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DiRT Rally - Flying Finland Update


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It’s time for version 0.8 and we are returning to our rally roots with the mighty Flying Finland pack. We’ve added 12 new stages from Finland, the world’s fastest rally and two iconic cars driven by our local heroes from one of the greatest battles in rally championship history. 

Add to this a new game mode and loads of fixes and features and this pack is almost as big as those Finnish jumps and crests.

Oh, and did we mention mouse support for the menus? You did want that right...?

So here is what’s new:

  • 12 new rally stages near Jämsä, Finland
  • All new 2000s vehicle class
  • 2 new cars - Subaru Impreza 2001 and Ford Focus RS Rally 2001
  • Custom Championships – You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly.
  • Mouse Support! – Yep you asked for it so here it is. It’s still a work in progress so please give us your feedback on how we can improve it.
  • We’ve reworked the handling on our 60s, 70s, 80s RWD and 2010s classes – these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive.
  • We’ve updated the engine audio for the 1995 Subaru Impreza in the Group A class. We’d like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording!
  • We’ve wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before.
  • We’ve added a new ‘Invite Friends’ option in the lobby to make it easier for you to get the people you want into your PVP races.

https://youtu.be/ysVcFifPfZA

Here’s what we’ve fixed:

  • The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness.
  • We sent our Rallycross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance.
  • Now that they can see better they are also setting faster laps.
  • We’ve fixed the camera clipping in certain camera angles when you changed the Field of View.
  • We’ve made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having.
  • We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events.
  • Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working.
  • The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in.
  • Cars will no longer roll over on the start in PVP races, ROFL.
  • We’ve made sure that the cars are visible on the start line even when collisions are turned off in PVP – they will still ghost during the race though.
  • Your PVP opponents won’t be showboating and driving around with the handbrake on anymore.
  • The gear setup will no longer be changing between stages without a service area.
  • We’ve fixed those odd camera angles that were being used in spectate mode. 
  • The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle.
  • When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles.
  • We’ve fixed a whole host of other stuff too but they were too boring to call out in this list.

Be sure to let us know how we’re doing, or just stop the forums by to say hello.


Stay mid over BIG jump!

The DiRT Team

<3 

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Finally

Body is 40 characters too short. 

I was doing the same when I saw someone posted the update on Facebook.
Jumped in as soon as update was complete....without any warm up, jumped into Kakaristo and was blown away despite number of trees and other aesthetics how little stuttering on my aging rig.  Wish my experience with Germany was the same.

My heart was pounding all the way.
With little info how long this stage was, it was hard to anticipate when it will end, give the navigator 100% of my concentration and just have a blast! Sans one spectator kill and "vicious attack" by a lone tree, it was simply breathtaking.

High Five to everyone in the Team.


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Yeah this is really amazing! I live in Jämsä, so it's nice to drive these roads i know :smiley: brings back good memories!
BIG THUMBS UP!
Nothing bad to say about the update, well done! Finnish roads, tough as always!
What do you think of the design? Some Finns on another forum think the color palette is way off. They don't think the stage layout is that close to reality either. 
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Woo, stage distances and elevations coming! I've been (slowly) working on elevation maps for all DR's stages (with distances and laid over Google Maps screenshots and all that jazz), but it looks like I can shelve that (laborious) project. I'll keep my Google Docs spreadsheet around though. :)
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Great update guys!

Already recognized places and sections from Ouninpohja. 
Other thing that was great was how good Wales felt with 131 and Fiesta WRC.. oh man and you really can feel the difference now between those cars. I already loved Wales stages, but now i'm in love (it is a love triangle with me being love With Finland also) Cant wait to test greece. Monte felt guide good after amping ffb up a little bit.
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I'm overwhelmed by the FINLAND update. the stages really look beautifully recreated.
authentic road with, many BUMPS as it should be, you guys have done everything right  ! thanks for this great addition Codies !  :) :) :)
Also the 2000s car pack is stunning, like both of them so far..  GREAT JOB !


May I add, some slight critic here as well - its' been mentioned already  - the colour of the trees looks a bit off.
Rally Finland is a mid summer event ... the D:R finland seems to simulate finland entering fall. fully OK if thats meant to be, but maybe the brown colour effect of the "fall" trees can be toned down a bit...so that the brown / green  tree contrast isn't that big..





   
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