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GRID Autosport First Impressions by Awong124

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I got it a day before release date I guess because the post office was efficient :p

As typical of every recent Codemasters game I've ever played, the first thing I had to do was spend at least 15 minutes messing around with the Advanced Wheel Settings. But this time I kind of screwed it up for myself, because thinking that I have a 900 degree steering wheel I should set Multiturn to ON. That was a mistake. I spent like 10 minutes fiddling around with the settings and nothing I did made the game even remotely playable. I then turned Multiturn OFF, and it was more or less perfect with the default settings *facepalm*. As I've complained with every CM game, they should really have a description for what each setting actually does.

Now that I got the negativity over with, on to the fun bit :D

I'm playing Career mode with very hard AI, full damage, 5x flashbacks, all aids off except ABS, interior dashboard view (no steering wheel), and 5x race distance. I just did the first race in Touring, and had a choice between Team Oakley with a Chevy Cruz and Team Razer with a Ford Focus. I chose Team Razer because I like the Focus more. I would guess that these are teams at the lower end of the field, and even though Touring has more or less equal cars, the lower end teams are less developed and has less upgrades which make them slightly slower. The first race was on a version of the Istanbul circuit. I did the full Practice session to get the hang of the car and track.

The handling of the cars are very good. They are still a touch floaty, with less sense of weight than I would like, but nowhere near the extent of how GRID 1 was. That being said, however, I was still a bit disappointed because I was expecting for it to feel more like their F1 games. The handling of the cars in their F1 games feel rock solid, with no floatiness whatsoever. So that shows me that they are definitely capable of producing a handling model that feels absolutely solid, but they chose not to. I don't know why they made this choice, maybe it's a distinctive GRID thing. But it's still very good and definitely very playable, even if it doesn't feel like you're as much in control of the car as you'd think you should be. Maybe open wheel would feel more like the F1 cars, but I haven't played that yet. But if I've never played the F1 games to compare, I'd still be more than happy with the handling.

I then did Qualifying, which is just 3 flying laps. I ended up qualifying 5th, behind the two Ravenwest cars on the front row and the two Team Kicker cars in the second row. Now the race is where this game really shines. I'm playing 5x race distance, so this is a 15 lap race. On very hard AI difficulty, the AI are fast. It really seemed like they were wringing out the last ounce of performance in those cars, because I could barely keep up when I was driving flat out. When you first start out with a crappy team, you wouldn't expect to start winning every race... and in this game you don't. I was lucky on the first lap to get past the 4th place Team Kicker car when the field was still bunched together. But as the laps went on, the leading three cars pulled away from me at about half a second per lap, and the Kicker car I just passed was all over my back like a bad suit. The AI are very quick and very professional. They do bump a bit sometimes, but nothing crazy. The odd thing I noticed was that they sometimes hit me on the rear quarter panel at the end of the straight when they cut back across the track to the racing line after pulling out to get alongside me. But I think this is just a bit of a glitch in their programming, and not done intentionally to be dirty. I had to race defensively the whole race to keep the guy behind me. Then around 2/3 through the race, I suddenly saw the 3rd place car a lot closer to me than in the previous few laps. I got closer and saw sparks flying out of the car. Even then he kept a pretty good pace, and it took me a couple of laps to close up behind him. He eventually made a mistake, and I passed him around the outside of turn 1. I ended up finishing 3rd in my first race, 8.5 seconds behind the race winner.

The race was so intense I was literally breaking out in a cold sweat at the end. In real life racing, you wouldn't expect to be winning every race, especially in an inferior car. Unlike most other racing games, which pander to the lowest common denominator, and give you more than a good chance to win every race, GRID Autosport made me feel ecstatic to finish 3rd. I felt happier and more excited getting this 3rd place than winning any race in Gran Turismo.

So far I am very impressed. The racing in this game is far better than any non-Codemasters racing game I've ever played. It is a home run smash hit as far as I'm concerned.

[EDIT] Changed the thread title because I just realized there's another thread with the exact same title.

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You can kind of tell by the demo videos on youTube that the cars did look to be a bit "light or airy or floaty" as you put it.  Too bad they didn't make them more planted, but that's good that you seem to be enjoying it.

I think the best part will be running through the career mode, I hate how other games don't have seasons, and they are all short races.  Nice feature that you can make them longer!  Totally agree with your Gran Turismo sentiment, that game just ends up being a Time Trial for me.

Can't wait to try it out on the G27!




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Awong124 said:
 The handling of the cars in their F1 games feel rock solid
^^Stopped reading here

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"The handling of the cars in their F1 games feel rock solid Stopped reading here"- Well I agree with the OP that the F1 titles cars don't have that floaty feeling, certainly not the latest couple anyway. I have f12013 and the cars feel good and planted.

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im using the g27. im playing on medium difficulty. i started with street racing, it was definately thrilling even on medium. i decided to give the tuner a go next, i know alot of people dont care for drifting events, but i have to say they were a blast, i really liked the drifting in this, more than i thought i would! so far im enjoying the game quite a bit. this coming from a novice player, i cant comment on how well itll play for pro's. but for me so far so good!

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gloom said:
im using the g27. im playing on medium difficulty. i started with street racing, it was definately thrilling even on medium. i decided to give the tuner a go next, i know alot of people dont care for drifting events, but i have to say they were a blast, i really liked the drifting in this, more than i thought i would! so far im enjoying the game quite a bit. this coming from a novice player, i cant comment on how well itll play for pro's. but for me so far so good!
Can I ask what you can change as far as the drift event setups go? You can't change race length obviously but is there any customization?

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I think the touring and street cars should be floaty compared to F1 and prototype racing cars . They don't have downforce and need body roll in their setup to get the most of their tires. That's how they compare in the real world too. Sure they would feel like they are on rails compaired to daily commuter cars, but as far as circuit racing is concerned they're boats.

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How does the upgrade system works for various teams? What upgrades do you have?

Also, does Custom Cup has the same feature?

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Shinny said:
I think the touring and street cars should be floaty compared to F1 and prototype racing cars . They don't have downforce and need body roll in their setup to get the most of their tires. That's how they compare in the real world too. Sure they would feel like they are on rails compaired to daily commuter cars, but as far as circuit racing is concerned they're boats.
But to me they feel slightly unnaturally floaty. For example, I'm going down the long back straight on the Istanbul circuit and I would find myself drifting off toward the side of the circuit and slightly getting onto the grass without intending to. It just doesn't feel as precise as I think it should.

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How does the upgrade system works for various teams? What upgrades do you have?

Also, does Custom Cup has the same feature?
The Razer Motorsports team that I'm racing for right now only shows one engine upgrade. I'm not sure how the system works exactly, since I've only done two races. My guess would be signing for teams higher up the order they would have cars that have more upgrades. Or if you finish a season and you decide to stick with your team, the car would start getting additional upgrades.

I haven't played custom cup.


Sorry, double post. I intended to edit my last post and copy and paste this onto it, but I forgot and just posted it.

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Awong124 said:
Shinny said:
I think the touring and street cars should be floaty compared to F1 and prototype racing cars . They don't have downforce and need body roll in their setup to get the most of their tires. That's how they compare in the real world too. Sure they would feel like they are on rails compaired to daily commuter cars, but as far as circuit racing is concerned they're boats.
But to me they feel slightly unnaturally floaty. For example, I'm going down the long back straight on the Istanbul circuit and I would find myself drifting off toward the side of the circuit and slightly getting onto the grass without intending to. It just doesn't feel as precise as I think it should.
Ah yeah I remember that from GRID. I get what you're saying now. I always wonder how they don't catch something like that in QA testing. Always had the same issues with the NFS Shift games.

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I've got a half dozen Career mode races under my belt now and I can say I'm totally delighted with GRID Autosport!  I finally feel like I have the successor to TOCA 3 in my software library.  The game looks and plays fabulously!  I can't say that I've ever experienced more compelling AI drivers in my life.  I like the Drivatars in Forza 5, but these AI drivers in GAS are more like high quality Drivatars.  They're aggressive, but mostly not the point of being reckless.  I'm racing them in medium difficulty and they are giving me all I want!

I'm using a Fanatec GT2 wheel with Clubsport Elite pedals and I'm still experimenting with settings.  The biggest problem I'm having right now is the game can't distinguish the difference between the "A" button and the paddle shifters.  When I up or downshift, the rear view camera comes up with each shift.  Needless to say, that's not only distracting, it's a formula for disaster.  I've resorted to using automatic transmission until I can find a workaround.  GAS sees me GT2 as a "Microsoft 360 Wireless Racing Wheel", which may be most of the problem.

Anyway, Pits or no Pits, I can say that GAS is destined to be one of my favorite racing games of all time, and certainly the best on the 360!  

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Shinny said:
gloom said:
im using the g27. im playing on medium difficulty. i started with street racing, it was definately thrilling even on medium. i decided to give the tuner a go next, i know alot of people dont care for drifting events, but i have to say they were a blast, i really liked the drifting in this, more than i thought i would! so far im enjoying the game quite a bit. this coming from a novice player, i cant comment on how well itll play for pro's. but for me so far so good!
Can I ask what you can change as far as the drift event setups go? You can't change race length obviously but is there any customization?
not really, in a custom cup you can choose between 5 tracks, they can also be done in reverse. theres seems to be 2 classes in which you can choose between 3 cars each specifically tuned for drifting. you can adjust the tuning which you can do in any race. theres brake bias, differential, downforce, gear ratios, front and rear suspension. the events consist of a qualifier and 3 elimination rounds. you can adjust how many laps there are up to 20 laps. from what ive seen you get 2 runs and the combined score from the 2 runs are your total. ive only tried one event in the campaign and it was defaulted at one lap. the drifting itself is alot of fun though, not something ill spend a ton of time with but it felt good. im not into it in real life and cant tell you how it compares to real drifting just that i had fun with it. my first practice run i was spinning out all over the track, its really touchy and you really have to feather the gas, i was barely putting any pressure on the gas pedal otherwise you just spin out but once you hit that sweet spot and learn to control it skidding around the corners and racking up points becomes fun.

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I've got a half dozen Career mode races under my belt now and I can say I'm totally delighted with GRID Autosport!  I finally feel like I have the successor to TOCA 3 in my software library.  The game looks and plays fabulously!  I can't say that I've ever experienced more compelling AI drivers in my life.  I like the Drivatars in Forza 5, but these AI drivers in GAS are more like high quality Drivatars.  They're aggressive, but mostly not the point of being reckless.  I'm racing them in medium difficulty and they are giving me all I want!

I'm using a Fanatec GT2 wheel with Clubsport Elite pedals and I'm still experimenting with settings.  The biggest problem I'm having right now is the game can't distinguish the difference between the "A" button and the paddle shifters.  When I up or downshift, the rear view camera comes up with each shift.  Needless to say, that's not only distracting, it's a formula for disaster.  I've resorted to using automatic transmission until I can find a workaround.  GAS sees me GT2 as a "Microsoft 360 Wireless Racing Wheel", which may be most of the problem.

Anyway, Pits or no Pits, I can say that GAS is destined to be one of my favorite racing games of all time, and certainly the best on the 360!  
Can't you custom map the buttons? Just map the rear view camera to another button.

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gloom said:
Shinny said:
gloom said:
im using the g27. im playing on medium difficulty. i started with street racing, it was definately thrilling even on medium. i decided to give the tuner a go next, i know alot of people dont care for drifting events, but i have to say they were a blast, i really liked the drifting in this, more than i thought i would! so far im enjoying the game quite a bit. this coming from a novice player, i cant comment on how well itll play for pro's. but for me so far so good!
Can I ask what you can change as far as the drift event setups go? You can't change race length obviously but is there any customization?
not really, in a custom cup you can choose between 5 tracks, they can also be done in reverse. theres seems to be 2 classes in which you can choose between 3 cars each specifically tuned for drifting. you can adjust the tuning which you can do in any race. theres brake bias, differential, downforce, gear ratios, front and rear suspension. the events consist of a qualifier and 3 elimination rounds. you can adjust how many laps there are up to 20 laps. from what ive seen you get 2 runs and the combined score from the 2 runs are your total. ive only tried one event in the campaign and it was defaulted at one lap. the drifting itself is alot of fun though, not something ill spend a ton of time with but it felt good. im not into it in real life and cant tell you how it compares to real drifting just that i had fun with it. my first practice run i was spinning out all over the track, its really touchy and you really have to feather the gas, i was barely putting any pressure on the gas pedal otherwise you just spin out but once you hit that sweet spot and learn to control it skidding around the corners and racking up points becomes fun.
Try going with longer gears. You want to be in third for most corners and be able to use all of the revs. Suspension should be harder in the front and pretty soft rear. I'd try no downforce at all at first. Diff should be locked or one tab less then that. Drifting is even more fun when the car is set up right.

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Awong124 said:
Can't you custom map the buttons? Just map the rear view camera to another button.
Yep, that's what I did.  The "A" Button is now unassigned and I've reassigned rear view to the LS button.  I'd prefer the A button for rear view, but it's much better to be able to manual shift without doing a 180 every time I do. 

This game is just so sweet though.  I'm loving how hard it is to overtake, and then to hold on to a position once you do.  Once I find the right combination of force feedback and wheel sensitivity settings, it's going to become even more irresistable!

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If it's hitting "A" when you shift, you probably have autoclutch on, on your wheel, if it has it? I know that's what happens on my CSR when I have it on.

Edit ... >.> missed an F lol...

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If it's hitting "A" when you shit, you probably have autoclutch on, on your wheel, if it has it? I know that's what happens on my CSR when I have it on.
I'll look into that and see if it's the case... sounds plausible though. Thanks for the tip and I'll report back to you!

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If it's hitting "A" when you shift, you probably have autoclutch on, on your wheel, if it has it? I know that's what happens on my CSR when I have it on.

Edit ... >.> missed an F lol...
That was it... I had unwittingly enabled autoclutch - Doh!   I figured you missed an "f", or the cuss filter had gotten overly sensitive :-)

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If it's hitting "A" when you shift, you probably have autoclutch on, on your wheel, if it has it? I know that's what happens on my CSR when I have it on.

Edit ... >.> missed an F lol...
That was it... I had unwittingly enabled autoclutch - Doh!   I figured you missed an "f", or the cuss filter had gotten overly sensitive :-)
The mystery is solved :D Glad I could help :) And yeah >.> lol

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