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HDR broken in some areas

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You know how HDR works with camera. You look at the sun and certain areas around you especially shadowy areas get dark. But then when you look at the darker areas, the scene lightens up.

Well in Greece stages there alot of areas where the you car passes around an area very shadow heavy and nothing happens. It stays pitch black. HDR does not adjust. But there was another heavy shadow area where i passed it and the HDR kicked in aka the pitch black shadow became more bright and very easy to see around. Now i do not have time to screenshot it, but i make a quick example how HDR is broken in certain areas. http://i.imgur.com/7vg4QlJ.jpg

Left side HDR working. Right side, HDR fails. Shadow area remains pitch black. That's how it is for me in DIRT Rally. One area lights up fine, perfectly visible, while most areas remain pitch black.

Now i post this because there was an area so dark i crashed like crazy. And no i do not need to re-adjust my monitor setting. I have set it for perfect balance, not too bright, not too dark. Obviously HDR is not working properly. I know perfectly how HDR works. Pardon my english. I hope i explained correctly.

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Hi unknown01010 

I tried Persama Platani long in Sunny conditions with lots of shadows and didn't see this using a Nvidia GTX 570.

Please let me know the stage, the graphics card your using and post a screenshot.

Thanks

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Ok did more testing and i think i understand this now. It's probably an art design decision (although not a good one for my eyes...).

The problem is with sunset map setting.  I do not have a problem with sunny clear maps btw. When the car camera is oriented at a shadowy area, the HDR lights up the scene obviously. But if the camera is oriented at the trees near the side of the track, then the shadowy areas become quite dark. So i now understand it's not a problem, but maybe the HDR settings is too "harsh" for sunset setting. Yes i could turn the gamma on, but then other normal perfectly lit scenes would become too bright and also the beautiful colors become washed out. My card is a GTX780 btw with 353.62 drv, but i understand now it's just how the art team designed the game graphics for sunset maps.

Anyway i've provided several screenshots of what i dislike at the moment and have to play with the gamma close to the max on sunset maps ( if i dont want to crash into oblivion). Makes the other graphics worse but that's all i can do.

http://imgur.com/a/flAF3

The first pic shows the camera oriented at the shadows area. HDR works well. 2nd pic the camera is oriented at the trees. Still it's good enough visibility in the shadowy area. Then 3rd and 4th is what drives me crazy. Again the camera oriented at the trees, but this time the right area with shadows become almost pitch black (unlike the 2nd pic). The 5th pic shows how beautifuly the area is lit by HDR feature. And the last pic ruins it again for me.

I do not understand why HDR works like this in DR. I played alot of games who used HDR and many many instances where shadow areas like these become so dark, is when the camera is pointed towards the sun, or a powerful bright light. But as you have already noticed the sun is actually on the far right of the mountains. The camera is oriented at a sea of trees and nothing more. Yet the areas with shadows become incredibly dark. Sorry for the long post, i love your game guys, im not complaining that it sucks or anything like that. Sunny clear maps look absolutely wonderful and vivid, it's a joy to drive on those maps and the shadows area looks just fine.

Well at least thank you for listening to me. I understand now that HDR works and it's your art department decision about this certain HDR setting and this is how they made it to behave on sunset maps. It's probably how you guys like it and obviously you cannot please anyone i get it. I think im gonna take a look through the game's files, maybe i can find some HDR value/setting to edit for my own taste. Thanks.

LE: managed to modify this by setting indirectLightingIntensity="1.50000 (original value was 1.00000).  Original http://i.imgur.com/lLSyPqg.jpg  vs edited http://i.imgur.com/115SQ9P.jpg
Changed the tone a bit, but at least i can see clearly now. No more pitch black areas.



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LE: managed to modify this by setting indirectLightingIntensity="1.50000 (original value was 1.00000).  Original http://i.imgur.com/lLSyPqg.jpg  vs edited http://i.imgur.com/115SQ9P.jpg
Changed the tone a bit, but at least i can see clearly now. No more pitch black areas.



Would be nice if you told which xml-file in what folder you found that setting. 

Cheers :)

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