Jump to content
Christmas Period - Codemasters Staff and Support Read more... ×

Archived

This topic is now archived and is closed to further replies.

This is the feedback i sent to Codemasters

Recommended Posts

mbot said:
what i sent to Codemasters customer service
And you wonder why you never get a response from them?
CM  would  NOT REPLY  anyway    and YOU  know that  ...

Share this post


Link to post
Share on other sites
Top kek when my patience pays off and the upcoming patches fix the game. 

It's still unacceptable to release a wank PC game, because that's exactly what Codies have done; the quality is genuinely wank for 2015. 
However, I'm still getting enjoyment enough out of the game, which will tide me over until they fix it. 

More fool them if they forget about the issues. I don't think they can afford to. Bear with them, and if they don't come through, then don't buy the game next season; simple as that.  
I see what you did there, very sneaky.

Share this post


Link to post
Share on other sites

In my OP i  could have taken time to fix punctuation and syntax and Capitals etc but i was just so angry and let the rant run free. There is a lot wrong with this game for sure, so much so that i got a refund, so at least i'm genuine.

Codemasters do need to recalibrate motion blur and fix the sound of the engine. If anyone here has played the F1 cars in Project Cars you can see and hear a big difference, and that's where Codemasters failed. In Project Cars you have a realistic convincing sense of speed from their delicate realistic nicely coded motion blur, but F1 2015 something is very wrong, and the sound of the engines, again, take a listen and compare Project Cars. I couldn't believe that Codemasters could overlook such an obvious fault in their game, something is seriously wrong over at their studios. I gave them the benefit of the doubt and paid money every year for 5 years, but the truth is that they have shown themselves to be incompetent amateurs; i'm not trying to insult, but just saying. Do you think i will pay more money next year for another flop?? Surely not, my trust in Codemasters has been extinguished. They refuse to get things right and seem not to listen.

Share this post


Link to post
Share on other sites
Silly letter, written in a very immature and insulting way. How you can expect CM to take that letter seriously is beyond me. Yes this game has many flaws and is lacking in content and features, but ranting like that really won't help matters.

Share this post


Link to post
Share on other sites
mbot said:

In my OP i  could have taken time to fix punctuation and syntax and Capitals etc but i was just so angry and let the rant run free. There is a lot wrong with this game for sure, so much so that i got a refund, so at least i'm genuine.

Codemasters do need to recalibrate motion blur and fix the sound of the engine. If anyone here has played the F1 cars in Project Cars you can see and hear a big difference, and that's where Codemasters failed. In Project Cars you have a realistic convincing sense of speed from their delicate realistic nicely coded motion blur, but F1 2015 something is very wrong, and the sound of the engines, again, take a listen and compare Project Cars. I couldn't believe that Codemasters could overlook such an obvious fault in their game, something is seriously wrong over at their studios. I gave them the benefit of the doubt and paid money every year for 5 years, but the truth is that they have shown themselves to be incompetent amateurs; i'm not trying to insult, but just saying. Do you think i will pay more money next year for another flop?? Surely not, my trust in Codemasters has been extinguished. They refuse to get things right and seem not to listen.

I think the Formula A cars in PCars are the old V8 machines which F1 don't even use now so that's irrelevant CM's cars are based on the V6 turbo's that they started using last year.

Share this post


Link to post
Share on other sites
I think the Formula A cars in PCars are the old V8 machines which F1 don't even use now so that's irrelevant CM's cars are based on the V6 turbo's that they started using last year.


Nonetheless, it is not good in F1 2015, it still doesn't sound the same as the real-life tone, it sounds lame, no audible sense of acceleration. The new toned-down engine-noise in real-life still has a 'pitch' to it, but this is missing in F1 2015. It appears that Codemasters refuse to go on track and do a real recording of the engine noise. And anyway, because it's a game, it's ok to have the older high-pitch tone, Codemasters they should know this, it's part of the thrill in the game to give the auditory sense to the gamer of acceleration, and it's something we've known for many years from the real-life sound, we are very accustomed to it, and expect to hear it. Project Cars doesn't sound as high-pitched as the older engine sound, it is not piercing like the older real-life tone, but they have kept and captured the actual 'realistic' pitch of the current engines, whereas Codemasters have failed again as usual. This has been the case every year in the Codemasters game, one way or another the engine-noise in their game has always sounded artificial and starts to grate against the ear and becomes tiresome, but now just muted. One would have to be mentally retarded not to hear the difference, and yet Codemasters have all the TV footage they need, so there's no excuse for this incompetent debacle!!

Share this post


Link to post
Share on other sites

I think the Formula A cars in PCars are the old V8 machines which F1 don't even use now so that's irrelevant CM's cars are based on the V6 turbo's that they started using last year.

The Codemasters sound might be based on the latest V6 Turbo, but they failed to capture the high-pitch which (not 'that') is still their in real-life.
It's not good in F1 2015, it still doesn't sound the same as the real-life tone, it sounds lame, no ever-present audible sense of acceleration. The new toned-down engine-noise in real-life still has a 'pitch' to it, but this is missing in F1 2015. It appears that Codemasters refuse to go on track and do a real recording of the engine-noise. And anyway, because it's a game, it's ok to have the older high-pitch tone, Codemasters they should know this, it's part of the thrill in the game to give the auditory sense to the gamer, of acceleration, and it's something we've known for many years from the real-life sound, we are very accustomed to it and expect to hear it. Project Cars doesn't sound as high-pitched as the older engine sound, it is not piercing like the older real-life tone, but they have kept and captured the actual 'realistic' pitch of the current engines, whereas Codemasters have failed again as usual. This has been the case every year in the Codemasters game, one way or another the engine-noise in their game has always sounded artificial to one extent or another, and it starts to get annoying and becomes tiresome, but now in the latest version just outright muted. One would have to be mentally retarded not to hear the difference, and yet Codemasters have all the TV footage they need, so there's no excuse for this incompetent debacle!!

Share this post


Link to post
Share on other sites
mbot said:

I think the Formula A cars in PCars are the old V8 machines which F1 don't even use now so that's irrelevant CM's cars are based on the V6 turbo's that they started using last year.

The Codemasters sound might be based on the latest V6 Turbo, but they failed to capture the high-pitch which (not 'that') is still their in real-life.
It's not good in F1 2015, it still doesn't sound the same as the real-life tone, it sounds lame, no ever-present audible sense of acceleration. The new toned-down engine-noise in real-life still has a 'pitch' to it, but this is missing in F1 2015. It appears that Codemasters refuse to go on track and do a real recording of the engine-noise. And anyway, because it's a game, it's ok to have the older high-pitch tone, Codemasters they should know this, it's part of the thrill in the game to give the auditory sense to the gamer, of acceleration, and it's something we've known for many years from the real-life sound, we are very accustomed to it and expect to hear it. Project Cars doesn't sound as high-pitched as the older engine sound, it is not piercing like the older real-life tone, but they have kept and captured the actual 'realistic' pitch of the current engines, whereas Codemasters have failed again as usual. This has been the case every year in the Codemasters game, one way or another the engine-noise in their game has always sounded artificial to one extent or another, and it starts to get annoying and becomes tiresome, but now in the latest version just outright muted. One would have to be mentally retarded not to hear the difference, and yet Codemasters have all the TV footage they need, so there's no excuse for this incompetent debacle!!

Sounds OK to me though but then I don't have the best of hearing

Share this post


Link to post
Share on other sites

×