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How to Improve F1 as a title 8.0


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Some of the things i would like to see on next gen for f1 or future games is
1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing.
2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 
3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input.
4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with over eager people. It also doesn't allow people to be moved from car to car once they have selected it when they join unless i am missing something. 
5. Being able to have full VR support across all platforms in all modes.
6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards T wing).
7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since F1 2015. 
8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after, to me it should be like real life... As long as you have two tyres on the track it's legal, unless stated otherwise because of the speed or angle and the fia allow the drivers to extend the limits...
9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blanchimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life.
10. Classic tracks if we had them as an option 7 and abit years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started (in 2020) they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 
11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that, would also be cool if you could flick through this on the displays on the wheels themselves in cockpit cockpit view. 
12. Being able to join a online session late and pick your exact car you want or need to be in specially for league races. 
13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 
14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input (which i wouldn't have to do if the games rotation physics weren't dictated by how stiff the rear suspension is as it ruins traction). If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range, which means the throttle is extremely smooth you can see that they not only use 3rd gear for most slow corners and have amazing rotation. But they also have amazing traction too they only need to modulate the throttle very slightly a tad below the 40%ish range or so then they just mash the pedal. The build up to the power is extremely linear and smooth, if not the drivers can make it so with options on the wheel which have wider exaggerated outcomes unlike in this game... (such as the diff managing torque to rotate the car quickly while keeping it stable too... Both of which aren't true in 2020, so far in this game too low a off throttle will just provide and odd excessive wobble that upsets car balance) to solve the issues talked about in this section i'd suggest bringing back ballast.
(also another thing in the game you can still gain time from, is shifting into lower gears then spamming upshifts and short shifting a which they claimed they wanted to stop this year...) 2018 and 17 had the perfect balance and you weren't punsihed for having a smooth progressive throttle input compared to needing to short shift every mid to slow speed corner and planting the throttle like in the 2020 game.
15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track during the race) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones. So far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good.
16. Less reflective surfaces on tracks! sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones.
17. Online needs to be super stabilised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 
18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 
19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 
20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read...
21. Having a throttle, brake and steering info bar showing your inputs would be great (same layout as they had on on the far right of 2017s TV Cam MFD display) , I know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few.
22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed.
23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 
24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 
25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life, plus it should be way quicker than what we have currently.
26. Ability to suggest the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even.
27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 
28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid
29. Drying line
30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍
31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 
32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa
33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 
34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen far too early in certain corners, i would also like to be able to have a further rear bias instead of 50 where on most occasions i can't trail into a corner (like china turn 1) without pushing off the right line or without a small lock up that scrubs speed. 
35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 
36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force.
37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to weird highish pitch whine similar to a set of gears turning at high speed. 
38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use, and it wouldn't damage the rep of Esports because the f1 would have the option to tell their drivers to drive with the halo on, then again i don't see that as an issue either because most of them race in TV pod and thats not exactly realistic from a drivers point of view, so if they have a problem with an option being in that they DON'T have to run, they should have an issue with their own signed drivers not driving from a realstic view? 
39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line.
40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them.
41. Option to have none as a ERS option to save ers in all scenarios instead of just in practice/ qualifying just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. I'd also like a more accurate ERS deployment length hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic.
42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control.
43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta.
44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 
45. Option to have a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line...
46. Option to have a dashboard cam without the steering wheel in the cockpit being shown, i know we can already stop the wheel motion being shown and tweak the FOV, but i'd like a way of doing it that is properly optimized, loads of sims or games have that view the two that come to mind straight away are Assetto Corsa and Forza Motorsport 7 (also for those saying you wouldn't have rev lights or anything if you did that you forget we have the option currently to add the throttle, brake, ERS, and gears display bar that codies brought in a while ago, if you do that and put it where the wheel or rev lights would be you'd still have them in the right place. 
47. Make the game a platform which they add to over the years... Like iRacing, or Rfactor, or even Assetto Corsa. All these titles have made a base and improved and added upon it over the years thus not restricting them to yearly releases of continuous titles that have ever growing glitches... Take the 2020 game and build upon it.
48. Specs and figures for the maximum power output including torque for the modern cars. 
49. Better Optimization for braking zones/Brake Marker boards. Line wise it's all over the place sometimes you can brake later or earlier than it tells you it's not consistent... As for the marker boards most of them are super blury on a base first gen xbox one and pixelated, plus the send of speed is really off in most situations so that only exaggerates it, i would like to see bigger and better placed boards exactly where the limits of the line are, and i'd also like to see the exact same thing placement wise for the racing/braking line too.
50. Option to use Max fuel mode power in races like drivers in real life have access to if they want to turn everything up to the limit for fastest lap.
51. Allow drivers to win podium points from regular online races...
52. Online Co op career basically the current offline career mode with team upgrades 👍
53. Being able to have a bigger variety of race distance, basically meaning you can select exactly how many laps you want a grand prix to be... From 1 to infinity... Meaning you could do slightly longer than 50% races or slightly lower... Not a half distance decrease or half distance increase..
54. Stop allowing people to over rev their engines in every gear on upshifts, it's self explanatory why this shouldn't be allowed in the game.
55. Consistent grip across all tracks... I know every track or atleast most have different surfaces and or compounds of tarmac/Asphalt, but that alone shouldn't change the car from having ALOT of grip feeling like an F1 car with wide tyres (singapore) to having barely any rear grip at all (bahrain/baku/monaco) feeling like the car is going to snap if i breathe on the throttle feeling like a Citroën 2CV's bike like tyres.
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I think now that EA have the possibility of having an input into the game that your wish to deconstruct a simulation/cade of F1 and turn it into Mario Karts by having the ability to throw away things like the Halo and stop kerbs affecting peoples ability to just race round with the throttle flat to the floor at all times will probably come to fruition , chromed spinner hub caps in the ' pimp my single seat er section '  , will the hi jacking of specialist motor sport games never stop.

There are plenty of racing games out there that are made for having a bit of fun F m sport etc  , Project cars has been hijacked by casual racers  , can more serious people not have anything for them selves . Seriously  if its just a game and you don't like the halo then you have F1 2009 to F1 2017 to go at

Things get more ridiculous everyday We have a Serious sport like F1 that  has a spin off World championship E sports gaming series where  people use £800 of FFB simulation equipment ,that bizzarly they tune down to stop the effects from causing them any driving problems such as the effects of bouncing off a kerb etc and then in a sport that is about your ability to drive they choose and even more bizarrely are allowed by the rules to use a   TV camera view of the car  to drive the vehicle ,because it makes it easier to see the road ahead , It is time they stopped the nonsense and put an end to it. Personally I think it is time that that series is changed to The Mario Kart E Sport series and that the competitors should be made to compete using a Fanatic podium wheel In overhead track view for full ridiculousness.   To add insult to injury we have to see  low profile tyres coming to F1 because apparently people can't connect with F1 because their Vauxhall Corsa doesn't have balloon tyres fitted to it its all sheer madness

In the specialist motorsport called Formula 1 If you get onto certain kerbs you will spin or bounce off it and you may well crash , also the drivers cannot see out of the cars very well because they sit so low in them and the halo strut is there for them as well making it more difficult than in their preferred view which would be as if they were steering a shopping trolley around the supermarket but that's not what it is like so they have to make do with what they have and that is the challenge of Formula 1  which is what the game is simulating , if you change any part of the way the driving is done and the way the car is then you are not in a game that is Formula 1  it may as well be just  any driving game like for example Mario Karts. , It has racing but it doesn't have all the problems that real racing has and so it is the perfect solution for casual racers , pedal to the metal and see who is the fastest at the end of it all .

Above all I think its important to remember that the title of the game is F1 and that it is the official game of a serious motorsport that has rules and regulations  and that league racing dressed as jockeys in a car that looks like a formula 1 car  in a race series that is like  formula 2 is just a spinoff of the game that is a long running title that is obviously based on the motorsport of the same name.

Please god don't let me live long enough to see Formula 1 Horizon with a selection of my little pony novelty cowboy hats that your avatar driver can wear or a pair of leather chaps. Every one knows that that's probably actually going. To happen.

Stripping or being able to strip things out of the game to make the driving easier and so enable un realistic lap speeds to happen is not in the spirit of F1 that's why in the real world things like the active suspension system created by Williams  or the Fan ground effect car by Gordon Murray had to go because they go too far; making it too easy to drive the car round the track. The game only has things like places on the track that you need to avoid because the kerb will grab you and send you spinning off , or Halo columns to get in the way of your view ( which it doesn't when you get used to driving with it) these ARE the parts of the game that make the driving a test as it is in real life regardless of whether or not a certain corner in the game would not do that in real life to a real car which does not matter because the car and track is never going to be like it is in real life until the simulation and simulator that you are on is the one that the factories use to collect data from by their drivers at a cost of over a million quid according to certain teams. while we have a few hundred monies worth as our set ups and the brilliant stuff that Codemasters kindly bothers to produce ,there are other things that they could work on and make just as much money out of . The F1 games are loaded with I can't manage to do it myself get out clauses so that people can have a go at driving fast without having to put much effort in keeping the car on the track that's good for sales of the game ,but if the Williams Active suspension had been allowed to stay in the real world of F1 along with the infinite gear centrifugal belt drive gearbox and countless other aids to avoid driver mistakes or mis judgments then what is the driver actually doing , turning the wheel and pushing the throttle pedal . Seems like Some kind of kids console Karting pass time to me ,not a challenge.

Its up to Codemasters and EA what they do with their game but if they have any time working on the game I hope they use it to come up with more things that make it difficult to drive a lap like making the force feed effects stronger for bumps in the track that will have the effect of throwing you off line abit or jolt you so that a player is affected during a lap   as an example like when they drop down the hill from casino square to Mirabeau  at the Monaco GP it bounces the car about .F1 2017 is the only version at that race that has any real FFB that gives an impression that the surface is'nt smooth in my experience. But it does not affect you because it has no power to it , I like to see a lap have more difficulty to get round not pandering to the time trial crowd who may as well just hack in to the leader boards and enter their times as happens in a rally title ,winning stage time 3m 56s for a stage that takes a very fast heel driver About 7 minutes, you watch their replay and the car looks like it is actually a metal  cut out of a car that is being moved a long a background picture by a magnet held behind the picture, very silly and not the way to have much credibility as you lift the trophy of the cheats.

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