 (75% distance) your engineer says you have 10 kilos of fuel left (80% used) you better start doing lift and coast.

Yes it can be a challenge to calculate at times but it gives you something to do on the long back straight.

In the fuel menu I do believe it indicates how many laps per kilo of fuel.

Other games out there just let you know fuel in liters which is basically the same thing.

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Andi said:
You guys are missing the point, I was talking about being able to see the total amount and average amount used per lap in kilograms, in a HUD or something of the like.

Of course an engineer verbally telling you how much fuel you have in kilograms without context is stupid.
Yup, I get that. But I don't know how accurate that would be - as I was saying before, the engineer and game don't really seem to agree:


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Ryne said:
Andi said:
You guys are missing the point, I was talking about being able to see the total amount and average amount used per lap in kilograms, in a HUD or something of the like.

Of course an engineer verbally telling you how much fuel you have in kilograms without context is stupid.
Yup, I get that. But I don't know how accurate that would be - as I was saying before, the engineer and game don't really seem to agree:


How did you get that to come up? Or have I been a Grade-A moron and its actually some good photoshop skills.....

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Is it confirmed that the fuel is all mixed up? Lean fuel is standard? Etc 

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Ryne said:
Andi said:
You guys are missing the point, I was talking about being able to see the total amount and average amount used per lap in kilograms, in a HUD or something of the like.

Of course an engineer verbally telling you how much fuel you have in kilograms without context is stupid.
Yup, I get that. But I don't know how accurate that would be - as I was saying before, the engineer and game don't really seem to agree:


How did you get that to come up? Or have I been a Grade-A moron and its actually some good photoshop skills.....
I play on PC, I think it is absent on the consoles. They are patching that in.

Hill0
said:
Is it confirmed that the fuel is all mixed up? Lean fuel is standard? Etc 
Here it is said by a CM employee that they are working on a fix, I would consider that since CM were able to replicate the bug that it is confirmed at least for some people: http://forums.codemasters.com/discussion/comment/103515/#Comment_103515

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How the fuck do you even mess something like this up? They've got it right 5-times in a row, and now they can't even get this right.
This is hysterical.

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The same way they can completely forget to put the info panel in the console versions :)

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It makes perfect sense really.

I've had no issues with this, it's all down to your driving style, you over rev, you're using more fuel and will run out.

If you run on Rich, you are putting more fuel to the engine, over heating it and ultimately damaging it/losing speed, you want to avoid this.

The screenshot above shows that Grosjean has 9 KILOS of fuel left, not laps, I've found the practice session seems to be in kilos, same for Qualifying, its pretty simple - look at it in the screen, do some math and you won't run out, profit.

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Ramdrop a formula one car does not overheat within 3 corners even if you over rev. Codemasters themselves have said there is a problem.

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The over revving over heat power loss is too sensitive in that case, but I've ran rich when the engine temp was fine and I was still slower than lean. Not sure I believe this engine temp crap.

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No the engine temp stuff is true.  I watched it happen on the PC.  Rich is fine until the engine turns red.  The unfortunate thing is this happens within 2/3 of a lap without over revving.

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Ryne said:
Ryne said:
Andi said:
You guys are missing the point, I was talking about being able to see the total amount and average amount used per lap in kilograms, in a HUD or something of the like.

Of course an engineer verbally telling you how much fuel you have in kilograms without context is stupid.
Yup, I get that. But I don't know how accurate that would be - as I was saying before, the engineer and game don't really seem to agree:


How did you get that to come up? Or have I been a Grade-A moron and its actually some good photoshop skills.....
I play on PC, I think it is absent on the consoles. They are patching that in.

Hill0
said:
Is it confirmed that the fuel is all mixed up? Lean fuel is standard? Etc 
Here it is said by a CM employee that they are working on a fix, I would consider that since CM were able to replicate the bug that it is confirmed at least for some people: http://forums.codemasters.com/discussion/comment/103515/#Comment_103515
I play on PC aswell. Which button did you press?

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I play on PC aswell. Which button did you press?
B by default on xbox for pc controller, but if you have custom/wheel/other controller ir might be different.

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