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Your thoughts on Dirt Rally 2.0?


JimieSitu
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Tried the game today, everything seems nice so far in terms of gameplay except for 2 things. First of all the graphical side of the game seems too inconsistent. Sometimes it makes sense and the game looks good, sometimes its too dark and looks pretty bad. But more importantly, I feel like the F VidMate FB is lacking some raw feeling, specifically the feel of the surface. Its the same on each one, just feels like softly floating on water or something... Hurts me to say  Mobdro it but 50/50 gonna refund it. Am I nitpicking or are others feeling the same way?

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On 7/16/2021 at 4:00 AM, JimieSitu said:

Tried the game today, everything seems nice so far in terms of gameplay except for 2 things. First of all the graphical side of the game seems too inconsistent. Sometimes it makes sense and the game looks good, sometimes its too dark and looks pretty bad. But more importantly, I feel like the F VidMate FB is lacking some raw feeling, specifically the feel of the surface. Its the same on each one, just feels like softly floating on water or something... Hurts me to say  Mobdro it but 50/50 gonna refund it. Am I nitpicking or are others feeling the same way?

 

With tarmac locations, you're not wrong - that's been a long-held critique of the series. It's not terrible, but it does feel like the car is set up for gravel suspension even on tarmac to me.

I agree with you on the lighting too - it doesn't help that the day's time zones are day, late, later and night so rallying in DR2 is more of an evening activity. However, just fiddling with in game settings a little I've had this mostly to my liking. Could it be better? Sure, but it's still the best looking game in its genre by a mile. My biggest lighting complaint is the forced fog in some of the locations (specifically Finland) which there's no way to dial back, even if you're playing with a decent PC.

Otherwise, I can't comment for the RX side, but for the rallying side it's far and away the best game in its genre IMO. 

You've got ~300km of the best modelled rally stages ever made, you've got arguably the best loose-surface physics in a game and you've got a huge selection of cars from different eras that feel very different to each other, even within the same class. On top of that, I love the AI for always presenting a challenge, no matter your skill level (I've never made it to the 'top' level, but I've had so much fun trying) and a dynamic single-player career mode that generates you a unique calendar for each season and each rally, so you're never doing the same event twice.

Is it perfect? No. But for my money, it's the best in its class at the moment.

I've always used near stock setups and settings, but someone around here may be able to help you out with FFB settings and setups - what wheel are you using?

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4 hours ago, RodgerDavies said:

 

 

You've got ~300km of the best modelled rally stages ever made, you've got arguably the best loose-surface physics in a game and you've got a huge selection of cars from different eras that feel very different to each other, even within the same class.

Absolutely second that, plus the best engine sounds in the entire racing game genre. The same goes for RX, great variety in terms of tracks and cars. 

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I'm not saying the game is all garbage. But the A.I blatantly cheating is a farce. I'm doing a R2 championship. Won Rally Argentina.

In New England...no mistakes, neat and tidy stage 1st stage I'm 12secs off.....again didn't seem right.

Second stage...1st sector (30 seconds of track roughly) I'm 10 secs down..........10 seconds!!! lol. Like ***? That's not even possible haha! The A.I is so broken it's a joke. 

The sounds are amazing and the gravel physics are great. But the tarmac physics especially in the wet are a tradegy. And again the A.I aren't effecting by rain on the tarmac stages. 

 

 

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In terms of sound only Assetto Corsa Competizione comes close. Just fire up something like AMS2 or GT Sport and it becomes immediately obvious how far ahead the sound in ACC and DR2.0 is. 

Thirteen real-life rally locations, fantastic physics for the most part in DR2.0. Yeah the tarmac physics are not perfect but they are definitely serviceable. Tuning the cars on tarmac really helps a lot with the feel. Mainly dropping the ride height and stiffening the suspension. Most of the default setups on gravel are perfectly fine but for tarmac a bit of tuning does help with the feel.

Best representation of Rally Cross in any game ever. 

The graphics for the most part are fantastic. The game looks gorgeous on PS4 Pro and runs in 1440p/60fps which is quite an achievement. I've heard its pretty well optimized on PC too. I do agree about the lighting in same places though, it is a bit too dark and can be inconsistent from location to location.

Also have to agree about the AI - I mentioned that over 2 years ago when the game first released and they haven't really done anything to fix it. It is wildly inconsistent and frustratingly hard once you get to the higher levels in the career/championship mode. The lack of any type of proper career mode is also a downside to the game.

My advice is to just forget about the career mode and do the community events. The game is mainly built around the community events anyway. Or do custom championships where you can set the difficulty level yourself.

Overall, DR2.0 is probably the best and most accurate representation of real-life rally that's ever been released, despite its few flaws.

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6 hours ago, Tranzitive said:

In terms of sound only Assetto Corsa Competizione comes close. Just fire up something like AMS2 or GT Sport and it becomes immediately obvious how far ahead the sound in ACC and DR2.0 is. 

Thirteen real-life rally locations, fantastic physics for the most part in DR2.0. Yeah the tarmac physics are not perfect but they are definitely serviceable. Tuning the cars on tarmac really helps a lot with the feel. Mainly dropping the ride height and stiffening the suspension. Most of the default setups on gravel are perfectly fine but for tarmac a bit of tuning does help with the feel.

Best representation of Rally Cross in any game ever. 

The graphics for the most part are fantastic. The game looks gorgeous on PS4 Pro and runs in 1440p/60fps which is quite an achievement. I've heard its pretty well optimized on PC too. I do agree about the lighting in same places though, it is a bit too dark and can be inconsistent from location to location.

Also have to agree about the AI - I mentioned that over 2 years ago when the game first released and they haven't really done anything to fix it. It is wildly inconsistent and frustratingly hard once you get to the higher levels in the career/championship mode. The lack of any type of proper career mode is also a downside to the game.

My advice is to just forget about the career mode and do the community events. The game is mainly built around the community events anyway. Or do custom championships where you can set the difficulty level yourself.

Overall, DR2.0 is probably the best and most accurate representation of real-life rally that's ever been released, despite its few flaws.

 

A rally driver friend of mine (competes in UK events mostly) Played the game for the first time a few weeks ago, at my house. And he laughed his ass off at the times and speed of the A.I. Even said the times are impossible and the A.I is obviously cheating in certain parts of the game. Especially in Poland. He said the game felt great on gravel. Hated the tarmac stuff. I'm sorry but for a rally game I shouldn't need to set World Record level times to compete with the A.I.....it's ajoke.

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10 hours ago, Tranzitive said:

In terms of sound only Assetto Corsa Competizione comes close. Just fire up something like AMS2 or GT Sport and it becomes immediately obvious how far ahead the sound in ACC and DR2.0 is. 

Definitely throw Raceroom onto that end of the scale IMO - some exceptional sounds in that game; it was out on its own for years but ACC, DR2 and some others are starting to catch up. AMS2's latest GTs are a step up on their previous ones (they hired 'ACFan' of modding fame).

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In my opinion ACC engine sounds are completely overrated in terms of accuracy and realism, if you take a closer look. Sure, the Aston V12 sounds spectacular when the sound bounces off the walls on some of the tracks, but that's not something that happens IRL as you do not drive with open windows. There's only a few cockpit sounds that are really good, the rest is off. They do a good job in giving you a feeling of the violence of racing, brake squealing etc. but the accuracy of engine sounds is mostly underwhelming. 

I haven't played AMS2 but I read that many sounds are still just placeholders, but I think AMS2 currently has one of the best Porsche RSR sounds and THE best Porsche GT3 R sound. Great job they did there, very accurate. 

DR2.0 does also have some sounds that are 'weaker' than others, but overall they're absolute quality. 

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DR2.0 certainly isn't without flaw, but I personally think it is the best - and most complete - game in the Dirt series. 

Biggest single issue is probably the AI (or rather the AI times). Much of my time with the game is chasing my own times or racing friends, so it hasn't affected my enjoyment of the game that much though.

For me DR2.0 is easily the best representation of modern rallycross in a game. Some of the car specifics are off, but the vast majority of details are spot on (think that the 2019 class has less errors and a better balance than the 2018 cars).

I fully agree with the comments about the sound as well; with all the updates the vast majority of the cars sound spot on. I haven't played another rally/race game that has nailed as many of the iconic engine notes as DR2.0.

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I think the issue with the AI is the track limits. Watch the ghosts of those world record runs, cut does not describe what they do. They are meters off track, they cut the inside of bales, go around chichanes. The top level A.I is trying to challenge those top level 'players'. Remember even career mode is online. So ya they are cheating to keep up with the competition the are programed to. The thing that's super annoying is when Codies were running tournaments, they DQ'd guys for having more then two wheels off. Then you go to the dailies and the top guys are behind the houses in poland, flat out through the field.

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5 hours ago, richieI said:

Which ones in your opinion? I remember there was a discussion about this but can't find it. 

The search on the new forum is a bit rubbish, I usually search through Google if I am trying to find something on the forum.

Off the top of my head: 

- 2018 PSRXVW Polo engine configuration is visibly wrong, Polo performance isn't right (in my personal opinion) and isn't the correct audio. 
- 2018 Supercar class balance is way off (Megane is way better than it should be in my personal opinion). 2019 class is much better balanced, so at least they got that right. 
- Group B rallycross class is all over the place. Car performance is well off (especially the RS200) and class balance is wrong.

EDIT: 

Here is the inaccuracy thread: 
 

 

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25 minutes ago, richieI said:

@tbtsttThanks, I'll have look. I honestly thought that the inaccuracies were purely related to visuals. 

Perhaps personal opinion is biasing my opinion on the 2018 Supercar performance issues. 

I think the skew in the Group B (rallycross) class is unarguable though. 

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  • 3 weeks later...

You've got ~300km of the best modelled rally stages ever made, you've got arguably the best loose-surface physics in a game and you've got a huge selection of cars from different eras that feel very different to each other, even within the same class. On top of that, I love the AI for always presenting a challenge

vidmate | spicemoney.win | tumangaonline

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On 8/14/2021 at 5:15 PM, spiceagent11 said:

You've got ~300km of the best modelled rally stages ever made, you've got arguably the best loose-surface physics in a game and you've got a huge selection of cars from different eras that feel very different to each other, even within the same class. On top of that, I love the AI for always presenting a challenge

vidmate | spicemoney.win | tumangaonline

 

I agree with every word

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Hm, my xbox statistics say I played 170+ days DR2.0.
Seems...quite much 😃

But it's save to say I quite like this game.
Because of that I bought the game again yesterday in a sale for 7,50€ in the ms store.
So I can put my retail copy to rest and just use the digital one 🙂

I also tried a few other rally games lately, naming Sebastién Loeb Rally EVO, wich has some interesting cars to play with, but terrible handling with a controller and art of rally, wich is a really nice indie rally game with great music and art style.

Nothing is as great as this rally game, it's still the best on the market.
But let's see how good WRC 10 is.
Since the DR-Team don't say a word about the DR-Future, I decided to buy WRC 10 and hope it's good.

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8 hours ago, PJTierney said:

image.png

😮

To be fair, there is probably some idle time in it.
I guess about 20-30%, sometimes I take a break between runs for an hour or so and do other stuff while the game keeps running.
But it is still a lot.
And there is no end in sight 😃

Hm...TA says I completed 9563 rally stages so far.
Next one on xbox has 4086 completed, lul.
But not sure if TA tracks every xbox gamer or only those on TA.
But still...crazy.

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40 minutes ago, UnderclassGDfan said:

But not sure if TA tracks every xbox gamer or only those on TA.

TrueAchievements only tracks their own users.

The exception is that "all of Xbox percentage" on each Achievement.

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On 8/24/2021 at 8:28 PM, UnderclassGDfan said:

Nothing is as great as this rally game, it's still the best on the market.
But let's see how good WRC 10 is.
Since the DR-Team don't say a word about the DR-Future, I decided to buy WRC 10 and hope it's good.

@UnderclassGDfan At the moment, WRC 10 isn't performing very well... It's been quite a rocky launch, to say the least.

People who bought the Deluxe Edition of the game have 48 hours of early access. Well, PC players are excluded from having that 48 hour early access period, apparently. When they announced the Deluxe Edition and the perks that come with it early August, it was never mentioned that PC players were excluded. Only 5 days ago, was that exclussion officially announced for the first time. I bought the Deluxe Edition for that perk so that I could immediately work on content for my Channel and be out there with the others. Now, I got gut-punched thanks to their first PR launch blunder.

Having said that, most console players that have the early access and have the day 1 patch installed are not happy!
So many issues with screen tearing, framerate drops and just poor or inconsistent performance across the board. Also the fact that the game looks really outdated on the next gen consoles.
The sound quality has improved but is nowhere near what DR2.0 offers. The 3D car models aren't very well designed.
Lots of content is just copied from WRC9 without any updates/improvements.
And the list goes on and on...

I'll be able to have a go at it myself but I feel that most of the issues I had with the demo will still be there and in some cases magnified because the whole game is now available instead of just a small part of it.

 

When it comes to DR2.0, I have to agree with what most people said about it already.
I could go into a lot more detail about the things I like and dislike but that would be an incredibly long and tedious post. 😅

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On 9/1/2021 at 10:38 AM, SRD_SimVansevenant said:

@UnderclassGDfan At the moment, WRC 10 isn't performing very well... It's been quite a rocky launch, to say the least.

People who bought the Deluxe Edition of the game have 48 hours of early access. Well, PC players are excluded from having that 48 hour early access period, apparently. When they announced the Deluxe Edition and the perks that come with it early August, it was never mentioned that PC players were excluded. Only 5 days ago, was that exclussion officially announced for the first time. I bought the Deluxe Edition for that perk so that I could immediately work on content for my Channel and be out there with the others. Now, I got gut-punched thanks to their first PR launch blunder.

Having said that, most console players that have the early access and have the day 1 patch installed are not happy!
So many issues with screen tearing, framerate drops and just poor or inconsistent performance across the board. Also the fact that the game looks really outdated on the next gen consoles.
The sound quality has improved but is nowhere near what DR2.0 offers. The 3D car models aren't very well designed.
Lots of content is just copied from WRC9 without any updates/improvements.
And the list goes on and on...

I'll be able to have a go at it myself but I feel that most of the issues I had with the demo will still be there and in some cases magnified because the whole game is now available instead of just a small part of it.

 

When it comes to DR2.0, I have to agree with what most people said about it already.
I could go into a lot more detail about the things I like and dislike but that would be an incredibly long and tedious post. 😅

I'm a big Dirt Rally fan, but I've been playing the early release of WRC 10 and have to say it's much better than I had expected (and I enjoyed the previous iteration having picked it up later, cheaper).  I don't disagree on the car models, but for me, playing in cockpit cam that doesn't matter so much.

The most important for my enjoyment is the feel of the car and the design (layout) and look (aesthetic) of the stages.  Graphically, from the cockpit it's a step up from last year (albeit not a huge step) - most notably the road surface textures, particularly on snow look much better.  It also looks more realistic in terms of colour palette (I hated WRC 9's Kenya stages - really heavily red saturated and hard to discern, massive improvement on that stage and looking much more realistic for example in 10). The stages are great, especially the new stages - and of those, Estonia in particular is a helluva lot of fun. On the flip side the spectators look god awful - poor quality and on replays they're out pointing cameras into space as the car flies by them, taking zero notice of the action 🤣, but I can live with that.

Where it shines I think (and you have to work for it!) is the force feedback and feel of the car.  The standard FFB settings are... weird, all sliders at 100 (out of 150) by default and it's hugely unbalanced.  Once you dial that in, you can find a great sweet spot, and it feels really good, there's a lot more going on and information feedback through the wheel than Dirt 2.0 (an obviously older game), weight transfer is really good.

Also I have to say - great transition from tarmac to snow on Monte Carlo - really noticeable on the little snow patches on otherwise clear tarmac.  Snow grip is much greater generally on WRC than Dirt, but that seems to correlate with how the real life drivers talk about the grip levels on studded tyres on snow (to be similar, sometimes better than gravel).  Although, again, I did a first run forgetting to change to studded and there was close to zero grip, so the apparent realism there felt great, and felt realistic.

All in, not a next gen graphics exemplar, but it's a lot of fun, handles great when dialed in, and the stages are varied and a lot of fun to drive.

 

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On 9/1/2021 at 11:38 AM, SRD_SimVansevenant said:

@UnderclassGDfan At the moment, WRC 10 isn't performing very well... It's been quite a rocky launch, to say the least.

Well...it's too late now.

I already bought the deluxe edition for xbox.
So I own also the series x version I can't use right now, because @PJTierney refuses to give me his console...

So, I don't know really.

First thing I noticed immidiately was the fact it is unplayable with a controller (yes, I still play all my racing games with a standard xbox one s controller, su** it!), I had to make massive adjustments in the options to make it at least "ok", wich is in my opinion not ok.
I bought a console game, consoles come with a controller, so in my logic every game must be playable with a controller, simple.
I simply don't care, if the wheel-users master race don't like it, it has to be playable with a pad.

Sometimes I forget how good DR and DR2.0 are in that regard.
I did slight changes in DR2.0, too, but it is perfectly fine stock.
(You better don't mess it up for the next game, Codies DR-Staff! I'm watching you!)

 

Then there are other things like a game crash right after a long rally right before the ceremony.
Wich is btw the most cheapest garbage I have ever seen. The drivers on the podium were glitching around the whole time.
Looks terrible and this happens every single time.

Framerate seems to be going down pretty much on almost every corner as soon as you turn the car.
Stats don't track properly, wich triggers me hard.
Have stats or don't have them, but if you have: MAKE THEM WORK PROPERLY!

Cockpit view is just...no. I've tried it a few minutes and decided to just no. Terrible.
The windscreen has some strange mirror effect, wich is looking terrible.
I decided to play it casually from a view behind the car, also helps to differentiate it from DR2.0, because I won't stop playing that.
(I'm actually playing 4 rally games at the moment: DR2.0, SLRE, art of rally and WRC10)

 

But there also a few good things:

Career seems to be quite cool, not too over-complicated, but pretty cool.
I also like the stages so far, looking pretty good and very narrow sometimes, cool, cool.
The best thing for now are the epic stages, one of them in portugal was 20+ km long...took me over 15 minutes with that rally4 car.
Awesome!
I want that for DR3. Longer, harder, errr stages!

On the engine sound side...well, some sound really cool (Peugeot 205 T16 1985), some just ok (VW Polo GTI Rally2).
The music is partly really annoying in the menus (there is a song with a helium voice kind of, I don't like that kind of electronic "modern" music) and partly quite good. So I'm still thinking of completely shutting it off or let it running.
I believe music in a racing game should not be so dominant that you actively recognize it, if you know what I mean...
DR2.0 does a great job with this, always in the background not really noticing it, but does a great job to keep the mood up.
And if you **** UP in a club rally and you coming back to the clubs page, theres no music at all, the game be like "don't move, don't make a sound or he will explode!" 😄 


All in all I think the game is rushed.
There are clearly things like not matching texts in the menus, wich don't fit in the place, because my potato language has often longer words for simple english ones. They just didn't adjusted the boxes...like they don't care...looks unfinished.
There are so many small things, wich letting me guess the game had to be released right now.
1-2 more months of polishing would helped a lot.

I'm asking myself how high are the chances most of the issues get fixed in the coming weeks and months?
My experience with yearly releases is the developers just fix really critical things and just move on.
Thats the reason I gave up the F1 series. They will never be really polished and I'm tired of hoping.

 

I will continue playing WRC 10 for a while, but the driving experience is not good enough to keep me attached to it.
Thats the key point for a good racing game and DR2.0 is still the king.

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11 minutes ago, PJTierney said:

So I should be seeing you on the boards then 😉 

I haven't done much time attack yet, only career and enjoying it.
Had some problems with the controls at first to be honest, took some time to get a feel for it.
Also finland has some bad framerate sections wich puts me off sometimes.

I heared that getting good times in this game I have to focus on doing heavy cuts wereever it is possible.
If this is true, I'm not really interested in that.

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3 minutes ago, UnderclassGDfan said:

I haven't done much time attack yet, only career and enjoying it.
Had some problems with the controls at first to be honest, took some time to get a feel for it.
Also finland has some bad framerate sections wich puts me off sometimes.

I heared that getting good times in this game I have to focus on doing heavy cuts wereever it is possible.
If this is true, I'm not really interested in that.

Steering sensitivity is the main setting to get right.

It's Norway that gets occasional stutter for me on Series X, everything else is fine.

There are some Stages where you can take big cuts but for the most parts you're only clipping the apex a bit which seems fine; I haven't had to do any mad exploits yet to get near the top of the boards.

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1 minute ago, PJTierney said:

Steering sensitivity is the main setting to get right.

It's Norway that gets occasional stutter for me on Series X, everything else is fine.

There are some Stages where you can take big cuts but for the most parts you're only clipping the apex a bit which seems fine; I haven't had to do any mad exploits yet to get near the top of the boards.

Yeah, I think I tuned that down a bit.
Didn't touched the "counter steering" option, wich is on 160% default, because I honestly still don't know what that really means 😄 
I also completely turned off the assists, because I had problems rotating the car in hairpins.

I know it's a very small team working on this and they got a lot of criticism for the Switch version, but I really hope they get rid of the stutter completely, aside from that, it is a really, really good indie rally title.

Really liked WRC Powerslide on the xbox 360 back in 2013(?) and always hoped, someone would make a fun top down rally game again.
I'm not a sim fanatic, always looking after good arcade titles, too.

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3 hours ago, UnderclassGDfan said:

Well...it's too late now.

I already bought the deluxe edition for xbox.
So I own also the series x version I can't use right now, because @PJTierney refuses to give me his console...

So, I don't know really.

First thing I noticed immidiately was the fact it is unplayable with a controller (yes, I still play all my racing games with a standard xbox one s controller, su** it!), I had to make massive adjustments in the options to make it at least "ok", wich is in my opinion not ok.
I bought a console game, consoles come with a controller, so in my logic every game must be playable with a controller, simple.
I simply don't care, if the wheel-users master race don't like it, it has to be playable with a pad.

Sometimes I forget how good DR and DR2.0 are in that regard.
I did slight changes in DR2.0, too, but it is perfectly fine stock.
(You better don't mess it up for the next game, Codies DR-Staff! I'm watching you!)

 

Then there are other things like a game crash right after a long rally right before the ceremony.
Wich is btw the most cheapest garbage I have ever seen. The drivers on the podium were glitching around the whole time.
Looks terrible and this happens every single time.

Framerate seems to be going down pretty much on almost every corner as soon as you turn the car.
Stats don't track properly, wich triggers me hard.
Have stats or don't have them, but if you have: MAKE THEM WORK PROPERLY!

Cockpit view is just...no. I've tried it a few minutes and decided to just no. Terrible.
The windscreen has some strange mirror effect, wich is looking terrible.
I decided to play it casually from a view behind the car, also helps to differentiate it from DR2.0, because I won't stop playing that.
(I'm actually playing 4 rally games at the moment: DR2.0, SLRE, art of rally and WRC10)

 

But there also a few good things:

Career seems to be quite cool, not too over-complicated, but pretty cool.
I also like the stages so far, looking pretty good and very narrow sometimes, cool, cool.
The best thing for now are the epic stages, one of them in portugal was 20+ km long...took me over 15 minutes with that rally4 car.
Awesome!
I want that for DR3. Longer, harder, errr stages!

On the engine sound side...well, some sound really cool (Peugeot 205 T16 1985), some just ok (VW Polo GTI Rally2).
The music is partly really annoying in the menus (there is a song with a helium voice kind of, I don't like that kind of electronic "modern" music) and partly quite good. So I'm still thinking of completely shutting it off or let it running.
I believe music in a racing game should not be so dominant that you actively recognize it, if you know what I mean...
DR2.0 does a great job with this, always in the background not really noticing it, but does a great job to keep the mood up.
And if you **** UP in a club rally and you coming back to the clubs page, theres no music at all, the game be like "don't move, don't make a sound or he will explode!" 😄 


All in all I think the game is rushed.
There are clearly things like not matching texts in the menus, wich don't fit in the place, because my potato language has often longer words for simple english ones. They just didn't adjusted the boxes...like they don't care...looks unfinished.
There are so many small things, wich letting me guess the game had to be released right now.
1-2 more months of polishing would helped a lot.

I'm asking myself how high are the chances most of the issues get fixed in the coming weeks and months?
My experience with yearly releases is the developers just fix really critical things and just move on.
Thats the reason I gave up the F1 series. They will never be really polished and I'm tired of hoping.

 

I will continue playing WRC 10 for a while, but the driving experience is not good enough to keep me attached to it.
Thats the key point for a good racing game and DR2.0 is still the king.

Seems to be more issues on the XBox side from what I've heard and your report - PS5 is pretty good, bar a bit of screen tearing every once in a while (anniversary races, near spectators).  I can't disagree with your experience on controller and XBox, but on the cockpit view, I think it's great; and objectively, the fact that -on console- you can alter FOV, vertical and horizontal positions, angle etc. etc. to get it exactly where you want it, is objectively a big thumbs up from me.

I've also read some people having issues on PC if they're not running a pretty high spec - particularly stuttering, so maybe PS5 is the sweet spot for the game at the moment.

Running well (and it is for me) it beats DR2.0 at the moment* from pure driving feel on a wheel and stage immersion, where WRC 9 probably didn't, but I'm with you on DR3.  Heres hoping they fix issues on other platforms for WRC 10, and if the gaming gods are kind some news soon on DR3! 

*on a PS5 at least

 

 

 

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On 9/3/2021 at 2:18 PM, UnderclassGDfan said:

First thing I noticed immidiately was the fact it is unplayable with a controller (yes, I still play all my racing games with a standard xbox one s controller, su** it!), I had to make massive adjustments in the options to make it at least "ok", wich is in my opinion not ok.
I bought a console game, consoles come with a controller, so in my logic every game must be playable with a controller, simple.
I simply don't care, if the wheel-users master race don't like it, it has to be playable with a pad.

Sometimes I forget how good DR and DR2.0 are in that regard.
I did slight changes in DR2.0, too, but it is perfectly fine stock.
(You better don't mess it up for the next game, Codies DR-Staff! I'm watching you!)

 . . . . . . .

I decided to play it casually from a view behind the car, also helps to differentiate it from DR2.0, because I won't stop playing that.
(I'm actually playing 4 rally games at the moment: DR2.0, SLRE, art of rally and WRC10)

 

What, you play Sebastian Loeb Rally Evolution with a controller?

I had this many years ago, (I bought it cheap and it must have been patched long ago,) and found it unplayable because it moved the steering wheel so slowly and sluggishly (almost like in Mudrunner); in DR2's options you can't even set it to be that slow if you set the sensitivity to zero (I set it to 100). How can you play a rally game with it where I have to react at lightning speed.

In WRC 8/9 the steering is also too slow, (comparable 40 with DR2,) but SLRE is really a disaster.

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On 9/2/2021 at 6:26 PM, Briandammage said:

Also I have to say - great transition from tarmac to snow on Monte Carlo - really noticeable on the little snow patches on otherwise clear tarmac.  Snow grip is much greater generally on WRC than Dirt, but that seems to correlate with how the real life drivers talk about the grip levels on studded tyres on snow (to be similar, sometimes better than gravel).  Although, again, I did a first run forgetting to change to studded and there was close to zero grip, so the apparent realism there felt great, and felt realistic.

 

Winter tires are not studded tires like in Sweden.
In WRC 8 and 9, winter tires are not worthwhile because there are too few snow sections.
In WRC 8 in Monte Carlo the grip of the soft tires on ice/snow is similar to that in DR2 with winter tires.
In WRC 9, the grip on snow has been increased and I find this unrealistic. If you choose the winter tires in WRC 9, you hardly notice the transition from asphalt to ice/snow. I find that unrealistic.

This is slushy snow. On solid ice/snow, Loeb drives even slower.


https://www.youtube.com/watch?v=cULSV6LdeFA

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On 9/7/2021 at 8:28 PM, PaulNbg said:

What, you play Sebastian Loeb Rally Evolution with a controller?

Well, I tried.
It worked ok, though it never looked like I had the car fully under control, even on straights.

But haven't tried to adjust the settings yet, will try that next, if there are any options, wich I hope are.

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Yep, Loeb was dreadful with a controller. Basically unplayable. It had some decent physics and I know some people rate it quite highly in that respect. But I found it floaty and bouncy, even worse than DR1 in that respect.

DR2.0 is a virtuoso masterpiece in how it plays with a controller. It shows it can be done, and it's puzzling that other series like WRC still fail miserably at this essential element.

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  • 3 weeks later...

DR 2.0 is my favourite racing sim. At launch I've bought it for Xbox One and recently I've purchased it for PC - because meanwhile I had upgraded my PC for MS Flight Simulator so it run most games with ease. I play video games for more than 30 years and this is the first game I've bought twice.

Why is it my favourite? Because of the intensity and the immersion. Apart from the AI and the weird tarmac physics there are no weak points. The physics, the sounds, the car selection and mostly the brilliant level design are just perfect. Oh, and it can be played with a gamepad without any difficulties!

I tried to figure out why is this game so immersive and I think it's because of the sounds. The engines really sound like racing engines under load - not synthetic sounds recorded on a dyno. Both interior sounds and outside sounds during replays are very realistic. And not only the engines: the gravel knocking on the under-carriage, the tire skids, the slushing snow in Sweden all sounds real.

Have I mentioned the excellent stage layouts? Driving on those roads I feel those roads are leading somewhere. It's not like a level designed for a video game, they feel like real locations. And every location has a unique feel and requires different skills to be safe and quick.

Of course there are some rough edges but in overall this game feels like it's made by enthusiasts with extra care. 

I've tried WRC8 (? (not the latest but the one before) and it doesn't come close to DR 2.0 The whole game feels more synthetic. Graphics and car models looking much worse. Sounds are generic noises. I've tried to enjoy it but after a few days uninstalled it.

I also like Raceroom and sometimes Forza Motorsport 7 but DR 2.0 is the place where I always return.

 

 

 

 

 

 

 

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