So, to update and clarify here. (Lovely example @THEHAMZAGAMER12, timed beautifully).
We're more than happy for players to do this, as long as you are both willing to play together. If anything, making new friends and having some fun racing is really encouraged (It's really what games are about tbh). We have a great community (especially using last years BETA for an example) so the more fun in the test you have, the more testing we'll get. Win-Win 🙂
It won't bear any relation to the final game. It will be a pre-release build without final assets (normally liveries are missing, game art will be placeholder, cars are multiplayer cars with placeholder names), will have a small selection of tracks and game modes may be incomplete, restricted or missing entirely.
It is to test and find errors in code. Participation is expected to be testing, observation and details on replication. A lot like we ask in the TA forums, you will be expected to complete a bug report with full diagnostic information.
You will not be playing the game early unless you buy the Deluxe version for early access (July 13th). The number of bugs you spot or who spots them first is not a metric. The person who accurately documents a replicable gameplay bug or a system and connectivity issue will be amongst the most valued contributors.
Just a friendly to all those with F1 2020 - it's not too late to show your mettle on the Technical Assistance forums and familiarise yourself with the bug reporting process.
We can see the type of responses that are not needed, sadly all too often. That said, there are some excellent reports that have directly led to issues being fixed.
Also, if you can bug something in F1 2020 you will be a lot closer to ensuring it has the best chance of being fixed in F1 2021 during the patch cycle.
To be the most effective, we need concise posting. Post when you are sure you have a replicable bug and can provide the info to replicate as well as ensuring you have followed the basic troubleshooting.