Gulz5 2 Posted November 11 (edited) Hi there I have always loved F1 and have been playing F1 games for as long as I can remember, I just have a few things I would like to see in upcoming F1 games. Tyre usage, giving you the ability to be able to save tyres and use tyres at will, not be locked out of your tyre usage. Example, you can use an un-used set of tyres that you saved from practice and take them into qualifying or in the race in career, Grand Prix, leagues or online, etc The ability to pick or have a teammate in multiplayer cars in unranked, ranked lobbies or leagues The ability to choose how many drivers you want to have on the grid. Say you run a multiplayer car league, you can set more than 20 drivers on the grid. If you use F1 teams then you are limited to only 20 drivers More focus on the league system, having the ability to set stewards in the race, who can manually overrule or hand out penalties during the race. Potentially the in game stewards could be able to have access to a camera angle or on their screens which has every racers individual screen on it (Not sure how feasible or possible this may be but just an idea). Reserve driver selection needs to be improved particularly when you go to set reserve drivers. When you invite a player to take over as a reserve driver you can select from the list of drivers registered to the league on who they will be replacing for that race. Multiplayer car can be used in Grand Prix mode. In the editor menu you can select a team mate not currently with a current F1 team and then race your car. Performance can be edited in the editor menu. Also to be able to select what engine you would use. For Grand Prix mode this would make an extra team on the grid if you do not wish to just play my team Tyre heating and performance, making the drivers have to work to keep the tyres in the right window as they can be affected by track temperature, air temperature and whether much more than currently like in the real world of racing. Even locking up can flat spot the tyres, a bad enough lock up might force the driver to have to pit in for a new set. Esport racing is much more similar then any other esport series. There should be more emphasis and push that an esport racer or a everyday racer could jump into a proper formula car and have some knowledge of how the car and tyres work and feels. This giving esport drivers the chance to make it into the real world of racing. Potential to have a simulation specific game mode. This could be the addition of either a new game mode added with causal, standard and then simulation. This would also make the game a much bigger file size but would create a more realistic driving emersion. This plays into point number 6. Potential to run practice programs from career in unranked/league practice sessions. Giving the drivers the same information in practice programmes for unfranked / league races that they would have in career mode, which they can see in qualifying and race which will allow them to make a more informed decision. Safety car updates. Allow the back markers to pass the safety car and catch up to the field rather than being in the way. The safety car will need to wait for the drivers unlapping themselves to join the back of the field. Could have a specific time or lap number that back markers have to catch back up. Revised damage model. Being able to damage the floor, barge boards, or the rear wings when making contact rather than just only the front wing. This could be a sliding scale on how much you would allow the car to be able to be damaged such as regular, full or simulation damage More filters in unranked lobbies. Tracks, laps, practice, qualifying, damage etc Filter system in Car Setups. This will allow you to set many different variations in set ups at anytime and then easily be able to find them by filtering by tracks for you setup rather than scrolling down through many setups before you find the one you want. More in depth capabilities for 'Spectators' when viewing or running unranked lobbies or leagues. Adding extra depth into how the spectator can change between drivers, tyre usage, timing sectors etc. This could be done by potentially being able to map certain buttons on controllers or keyboards so that you can quick change rather than surfing through the driver board or the main index. Extra camera angles in spectator mode. Only having the two angles in which you can choose does limit how the spectator can view a particular battle or scene. Being able to make use of all the camera angles in single player replays will give the spectator/viewer a wider variety to choose from. Lastly, track limits. You should be able to use as much of the track as F1 drivers are allowed to use. Eg, Austria, the drivers are able use all of the curbs so long as they have a tyre on the curb. This will need to vary from track to track but using the same track limits as what the drivers were able to use from the past season will improve the drivers overall speed Edited November 16 by Gulz5 Extra points. 13. 14. 2 Share this post Link to post Share on other sites