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F1 2015 PC PATCH - 21/08/15


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  • Codemasters Staff
UPDATE 21/08/15

Hi all,

We just set live a small patch for F1 2015 to resolve an issue that cropped up in yesterdays patch.

  • Fixed assists being available in the Hardcore – No assists hopper.
  • Extended the default bounds of the Field of View user adjustment.

We'll have more news on what's up next soon. Have a good weekend and enjoy the race!

------------ 20/08/15-----------------------
Hi all,
We just set live a patch for F1 2015, below are the patch notes.
  • Fixed AI always pitting on the same lap as their team mate
  • Fixed some instances of cars getting stuck in the pit lane
  • Fixed infrequent crash in the pit lane
  • Fixed car resetting to track when using flashback in the pit lane
  • Fixed instances of the pitting strategy not always updating correctly
  • Fixed fuel changes not saving correctly when changed under parc fermé conditions
  • Fixed various errors with the damage, fuel and temperature swipe
  • Fixed game stutter when the player takes control of an AI-driven car
  • Fixed AI cars having punctured tyres in P2 and P3 sessions in Pro Season mode
  • Fixed identical weather being used for all practice sessions in Pro Season mode
  • Fixed game resuming instantly when backing out of replay
  • Fixed flickering on track reflections in wet weather on high graphics settings
  • Fixed objects popping when playing with multi-monitor and wide screen setups
  • Added ability to adjust camera and field of view settings
  • Fixed McLaren 2015 car’s gear paddles glowing orange under braking
  • Added ability to delete car setups
  • Added a new “invite only” custom match option
  • Added push to talk functionality for voice comms
  • Improved session joining speed through the multiplayer hoppers.
  • Reconfigured hoppers to give one hopper per difficulty setting
  • Updated feature race to Belgian Grand Prix
  • Fixed players with invalidated lap times being shown as in 1st place during one shot qualifying sessions
  • Fixed grid order being incorrect after one-shot qualifying session if players had invalidated their lap times
  • Fixed several instances of players failing to start a session after other players have left the game
  • Fixed race start timer increasing whenever a player joins a hopper lobby
  • Fixed players acquiring another player’s points when joining a session mid-season
  • Fixed saved lobby settings not loading in correctly
  • Fixed players not joining hopper lobbies correctly from some game modes
  • Fixed car body not loading in correctly in some multiplayer race
  • Fixed multiple incorrect fastest lap notifications being displayed during online practice sessions
  • Fixed vote to skip track being used multiple times in lobbies
  • Added notifications for players retiring during a multiplayer session
  • Various other bug fixes and improvements

Please note that voice command support is still being developed, and is expected to be delivered in a later update.

Please let us know if you have any new problems following today's update, we'll have more news about our next patch and ones for the other platforms soon.


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Still no fix for Clubsport pedals? I can't apply any amount of braking without locking up, I have to lift off and start slowing down like 50+ metres earlier than if I use a gamepad and I'm not even very good at modulating the brakes on gamepad (I've always used a wheel). 

I even turned the gain on my load cell to 2, which anyone with these pedals will know makes it impossible to apply more than about 10% braking force even with a monumental amount of pressure and still, even lightly leaning on the brakes makes me lock up in the game (I mean so lightly that on the Fanatec pedal indicator it's just barely showing that the pedal is even being pressed). It's like the game treats it as an on/off switch and not an axis. These are connected by USB on Windows 8.1 with a G27 wheel.
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mhutch1 said:
Still no fix for Clubsport pedals? I can't apply any amount of braking without locking up, I have to lift off and start slowing down like 50+ metres earlier than if I use a gamepad and I'm not even very good at modulating the brakes on gamepad (I've always used a wheel). 

I even turned the gain on my load cell to 2, which anyone with these pedals will know makes it impossible to apply more than about 10% braking force even with a monumental amount of pressure and still, even lightly leaning on the brakes makes me lock up in the game (I mean so lightly that on the Fanatec pedal indicator it's just barely showing that the pedal is even being pressed). It's like the game treats it as an on/off switch and not an axis. These are connected by USB on Windows 8.1 with a G27 wheel.
Indeed not fixed with this update...
I have the same issue with the Logitech Driving Force GT and i'm forced to set ABS on.

Also since this update i see car dots which you see on your minimap just flying everywhere (offtrack, pitlane) when there is not a car there.

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Hi,

Ever since an earlier patch i am still experiencing both the accelerate and brake controls setting both as Axis Y- and the game is unplayable.

I am using the Microsoft Sidewinder Joystick and i didn't have this problem when the game was released.

I can use this joystick on any other game with no issues.

Could you please fix this as I cannot play the game at all with this bug.


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