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F1 2015 PC Patch 14/07/15

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Operator1 said:

I don't see how you could have patches for so many issues ready so soon after launch unless you already knew all about those issues well before launch - which would indicate a conscious decision to knowingly sell a majorly defective game.

Well, in CM's defense... you have a detailled schedule for years (yes, they are right now planning games that will be released in ~2018+
When it comes to finishing a game you're running out of time - always. no matter who you are or what game you are programming, time is always missing. this is because investors want to earn money as soon as possible. an within the last weeks before launch you have to present a running version which you can send into production. Don't forget, you need to burn (press) discs, print the package, ship it to all the countries and i wont even go into juristic problems (restrictions, pegi, etc etc), shipping(!!) so you need a LOT of time between "the thing is done so far" and "the thing is in the shop".
within this time bugfixing and programming keeps going on - of course it does! they would be ruined if not.
This is a pretty simple reason why companies can ship a day1-patch and following updates real quick - they USUALLY aren't just jerks who first wanted to screw the players with a bugged game. not everyone is a bad person... they are just ordinary programmers.

in this case they had enormous pressure as they wanted to present this "next-gen-thing" during spring... who decided that or why - i don't know and likely most employees don't know. It's not their job to know, it's their job to hack as much code into their goddarn computers as possible in a GIVEN time. I just don't understand why they switched from the autumn-release - well i do unterstad the emotional bonus providing a game during season but i don't get it from a programmers/developers/marketing-dudes point of view. I don't know how the games developmentstatus was when this decision was made but it was a wrong one...
of course this is the reason why there were no press releases/testings as they saw they were in delay... i mean: they're not stupid, they do have eyes and a freaking brain. giving an even earlier release to the press would have ended up in a massacre - i don't have to explain that bad press is bad business...
maybe this actual release would be sth like a press-status and hopefully they will bring it to some kind of an end... even if i'm not that optimistic as CM (in my memories) isn't known for massive post-release updating/patching...
Why an earth would they release a game with known bugs? Engineer voice, stuck in 2nd on pit exit.....pretty much everyone has these bugs.

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Operator1 said:

I don't see how you could have patches for so many issues ready so soon after launch unless you already knew all about those issues well before launch - which would indicate a conscious decision to knowingly sell a majorly defective game.

Well, in CM's defense... you have a detailled schedule for years (yes, they are right now planning games that will be released in ~2018+
When it comes to finishing a game you're running out of time - always. no matter who you are or what game you are programming, time is always missing. this is because investors want to earn money as soon as possible. an within the last weeks before launch you have to present a running version which you can send into production. Don't forget, you need to burn (press) discs, print the package, ship it to all the countries and i wont even go into juristic problems (restrictions, pegi, etc etc), shipping(!!) so you need a LOT of time between "the thing is done so far" and "the thing is in the shop".
within this time bugfixing and programming keeps going on - of course it does! they would be ruined if not.
This is a pretty simple reason why companies can ship a day1-patch and following updates real quick - they USUALLY aren't just jerks who first wanted to screw the players with a bugged game. not everyone is a bad person... they are just ordinary programmers.

in this case they had enormous pressure as they wanted to present this "next-gen-thing" during spring... who decided that or why - i don't know and likely most employees don't know. It's not their job to know, it's their job to hack as much code into their goddarn computers as possible in a GIVEN time. I just don't understand why they switched from the autumn-release - well i do unterstad the emotional bonus providing a game during season but i don't get it from a programmers/developers/marketing-dudes point of view. I don't know how the games developmentstatus was when this decision was made but it was a wrong one...
of course this is the reason why there were no press releases/testings as they saw they were in delay... i mean: they're not stupid, they do have eyes and a freaking brain. giving an even earlier release to the press would have ended up in a massacre - i don't have to explain that bad press is bad business...
maybe this actual release would be sth like a press-status and hopefully they will bring it to some kind of an end... even if i'm not that optimistic as CM (in my memories) isn't known for massive post-release updating/patching...

LOL! "Well, in their defense, they're just trying to make money by selling broken games."

That's no "defense," and that's not a valid reason for anyone to be happy about being sold faulty goods.

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sharpy31 said:
Operator1 said:

I don't see how you could have patches for so many issues ready so soon after launch unless you already knew all about those issues well before launch - which would indicate a conscious decision to knowingly sell a majorly defective game.

Well, in CM's defense... you have a detailled schedule for years (yes, they are right now planning games that will be released in ~2018+
When it comes to finishing a game you're running out of time - always. no matter who you are or what game you are programming, time is always missing. this is because investors want to earn money as soon as possible. an within the last weeks before launch you have to present a running version which you can send into production. Don't forget, you need to burn (press) discs, print the package, ship it to all the countries and i wont even go into juristic problems (restrictions, pegi, etc etc), shipping(!!) so you need a LOT of time between "the thing is done so far" and "the thing is in the shop".
within this time bugfixing and programming keeps going on - of course it does! they would be ruined if not.
This is a pretty simple reason why companies can ship a day1-patch and following updates real quick - they USUALLY aren't just jerks who first wanted to screw the players with a bugged game. not everyone is a bad person... they are just ordinary programmers.

in this case they had enormous pressure as they wanted to present this "next-gen-thing" during spring... who decided that or why - i don't know and likely most employees don't know. It's not their job to know, it's their job to hack as much code into their goddarn computers as possible in a GIVEN time. I just don't understand why they switched from the autumn-release - well i do unterstad the emotional bonus providing a game during season but i don't get it from a programmers/developers/marketing-dudes point of view. I don't know how the games developmentstatus was when this decision was made but it was a wrong one...
of course this is the reason why there were no press releases/testings as they saw they were in delay... i mean: they're not stupid, they do have eyes and a freaking brain. giving an even earlier release to the press would have ended up in a massacre - i don't have to explain that bad press is bad business...
maybe this actual release would be sth like a press-status and hopefully they will bring it to some kind of an end... even if i'm not that optimistic as CM (in my memories) isn't known for massive post-release updating/patching...
Why an earth would they release a game with known bugs? Engineer voice, stuck in 2nd on pit exit.....pretty much everyone has these bugs.
because the mentioned problems are non-critical - the game is running. that's all that counts when it comes to deadlines knowing they can roll out a patch to fix those minor/cosmetical things. and where there's no time to excessive testing there some bugs stay undetected.
forget the idea that a company wants you to get maximum satisfaction for a price you'd pay for less... they aren't charity, all that count's is turnover and profit. losing maybe 5% of your clients for a buggy release (and i doubt it really is more) in this business still is a more profitable (or less money-burning) solution than moving your release date (again).
this is how business rolls - this is how MOST businesses roll. Numbers in Excel or MS Project count more than what YOU want or expect.
When I startet PC-Gaming (~1997) the average playtime for a singleplayer-campaign was more than 3 times higher than about 7 years later. (Don't recall the exact numbers, just remember roughly the years and the relation - read a study couple of years ago).
And no, in 2004 the mainstream of playing-style/interest has not had moved yet to multiplayer-modes that much, people just got used to paying more/same money for less content. it is the very simplest basic of investments and economy. "if your client is willing to pay X for Product Y, he will be ready to pay the same money for Z% less quality/quantity" - this is the easiest way to increase your profit. Go to your super market and check the prices for whatever product you want and compare the price for e.g. 100g net to 5 years ago.
yeah, package increased by 10%, price increased by 20% (without inflation), but you get 30% less content.

same situation in our jobs... when one colleague leaves and his work can be compensated by the the others... do you think the owner/shareholders will stress to hire someone new? of course not, that's a 100k/year dividend increase they will save and get into their own pockets.

so tell me again, ... "why on earth"... would they even consider finishing a game if we buy it anyways and do the testing for them?

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Operator1 said:

Operator1 said:

I don't see how you could have patches for so many issues ready so soon after launch unless you already knew all about those issues well before launch - which would indicate a conscious decision to knowingly sell a majorly defective game.

Well, in CM's defense... you have a detailled schedule for years (yes, they are right now planning games that will be released in ~2018+
When it comes to finishing a game you're running out of time - always. no matter who you are or what game you are programming, time is always missing. this is because investors want to earn money as soon as possible. an within the last weeks before launch you have to present a running version which you can send into production. Don't forget, you need to burn (press) discs, print the package, ship it to all the countries and i wont even go into juristic problems (restrictions, pegi, etc etc), shipping(!!) so you need a LOT of time between "the thing is done so far" and "the thing is in the shop".
within this time bugfixing and programming keeps going on - of course it does! they would be ruined if not.
This is a pretty simple reason why companies can ship a day1-patch and following updates real quick - they USUALLY aren't just jerks who first wanted to screw the players with a bugged game. not everyone is a bad person... they are just ordinary programmers.

in this case they had enormous pressure as they wanted to present this "next-gen-thing" during spring... who decided that or why - i don't know and likely most employees don't know. It's not their job to know, it's their job to hack as much code into their goddarn computers as possible in a GIVEN time. I just don't understand why they switched from the autumn-release - well i do unterstad the emotional bonus providing a game during season but i don't get it from a programmers/developers/marketing-dudes point of view. I don't know how the games developmentstatus was when this decision was made but it was a wrong one...
of course this is the reason why there were no press releases/testings as they saw they were in delay... i mean: they're not stupid, they do have eyes and a freaking brain. giving an even earlier release to the press would have ended up in a massacre - i don't have to explain that bad press is bad business...
maybe this actual release would be sth like a press-status and hopefully they will bring it to some kind of an end... even if i'm not that optimistic as CM (in my memories) isn't known for massive post-release updating/patching...

LOL! "Well, in their defense, they're just trying to make money by selling broken games."

That's no "defense," and that's not a valid reason for anyone to be happy about being sold faulty goods.

No that's no defense... never said that.
defense is: of course they used the time between having a "stable" version on deadline and releasing a day1-patch.

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If there minor glitches then they should be simple to fix? So where are the patches?? I'm thinking they will loose more than 7 percent too as the game stands.

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What's done is done. Nobody here (from what I can tell) is privy to what went on internally leading up to launch so all arguments here for, against, or in the middle, are pure conjecture and kind of moot. Point being such discussions will only lead to circular arguments as no claims can be substantiated.

By all means continue, but just wanted to point out the futility here. I created a thread on theories to casually discuss the possibilities but laying blame definitively is really only for those in the know.

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sharpy31 said:
Operator1 said:

I don't see how you could have patches for so many issues ready so soon after launch unless you already knew all about those issues well before launch - which would indicate a conscious decision to knowingly sell a majorly defective game.

Well, in CM's defense... you have a detailled schedule for years (yes, they are right now planning games that will be released in ~2018+
When it comes to finishing a game you're running out of time - always. no matter who you are or what game you are programming, time is always missing. this is because investors want to earn money as soon as possible. an within the last weeks before launch you have to present a running version which you can send into production. Don't forget, you need to burn (press) discs, print the package, ship it to all the countries and i wont even go into juristic problems (restrictions, pegi, etc etc), shipping(!!) so you need a LOT of time between "the thing is done so far" and "the thing is in the shop".
within this time bugfixing and programming keeps going on - of course it does! they would be ruined if not.
This is a pretty simple reason why companies can ship a day1-patch and following updates real quick - they USUALLY aren't just jerks who first wanted to screw the players with a bugged game. not everyone is a bad person... they are just ordinary programmers.

in this case they had enormous pressure as they wanted to present this "next-gen-thing" during spring... who decided that or why - i don't know and likely most employees don't know. It's not their job to know, it's their job to hack as much code into their goddarn computers as possible in a GIVEN time. I just don't understand why they switched from the autumn-release - well i do unterstad the emotional bonus providing a game during season but i don't get it from a programmers/developers/marketing-dudes point of view. I don't know how the games developmentstatus was when this decision was made but it was a wrong one...
of course this is the reason why there were no press releases/testings as they saw they were in delay... i mean: they're not stupid, they do have eyes and a freaking brain. giving an even earlier release to the press would have ended up in a massacre - i don't have to explain that bad press is bad business...
maybe this actual release would be sth like a press-status and hopefully they will bring it to some kind of an end... even if i'm not that optimistic as CM (in my memories) isn't known for massive post-release updating/patching...
Why an earth would they release a game with known bugs? Engineer voice, stuck in 2nd on pit exit.....pretty much everyone has these bugs.
because the mentioned problems are non-critical - the game is running. that's all that counts when it comes to deadlines knowing they can roll out a patch to fix those minor/cosmetical things. and where there's no time to excessive testing there some bugs stay undetected.
forget the idea that a company wants you to get maximum satisfaction for a price you'd pay for less... they aren't charity, all that count's is turnover and profit. losing maybe 5% of your clients for a buggy release (and i doubt it really is more) in this business still is a more profitable (or less money-burning) solution than moving your release date (again).
this is how business rolls - this is how MOST businesses roll. Numbers in Excel or MS Project count more than what YOU want or expect.
When I startet PC-Gaming (~1997) the average playtime for a singleplayer-campaign was more than 3 times higher than about 7 years later. (Don't recall the exact numbers, just remember roughly the years and the relation - read a study couple of years ago).
And no, in 2004 the mainstream of playing-style/interest has not had moved yet to multiplayer-modes that much, people just got used to paying more/same money for less content. it is the very simplest basic of investments and economy. "if your client is willing to pay X for Product Y, he will be ready to pay the same money for Z% less quality/quantity" - this is the easiest way to increase your profit. Go to your super market and check the prices for whatever product you want and compare the price for e.g. 100g net to 5 years ago.
yeah, package increased by 10%, price increased by 20% (without inflation), but you get 30% less content.

same situation in our jobs... when one colleague leaves and his work can be compensated by the the others... do you think the owner/shareholders will stress to hire someone new? of course not, that's a 100k/year dividend increase they will save and get into their own pockets.

so tell me again, ... "why on earth"... would they even consider finishing a game if we buy it anyways and do the testing for them?

Yep, but that approach won't work forever. I think we're finally getting closer to a tipping point where enough gamers are getting fed up with this growing trend to start hitting game companies where it hurts most: in their wallets.

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What's done is done. Nobody here (from what I can tell) is privy to what went on internally leading up to launch so all arguments here for, against, or in the middle, are pure conjecture and kind of moot. Point being such discussions will only lead to circular arguments as no claims can be substantiated.

By all means continue, but just wanted to point out the futility here. I created a thread on theories to casually discuss the possibilities but laying blame definitively is really only for those in the know.

Where there's smoke, there's (usually) fire.

If it looks like a duck, quacks like a duck, & walks like a duck, then it's probably a duck.

There's plenty of evidence (& history) to piece together a fairly accurate picture of what happens.

http://ask.fm/Jimquisition/answer/129495526626




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Operator1 said:

sharpy31 said:
Operator1 said:

I don't see how you could have patches for so many issues ready so soon after launch unless you already knew all about those issues well before launch - which would indicate a conscious decision to knowingly sell a majorly defective game.

Well, in CM's defense... you have a detailled schedule for years (yes, they are right now planning games that will be released in ~2018+
When it comes to finishing a game you're running out of time - always. no matter who you are or what game you are programming, time is always missing. this is because investors want to earn money as soon as possible. an within the last weeks before launch you have to present a running version which you can send into production. Don't forget, you need to burn (press) discs, print the package, ship it to all the countries and i wont even go into juristic problems (restrictions, pegi, etc etc), shipping(!!) so you need a LOT of time between "the thing is done so far" and "the thing is in the shop".
within this time bugfixing and programming keeps going on - of course it does! they would be ruined if not.
This is a pretty simple reason why companies can ship a day1-patch and following updates real quick - they USUALLY aren't just jerks who first wanted to screw the players with a bugged game. not everyone is a bad person... they are just ordinary programmers.

in this case they had enormous pressure as they wanted to present this "next-gen-thing" during spring... who decided that or why - i don't know and likely most employees don't know. It's not their job to know, it's their job to hack as much code into their goddarn computers as possible in a GIVEN time. I just don't understand why they switched from the autumn-release - well i do unterstad the emotional bonus providing a game during season but i don't get it from a programmers/developers/marketing-dudes point of view. I don't know how the games developmentstatus was when this decision was made but it was a wrong one...
of course this is the reason why there were no press releases/testings as they saw they were in delay... i mean: they're not stupid, they do have eyes and a freaking brain. giving an even earlier release to the press would have ended up in a massacre - i don't have to explain that bad press is bad business...
maybe this actual release would be sth like a press-status and hopefully they will bring it to some kind of an end... even if i'm not that optimistic as CM (in my memories) isn't known for massive post-release updating/patching...
Why an earth would they release a game with known bugs? Engineer voice, stuck in 2nd on pit exit.....pretty much everyone has these bugs.
because the mentioned problems are non-critical - the game is running. that's all that counts when it comes to deadlines knowing they can roll out a patch to fix those minor/cosmetical things. and where there's no time to excessive testing there some bugs stay undetected.
forget the idea that a company wants you to get maximum satisfaction for a price you'd pay for less... they aren't charity, all that count's is turnover and profit. losing maybe 5% of your clients for a buggy release (and i doubt it really is more) in this business still is a more profitable (or less money-burning) solution than moving your release date (again).
this is how business rolls - this is how MOST businesses roll. Numbers in Excel or MS Project count more than what YOU want or expect.
When I startet PC-Gaming (~1997) the average playtime for a singleplayer-campaign was more than 3 times higher than about 7 years later. (Don't recall the exact numbers, just remember roughly the years and the relation - read a study couple of years ago).
And no, in 2004 the mainstream of playing-style/interest has not had moved yet to multiplayer-modes that much, people just got used to paying more/same money for less content. it is the very simplest basic of investments and economy. "if your client is willing to pay X for Product Y, he will be ready to pay the same money for Z% less quality/quantity" - this is the easiest way to increase your profit. Go to your super market and check the prices for whatever product you want and compare the price for e.g. 100g net to 5 years ago.
yeah, package increased by 10%, price increased by 20% (without inflation), but you get 30% less content.

same situation in our jobs... when one colleague leaves and his work can be compensated by the the others... do you think the owner/shareholders will stress to hire someone new? of course not, that's a 100k/year dividend increase they will save and get into their own pockets.

so tell me again, ... "why on earth"... would they even consider finishing a game if we buy it anyways and do the testing for them?

Yep, but that approach won't work forever. I think we're finally getting closer to a tipping point where enough gamers are getting fed up with this growing trend to start hitting game companies where it hurts most: in their wallets.

I absolutely agree and that's the reason i haven't bought a single EA game for ~ 5-6 years (except 2 fifas) - just to mention one "fraud".
That approach even doesn't have to work forever. it only has to work as long as you're the (exclusive!) license holder. this is how long your investment plan is laid out to. and of course it only works as long as this is "standard" in your branch - which it is. same bullsh*t with DLC.
have you ever ordered a pizza and only got the crust with a flyer in the case: "you can get salami for 2 euros, cheese only 3 euros and the first 100 orders get a free dash of salt"? exactly, that's unacceptable. but in gaming this procedure is standard.

sharpy31 said:
If there minor glitches then they should be simple to fix? So where are the patches?? I'm thinking they will loose more than 7 percent too as the game stands.

It simply is a priority-thing.
First off you deal with critical bugs and work down the priority list. and furthermore it's even more a capacity-thing.
i don't know for sure but as CM has ~500 employees in total i'd estimate ~20 programming the f1 series. reduce those by e.g. the graphics-guys and you have left half a dozen/a dozen guys doing a regular 8h-shift-job directly programming the f1-code.
So release was friday... weekend probably for most of them off. so on the 3. morning they released a patch fixing mostly crashing-issues. let me tell you: that is NOT bad. especially as those critical issues are harder to fix than 2nd-gear-pitlane-problem or engineer-volume. but these probs are on the list "pretty much near the bottom" why i don't think they will ever get fixed. next thing is: fixes have to be validated.
imagine those 6-12 guys programming all day long on different parts of the code. all those changes have to be tested if they work with each other.
and as crashing issues are very individual as they can be affected by hundrets of parameters of your hardware, this has to be done more precisely than changing the volume of an engineer-audio-file. for not wasting time, they do surely not merge their changes several times a day and start the debugging for a handful of fixes. this work is done when you got more stuff to test a package simultaneously.
but if you think these results are too little for 2 days of programming (oh yeah and before that... "quickly" identifying the exact problem...) i'm sure you could help them out. i can tell you from my experience... 2 days of coding only sounds like more than it usually is...

if it's 5 or 7 or even 20%... it's irrelevant as the dicision has been made and so far is not measurable (if ever).

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Operator1 said:

Where there's smoke, there's (usually) fire.

If it looks like a duck, quacks like a duck, & walks like a duck, then it's probably a duck.

There's plenty of evidence (& history) to piece together a fairly accurate picture of what happens.


A bunch of idioms that share no equivalence to the topic at hand in any meaningful way.
 
If you do have some valuable insight, however, please do tell.


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Operator1 said:

Where there's smoke, there's (usually) fire.

If it looks like a duck, quacks like a duck, & walks like a duck, then it's probably a duck.

There's plenty of evidence (& history) to piece together a fairly accurate picture of what happens.


A bunch of idioms that share no equivalence to the topic at hand in any meaningful way.
 
If you do have some valuable insight, however, please do tell.


The writing's on the wall. You just don't want to (or can't) read it.

...Nevermind - forgot who I was talking to.




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sharpy31 said:
So you're saying these issues won't be fixed?
As i know CM... i'd say it depends...
First i would say: no... cosmetic fixes (volume and so on) for CM aren't important enough to invest the salary of a programmer.
Maybe one of them has a good day and e.g. increases the volume when he accidentally steps over the codeline.
In 2014 i've had a lot more critical issues (partially unplayable until today) and they - still - aren't fixed. it's the massive echo which forces them to react.
if there weren't just 100 players with my problems but 1000, they would have fixed them.

But then: i guess... those "minor" things might be fixed as compensation for unfixed other problems.
scenario:  SEP 2015, fps drop (which makes proseason for most players unplayable) still unfixed such as tyre-disappearing and multiplayer-sync.
Then - as i know them - they would burst out a bunch of "useless" cosmetical fixes so they can say "hey, what do you want, we got your volume up, your 2nd-gear-problem is finally solved, the camera angle has been fixed, the welcome screen now has purple color and you can change your drivers name, so relax, enjoy and give us some time to adress the rest".

this could keep going on until a possible 2016 release (license until 2015 or 16??) where those fixes would be promoted as new features (such as safety car, career, sli-support and all the other stuff we already had and would expect a finalised game to offer)

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theIbzsta said:
Dear Codemasters,

F1 2015 has great AI. It has unbelievable graphics. Its handling is the best that you have produced. Thats it. I only have 3 good things to say about your game.

Unbelievable graphics? Are we playing the same game? Or are only some of us seeing a blurry mess? (PC, here, BTW). 

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@Operator1
Apart from your constant grumblings and buyer beware (we get it) what one valuable thing have you contributed to this forum? You seek out and try to belittle those who don't share the same views as you or negate them tit for tat. And if you can't 'win' in a conversation or support your own arguments you resort to obscure idioms and memes that aren't even amusing, relevant, or constructive. If you're here for the sake of arguing and sharing your seeming misery with others, please do everyone a favor and do it elsewhere.

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@Operator1
Apart from your constant grumblings and buyer beware (we get it) what one valuable thing have you contributed to this forum? You seek out and try to belittle those who don't share the same views as you or negate them tit for tat. And if you can't 'win' in a conversation or support your own arguments you resort to obscure idioms and memes that aren't even amusing, relevant, or constructive. If you're here for the sake of arguing and sharing your seeming misery with others, please do everyone a favor and do it elsewhere.

LOL! I can & have supported every assertion I've made. Whether or not you can comprehend it isn't my concern.

I don't try to belittle anyone who hasn't cast personal attacks at me and/or made a spectacular fool of themselves (as you frequently have).

I'm trying to buy & play some quality games, but people like you just keep defending defective games while attempting to silence the truth & stifle positive change. The more you keep defending them, the more they'll keep shoveling broken games on us.

If you're here to be a "champion for positivity" (denial), the only people you're helping are game company executives - at our expense.

You are directly contributing to the perpetuation of this problem for all of us.

If you'd like to continue slinging off-topic personal attacks at me, you are free to do so via private message.




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Operator1 said:

LOL! I can & have supported every assertion I've made. Whether or not you can comprehend it isn't my concern.

I don't try to belittle anyone who hasn't cast personal attacks at me and/or made a spectacular fool of themselves (as you frequently have).

I'm trying to buy & play some quality games, but people like you just keep defending defective games while attempting to silence the truth & stifle positive change. The more you keep defending them, the more they'll keep shoveling broken games on us.

If you're here to be a "champion for positivity" (denial), the only people you're helping are game company executives - at our expense.

You are directly contributing to the perpetuation of this problem for all of us.

If you'd like to continue slinging off-topic personal attacks at me, you are free to do so via private message.

1) I'm fully capable of comprehending valid, well organized arguments. You've provided none. Please show me examples.
2) Please also tell me how I've made a fool of myself. (I'm sure that wasn't meant to belittle me)
3) Then do so but don't generalize my appreciation for the game or company as anything more than I've offered. And you're oversimplifying an issue in the industry by your own closed-minded ideas. You're not open to discussion as you've clearly already made up your mind.
4) Again, this is not true. I've held CM to their faults but praised them for their achievements as well.
5) I've responded only to your own comments and attacks directed at me. I'm not looking to argue with you or even engage you in any conversation as you're clearly not open to opposing opinions or ideas. If you can't be bothered to be respectful to others then perhaps only engage those who share your views otherwise don't complain when you're called out publicly.

If you're going to be petty and really need to have the last word, go for it - I'll take one on the chin for the sake of bringing this nonsense to an end and getting this thread back on topic..

Apologies to others for the derail.

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theIbzsta said:
Dear Codemasters,

F1 2015 has great AI. It has unbelievable graphics. Its handling is the best that you have produced. Thats it. I only have 3 good things to say about your game.

Unbelievable graphics? Are we playing the same game? Or are only some of us seeing a blurry mess? (PC, here, BTW). 
well I'm on PC and it looks fine to me

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Hello.
Already leave the solution to this kind of mistake here ?
Not to mention the multiplayer this bad... the old way in last F1 are much better!
now one can meet and departures are complicated.
Sun and rain for each other ate same room, same race ¬ ¬
take a look at the topic and photos for better understanding.
Thanks.

Topic 
http://steamcommunity.com/app/286570/discussions/0/537402115094507290/

My screenshots show the errors.
http://steamcommunity.com/sharedfiles/filedetails/?id=481205144
http://steamcommunity.com/sharedfiles/filedetails/?id=481199050

My specs:
i7 4790k
EVGA GTX 970 FTW
8 GB RAM Corsair Vengeance
MOBO Asus VII Maximus Ranger
SO Wnidows 10 Preview
Source Cosair CX 600

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I can't connect to online multiplayer on the PS4. It keeps saying it's connecting to a hopper season but it just times out. It has only connected once and even them the connection was lost within a minute. I hope this gets resolved because this is letting and enjoyable game down.

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theIbzsta said:
Dear Codemasters,

F1 2015 has great AI. It has unbelievable graphics. Its handling is the best that you have produced. Thats it. I only have 3 good things to say about your game.

Unbelievable graphics? Are we playing the same game? Or are only some of us seeing a blurry mess? (PC, here, BTW). 
well I'm on PC and it looks fine to me
Although all problems of bugs and crashes, on PC game looks awesome for me.

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Crowsy said:
TARJAM said:
you have 2 weeks before July 26 release date in US .. people are pretty much connected through social media and youtube. The damage is already done. Fixing it before that date is not a choice for you. Your management need to push Sony and Microsoft to expedite patch posting. That is a P1 for you else you have lost not less than 50% of your fan base
You actually think 50% or more is the fan base in the US for F1? hahahahahaha. If that was the case then Codies would have released first in the US, put a Yankee accent in the game (PCars) ETC ETC. And you do know F1 2015 got to no.1 in the charts without this '50%' fan base you are alluding to. And then you seem to imply that patching the game is more important for you yanks than the rest of us? You should be thanking everyone who has the game as they are effectively beta testing it for the NA market. You can start with me OK?

The patch for whatever format is most welcome and for whoever, even for you lot. And if you think Codies have the clout to dictate to Sony or Microsoft I think you are a tad naive. Both companies have strict policies. Don't know about MS but I'm sure I read the patch once submitted to Sony takes two weeks of testing before it's release.

Saying that I wouldn't be surprised if the game for the North Americian market is released with the patch, for consoles anyway.
Why are you taking my input so personal mate?? I am not from NA and have got the buggy game same as you did!!!! What I was pointing out is in totally different direction. And yes Codies (or any game provider) have connections with both Sony and Microsoft especially when in such a situation. Utilizing such connections will help our suffering stop sooner than later
If you are mad from the game, poor your anger somewhere else!!

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Hi everybody, 

I bought F1 2015 on launch day with two of my friends and we are really angry about the online modus. Of course there a many little things to improve, but the online modus is definitely "not ready" to sell this game!! Sometimes we drive the same race in an online session and everyone is on first place on his screen. This is a huge problem and we have 0 % fun to play this modus. 

So are patches for ps4 planned? Is there an offer for compensation from codemasters to keep us as customers/fans/members?

The last F1 Games were not really good games but we played them. Now everybody of us expected the best F1 experience ever and the result is a not finished game and we paid around 70 € for this. I am really disappointed/angry and hope that something will happen asap

Thanks in advance

Dennis

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@LiteralZero defo add the AI decimating people on the straights :( mclaren honda should not be able to gain a second on the back straight of shanghai against a force india.

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Hello everyone. 

Since the launch of F1 2015, we have become aware that some people are currently experiencing issues while playing the game. Please be assured that we are treating these issues very seriously and are constantly monitoring the forums and our social media pages for your feedback, please keep that information coming. 

To help support us with this effort we request you provide clear and detailed descriptions of the issues you are seeing, along with hardware details (for PC users), to aid us in replicating and fixing the issues as quickly as possible. 

Alongside this, we have just pushed a new patch to the PC version of the game which contains a number of fixes. We’re aware that this will not fix everyone’s problems and we are continually working to resolves these issues as fast as we can. 
Notes for the PC patch are as follows;
  • Fixed crash caused when switching between game running in a window to running in full screen 
  • Fixed crash going to track, or when driving on track when in 800x600 resolution with Ultra high detail preset
  • Fixed crash when reducing the resolution of the game
  • Fix for game timer running too fast during frame spikes
  • Fix for camera speeding up at start of broadcast sequences
  • Fix for tyre regulations not correctly working in short Championship weekends
For players on both PlayStation 4 and Xbox One, we know that many of you are also experiencing issues when playing the game and are working on patches for both consoles to go out as soon as we can. 

We’d like to take this opportunity to thank everyone for their patience and support. We will continue to work through the issues as a priority, and will update with more information as well as specific fixes as soon as they become available.
Im a PC F1 2015 user...

you just got be kidding... the "fast" menus, we use to configure brakes, tyres and wings.... are just lazy.... to much animation.... it will be nice to have a fast menu... tap the button and have it fast to chose the things...

And another f***** and terrible problem... the car stay only with the second gear when always leaving the pits, and it give me always black flag for blocking pit lane...

AND ANOOOOOOOOOOTHER think... When comming to pits, sometimes i´m getting black flags too by blocking pit lanes... WHAT THE HELL.... TAKE THIS OF THE GAME.....

And please!!!!! Make a custom type of championship, just as like in the pas F1 games... where I can change the type of qualify, and the lenght of the race.... ITS UNNACEPTABLE to play the long practice and qualify only with 100% races... COME ON CODEMASTER!!! WAKE UP GUYS....

Make customisable settings for the championship... pure b****** to not have access to full practice and qualify in a 25 or 50% race.

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