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So when are you going to to do a DiRT and actually listen to your fanbase?

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You know Codies, when you got the F1 license everyone was so excited, and you did good for the first year, it was a good base game. Every media outlet and blog and just the general overall consensus everywhere was it was a decent game and if you built upon it, the franchise would become epic.

Instead each and every game you've not listened to the fans, not improved all the things that need improving, thought you've known better every step of the way... And it's been a huge disappointment.

"Oh, but you still bought the game, we win, we have your money" you say. Nope, haven't bought any since 2012... My playtime goes 2010-80hours, 2011-160hours (introduction  of co-op seasons and playable handling), 2012-40hours...

2012 was enough for me to see that you weren't listening to the overall feedback everyone has had about the game since day 1. Reviews have been more than enough to see that this has been the continued overall trend for the series.

Honestly it will take a huge change in direction for you to get a disenfranchised past fan like me and the countless others out there back to the game.

I don't even need to make suggestions or requests for what should be added, just look through the collated threads throughout the years of what we want next year; say to yourselves; "okay, lets get our shit together and do this" pick the most requested things... AND JUST DO THEM.

Sure you might have the sales purely from the license at the moment, but get the insight to realise how many more you would have if you actually developed a good game for it.

Please, please do this. DiRT is a perfect example that you guys still have the ability and passion to produce an amazing racing game. I'm just waiting for you to do it for F1 so I can give you my money! (otherwise it's going to whoever gets the license next.)


(and ps, to solve your "how do we beta test" problem, 1 car that looks nothing like an F1 car, 1 track that's not on the calendar (aka top gear test track, or even something completely fantasy) you could even use high tech futuristic graphics or something, whatever, doesn't matter... And use that to public alpha/beta test with. Call it Codemaster Technical Grand Prix Beta Testing or something, make it as unrelated to the license as you can, but let us know that this is the same engine, physics etc... you'll be using for the F1 game. Simple... The content has never been the problem.)

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