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How to make Dirt Rally 3.0 a masterpiece


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I would like to have super realistic damage mode. That way you would have to drive more realistic way or otherwise car would broke. Example if you cut and hit something, you would lose a tyre and not just jump unrealisticly.

Realistic physics would be nice but it is mission impossible because then everybody should have expensive simulation playing device that is able to make sideway and up/down forces. But as close as you can do it would be great.

What if every rally would have a normal map with roads and you could draw a stage from those roads. You just use junctions to decide which way to go. Different type of roads to the map and maybe two maps/location or one bigger one.

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On 9/7/2021 at 6:58 PM, Rallywil1 said:

 

What if every rally would have a normal map with roads and you could draw a stage from those roads. You just use junctions to decide which way to go. Different type of roads to the map and maybe two maps/location or one bigger one.

Been saying this sort of thing for a while, it's the future.

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Well, I would like to thank all the developers at codemasters for making DR2 such an immersive VR experience! With a good wheel and H-pattern it's by far the best VR rally game ever. I recommend not investing too much in cheese and a lot in physics improvements and VR graphics. My money is yours if you can deliver. Having slightly more explanatory/accurate menu items would also be awesome.

Edited by Keytracer
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  • 2 weeks later...
On 9/18/2021 at 12:05 AM, Keytracer said:

Well, I would like to thank all the developers at codemasters for making DR2 such an immersive VR experience! With a good wheel and H-pattern it's by far the best VR rally game ever. I recommend not investing too much in cheese and a lot in physics improvements and VR graphics. My money is yours if you can deliver. Having slightly more explanatory/accurate menu items would also be awesome.

Let's hope that they will 1. implement VR from the start 2. focus on VR performance for ALL headsets including WMR.

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  • 4 months later...

I've been enjoying DR 2.O and it's still my preferred rally game, however, I would like to see some if not all of these additions/improvements

- Use DR 2.0 tracks, cars and just add more of each

- Events with stages that have technical sections and fast sections, the current events feel similar throughout

- Graphically I like it already and performs well on Steam VR with a few tweaks, I would like to see: more surface details, bumpier track textures, larger variety of unexpected moments, addition of upscaling, improved brightness/contrast in VR, crowd that reacts/moves out of the way, stars in night skies, dynamic weather/track conditions, seasons

- Improved FFB, it feels good now with TrueForce but it's weak compared to other sim racing games especially on tarmac

- A campaign that shows more of what it's like to be a rally driver. I enjoy racing just to get better but some progression like that would be nice

- Challenges/Tips/School

- Bigger practice track

- Hardcore damage to be more punishing

- Rallycross as a separate game

- Recce mode

- Livery editor

- Colin Clark and David Evans at the starting or finishing line

 

DR2.0 is amazing and it's brought me tons of fun over lockdown, so many thanks to the team!

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