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Inconsistent track limits

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I'm all for strict track limits but in order for the game to remain enjoyable it must be at least predictable.

In recent updates, some tracks have seen their track limits made stricter and I'm glad you did.

But there are a few issues at hand :

- The track limits are inconsistent. As per the FIA Formula 1 sporting regulations, article 27.3:


Drivers will be judged to have left the track if no part of the car remains in contact with it and, for the avoidance of doubt, any white lines defining the track edges are considered to be part of the track but the kerbs are not.

At the moment, this sporting regulation is not enforced in the game. Some corners allow the driver to extend the track limit without consequences, some other penalize the driver even when some part of the car is still within the tack limits.

This lack of consistency made the game less enjoyable.

- Some events best rewards cannot be attained without corner cutting : This is especially true for the 0 PI events and to be blunt, this is bad game design from your part, nothing less.

Best rewards should be attainable without cheating. Instead of artificially increasing the difficulty being lowering the target times to times only attainable be corner cutting, fix the track limits and the difficulty will be raised organically.


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