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@Lozzy 

My request is straight forward and should be simple to fix.
When playing multiplayer the game always makes you replace the number one driver.
So say I want to partner Hamilton and and me the number two it doesn't allow you to.
You can trick the game by having another  human player select the number 1 driver of a team and then you go in and be the number 2 driver. Then when the first human leaves, it allows you to be the number 2 driver.
Surely this is a simple fix to allow the human to decide which AI driver to replace, not assume the number 1 driver.
agree 100%. If you automatically replace the number one driver, it takes away the competition slightly. I'd rather be racing in a grid with Hamilton there, than Rosberg.

Is this more playing multiplayer with AI? Just asking because in previous years for multiplayer it was whomever had the higher ranking (further up the list in the lobby) became the #1 driver as deemed by the real teams at the start of the year.
No nothing to do with it. A good example co-op is now out of the game, my mate wants to drive a Ferrari and partner Vettel and I want to drive for Mercedes and partner Hamilton. Both are not possible as it would automatically make you the number one driver in both examples.

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I have logged a bug about always being the first driver when selecting a team in multiplayer.

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@Lozzy 

My request is straight forward and should be simple to fix.
When playing multiplayer the game always makes you replace the number one driver.
So say I want to partner Hamilton and and me the number two it doesn't allow you to.
You can trick the game by having another  human player select the number 1 driver of a team and then you go in and be the number 2 driver. Then when the first human leaves, it allows you to be the number 2 driver.
Surely this is a simple fix to allow the human to decide which AI driver to replace, not assume the number 1 driver.
agree 100%. If you automatically replace the number one driver, it takes away the competition slightly. I'd rather be racing in a grid with Hamilton there, than Rosberg.

Is this more playing multiplayer with AI? Just asking because in previous years for multiplayer it was whomever had the higher ranking (further up the list in the lobby) became the #1 driver as deemed by the real teams at the start of the year.
No nothing to do with it. A good example co-op is now out of the game, my mate wants to drive a Ferrari and partner Vettel and I want to drive for Mercedes and partner Hamilton. Both are not possible as it would automatically make you the number one driver in both examples.

So short version, you want to be able to choose what car (driver) to use in multiplayer regardless if there are 2 or 16 drivers or AI or not.

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@Lozzy 

My request is straight forward and should be simple to fix.
When playing multiplayer the game always makes you replace the number one driver.
So say I want to partner Hamilton and and me the number two it doesn't allow you to.
You can trick the game by having another  human player select the number 1 driver of a team and then you go in and be the number 2 driver. Then when the first human leaves, it allows you to be the number 2 driver.
Surely this is a simple fix to allow the human to decide which AI driver to replace, not assume the number 1 driver.
agree 100%. If you automatically replace the number one driver, it takes away the competition slightly. I'd rather be racing in a grid with Hamilton there, than Rosberg.

Is this more playing multiplayer with AI? Just asking because in previous years for multiplayer it was whomever had the higher ranking (further up the list in the lobby) became the #1 driver as deemed by the real teams at the start of the year.
No nothing to do with it. A good example co-op is now out of the game, my mate wants to drive a Ferrari and partner Vettel and I want to drive for Mercedes and partner Hamilton. Both are not possible as it would automatically make you the number one driver in both examples.

So short version, you want to be able to choose what car (driver) to use in multiplayer regardless if there are 2 or 16 drivers or AI or not.
Well said :)

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On PS4 MULTIPLAYER
- Please revise also the fuel/tyres/brake menu because is very slow to activate and to select one option. On contrast, the engineer menu is so fast to activate and to select one option too with the cursor therefore, I can't use it.
- Furthermore, revise the bug where if your sector is better than the best before, it doesn't appear in the OSD, and, if the sector is worse than the best before, it appear and of course it is marked in red. See the same video: 
https://youtu.be/4UZsjkxb21k (11:44 aprox.) sector 2 do not appear the gap because the sector is better than the best before, and (18:10 aprox) sector 2 appear the gap (+00.00.084) because the gap is worse than the best before.

Sorry about my complaints but I only want to enhance your fantastic game in order to do a better game.

Finally if you need a beta tester I could do it that kind of job, in a seriously way. ;-)

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ps4 BUGS ONLINE @Dnote 

overheating engine online - i use manual and when behind someone after the lastest patch my engine is constantly red and im losing so much time on the straights compared to others with lack of straightline speed,/ auto gear users stay in a green and are unaffected by following which gives them a huge unfair advantage on manual users FIX IT SOON PLZ

wheel users getting no understeer, pad user far to much during races- since the latest update during the race pad users are getting so much understeer no matter what u change with the setup, wheel users are getting far far less which is giving them big advantages during the race, it only happened after the patch a few days back

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JuanCarMR said:
On PS4 MULTIPLAYER
- Please revise also the fuel/tyres/brake menu because is very slow to activate and to select one option. On contrast, the engineer menu is so fast to activate and to select one option too with the cursor therefore, I can't use it.
- Furthermore, revise the bug where if your sector is better than the best before, it doesn't appear in the OSD, and, if the sector is worse than the best before, it appear and of course it is marked in red. See the same video: 
https://youtu.be/4UZsjkxb21k (11:44 aprox.) sector 2 do not appear the gap because the sector is better than the best before, and (18:10 aprox) sector 2 appear the gap (+00.00.084) because the gap is worse than the best before.

Sorry about my complaints but I only want to enhance your fantastic game in order to do a better game.

Finally if you need a beta tester I could do it that kind of job, in a seriously way. ;-)
Personally I don't like that menu either and feel it could be made considerably easier to use. It's something I'll raise the issue again.

We'll have a look in to the sectors not showing.

We have no problem with complaints communicated in a reasonable way, we want to try to find and fix as many bugs as we can and your help as a collective is making that easier.

@Softy94 we'll look in to those issues too.

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Lozzy said:
JuanCarMR said:
On PS4 MULTIPLAYER
- Please revise also the fuel/tyres/brake menu because is very slow to activate and to select one option. On contrast, the engineer menu is so fast to activate and to select one option too with the cursor therefore, I can't use it.
- Furthermore, revise the bug where if your sector is better than the best before, it doesn't appear in the OSD, and, if the sector is worse than the best before, it appear and of course it is marked in red. See the same video: 
https://youtu.be/4UZsjkxb21k (11:44 aprox.) sector 2 do not appear the gap because the sector is better than the best before, and (18:10 aprox) sector 2 appear the gap (+00.00.084) because the gap is worse than the best before.

Sorry about my complaints but I only want to enhance your fantastic game in order to do a better game.

Finally if you need a beta tester I could do it that kind of job, in a seriously way. ;-)
Personally I don't like that menu either and feel it could be made considerably easier to use. It's something I'll raise the issue again.

We'll have a look in to the sectors not showing.

We have no problem with complaints communicated in a reasonable way, we want to try to find and fix as many bugs as we can and your help as a collective is making that easier.

@Softy94 we'll look in to those issues too.
@Lozzy thank u, they are ruining it massively since the lastest patch

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@Lozzy @Dnote

On PS4

We had a multiplayer league race last night and unfortunately we experienced a lobby collapse where everyone was kicked from the session mid race. I was hosting and everyone was booted out of the session, this is in my video from 0:35 onwards.

Also another issue is desyncing and unstable cars. I lost my front wing whilst following another driver who randomly stopped on the straight. You can view this in the first 35 seconds of the video....

https://www.youtube.com/watch?v=7WEIt3jFUKg

Please try and pass these issues onto the developers and show them the video!

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@NellyFurtado I will pass that along to the network guys so they can have a look, Which platform is this on?

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The desyncing and unstable cars is pretty much on any platform and is enhanced by people with less good connection or better say a worse average lobby connection if that makes any sense, what I mean by it, is that it will more frequently happen if you got more people from all over europe instead of a couple of guys from 1 country, even if everyone's internet is fine

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Lozzy said:
@NellyFurtado I will pass that along to the network guys so they can have a look, Which platform is this on?
This is on the PS4 @Lozzy 

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@Lozzy @Dnote

On PS4

We had a multiplayer league race last night and unfortunately we experienced a lobby collapse where everyone was kicked from the session mid race. I was hosting and everyone was booted out of the session, this is in my video from 0:35 onwards.

Also another issue is desyncing and unstable cars. I lost my front wing whilst following another driver who randomly stopped on the straight. You can view this in the first 35 seconds of the video....

https://www.youtube.com/watch?v=7WEIt3jFUKg

Please try and pass these issues onto the developers and show them the video!
Same problem for us yesterday night. Identical. It was first time for us. Strange coincidence...

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@Lozzy @Dnote

On PS4

We had a multiplayer league race last night and unfortunately we experienced a lobby collapse where everyone was kicked from the session mid race. I was hosting and everyone was booted out of the session, this is in my video from 0:35 onwards.

Also another issue is desyncing and unstable cars. I lost my front wing whilst following another driver who randomly stopped on the straight. You can view this in the first 35 seconds of the video....

https://www.youtube.com/watch?v=7WEIt3jFUKg

Please try and pass these issues onto the developers and show them the video!
@lozzy exact same issue we had on Sunday, our was xbox one

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@Lozzy , The biggest problem me and my friends are having in our league: during big parts of the race there are literally constantly yellow/green/yellow/green flags being shown, even if there is no accident at all in any sector, alternating between yellow and green about every 2 seconds for lap after lap, sometimes even until the end of the race. 

This is not only visually annoying because of the constant change of the HUD flag/colors from green to yellow, the thing is that in these situations, for every overtake, there's a 50% chance of getting a penalty for ignoring yellow flags..|

Number two: In the hopper lobbies, there is no way of knowing if a race has just begun or if it's nearly ended when you enter one, this sometimes leaves us waiting for nothing. Right now I just entered a lobby, the spectate option doesn't work so I figured they must be at the results. I've been waiting in the lobby for over 10 minutes now and nothing. A simple lap indicator in the lobby menu for when a race is underway would make a HUGE difference, didn't the previous games have this?

Other problems:
- Not multiplayer specific, but important for me: When asking the race engineer about the driver in front or behind, he tells you everything, but not the tyres they're on. And 90% of the time that's all I want to know: Is he on options or primes, do I have to push or can I take it easy. The only other way to find out is by looking at the race director but of course that's not an option when racing online. If you can't fix this in a patch, please do so for the next game.
- Just g
eneral stability, cars flashing and glitching back and forward, sometimes into you.

Sorry for the long post, but I tried to be as informative and open as possible about the problems I've encountered in this game. I really hope that you'll read this and find the time to respond.

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On ps4
@Worntoathread yep, that a problem too, the green/yelow flag during the all race.
Yep, the number two problem, although I don't used to use it cause I do online races with friends
Yep the other problem, tyre and gap are both importants. But there is not a bug as  @Lozzy request.

One issue, I want to can change fuel/tyre/brake menu during the pitstop as in the last games. Of course, do not allow change tyre selection during the entry of the pitstop. But I know that there is not a bug as @Lozzy request.

Moreover, last but not least, IMO, the online race which has to fix in multiplayer is the next one, for instance, untill this Sunday 11th October, the multiplayer race fixed by Codemasters could be Sochi, not Suzuka as it is now fixed, and the next Monday, 12th October change the race to Austin one and so on. I don't know if you understand me...

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PC version:
1. Most important - Massive drop of all players from quali/race with "You have been kicked".
2. Working online trainers, need some antichit.
3. Need harder corner cutting system, like in Time Trial.
4. Qualifing times of leader sometime deleting and show 00.000 in osd whe you driving.
5. Tyres not correctly chosing in parc ferme. Exapmle: I qualified 5th and can choose tyre compound. I qualified 12th and cant choose tyre compound.
And for F1 2016 20-22 players limit please...

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@Lozzy , The biggest problem me and my friends are having in our league: during big parts of the race there are literally constantly yellow/green/yellow/green flags being shown, even if there is no accident at all in any sector, alternating between yellow and green about every 2 seconds for lap after lap, sometimes even until the end of the race. 

This is not only visually annoying because of the constant change of the HUD flag/colors from green to yellow, the thing is that in these situations, for every overtake, there's a 50% chance of getting a penalty for ignoring yellow flags..|

Number two: In the hopper lobbies, there is no way of knowing if a race has just begun or if it's nearly ended when you enter one, this sometimes leaves us waiting for nothing. Right now I just entered a lobby, the spectate option doesn't work so I figured they must be at the results. I've been waiting in the lobby for over 10 minutes now and nothing. A simple lap indicator in the lobby menu for when a race is underway would make a HUGE difference, didn't the previous games have this?

Other problems:
- Not multiplayer specific, but important for me: When asking the race engineer about the driver in front or behind, he tells you everything, but not the tyres they're on. And 90% of the time that's all I want to know: Is he on options or primes, do I have to push or can I take it easy. The only other way to find out is by looking at the race director but of course that's not an option when racing online. If you can't fix this in a patch, please do so for the next game.
- Just g
eneral stability, cars flashing and glitching back and forward, sometimes into you.

Sorry for the long post, but I tried to be as informative and open as possible about the problems I've encountered in this game. I really hope that you'll read this and find the time to respond.
to you sir I doff my cap. Excellent observations. And fixes needed for all three @Lozzy @Dnote @Britpoint 

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@Dnote, @Lozzy 
Hello, I apologise if some (or all) of these have already been mentioned, but I'm just going to throw in the issues I've encountered over the last 3 months. I've arranged them in sections of 'fives' as you wanted five. I hope it helps. To other users - feel free to agree, disagree, add-to or ignore.

Platform: PS4

Critical Issues (race-breakers):
1) Sync/Desync. As @NellyFurtado's video shows, when you get close to someone, the lag does get worse, and front wings are vulnerable. This makes wheel-to-wheel racing virtually impossible.
2) Parc Ferme. Sometimes in our league race, every now and then some of us may be locked into the default setup (as others said - maybe from completing a race before? --- It seems "the race before" causes many defects to show in "the current race".
3) Corner Cutting. Incredibly lenient. Fair enough if you want to keep corner cutting lenient in the race (which I both agree and disagree with), it HAS to be harsh in qualifying, at the very least.
4) Mass Disconnection. One person leaves, and one by one everybody is kicked whilst you continue to still go round. ALSO, there have been times where I have been kicked first (I've never been Host of a race by the way), and on MY screen it tells me that everyone else has left, whereas I'm the one that has left first on everyone else's screen. This has happened a few times now.
5) Penalty System - I don't really know how to articulate this across, so I'm just going to list a few scenarios, which should be more than enough.
5a) Sometimes, we get no message on the screen when we've received a penalty (this is an intermittent thing - but important)
5b) If I spin off, and my car's facing the other way, when I try to spin the car to face the correct way again, I get automatically disqualified.
5c) When passing a car that has left the track (spun, crashed, stuck, whatever it is), we get 'Illegal overtake', and because we obviously can't wait for someone who's crashed/stuck to come back and pass us, it's an automatic penalty).
5d) Inconsistencies with penalty lengths. 3 seconds for cutting certain corners, whilst 10 seconds for cutting others?
5e) "Track Limits". No, I'm not about the "Exceeded track limits" message, I'm on about track limits in general. 2 wheels over a kerb/line is fine (although if you do this regularly, then the tyres should feel the effect of constant kerbing, especially if the kerbs are vicious like Abu Dhabi?). Sometimes we get penalties for 2 wheels over, whilst other times when we are 4 wheels over (fully outside of limits), no penalties.
5f) Qualifying. You know the corner cutting is too lenient especially in qualifying, but if most of the lap is being cut, then you can maybe add a grid penalty for the race? Although this may open a whole can of worms!

Important Issues (not critical, but highly necessary):
1) Weather Forecast. We need a weather forecast for the whole weekend, not just the session.
2) Fuel/Tyres/Brakes menu. The "left" menu to alter fuel mix etc. This menu is very very slow compared to older games, and is slow compared to the "Engineer" menu. Needs to be faster and smoother. When a selection has been made, it needs to be highlighted then the menu needs to close ASAP so we can then make another adjustment quickly if required. On a sidenote, 2A) Menu in Pits. Please guys, we need to be able to make a quickfire call when we've already drove into the pits, about changing tyres. Lord knows how many times I've concentrated hard to go around my in-lap on trashed tyres, only to forget to let the pitcrew know what tyres I want - and I cannot access that "left" menu in the pitlane.
3) OSD Times. When we are slower than our previous lap (or best lap), we have the sector difference indicator (e.g. +0.237) highlighted in red. However, when we are quicker than our previous lap (or best lap), there is no indicator. It should be (e.g. -0.391) highlighted in green.
4) Yellow/Green/Yellow Flags. This is very important, because when wheel-to-wheel racing, you have no idea if you can pass or not. As someone quite righly mentioned before, there is a 50% chance of getting a penalty when you pass someone. The other thing is, once the yellow/green/yellow/green traffic-light flags begin, there is almost no end to them.
5) Race Only. If we're competing in race-only races, then there NEEDS to be an option to set your car up. Not everyone is going to save a race setup, and if they have multiple setups for one track, it's difficult to identify which one they need to load.

Multiplayer General Issues (PLEASE don't ignore):
1) P-U-B-L-I-C CUSTOM LOBBIES. I apologise for the caps-lock and hyphen spacing, but if only you guys knew exactly how crucial this feature is to the Codemasters Formula 1 series. MOST (if not all) of us wanted the Hopper system to be removed, and at least replaced with the old "Quick Race / Custom Race" system, because that was never broken. However, not a single CM employee has said they'll be discussing this feature internally, so I take it that the Hoppers are here to stay. I'm not happy about that, but that's fine, if you want to keep it, keep it. HOWEVER, at the very least, insert a function where we can look for PUBLIC custom lobbies. The developers managed to patch in the "Invite Only" custom race (I think it was that one), so why on earth cant the Public Custom Lobbies be patched in too? The best part about it is that it gives us users some CONTROL over how WE want to play this game. Not how YOU want us to play this game. Please please please just make the Public Custom Lobby feature, even if the UI looks exactly like it did in the last few CM F1 games, I don't mind, I just want to be able to... 1) Create my own lobby, with my OWN assist/race settings, and allow people to join, and also 2) Join other people's lobbies. I apologise if it sounds rude, I didn't mean for it to, I'm just trying to emphasise the HUGE importance of this feature - especially because it's a feature which you've always had!!!
2) Spectate Bug / Laps Bug. Sometimes, when looking for a race, I'm taken into a hopper which is ongoing. There are times (not every time, but definitely 1 in 2 times) where I can't select "Spectate", so I don't know what's going on. There's also no Lap indicator so we can't view the race, and we don't know how far into the race the lobby is.
3) AI in EVERY hopper race. I understand that many people like to race online with other races (friends or randomers) as well as having a few AI's in the race. That's fine - each to their own, but seeing as we have -NO CONTROL- over the lobby setup in a regular Hopper (therefore we can't remove AI's from the session if we want to), can you at least make the chances of AI appearing in Hopper sessions 50/50? That way, if I join a Hopper session, and it has AI's in, technically speaking I can leave, search for (and join) another one which hopefully doesn't have AI's in.

Apologies for the long post.
Sorry if there were elements of this post that came across "rude". Not intended, just trying to emphasise certain points.
If you need further clarification on anything, please let me know.
Also, I don't expect a Blue Peter badge, but I've spent a fair bit of time constructing this post together, so some sort of acknowledgement from @Dnote, @Lozzy would be much appreciated. Even if it's not what I want to hear - I just want to know where I stand (and the same for the others).

Thank you.

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 On a sidenote, 2A) Menu in Pits. Please guys, we need to be able to make a quickfire call when we've already drove into the pits, about changing tyres. Lord knows how many times I've concentrated hard to go around my in-lap on trashed tyres, only to forget to let the pitcrew know what tyres I want - and I cannot access that "left" menu in the pitlane.

For sake of reality and immersion I think it is good that you can't change things in the pit lane. Think of real F1 your crew is already out waiting for you with a set of tyres they can't suddenly rush back in and get a different set in the time it takes you travel down the pit lane. Managing pit choices while in the heat of battle on the track is part of racing.

Just my opinion though.

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@Dnote, @Lozzy 

Apologies for the long post.
Sorry if there were elements of this post that came across "rude". Not intended, just trying to emphasise certain points.
If you need further clarification on anything, please let me know.
Also, I don't expect a Blue Peter badge, but I've spent a fair bit of time constructing this post together, so some sort of acknowledgement from @Dnote, @Lozzy would be much appreciated. Even if it's not what I want to hear - I just want to know where I stand (and the same for the others).

Thank you.
Excellent post, thank you for taking the time to write it. I didn't think any of it was rude, as I've said before I'm fine with people highlighting issues in a mature way which you have. There are a lot of issues on there that we're already aware of but there are also some that we'll investigate as a result.

While @RadioactiveJim doesn't like the idea of the D-Pad menu working in the pit lane I certainly think it should and then it's a case of having a choice to use it or not. That's something I'll raise internally.

MOST (if not all) of us wanted the Hopper system to be removed, and at least replaced with the old "Quick Race / Custom Race" system, because that was never broken. However, not a single CM employee has said they'll be discussing this feature internally, so I take it that the Hoppers are here to stay.
That is not the case, I myself have said that with hindsight they haven't worked and that we need to change things. However, when the whole multiplayer system was built from the ground up to use hoppers making a change takes a lot of time and testing. Rest assured that we know how people feel and we share your frustration.

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 On a sidenote, 2A) Menu in Pits. Please guys, we need to be able to make a quickfire call when we've already drove into the pits, about changing tyres. Lord knows how many times I've concentrated hard to go around my in-lap on trashed tyres, only to forget to let the pitcrew know what tyres I want - and I cannot access that "left" menu in the pitlane.

For sake of reality and immersion I think it is good that you can't change things in the pit lane. Think of real F1 your crew is already out waiting for you with a set of tyres they can't suddenly rush back in and get a different set in the time it takes you travel down the pit lane. Managing pit choices while in the heat of battle on the track is part of racing.

Just my opinion though.

You're spot on, I suppose for the immersion, it makes sense. I don't particularly like it, but I see what you're saying. The compounding issue is the "left menu" itself, because it' so slow and unresponsive, which makes the tyre selection mid-lap a real pain, especially if you're the type of guy to constantly change fuel mix and brake bias throughout a lap.

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