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Colin McRae Rally & DiRT screenshot comparison (PC versions)


VirtuaIceMan

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A while ago on a different forum I did a screenshot comparison of how the graphics had evolved in several game series. I decided to revisit the Colin McRae Rally and DiRT game comparisons.

In case you're wondering about the screenshot size: originally I captured all games at 640x480, as many older games had that as a maximum resolution. This does mean these pictures are a bit small, but owing to a new baby, I don't have time to recapture the older games right now though.

One day I'll do a full comparison of every PC rally game ever released, bu there's a similarly themed Formula 1 comparison to do first... though it's a little way away yet!

Anyway, here we go...

Colin McRae Rally (1998):

Colin McRae Rally 2.0 (2000):

Colin McRae Rally 3 (2003):

Colin McRae Rally 04 (2004):

Colin McRae Rally 2005 (2004):

Colin McRae DiRT (2007):

Colin McRae DiRT 2 (2009):

DiRT 3 (2011):

DiRT Showdown (2012):

Colin McRae Rally (2014):

DiRT Rally (2015):

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The jump in graphics between CMR1 & 2 is quite impressive there. Particularly the incar camera. 
Shadders, shadows, textures, lighting... everything was highly improved, coz new hardware permitted that.

I remember that era... I played lot of CODIES games with my Vodoo Banshee... later I did with a Geforce 2 Ti.

Every year, the changes on the games were quite noticiable... god, I still remember "Pro Race Driver"... who didnt play that one?
https://www.forocoches.com/foro/showthread.php?t=4376891  (link in spanish... but its OK to take some memories...)
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It would have been cooler, if you used the old Impreza. All games, except Showdown, have either the 4 door 1995 Impreza or the 2 door 22B
I didn't even notice that! Think the only other car that has featured in all (except showdown) is an Escort of some kind. Either Mk1 or Mk2. 
Wasn't the Citroen on the cover of CMR 4 or 5?
CMR4 had the Xsara on the cover
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CMR 2.0 on PC was a pretty different game from the original Playstation one. They used higher polygon versions of cars.
We tend not to see that any more, with things like 3D models typically being shared between console and PC and the differences being left to things texture/shader quality, render resolution and framerate etc

Of course, the Dreamcast version of CMR2 would have been the definitive one, with way higher polygon counts on all the models and a more detailed damage system, but that was cancelled very late in the day when it was more or less finished.
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BrySkye said:
CMR 2.0 on PC was a pretty different game from the original Playstation one. They used higher polygon versions of cars.
We tend not to see that any more, with things like 3D models typically being shared between console and PC and the differences being left to things texture/shader quality, render resolution and framerate etc

Of course, the Dreamcast version of CMR2 would have been the definitive one, with way higher polygon counts on all the models and a more detailed damage system, but that was cancelled very late in the day when it was more or less finished.
I dont believe it was gonna be better than a maxed out pc version but who knows?Maybe @justbiglee can find an old developmental copy laying around Codies HQ and do us a video.
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macebig said:
BrySkye said:
CMR 2.0 on PC was a pretty different game from the original Playstation one. They used higher polygon versions of cars.
We tend not to see that any more, with things like 3D models typically being shared between console and PC and the differences being left to things texture/shader quality, render resolution and framerate etc

Of course, the Dreamcast version of CMR2 would have been the definitive one, with way higher polygon counts on all the models and a more detailed damage system, but that was cancelled very late in the day when it was more or less finished.
I dont believe it was gonna be better than a maxed out pc version but who knows?Maybe @justbiglee can find an old developmental copy laying around Codies HQ and do us a video.
According to what was claimed in the preview builds it was going to exceed the PC version in at least some areas such as raw polygon count.
Though of course, newer PC graphics cards released since then can bring out a lot more texture detail with the likes of 16x anisotropic filtering.
So it's a bit of a grey area to compare what the game looks like now compared to what PC hardware at the time could actually generate, which was typically just bilinear or trilinear filtering.

The Dreamcast was quite a little powerhouse when it hit though. The High-Definition pack of 3D models for Half-Life were originally created for the Dreamcast version of that game (as was Blue Shift) and brought onto the PC when that port was also cancelled.
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macebig said:
BrySkye said:
CMR 2.0 on PC was a pretty different game from the original Playstation one. They used higher polygon versions of cars.
We tend not to see that any more, with things like 3D models typically being shared between console and PC and the differences being left to things texture/shader quality, render resolution and framerate etc

Of course, the Dreamcast version of CMR2 would have been the definitive one, with way higher polygon counts on all the models and a more detailed damage system, but that was cancelled very late in the day when it was more or less finished.
I dont believe it was gonna be better than a maxed out pc version but who knows?Maybe @justbiglee can find an old developmental copy laying around Codies HQ and do us a video.
Yes please :D
Btw found these pictures from a Dreamcast dedicated website of what appears to be screens from the its version although not really sure if it's legit or not : 



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http://igcd.net is a good resource to see which cars appeared in which games. I could have used old Impreza in more games, but some varied as to what I had unlocked, and I wanted to just show the latest one in each game. Dirt Rally only has the old one. The in car shots really vary which car I used lol 
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