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MarkVenom said:
Loore said:
@Loore, do codemasters have recomended in game settings? i am not that good at setting up my wheel in games.
The default settings in game should be a great place to start. From there I'd just tweak little bits and pieces to get it feeling just right for you.
Sorry Loore. I totally disagree. Clearly goes to show that your dev team should work more with hardware manufacturers like Fanatec. I do not believe the guys from Landshut are happy with your FFB support in games. OFC you would not get that confirmed officially.

As stated in above post-to get top fidelity on Fanatec equipment have wheel settings set to a STR value of 100. Ingame I use(and everybody should to get the most out of the kit)in any of your games between 10-30% FFB strength. If you like I can deliver CLEAR and almost scientific proof, but I think you guys should do this homework and not the player especially since you charge a top dollar for a game that should have been an expansion of Grid2. It's nothing more anyways.
Just one correction.

 If this game was a expansion at least it would have the grid 2 AWESOME force feedback. 

 But this game have NO FORCE FEEDBACK AT ALL. Not even a single line about it. NOTHING. You need to see that your car are losing traction with ANY FEEDBACK at all. 

 And i pre ordered a game without force feedback in 2014!!! LOL stupid me!!! Since it was in grid 2 and grid 2 had a GREAT force feedback it dont even passed in my mind they would simply remove it... omg... If being regretful killed someone i would be dead by now! 

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Bigamo said:

 But this game have NO FORCE FEEDBACK AT ALL. Not even a single line about it. NOTHING. You need to see that your car are losing traction with ANY FEEDBACK at all. 

 And i pre ordered a game without force feedback in 2014!!! LOL stupid me!!! Since it was in grid 2 and grid 2 had a GREAT force feedback it dont even passed in my mind they would simply remove it... omg... If being regretful killed someone i would be dead by now! 
Got to agree, I don't believe there is any real force feedback in this game, so disapointed  . 
@ Loore how about letting people know once and for all. Is there real force feedback in this game or not? or is it just a rumble effect inhanced by using the wheels software fake effects.

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An of you out there with the Microsoft xbox wireless wheel? The one that's mentioned in the game specifically.

Can you share what you have done to optimize your handling? Is it just default or different changes?
I'm on the Official Microsoft Wireless Wheel and my settings currently are : 
  
In Game Force Feedback: 
All at default at the moment.
Environ: 50% 
Wheel resist: 100%
Weight: 50% 

In Game Advanced Wheel: 
 Steering Deadz: 0 
 Steering Sat: 100 
 Linearity: -1 
 Brake Deadz: 0 
 Brake Sat: 100 
 Accellerat Dead: 0 
 Accelerat Sat: 100 

I've really not played around with them to much yet but linearity seems to be the one that had the biggest impact to me so far. The deadzones really need to be in smaller increments as 5% is just too big a step in my opinion. I would probably set it at around 2% if I could. Will update as and when I find something better. 

 Apologies for the poor formatting but this site is possibly the worst I've come across for using with a mobile phone. None of the formatting I see as I'm typing is retained when I post it!!

Edited on the PC now so hopefully thats better.

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I have to say that using the effectsetup.xml from Grid 2 as someone else in the thread stated greatly improved the road feeling. There was a gravely feeling in the vibration effects. Now it feels more rubber to the road in my wheel at least. Fanatec Gt2. If anyone needs the file pm me your email addy.

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MarkVenom said:


Completely wrong approach! ALWAYS set ingame FFB strength as low as possible and max out on the wheel itself to have best fidelity. Drift 5 shows me that your settings ingame are too high. Those settings suffer from clipping badly. If you encvounter too much friction set Wheel weight to 10% if need be and drift to MAYBE 1-2. Its a matter of taste but I would try it. THere is a very interesting thread on the iRacing forums with regards to Fanatec hardware you should read. Don't havew a link for you but go and do a search for 'FFB dialling in'. Not that 'dialling in' is an option for GA but the basics are wonderfully presented in terms anyone can understand.

I've had people tell me that before, but I got tired of having to tweak every game, because I play a variety of racing games, that I just got annoyed and found a neutral setting I like. I also like the wheel to be very light. But, I'll have a look later on and maybe I'll stop being lazy and retweak. Though I'm not changing my settings for F1, it took me long enough to get used to that game and get to where I wasn't dissapointed with myself as is :P lol

BTW on my forza setting, my "drift" is only set to 1 or 2. F1 runs best with a high drift setting.

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Fanatec CSR, Non-Elite Wheel or pedals
Firmware 706
Latest Settings:

In-game settings
Steering Deadzone 0%
Steering Saturation 100%
Steering Linearity +1
Throttle Deadzone 5%
Throttle Saturation 100%
Brake Deadzone 15%
Brake Saturation 100%

FF:
Vibration Strength 100%
Wheel Strength 100%
Wheel weight 80%

On the wheel settings
NON OPEN WHEEL:
Sensitivity (SEn): 380
Force feedback strength (FF): 80
Vibration strength (Sho): 100
Drift mode (dri): off
ABS: 75
Linearity (Lin): 0
Deadzone (dEA): 000
Spring (SPr): 2
Damper (dPr): 2

OPEN WHEEL:
Sensitivity (SEn): 280
Force feedback strength (FF): 80
Vibration strength (Sho): 100
Drift mode (dri): 1
ABS: 75
Linearity (Lin): 000
Deadzone (dEA): 010
Spring (SPr): 2
Damper (dPr): 2

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The best setting I could come up for smoother steering and eliminating center dead zone feeling of dual force feedback motors of G27. Thanks to joepineapples the tip on using xml.

http://i37.photobucket.com/albums/e78/kunal3d/GAS_G27.jpg

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An of you out there with the Microsoft xbox wireless wheel? The one that's mentioned in the game specifically.

Can you share what you have done to optimize your handling? Is it just default or different changes?
I have a M/S V2 wheel which I got way back to play Forza 2.  Never could get used to it. Just found it and hooked it up - WOW, GAS is amazing with the wheel. I am absolutely stunned by how much better the game plays with the wheel. The force feedback is great. I have everything on default and happy with the feel. I'm planning on getting Xcelerator stand. Currently clamping to a table, the stand will make it even more fun. I'm only silver XBL and having a blast with the weekly racenet challenges. My GT is billowybeech if you want to compare racenet times.

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I too have found the force feedback to be very gravelly, like I am driving over very rough tarmac. After reading about the fact that force feedback seems better using the GRID 2 file, I did some investigation. The files are actually pretty much identical as far as I can see except for one very drastic change. 

Inside the file, have a look at this section :

<!-- Surface Wheel Samples -->

<!-- Hard Surfaces-->
<!--FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/-->

Beneath this are parameters for tarmac, ridged, cobble and rumble strip. In the default autosport file, the tarmac line has some rather surprising parameters, if you ask me. You will notice that under the hard surfaces title, there is a line containing tarmac settings too. This is not used as it is inside brackets, like the title of the section. The settings in this line tho, are the exact same ones inside the GRID 2 force feedback effects file. It seems to me that these are the settings that should be directly below in the actual tarmac settings line.

I tried changing the tarmac line to these, and it is exactly the same effect as if you use the GRID 2 file. 

This would seem to be a simple case of an erroneous line of code getting into the file.

I could be wrong of course, it certainly would be rather poor if that is the case, since it is such a crucial parameter, this being a tarmac racing game!

Take a look inside the file for yourselves, see what results you get. I use notepad++ to edit xml files. Perhaps Loore could look into this and report back on his findings?

Ace.

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I had already changed my file so couldn't upload the old settings but I have just got a backup version from racedepartment, which is exactly as the file appearead in my game before I edited it. This is what the whole section looks like by default:

<!-- Surface Wheel Samples -->
  
<!-- Hard Surfaces-->
<!--FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/-->
<FFBSample name="tarmac" wave="2738" envelope="987" wheelScale="0.85" skid="1.25"/>
<FFBSample name="ridged"  wave="28" envelope="98" wheelScale = "1.8"/>
<FFBSample name="cobble"  wave="28" envelope="98" wheelScale = "1.8"/>
<FFBSample name="rumblestrip" wave="19" envelope="9" wheelScale="1.5"/>

As you can see, the tarmac line looks rather odd. I do not understand why it would be supposed to be like that for driving on smooth tarmac. For reference, here is the GRID 2 file from the same section:

<!-- Surface Wheel Samples -->
  
 <!-- Hard Surfaces-->
 <FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/>
 <FFBSample name="ridged"  wave="28" envelope="98" wheelScale = "1.8"/>
 <FFBSample name="cobble"  wave="28" envelope="98" wheelScale = "1.8"/>
 <FFBSample name="rumblestrip" wave="19" envelope="9" wheelScale="1.5"/>

Hope this can help if anyone is still having issues

Ace.

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So it is better to use grid2 file then the original autosport file?
Or as ace explain edit the file yourself.

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Ok, I have an update,

At the bottom of the file, there is this section:

<!-- Wheel Lock Effects -->
<FFBSample name="wheelLock" wave="2738" envelope="987" channel="1" solo="0" wheelScale="0.85"/>

This is very similar to the line that was there for standard tarmac vibrations:

<!-- Hard Surfaces-->
<FFBSample name="tarmac" wave="2738" envelope="987" wheelScale="0.85" skid="1.25"/>

The only difference being the lack of a channel parameter and an extra skid setting. 

After some experimentation, it would seem that this wave of 2738 and envelope of 987 is trying to simulate the feeling of tarmac under the tyres. When the wheels lock up, this comes into play more forcefully as the tyres drag along the tarmac. This is what you feel as you lock the wheels. This makes sense with a wheelscale of 0.85. For the standard tarmac vibrations however, I think the intention may have been to use this, but at a much lower level, hence the unused line with wheelscale of 0.001:

<!--FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/-->

The file also has the skid set to 1.25 which I presume comes into effect when the car starts to slide, which I think is about right. 

In the GRID 2 file, the whole line is effectively blank as there is no wave and no envelope:
Unless there are a wave and envelope designated "0" of course. Anyway, setting the wheelscale to 0.001 effectively means the wave will not be produced since this will be 1/1000th the strength of the original wave.  

<!-- Hard Surfaces-->
<FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/>

After testing this further, I do feel that this is lacking somewhat and I can see now why the line was not like this in the new file for Autosport. Codemasters were trying to give a more realistic feel for tarmac rather than silky smooth. Setting the wheelscale to 0.85 was far too high tho, giving this gravelly feel. 

There are quite a few differences between the GRID 2 and Autosport effects file with many things missing such as specific wheel lock up effects. I would therefore not recommend using the GRID 2 file, it is definitely a downgrade from the Autosport effects. 

After some experimenation, I have found that the following line works well to give a feeling of tarmac without the gravelly texture ( Tested on my Fanatec CSR Elite ) Results could be different on other wheels.

<!-- Hard Surfaces-->
<FFBSample name="tarmac" wave="2738" envelope="987" wheelScale="0.1" skid="1.25"/>

I would recommend replacing the original line in your Autosport effects file with this one and try it out. To increase or reduce the texture of the tarmac coming through the wheel, alter the wheelscale parameter higher or lower to your preference. 

Hope this works for others like it worked for me!

Ace.


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Another update,

After tweaking in game vibration settings, for me, 100% vibration and wheel strength with 50% wheel weight is ideal when combined with wheelscale of 0.2 and skid of 0.8 on the above tarmac line. I have my fanatec overall force feedback at 50%. I have also tried reducing the vibration strength of the rumble strips individually and I think it is a good balance at 1.2.

Ace.

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The Grid Autosport version is surely having better data.

I am using G27 and edited the effects.xml from autosport to settle on tarmac wheelscale 0.55 and raised rumble strip weight a bit. Smooths the steering while turning.

Profiler :
overall strength  64, spring 0, Damper 0, No centering spring, Allow games to adjust is on.

In Game :
Vibration 30 normally, 60 for open wheel
Wheel effect 60 normally, 70 for open wheel
Wheel Weight 70-80

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I've finally settled on 0.28 and 1.0 for the settings and I'm now finally happy with it. 

I think there is probably not that much difference between the GRID 2 file and the Autosport one, I just feel better using the more modern one, it has to be a tiny bit better at least! :) Better to have some proper wheel lock effects and some road feeling than nothing. That way, all codemaster's hard work has not gone to waste either :)

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CSR PC Settings Grid AS

Latest driver and firmware

In-game settings

Steering Deadzone 0%
Steering Saturation 100%
Steering Linearity 0
Throttle Deadzone 5%
Throttle Saturation 100%
Brake Deadzone 5%
Brake Saturation 100%

FF:

Vibration Strength 20%
Wheel Strength 40%
Wheel weight 10%

On the wheel settings

Sensitivity (SEn): 320
Force feedback strength (FF): 80
Drift mode (dri): 0
Linearity (Lin): 0
Deadzone (dEA): 000


Changes for drift:

Drift mode (dri): 3
Force feedback strength (FF): 40

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Just not getting it with my Fanatec csw\csp v2's for drifting! Anyone have a setup for drifting with my wheel setup? Thanks  

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NhraRacer said:

Just not getting it with my Fanatec csw\csp v2's for drifting! Anyone have a setup for drifting with my wheel setup? Thanks  

With drift need work Codemaster (need fix), drift physics horrible. Tried all possible settings, car all the time going back to front.

In GRID (first) drift was amazing, here horrible.


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Driving Force GT

Logi

360 deg

Overall FX 101%

Spring Effect 100%

Dampen 0%

Center Spring 5%

Use special game settings

un-check allow game to change wheel settings.

In Game

Vibration strength 20%

Wheel Strength 40%

Wheel Weight 60%


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I find drifting very enjoyable in GAS. Initially thought it is impossible but after a while I am used to to it. Moreover I only play in cockpit view with G27. I did not play grid1 with a wheel so don't know if its better but this one isn't horrible for sure.

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Drifting in GAS is all about throttle management, Had a DFGT and got a G27 recently and used both for drifting with no problems, feels quite like grid 1 drifting with the assists off imho.

Put up a semi decent drift vid a few weeks ago and need to organize a few more.

https://www.youtube.com/watch?v=brBikq_j-NM&list=UUfodQroh1MfPmXtSWtBjvcg

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