Jump to content
DIRT 5 - Chat about the game and get support here. Read more... ×

Archived

This topic is now archived and is closed to further replies.

DiRT Rally World RX Update

Recommended Posts

Phorkz said:
I am not seeing any problems in RX as far as FPS goes, all settings max including 8x AA, at 2560x1440, only option off is advanced blending.
I am running a substantial rig though:

Corsair AX1200 PSU 
3770K @ 4.5GHZ 
Gigabyte Titan X 1400/8000
Samsung 830 256gb SSD
Gigabyte GA-Z77X-UP7 Motherboard
Corsair Dominator 16GB 2133mhz ram
Win 7 64 bit
Acer XB270HU 27"

I am really disliking the motion blur though, it is terrible.

Codies, PLEASE give us an option to turn off the motion blur.

Turn shader detail to low and you don't have motion blur anymore :)

Share this post


Link to post
Share on other sites
Jepsertti said:
Phorkz said:
I am not seeing any problems in RX as far as FPS goes, all settings max including 8x AA, at 2560x1440, only option off is advanced blending.
I am running a substantial rig though:

Corsair AX1200 PSU 
3770K @ 4.5GHZ 
Gigabyte Titan X 1400/8000
Samsung 830 256gb SSD
Gigabyte GA-Z77X-UP7 Motherboard
Corsair Dominator 16GB 2133mhz ram
Win 7 64 bit
Acer XB270HU 27"

I am really disliking the motion blur though, it is terrible.

Codies, PLEASE give us an option to turn off the motion blur.

Turn shader detail to low and you don't have motion blur anymore :)

Yeah but you also lose  image quality overall, so not a workaround I want to do, nor should I have to.

Share this post


Link to post
Share on other sites
Still not allowed to use all cars on Pikes Peak and drive the track both ways?
They won't do it in reverse. All cars will come eventually. 
And what are the reasons behind not being able to do it in reverse?

Share this post


Link to post
Share on other sites
RallyX is really fun to drive!
But the final 3 different locations are not enough.
So at least a reverse mode for the existing tracks would be fine!
A longer stage (about one minute) would be fun too.

By the way: I think the handling on tarmac is different (and much better) than the tarmac on German stages.
Please adjust the tarmac handling on german stages!
What do you think? 

Share this post


Link to post
Share on other sites
Teki67 said:
RallyX is really fun to drive!
But the final 3 different locations are not enough.
So at least a reverse mode for the existing tracks would be fine!
A longer stage (about one minute) would be fun too.
Now, remember that this is now an official licensed, and sort of the official WRX game, that doesn't give that much leeway when it comes to tracks. I am actually surprised that they have been able to put out 3 layouts on the different tracks. There are 13 different tracks in the championship, I think that's the tracks that will be added - I do not think they would be allowed to put in any of the classic tracks (Glosso, Duivelsberg, Valkenswaard, Lyngås, Lousada, Hämeeenlinna(Ahvenisto), Sosnova, Thermoton-Ring(Melk) ). Reverse mode will be hard to do with the Joker-laps, and there are no longer RX tracks ;)

Share this post


Link to post
Share on other sites
Very nice that we have the option to remove driver arms and steering wheel. Now we need seat/camera/fov adjustments so that we can really benefit from this and set it up like a proper simulation. Until then I'm using the dash cam, which isn't bad at all. :)

Support for multiple controllers would also be greatly appreciated, as the game still does not save your controller setup if you map multiple controllers... :(

Share this post


Link to post
Share on other sites
Fps drop with this new update. A lot of stuttering and weir blur. I normally play over 80 fps but in RX I play around 50-60 with a MSI GTX 970. On the other hand, very funny the RX mode, keep pushing guys  :)

EDIT: lowered some graphic options and still had some fps drops to 46 fps in RX and under 60 in normal rally. :(

Share this post


Link to post
Share on other sites
Myrvold said:
Teki67 said:
RallyX is really fun to drive!
But the final 3 different locations are not enough.
So at least a reverse mode for the existing tracks would be fine!
A longer stage (about one minute) would be fun too.
Now, remember that this is now an official licensed, and sort of the official WRX game, that doesn't give that much leeway when it comes to tracks. I am actually surprised that they have been able to put out 3 layouts on the different tracks. There are 13 different tracks in the championship, I think that's the tracks that will be added - I do not think they would be allowed to put in any of the classic tracks (Glosso, Duivelsberg, Valkenswaard, Lyngås, Lousada, Hämeeenlinna(Ahvenisto), Sosnova, Thermoton-Ring(Melk) ). Reverse mode will be hard to do with the Joker-laps, and there are no longer RX tracks ;)

The joker lap is a recent addition to rallycross: a circuit without a joker can still be a rallycross track.

Of course joker laps are a stipulation of any World Rallycross circuit, so to be classed as a "World" event the circuit would have to have a joker.

I must confess that the multiple layouts thing doesn't really appeal to me: I would personally rather see the proper circuit layouts and that's it... but given that you're all the ones playing it and I'm not my opinion on the matter is rather irrelevant!

Share this post


Link to post
Share on other sites
Could it be Windows 10 or is the performance boost due to the RX update? Im on an ancient PC seeing about 10 fps gain on rally stages. Nice! 
Car handling and force feedback are awesome. Keep up the good work and i hope to see the mk1 McRae focus in the future!

Edit: fps on RX tracks is an unplayable sub-20 by the way, but i blame that on my computer.

Share this post


Link to post
Share on other sites
One thing I noticed is that Dashmeter Pro no longer works with the newest update. Will this be fixed later on?


- Edit - The developer of Dashmeter Pro updated their website recently with instructions on how to get Dashmeter Pro to work with the current release of DiRT Rally. :)

Share this post


Link to post
Share on other sites
tbtstt said:
The joker lap is a recent addition to rallycross: a circuit without a joker can still be a rallycross track.

Of course joker laps are a stipulation of any World Rallycross circuit, so to be classed as a "World" event the circuit would have to have a joker.

I must confess that the multiple layouts thing doesn't really appeal to me: I would personally rather see the proper circuit layouts and that's it... but given that you're all the ones playing it and I'm not my opinion on the matter is rather irrelevant!

Yup, I know that Joker Laps was started for around 10-ish years ago. What I meant, is that there are no longer (as in distance) rallycross tracks.

Yes, and as this is the official game, it needs official content.

I'm not a big fan of the shorter layouts either, but it is an okay replacement for the other 11 tracks at this point in time.

Share this post


Link to post
Share on other sites

At the start of last month we announced our partnership with the FIA World Rallycross Championship and today we’re pleased to release the first of two new World RX updates which will bring the world’s fastest growing motorsport to DiRT Rally.

V.0.6 more commonly known as the World RX Update is now live and we’re really excited to be working with the team at the FIA World Rallycross to bring you a choice selection of drivers, cars and some of the best circuits in the calendar.


Here’s the tl;dr list of what we’ve added, changed and tweaked in this month’s update:

  • Embark on a new World RX Career and Custom Events
  • Two new circuits, Höljes, Sweden and Lydden Hill, England both with three routes each
  • Official FIA Rallycross Championship drivers, cars and liveries
  • Anti-cheat stuff which will stop the small few from messing up our leaderboards. Our next step is to tell your mum you’ve been cheating – don’t say we didn’t warn you
  • Ability to identify your device as a wheel if you own one which isn’t supported yet
  • A brand new DiRT Daily Event type where you’ll be competing against the community Delta
  • Ability to repair a puncture mid-stage
  • Ability to remove the drivers arms without causing him to bleedout
  • Now have the ability to return the wheel back to zero degrees when your car is reset

This is just the first of our World RX packs; in the next one we’ll be adding a new track, new cars and online competitive play. Until then be sure to check out fiaworldrallycross.com for more info about this awesome motorsport.

https://www.youtube.com/watch?v=wEREZTz07Co

Here’s the full list of everything else we’ve changed, fixed and made better:

Additions

  • Three new World RX cars: the Ford Fiesta WRX, Volkswagen Polo Rallycross and Peugeot 208 WRX.
  • Two new tracks: Lydden Hill, UK and Höljes, Sweden.
  • New music tracks for your listening pleasure.
  • Toggle added to enable centring of the steering wheel when the car is reset to track or starting a new race. This can be turned on/off from the “Advanced Wheel” menu in the options menu by toggling “Centre Steering”. The strength of this effect can be tuned from the “Vibration and Feedback” menu by changing “Steering Centre Force”.
  • Added a FFB slider to control the strength of the force applied when centring the wheel.
  • Clutch deadzone and saturation sliders have been added to the advanced wheel options screen.
  • Added support for the Leobodnar Sim Steering FFB system.
  • A game preference has been added to allow for the driver arms and steering wheel to be hidden when using an interior camera.
  • Progress bar now has red/green markers showing the split when completing a sector.

 Fixes

  • The “Little Light” achievement now unlocks after fulfilling the criteria.
  • Win Championship based achievements now unlock after a player loses an event during that championship… Sorry.
  • All Hillclimb achievements now unlock correctly when the requirements are met.
  • Terminal reset lines on the Monte Carlo rally route Pra d’Alart have been pushed back from the track edge.
  • General art fixes to the Germany routes.
  • Visual co-driver calls improved throughout all tracks.
  • Ambience added to German routes.
  • Various fixes to benchmark mode race playback
  • Solved issue where the game would freeze and stutter while driving when the user has multiple hard drives.
  • Added functionality to override the type of device for a controller or wheel – enabling advanced options for these input device respectively.
  • Steering linearity is now being applied to the Microsoft Wireless Speed Wheel.
  • Position difference. Indicator shown in the Championship Standings for a Hillclimb event now displays the change in championship positions.
  • Fixed an issue where the distance required to unlock the later engineers wasn’t updating.
  • Fix for replay camera sequence sometimes getting stuck on the onboard camera.
  • Issue where the default vehicle tuning settings were not being applied correctly is now fixed.
  • Fixed an issue where cars would flip or launch into the air when driving at speed near low height objects… We’re gonna miss watching those videos.
  • Upgraded motion platform and telemetry peripheral support so you can now run as many DBox and UDP streams as you want, simultaneously without the need for 3rd party software.
  • Finishing 16th in a championship event will now give considerably less rewards.
  • Fixed a problem where the game would cause random inputs in the menus that didn’t come from you.
  • Various fixes to improve stability and reduce jitter in post race cut scene and replays.
  • Fixed the championship position indicators displaying the wrong information.
  • Fixed issue where warning message were still present on screen after completing an event.
  • Updated vibration and feedback screen to display descriptions for each of the options.
  • A wide range of fixes and tweaks to prepare for the upcoming content.

This latest update will download to your PC automatically but if you happen to be one of the few who haven’t joined us yet for early access… What are you waiting for? Download DiRT Rally from Steam now.


Update - This patch note shouldn't have made it in 

  • Ability to disable replays in the options (this should help fix the stuttering some users experience)
We're still working on it but its not ready quite yet - sorry about the confusion.
after this long actualiazacion play me error 41 ... any solution ??

Share this post


Link to post
Share on other sites
I really love the RX update. The cars behave like I expect them to, although the lap times are a bit too fast and the AI too slow. And yeah, the Polo sounds so damn mean!

I really can't stop thinking how awesome it would be to be able to use the slower RWD cars on the RX circuits. Maybe the RX license is a problem in that regard?

Share this post


Link to post
Share on other sites
tbtstt said:
Myrvold said:
Teki67 said:
RallyX is really fun to drive!
But the final 3 different locations are not enough.
So at least a reverse mode for the existing tracks would be fine!
A longer stage (about one minute) would be fun too.
Now, remember that this is now an official licensed, and sort of the official WRX game, that doesn't give that much leeway when it comes to tracks. I am actually surprised that they have been able to put out 3 layouts on the different tracks. There are 13 different tracks in the championship, I think that's the tracks that will be added - I do not think they would be allowed to put in any of the classic tracks (Glosso, Duivelsberg, Valkenswaard, Lyngås, Lousada, Hämeeenlinna(Ahvenisto), Sosnova, Thermoton-Ring(Melk) ). Reverse mode will be hard to do with the Joker-laps, and there are no longer RX tracks ;)

The joker lap is a recent addition to rallycross: a circuit without a joker can still be a rallycross track.

Of course joker laps are a stipulation of any World Rallycross circuit, so to be classed as a "World" event the circuit would have to have a joker.

I must confess that the multiple layouts thing doesn't really appeal to me: I would personally rather see the proper circuit layouts and that's it... but given that you're all the ones playing it and I'm not my opinion on the matter is rather irrelevant!

So you'd honestly rather just have 2 layouts to race instead of 6? You might change you're tune if you actually had to play it.
The Master Championship has 4 events, which would mean you'd be just doing each one twice. That's just silly and even worse than what happens in Rally with repeated sectors! =P

You might, however, be pleased to hear that the actual FIA World Rally Cross Championship event in the game, which is a separate mode you unlock by progressing through the normal RallyX seasons, is indeed just two events that only use the full circuits and that's it. That mode also only uses the cars with official liveries and drivers, none of the generic colours that the Polo and 208 have.

Share this post


Link to post
Share on other sites
BrySkye said:

So you'd honestly rather just have 2 layouts to race instead of 6? You might change you're tune if you actually had to play it.
The Master Championship has 4 events, which would mean you'd be just doing each one twice. That's just silly and even worse than what happens in Rally with repeated sectors! =P

You might, however, be pleased to hear that the actual FIA World Rally Cross Championship event in the game, which is a separate mode you unlock by progressing through the normal RallyX seasons, is indeed just two events that only use the full circuits and that's it. That mode also only uses the cars with official liveries and drivers, none of the generic colours that the Polo and 208 have.
I've waited a long time to play Lydden and Holjes in a game (and I'm going to be waiting a bit longer!), hence why I'd be happier with just the "proper" layouts rather than additional fictional configurations... 

...I can understand the decision to include multiple layouts though, as I know the vast majority of gamers out there won't be as enthused as I am about driving on just two layouts.

Share this post


Link to post
Share on other sites
I suggest anyone with a HDTV, to go get a long HDMI cable and hook up to it, an then evoke the HDTV from video card and WOW, you will have much better resolution, I was having to use low or even ultra low to play rainy stages, but now, haha, I can use high to ultra! Massive difference, I find myself enjoying the scenery instead of racing!lol

This is my life! This sim racing stuff, I really am enjoying the RX is as if you are watching it live in replays!
HINT on winning RX! allow leader to stay out in front until last lap, or the game will steal your lead, by making certain corner exceptionally vulnerable so you spin out and lose lead and mind! LOL
Cheers, Kinggene

Share this post


Link to post
Share on other sites
after small update germany started to crash on rally, would freeze and crash the game...
after  i had tried old driver "did not work" and then i  Verified the files on steam. this WORKED.
i know there was a post about the update but can not find it !

pc spec
CPU i7 4790k
GPU GTX 780Ti oc
Gigabyte Z97 Gaming 7 m-board
Corsair 16GB Ram
H80i water cooler Corsair
EVGA 750 PSU
R.A.T 7 Mouse
Corsair Raptor K50 Keyboard
Acer G277HU 27" screen

Bench Test
total frames 131.33
avg fps 70.81
min fps 59.63
max fps 86.48

pc running on ultra settings

Share this post


Link to post
Share on other sites
I am also suffering tragic framerate drop.  
I would have thought that the single venue 'track' environment would be less intensive to load/repeat each lap, but I have to drop quality to low on RX to get acceptable framerate, yet I can run a Rally stage with rain on medium/high & get 35-50fps ?

Share this post


Link to post
Share on other sites
KevM said:
I am also suffering tragic framerate drop.  
I would have thought that the single venue 'track' environment would be less intensive to load/repeat each lap, but I have to drop quality to low on RX to get acceptable framerate, yet I can run a Rally stage with rain on medium/high & get 35-50fps ?
Rally stages don't have multiple cars on track. That brings a large number of additional complications into Rally Cross, like collision detection between all the vehicles and actual AI. There's a lot more background processing going on.
There is also typically more happening on-screen at any one time in RX, with large crowds and higher levels of detail being rendered per frame.

Share this post


Link to post
Share on other sites

×