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DiRT Rally Mid Term Report


justbiglee

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Hi all,

We're about half way into DiRT Rally's Early Access period now and we wondered how you felt about the game, what we're doing, how we're communicating, what we've added and anything else that's important to you.

What are we doing well?

What could we do better?

Let us know in the below and we'll answer what questions we can as and when they pop up.

Give us more on the setups, I need to be faster, and don't have hours to learn about it, so let buy individual car improvements to setups, Each car is different and the stock setup just isn't cutting it! Most times when I start messing with them all I do is create a conundrum that eventually end up be so frustrated that I just return to default! 
And still about the feel of cars, when I play RBR in my RallyeSim league, I feel trepidation for the stage, like real life, easch stage is truly different, Where in Dirt most stages in the country are very similar, too similar in fact, Drivers are going to get bored quick if this keeps up, 
There is a reason RBR sims have been around for last 13 years!
The model you have for DiRT won't survive a year!

SUSTAINABILITY! learn it, live it, or parish!
Cheers, Gene

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when are you guys going to have another pass on the physics? landing jumps at the moment feels too forgiving in particular, I feel like I should lose a lot of control and fight to regain it at high speeds. also grip levels should be reduced in general, getting the tail end of the car out can be a bit of a pain the way it is right now.

I honestly feel like the physics should get your full attention at this stage of development. content doesn't bother me as much because I know it can always be added in the future, but you've got to get the physics right early on to maintain the longevity and replayability of the game. 
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对不起,我不会英文:( 
总体来说非常喜欢这个游戏,起码比WRC系列 勒布拉力赛强大的多,图形效果 音效 FFB 等等很多优点
不足在于 REPLAY没办法保存,TV镜头也不够多。物理效果有待加强(车身动态 抓地力等等)强烈请求加入PHOTOMODE,不要浪费了这么好的图形效果,感谢你们!
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Sorry, I can't speak English.
Overall very like the game, at least more than WRC series Loeb rally more powerful and graphical effects FFB and so on many advantages
The problem is that the REPLAY is no way to save, and TV is not enough. Physical effects to be strengthened (body dynamic grip, etc.) are strongly requested to join the PHOTOMODE, do not waste such a good graphics effect, thank you!
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Sound and graphics are outstanding, but the most importat thing in a Simulator is how the car behaves. 
Check physics:
Tarmac: the overall feeling is that the car have magnets between the chasis and track.
Gravel: it have to be more loose.

https://www.youtube.com/watch?v=Hy_QzG4nAHg&feature=youtu.be

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tijnz0r said:
The bad:
No statements have been made for what will happen after early access. A clear roadmap is given until 1.0, but i guess i am eager to know if the codies will stand by this gem of a game for the future.
Yeah, regarding communication from Codemasters, I'd like to hear about the long-term plans for Dirt Rally. The short and mid-term plans are very well communicated already and I very much appreciate that. It's very interesting to read up on how you guys design the game and what you're planning to work in in the next couple of content updates.

The game is already excellent today. The speed with which content updates and patches are being released, as well as their quality, is impressive.  I'm sure we all want Dirt Rally to continue to evolve over the years, rather than it being wrapped up and released as a finished product in 12 months. Codemasters, you guys have done excellent work and I want you to succeed financially with this project. Most game publishers these days think it's a great business plan to produce loads of mini-DLC-packages which contain 2 new skins and sell these for €10. I hope Codemasters will continue to produce heavier-weight add-ons, as was already done with the last few updates (Germany, Rally Cross),  rather than trying to milk every last €/$/etc. with lackluster packages that hardly include anything worthwhile.

Example of lackluster DLC: Turn 10 Studios Forza car bundles. A few new cars for €10 isn't enough, imho. At least not in Forza, because they aren't modeled in as much detail as cars in DR.

Example of worthwhile DLC: DR Germany update: new stage, new car group with new cars.

Just keep the prices fair and don't let the quality dwindle and I think you guys will do very well in the next few years! :)
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What you're doing right! (In order of success)

* Continued support and content: of course, this is expected of an early-access game since it is still in development, but you've listened to the community well and yet still innovated a few ideas of your own that I personally have enjoyed (eg. the variety of Rallycross). I really hope you decide to continue with regular updates (or DLC) post-release. A lot of other games have taken on this model with varying success (project CARS is the one that comes foremost to mind). It's about investing in a franchise that you care about and getting continual rewards/surprises such as new rallies or car packs that would keep me coming back forever. Even if you just release a new handful of tracks every couple of months until Dirt Rally 2 comes out :)

* Handling model & FFB: This really FEELS like rally driving, kudos! It's really satisfying to get into a flow stringing together undulating corners and feeling every bump and crest through the wheel. Some car classes/surfaces probably need a bit of tweaking, but otherwise nice job!

* Career and community events: I really like the basic framework you have at the moment. The promotion/demotion through open-masters leagues is cool. Love the feeling of my car vs the environment in the rallies and knowing that if I overcook it too far from a service area, it's gonna cost me time and positions! The daily, weekly, monthly events are great. Also the semi-random generation of the stages/conditions for the championship really keeps things fresh and works especially well in an early-access model.

* Sound: The cars all sound like proper rally cars, especially on the exterior/replay cameras where the exhaust reverb across the stage is very satisfying. Despite me putting this near the end of my list, sound is of utmost importance.

*GUI: Love the simple interface! It's slick and  smooth. No unnecessary flashiness (read: menu loading times - urgh!).

What you can do better! (In order of priority)

* Damage  model: It's a good start, but it needs to be able to be dialed up two- or even three-fold. I also think it needs more depth, like malfunctions and losing gears/ sticking gears, etc. I should also be able to seriously feel if I bust a damper or spring and get my wheels knocked out of alignment. Unless I lose a wheel, I can barely feel the effects of any other damage (although maybe that's because I can never get my car condition below 60-70%)

* Career mode: As I've said, the bare bones are great, but please consider some of the suggestions we've had, like separating out the different classes more (eg. by having Open-Masters for every class). This extra bit of depth/variation combined with a  more challenging damage model, will make for an incredible journey.

* More stages: I can tell that a lot of time is invested creating them, it shows! I hope to see more than the 6 planned (?) locales for release. I'd be happy with 8, over the  moon with 10. However, if it's easier to create more stages for the existing locales, then focus on that. Having the textures, vegetation, surface models worked out already, it will get you more quantity for your dollar. I don't want to know every stage like the back of my hand. For me, 8 rallies with one additional long stage (6 total with the "sprints" and reversals) each, would be the sweet spot. Of course, even more are welcome :)

* Sound: While the cars sound great, I'm not sure if they're unique enough between individual cars. It seems like you've recycled a lot of them. More variety is welcome (and I see you're still looking at this with the Impreza sampling :) )

* Replays: These replays look spectacular, but there needs to be more TV cameras to choose from, or even a free/drone camera. It seems that you've put TV cameras only where you can physically put a cameraman, and in this regard the German replays look awesome because there are TV cameras at every junction. Also we need to be able to skip quickly forward/back by segments (maybe 8 would be fine), so that we can see that spectacular crash or chicane that we did 3/4 of the way through the stage. It takes forever to get there as it stands.

* Cockpit immersion: A lower priority, but still I'd like to see a more dynamic cockpit for each car, with rattling components, more switches to map for lights, wipers, starter, etc. Looking forward to your helmet cam, just make sure it has a few sliders to adjust how it operates.


Overall, I haven't been this excited about a game in ages. A great rally game has been a LOOOONG time coming. Good work!
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I think the game is really fantastic so far, not much negatives to mention from my side, I enjoy it every time I play.
The only thing I'd really love to see changed, is the sound of some rally cars, especially the Group A category, they sound good already, but they're really missing those antilag bangs & sounds. Especially for the Impreza & Escort Cosworth.
The stages are great but maybe u could consider looking at some ERC rallies as well instead of always WRC? Like f.e. the Belgium Ypres Rally is very beatiful with lots of small roads and large ditches, ascend & descent of the Kemmelberg in the forest is really unique to see. It would be really great to be seen in a rally game for the first time.
Other than that a really great job so far!
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I've never actually posted on here before, but just wanted to share my over whelming positive thoughts!   I'm probably seen as one of those 'older' users mentioned earlier in the thread.   37 years old and haven't been near a playstation in years.   But the videos of Dirt Rally on youtube really impressed me, particularly the sound.    I have a car of my own, and compete in Stage and targa events. 

The handling of the game makes it imho.  I see various posts deriding the physics at times, but I implore you not to change anything!  Somebody somewhere knows what this sport is about, and was translated it beautifully.  Switching from a Manta to a 306 Maxi is a completely alien experiance, which is exactly as it should be imho.   Game looks great, and (bar the Impreza) sounds superb.

What could you do better?  One major point, followed by a few minor
  • Locations.  Their just aren't enough stages for me personally.  I no longer relay on notes, because I know them too well now.   Finland and Sweden will obviously help with this.  Was a little disappointed that the Germany update was Baumholder and not the vineyards as well.   As as aside, would there be any possibility of tying together both sides of the Col de Turini to makes a long, old school Turini stage, rather than just starting or finishing on the Col all the time?
  • Impreza sound.  Does nothing for me, and just doesn't have that flat 4 burble.  I see from your twitter feed your on this though!
  • Finish and Stop lines.   The game is pitched, and feels like a sim, yet we all barrel over the flying finish at full tilt, even if there is a 90 left mere yards away.   Ok, maybe not the most major thing in the world, but if its claiming to be a sim, its something i'd like to see.  Judging how to cross that line as fast as possible, whilst still listening to the notes for the road following in between the FF and STOP.  
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I think everything is great so far - please keep it up and don't change anything too much :)

I'm not much into the hillclimb, but others are so that's all good - the RX is great fun as a distraction between rallying bit I'm really all for the pure rally stages.

As many, many people have mentioned above, extending the number of stages per rally would be wonderful as well as more rallys (as paid DLC) - I know there are some rallys coming, but I'm greedy, hehe.
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I’m always cautious and hesitant when it comes to Early Access games, but DiRT Rally, as it is, already feels like a finished game, and it’s hard to believe it’s made by the same company that developed F1 2015.  I almost think Project CARS 2 & Sebastian Loeb Rally should go home already :)

I haven’t had the time to follow the DiRT forums here very closely, but from what I’ve seen, communication has been miles better than on the F1 2015 forums, and the weekly blogs have been really good.  I can’t understand why the same isn’t being done on the F1 side.

Overall, the game itself is pretty close to perfect and the only improvements I care greatly about are related to online racing.  Some forum posts/requests for these haven’t really had a response, so I’ll ask again here:

1. Will an equal car option be added to racenet league setup where all drivers will receive a fully upgraded car, regardless of progress in career mode?
2. Will a Stage Time column be added to Racenet and will this and the current “Time” (Total Time) column be sortable?
3. Will stage information for completed Events be saved?
4. Will completed season information be saved?
5. Will there be a fix implemented so that “No Stage Restarts” can’t be circumvented by an Alt+F4?

Are these things on your radar at all?  Are they being considered, developed, no chance?

Thanks

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There is to much engine braking power,  you can release the throtlhe insanely near the turns and the car almost stops like you were braking. Maybe its to much grip in general, but its to weird to drive DOWNHILL almost without braking.

pros:
stages are awsome
damages and repair system give the single player  mode imertion, thank you
the graphics are awesome and with a HUGE perfomance even in old computers. Masterpiece

General opiniom: the content is great, rally cross, hill climb, online, etc.. you are doing a little of everything that most people will like. i see sucess and a very long game that people will play for years.
BUT u need, u really need to take a closer look on physics to NOT let this game feels like and arcade game, and with that, this game will be played for  decades
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Point 1: We need more stages
Point 2: We need more stages
Point 3: We need more stages

In general I think you have a real all time classic game on track. Especially the car handling, what (at least for me) is the most important point, is very good. You can have shiny graphics, blistering sounds and a lot of content. When the driving is boring, nobody want to play the game.
Here you have done a great job. Also the RX handling is a lot of fun to drive!

But 6 different locations with repetitive stages are definately not enough.
In my opinion you need at least 8 Rally locations to have a good mix and world championship.

Your competitor will have all 13 real world locations. Maybe the stages are not as long. But Dirt Rally needs more diversification and different locations too! 
RX needs at least 2 more tracks too!

Otherwise - go on to finish this great game
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fep666 said:
There is to much engine braking power,  you can release the throtlhe insanely near the turns and the car almost stops like you were braking. Maybe its to much grip in general, but its to weird to drive DOWNHILL almost without braking.

pros:
stages are awsome
damages and repair system give the single player  mode imertion, thank you
the graphics are awesome and with a HUGE perfomance even in old computers. Masterpiece

General opiniom: the content is great, rally cross, hill climb, online, etc.. you are doing a little of everything that most people will like. i see sucess and a very long game that people will play for years.
BUT u need, u really need to take a closer look on physics to NOT let this game feels like and arcade game, and with that, this game will be played for  decades
Agreed:
http://forums.codemasters.com/discussion/7428/behavior-when-releasing-gas-pedal

Have a look a this thead. Looks like many people feel the same about the engine braking issue.
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The game is awesome. Yes we need more rally locations. It was hard to win, but now I'm ok with fully upgraded audi from group B. I wonder to know is that upgraded car goes faster (yes it does) or you make times more friendly :smile: 
And I play with keyboard and rallycross looks hard to control. Or maybe I need drive more.
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What did you do well ?

- Holy shit, you created the best Rallying Simulator out there, a pure Rally focussed Sim, which was soo much demanded by the rally fan crowd , you guys are my HEROES !!!

  ************* big applause for DiRT RALLY ! ******************

- beautiful stages, realistic road width , finally tight hairpins ! , variety of bumps
- beautiful car models,
- nice physics , good handling , demanding to keep car control
- nice weather simulation and options
- authentic rallying atmosphere
- good menu options
- nice car setting options
- nice Sounds, great change between exterior and interior sound
- nice particle-  and visual effects


What could you do better ?

-  grip on Snowy / Icy Monte Stage sections still feels too high
-> A true 100% Monte Stage simulation would be to start the stage in a valley on dry conditions , then going up a mountain with the stage becoming wet and then turning into ice and snow with minimum grip, with the stage raching a mountain top and going down in the other valley and ending in dry conditions !1 this with tire choice option would make the Sim feeling even more awesome !!
-->>> tire gambling like in real rallying.
- tire choice option would be great (tyremac vs snow tire or wet intermediate tire etc..)
- if possible implementation of Moselland Stages on Rally Deutschland through the vineyars..
("Moselland" / "Grafschaft" stages)

Changing road surface:
would be nice to have some gravel junctions , gravel sections on the tyremac stages and vice versa
to have some tyremac junctions / sections on gravel stages like in the old Colin mc rae games..
( of course only if these conditions changes are also existing on the 1:1 replicated track as well )

- a more realistic unforgiving damage model.....
  when running the car into a tree at a certain speed, it should be an immediate retirement like in real life.. with engine cooling totally lost / engine blown etc...
atm you can go on after heavy crashing too easily...

. and rework of the auto reset car on track option, (has been announced if I read correctly)

 What should you do in the future (imo)?

-clearly keep the focus on rally mode development (RX is nice to have on board though)
- clearly focus on MORE COUNTRIES and STAGES !
- Competing on different roads all over the globe is what true rallying is all about.
- cant wait to see fast long and bumpy unforgiving finland stages as well as a pure snow event.
- implement a kind of training course or rally school track , which was seen in RBR, this was indeed a nice feature to test car setups on a "free environment"
- one of the big "to dos"-  if legally possible for you guys -  is to open the Sim to the modding community in terms of track building /  (thinking of similar developments like RBR CZ here)
- modders have to get the "green light" from Codemasters in order to get the tracks in the game in order to keep the level of stage quality high ; codemasters could quarterly call out for some modding requests like "Rally Ireland - show off your tracks" and then decide which stages to officially include in the sim. modderscould be somehow rewarded.
I think this would be the best plan to share resources and at the same side avoid to get the game overmodded with cheap and crappy tracks ....

anyway the last chapter is just "loud thinking" , keeping in mind that the sim is still early access , very much features already have been achieved ...

enough said, would be happy to get some Codemasters and others reply on my lines...

KEEP UP THE VERY GOOD JOB LADIES and GENTS !  DIRT Rally ROCKS !

****************************Cheers a big Fan***************************







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What are you doing well?

You've made a fantastic game and your community engagement is second to none.

 What could you do better?

You could acknowledge the mainstream audience that loved your previous titles. I fully understand the reasons for reaching out to the RBR fan club but you've made conscientious design decisions to omit some bog-standard racing game features  as a means of pushing the hardcore experience. This reduces the broad appeal that the game could so easily boast. I like to see reintroduced:

·         Racing lines

·         Track maps

·         User selectable difficulty levels

·         The ability to quit an event at any point

·         A clubman/rookie/junior/pussy championship where the stages are broken up into more D3-like lengths

All of the above would be optional. None of the above need impact the gaming (or should I say ‘sim’) experience.  

More generally, I’d like to see:

·         Better support for mods, specifically liveries. It would great if the pre-race livery selection screen showed the modified livery.

·         An online time trial leaderboard for all stages

·         Ghosts (who needs a rally school when you can follow the quickest drivers in the world?)

·         Historical Rallycross cars (Grp B )

·         A *free* rallycross car – I’ve never had 350k but I cannot contest a Rallycross until I amass this amount :/





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What did you do well ?

- Holy shit, you created the best Rallying Simulator out there, a pure Rally focussed Sim, which was soo much demanded by the rally fan crowd , you guys are my HEROES !!!

  ************* big applause for DiRT RALLY ! ******************

- beautiful stages, realistic road width , finally tight hairpins ! , variety of bumps
- beautiful car models,
- nice physics , good handling , demanding to keep car control
- nice weather simulation and options
- authentic rallying atmosphere
- good menu options
- nice car setting options
- nice Sounds, great change between exterior and interior sound
- nice particle-  and visual effects


What could you do better ?

-  grip on Snowy / Icy Monte Stage sections still feels too high
-> A true 100% Monte Stage simulation would be to start the stage in a valley on dry conditions , then going up a mountain with the stage becoming wet and then turning into ice and snow with minimum grip, with the stage raching a mountain top and going down in the other valley and ending in dry conditions !1 this with tire choice option would make the Sim feeling even more awesome !!
-->>> tire gambling like in real rallying.
- tire choice option would be great (tyremac vs snow tire or wet intermediate tire etc..)
- if possible implementation of Moselland Stages on Rally Deutschland through the vineyars..
("Moselland" / "Grafschaft" stages)

Changing road surface:
would be nice to have some gravel junctions , gravel sections on the tyremac stages and vice versa
to have some tyremac junctions / sections on gravel stages like in the old Colin mc rae games..
( of course only if these conditions changes are also existing on the 1:1 replicated track as well )

- a more realistic unforgiving damage model.....
  when running the car into a tree at a certain speed, it should be an immediate retirement like in real life.. with engine cooling totally lost / engine blown etc...
atm you can go on after heavy crashing too easily...

. and rework of the auto reset car on track option, (has been announced if I read correctly)

 What should you do in the future (imo)?

-clearly keep the focus on rally mode development (RX is nice to have on board though)
- clearly focus on MORE COUNTRIES and STAGES !
- Competing on different roads all over the globe is what true rallying is all about.
- cant wait to see fast long and bumpy unforgiving finland stages as well as a pure snow event.
- implement a kind of training course or rally school track , which was seen in RBR, this was indeed a nice feature to test car setups on a "free environment"
- one of the big "to dos"-  if legally possible for you guys -  is to open the Sim to the modding community in terms of track building /  (thinking of similar developments like RBR CZ here)
- modders have to get the "green light" from Codemasters in order to get the tracks in the game in order to keep the level of stage quality high ; codemasters could quarterly call out for some modding requests like "Rally Ireland - show off your tracks" and then decide which stages to officially include in the sim. modderscould be somehow rewarded.
I think this would be the best plan to share resources and at the same side avoid to get the game overmodded with cheap and crappy tracks ....

anyway the last chapter is just "loud thinking" , keeping in mind that the sim is still early access , very much features already have been achieved ...

enough said, would be happy to get some Codemasters and others reply on my lines...

KEEP UP THE VERY GOOD JOB LADIES and GENTS !  DIRT Rally ROCKS !

****************************Cheers a big Fan***************************







+1 million.  Basically my same thoughts on the game.

Ginginho said:

What are you doing well?

You've made a fantastic game and your community engagement is second to none.

 What could you do better?

You could acknowledge the mainstream audience that loved your previous titles. I fully understand the reasons for reaching out to the RBR fan club but some of your design decisions appear to have been made to spite not-so-hardcore fans with some bog-standard racing game features seemingly removed for no apparent reason. Reintroduce:

·         Racing lines

·         Track maps

·         User selectable difficulty levels

·         The ability to quit an event at any point

·         A clubman/rookie/junior/pussy championship where the stages are broken up into more D3-like lengths

All of the above would be optional. None of the above need impact the gaming (or should I say ‘sim’) experience for the RBR brigade.  





No!  Theres a billion casual racers or Forza-esque style racing games that offer all this.  We haven't had a serious rally sim in 11 years, don't waste development time on that crap.

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