Rango Posted August 9, 2021 Share Posted August 9, 2021 (edited) - As you can see at the end of the clip below, I finished my quali lap at the end of an 18min session. When the 'AI' took over after crossing the line, it carried on going at full speed. In itself, not technically an issue, but combined with the crawling speed of the mass of AI cars ahead of me (they were practically stationary), caused my car to crash into Mazepin. Knowing how this game historically allocates blame / penalties, I could quite easily have been given one there. It actually gave Mazepin a 5 place grid penalty. - DTDC-BMST-CDTX-GTJG - XSX - online, social lobby, friends only, 25% with 18 min quali. - 4 of us in session. I was host. - Nothing for me to do. - No idea how to replicate other than maybe try to finish my last quali lap after the session end, after the countdown timer has started? Surely this 'mess' at the end of the lap shouldn't happen at all? I'd have thought all cars, player or AI, once they've finished the session, should drive along at a predetermined pace. InShot_20210809_125111963.mp4 Edited August 9, 2021 by Rango Link to comment Share on other sites More sharing options...
Rango Posted August 30, 2021 Author Share Posted August 30, 2021 More AI qualifying idiocy. Why are they crawling along in this sector (or at all for that matter), spread across almost the entire track width? Luckily in this instance, due to knowing what the AI are like, my friend slowed in time to avoid a penalty. AI Stroll however... YouCut_20210830_100713036.mp4 Link to comment Share on other sites More sharing options...
Rango Posted September 5, 2021 Author Share Posted September 5, 2021 (edited) This issue is making this game unplayable. It didn't happen at all in 2020. I simply don't understand why it's happening now?! It occurred 3 times in 3 races tonight (short quali), videos pending. I think what's happening is after completing their flying lap in quali, the AI slow to a crawl. This then has a domino effect and you end up with a bunch of slow cars blocking the track, or worse, having crashed into each other (see below screenshot to illustrate the consequences) which if you're on your flying lap, you're screwed. You either crash into them, or if you've seen it soon enough, abort and add another lap worth of wear to the tyres and try again. It's a ridiculous problem. Hopefully have 3 separate videos to upload soon Edited September 5, 2021 by Rango Screenshot added 1 Link to comment Share on other sites More sharing options...
Rango Posted September 5, 2021 Author Share Posted September 5, 2021 This is after it already happening into turn 2... InShot_20210905_234832900.mp4 Link to comment Share on other sites More sharing options...
Rango Posted September 6, 2021 Author Share Posted September 6, 2021 (edited) @BarryBL this is ruining the game for us YouCut_20210906_100401116.mp4 YouCut_20210906_100550153.mp4 Edited September 6, 2021 by Rango Link to comment Share on other sites More sharing options...
Administrator BarryBL Posted September 6, 2021 Administrator Share Posted September 6, 2021 Yeah, not good this one. Will get that added to the list and sent to the testing team asap. 2 Link to comment Share on other sites More sharing options...
Aparow Posted September 6, 2021 Share Posted September 6, 2021 (edited) I had something similar happen multiple times in F1 2020. Here's an example of it, which has been "with developers" for months, but it looks like it hasn't been solved, not even in F1 2021: https://forums.codemasters.com/topic/71350-ai-crashed-my-car-in-unranked-after-q1-ended-and-took-me-out-of-q2 I also saw the AI crawling on the track in qualifying, like in the videos above, but didn't manage to clip it. Edited September 6, 2021 by Aparow Link to comment Share on other sites More sharing options...
Rango Posted September 6, 2021 Author Share Posted September 6, 2021 That's the odd thing, I never experienced this on 2020 and we had races every Sunday since launch including a full league season. Happens in every session currently. There's no way I can start another league like this. Hope it get fixed this time 🤞🏻 Link to comment Share on other sites More sharing options...
Rango Posted September 6, 2021 Author Share Posted September 6, 2021 (edited) 1 hour ago, BarryBL said: Yeah, not good this one. Will get that added to the list and sent to the testing team asap. Thanks Barry. If it helps, the AI level is probably a bit lower than most players as we had some new guys join us for 2021, plus AI are faster this time round. This is at 68. Don't see why it would be an issue at lower AI, surely the cooldown lap should be at a set % of lap speed irrespective of difficulty, and certainly not stopping on track! Races were 25% & 50%, but quali was short (18 min) in both instances. Not sure if it's the same in full quali. Edited September 6, 2021 by Rango Link to comment Share on other sites More sharing options...
GrogSwiller Posted September 7, 2021 Share Posted September 7, 2021 i haven't done many weekends with anything but one-shot quali in 2021 yet, but I swear the behavior in race seems (at least to me) to continuously get worse in line with the consistently dropping "focus" stat on all the AI drivers when I'm playing in career modes. By about season 2 it feels like a miracle to get 2 clean laps in before the safety cars and cautions start coming out. Link to comment Share on other sites More sharing options...
Rango Posted September 8, 2021 Author Share Posted September 8, 2021 (edited) 5 hours ago, GrogSwiller said: i haven't done many weekends with anything but one-shot quali in 2021 yet, but I swear the behavior in race seems (at least to me) to continuously get worse in line with the consistently dropping "focus" stat on all the AI drivers when I'm playing in career modes. By about season 2 it feels like a miracle to get 2 clean laps in before the safety cars and cautions start coming out. Not sure this is related, the issue I've raised is to do with qualifying not the race. Edited September 8, 2021 by Rango Link to comment Share on other sites More sharing options...
Rango Posted September 16, 2021 Author Share Posted September 16, 2021 @BarryBL any update on this? Link to comment Share on other sites More sharing options...
Rango Posted September 17, 2021 Author Share Posted September 17, 2021 Happening at a higher AI at Portimao too. Not great there, especially considering the dip. Luckily I was anticipating it and could warn my friend who was on a flyer behind me, or he'd have smashed straight into them. Also, Bottas got me a grid penalty for driving into me at turn 1?! InShot_20210917_083637922.mp4 Link to comment Share on other sites More sharing options...
Rango Posted September 19, 2021 Author Share Posted September 19, 2021 And again. Bottas got a 5 place grid penalty for illegal blocking incidentally InShot_20210919_233532255.mp4 Link to comment Share on other sites More sharing options...
Administrator BarryBL Posted September 20, 2021 Administrator Share Posted September 20, 2021 No update at this time,developers are still investigating. 1 Link to comment Share on other sites More sharing options...
Rango Posted September 21, 2021 Author Share Posted September 21, 2021 (edited) Ok thanks, but not sure what there is to investigate. Just set AI cooldown laps to be done at a higher speed than 5mph! I really hope 2022 will be less of a car crash (pun intended) than this game is. We've gone back to 2020 because this is just unplayable Edited September 21, 2021 by Rango Link to comment Share on other sites More sharing options...
Rango Posted September 23, 2021 Author Share Posted September 23, 2021 Brazil 18m quali 25% race Link to comment Share on other sites More sharing options...
Rango Posted September 26, 2021 Author Share Posted September 26, 2021 More AI stopping after they cross the finish line after their flying lap. Please fix this InShot_20210927_000805314.mp4 Link to comment Share on other sites More sharing options...
Rango Posted September 29, 2021 Author Share Posted September 29, 2021 Any news on a fix for this @BarryBL? Link to comment Share on other sites More sharing options...
Aparow Posted September 30, 2021 Share Posted September 30, 2021 Here's more: https://1drv.ms/v/s!AqsCmb29voAYhl2M5XkGOcpkShpQ?e=aZ23x8 1 Link to comment Share on other sites More sharing options...
Rango Posted September 30, 2021 Author Share Posted September 30, 2021 At least when it happens in session you can try and avoid them, happening at the end - when most cars are out on their final attempt - is impossible to avoid. Completely ruins the immersion. Can anyone confirm if this happens at all in single player or is it just online? Link to comment Share on other sites More sharing options...
Rango Posted October 13, 2021 Author Share Posted October 13, 2021 BarryBLany chance you can confirm if a fix for this is included in the upcoming patch? Link to comment Share on other sites More sharing options...
Rango Posted October 13, 2021 Author Share Posted October 13, 2021 Not sure this is the same thing tbh Link to comment Share on other sites More sharing options...
Luke1991 Posted October 13, 2021 Share Posted October 13, 2021 As the title says, the AI no longer get out of the way in practice or qualifying when they are on in/out laps when you are on a fast lap. This is on the latest patch that included Imola. Report Code - N/A Xbox Series X Grand Prix What troubleshooting have you tried? Tried replicating the same scenario multiple times where an AI car comes out of the pits as I’m coming down the main straight. I tried following them for the entire lap and they do not slow down and get out of the way. Unable to make a video at this time. How do you make the problem happen? In both qualifying and practice at Imola in Grand Prix mode. As already mentioned above cars are coming out the pits as I’m starting a fast lap and they are not getting out of the way for the entire lap. They just continue to drive as normal. This was not an issue on previous patches. 2 Link to comment Share on other sites More sharing options...
Rango Posted October 13, 2021 Author Share Posted October 13, 2021 Definitely still an issue! Decided to watch from the garage just in case... Video is from Monza - clear AI cooldown issues still Screenshot is of race director following quali at Imola - unfortunately game clip didn't save but those drivers involved in track wide shenanigans before turn 1 after completing flying laps InShot_20211014_000103420.mp4 Link to comment Share on other sites More sharing options...
Rango Posted October 13, 2021 Author Share Posted October 13, 2021 (edited) I believe it's at least partially to do with the speed the AI drives at and interpretation of the rules. When driving below about 110/115 mph the mini sector goes yellow and if the AI are of the understanding that they cannot overtake under yellow flag conditions, surely this is what would happen? (Please see previous comment for video) Edited October 14, 2021 by Rango Link to comment Share on other sites More sharing options...
myst Posted October 17, 2021 Share Posted October 17, 2021 +1, observing the same behaviour of AI not moving out of way. This is causing hotlaps to be wasted. Same as above, the AI no longer get out of the way in practice or qualifying when they are on in/out laps when you are on a fast lap.. Report Code - N/A Xbox Series X Driver career What troubleshooting have you tried? None, it is AI behaviour problem How do you make the problem happen? In practice or qualifying at any circuit (happened on Silverstone), go on hotlap using a practice programme, AI coming out of pit will not move away from the racing line when you catch them. Link to comment Share on other sites More sharing options...
Rango Posted October 18, 2021 Author Share Posted October 18, 2021 @BarryBL Ok so this issue isn't combining well with whatever update was apparently done in 1.12 for the cars matching player speed, as they still slow down to almost stationary, until the player nears them and then they speed up - which is even more ridiculous because at least before you get past them if there was a gap but now they'll wait for you to get near and then fly off again, getting even more in the way while on a flying lap. This game is such a mess. Link to comment Share on other sites More sharing options...
Rango Posted October 18, 2021 Author Share Posted October 18, 2021 ⬆️ Exactly this! Unnecessarily being driven into on a straight, quali blockades, the game's an absolute farce. We've attempted to play this every Sunday (at least) since launch with about 2-3 races each time, not once had a race without any of these issues. It just keeps getting worse. Link to comment Share on other sites More sharing options...
MPHGP817 Posted October 21, 2021 Share Posted October 21, 2021 I’m having the same problem on Xbox Link to comment Share on other sites More sharing options...
Naxlr Posted October 21, 2021 Share Posted October 21, 2021 Apparently lapped card also now do the same behaviour ... Patch notes said improvement to ai yeilding behaviour ... I would seriously question the improvement part just revert it back to pre patch as it way worse currently .... 1 Link to comment Share on other sites More sharing options...
XcOM987 Posted October 22, 2021 Share Posted October 22, 2021 I wonder if this is what's causing AI to drive more aggressively, to the point recently I've noticed that they don't react to my presence, I've had them turn in to me a few times recently as if I'm not there Link to comment Share on other sites More sharing options...
S.F.27forever Posted October 22, 2021 Share Posted October 22, 2021 same for me,last update is a mess.....cars no longer get out of the way @BarryBL have you notice this post???this is a major bug...... Link to comment Share on other sites More sharing options...
S.F.27forever Posted October 22, 2021 Share Posted October 22, 2021 seems the last update brought imola with lots of problems ...one of them is the AI dont see us no more when they are in slow laps(or recharge) they just wont move anymore...please fix this @BarryBL Link to comment Share on other sites More sharing options...
Administrator BarryBL Posted October 25, 2021 Administrator Share Posted October 25, 2021 Hi, Thanks for reporting your issue. However, we do need a complete bug report to gain all the details needed to replicate and troubleshoot your issue. Please copy and paste the template from the below and fill in the answers. https://forums.codemasters.com/topic/79610-bug-reporting-template-all-modes/ Providing this information is vital for Codemasters to be able to investigate, replicate and hopefully solve your issue. Without this, we don't have the necessary information to replicate and diagnose the issue. Many thanks Barry Link to comment Share on other sites More sharing options...
Naxlr Posted October 25, 2021 Share Posted October 25, 2021 It not difficult to replicate this issue I mean how did this even get through testing is beyond me . Literary just do any practice or qualifying and you will see the issue straight away . Really should not need community making you aware of a issue that this new patch has managed to break . Link to comment Share on other sites More sharing options...
Administrator BarryBL Posted October 25, 2021 Administrator Share Posted October 25, 2021 3 hours ago, Naxlr said: It not difficult to replicate this issue I mean how did this even get through testing is beyond me . Literary just do any practice or qualifying and you will see the issue straight away . Really should not need community making you aware of a issue that this new patch has managed to break . Personally been unable to replicate myself, so need more proof and detail to pass onto the team. Link to comment Share on other sites More sharing options...
Naxlr Posted October 25, 2021 Share Posted October 25, 2021 You most be playing a different version as there is no way you can do a qualifying or practice session and not notice the ai no longer move over . Since the patch that stated they improved yeilding behaviour they just don't move over as pre patch . Link to comment Share on other sites More sharing options...
Administrator BarryBL Posted October 25, 2021 Administrator Share Posted October 25, 2021 9 minutes ago, Naxlr said: You most be playing a different version as there is no way you can do a qualifying or practice session and not notice the ai no longer move over . Since the patch that stated they improved yeilding behaviour they just don't move over as pre patch . Can you provide a video of this happening @Naxlr. Is this in certain modes? The builds I've tested (1.12) and tried to replicate in so far have been unsuccessful. Link to comment Share on other sites More sharing options...
Naxlr Posted October 25, 2021 Share Posted October 25, 2021 I did one run in gp mode 101 ai, full qualifying at Austria and qualifying the ai on a out lap just don't move aside . Thought maybe I wasn't close enough so did another session at imola and qualifying alpha on a outlap just drove like I wasn't there . Were as previously they would pull of the line and slow down . And apparently the behaviour carries over to lapped card to although haven't tested this yet . Away from home at minute but I described the situation were I experienced this problem . Link to comment Share on other sites More sharing options...
S.F.27forever Posted October 25, 2021 Share Posted October 25, 2021 (edited) 4 hours ago, BarryBL said: Can you provide a video of this happening @Naxlr. Is this in certain modes? The builds I've tested (1.12) and tried to replicate in so far have been unsuccessful. @BarryBLother people experienced this problem too...there is another topic with people reporting the same problem..the AI Dont move anymore when we are in fast laps and they are in slow laps in practise and qualify,since the last update this happens ,before it was ok... Edited October 25, 2021 by S.F.27forever 1 Link to comment Share on other sites More sharing options...
Naxlr Posted October 26, 2021 Share Posted October 26, 2021 (edited) Literally took me 2 minutes to replicate this on 2 different tracks. Keep getting error code 200 when trying to upload it . Any reason for this or altrernive way for me to upload it ? .. Edited October 26, 2021 by Naxlr Link to comment Share on other sites More sharing options...
Administrator BarryBL Posted October 26, 2021 Administrator Share Posted October 26, 2021 59 minutes ago, Naxlr said: Literally took me 2 minutes to replicate this on 2 different tracks. Keep getting error code 200 when trying to upload it . Any reason for this or altrernive way for me to upload it ? .. Wetransfer or send to community@codemasters.com @Naxlr Link to comment Share on other sites More sharing options...
Administrator Featured Comment BarryBL Posted October 26, 2021 Administrator Featured Comment Share Posted October 26, 2021 HI everyone, Short update here. I've spent the morning attempting replication here, and after some 'creative' attempts, I've replicated here. Have passed onto developers and logged a bug for this. 2 3 Link to comment Share on other sites More sharing options...
S.F.27forever Posted October 26, 2021 Share Posted October 26, 2021 2 hours ago, BarryBL said: HI everyone, Short update here. I've spent the morning attempting replication here, and after some 'creative' attempts, I've replicated here. Have passed onto developers and logged a bug for this. ok ,thank you,hope an update will come soon Link to comment Share on other sites More sharing options...
Nuvolarix Posted October 26, 2021 Share Posted October 26, 2021 2 hours ago, BarryBL said: HI everyone, Short update here. I've spent the morning attempting replication here, and after some 'creative' attempts, I've replicated here. Have passed onto developers and logged a bug for this. Great, I've experienced it too but didn't save the video at the time, glad to read it's now replicated and 'with developers', thanks Link to comment Share on other sites More sharing options...
Nuvolarix Posted October 26, 2021 Share Posted October 26, 2021 Once we are in the speech and a fix will be necessary about, I think also 'before' the behaviour wasn't perfect. If possible the AI should react earlier, meaning when it's not in an hotlap, it should start to 'think' to what is happening behind, also 4-5 seconds behind and it should slow down (a lot) in the straights while keeping to run quite fast in the corners especially if another car is already close, or running wide or whatever. The problem in the past (before 1.12 or F1 2020 etc.) was mainly entering a corner, if the AI hadn't already moved away in the straight, it continued its way in the race line in the corner until the next straight ruining the lap of those who arrive faster, because they go slowly. In the real F1 this would result in a penalty (therefore the drivers are careful not to fall into error), so it would be really great if it could be fixed once and for all! Thanks and bye, Nuv 1 Link to comment Share on other sites More sharing options...
Nuvolarix Posted October 28, 2021 Share Posted October 28, 2021 Hi there again, BTW AI speed is causing problems also in 'outlap'. Here is how Norris (who was in P4 at the moment, so not a slow one but faster than me -P7- or at least close to me overall) wasted my final Q lap after getting out of the box: he didn't step aside in the whole sector 1 and was too slow approaching turn 8 😢 AI outlap speed problems in Q.mp4 Regards, Nuv Link to comment Share on other sites More sharing options...
Rango Posted November 4, 2021 Author Share Posted November 4, 2021 On 10/28/2021 at 2:46 PM, Nuvolarix said: Hi there again, BTW AI speed is causing problems also in 'outlap'. Here is how Norris (who was in P4 at the moment, so not a slow one but faster than me -P7- or at least close to me overall) wasted my final Q lap after getting out of the box: he didn't step aside in the whole sector 1 and was too slow approaching turn 8 😢 AI outlap speed problems in Q.mp4 38.29 MB · 0 downloads Regards, Nuv AI are just broken. They don't behave like an actual driver should. Out lap, slow lap, in lap, doesn't matter. Given up and gone back to 2020 Link to comment Share on other sites More sharing options...
Rango Posted November 15, 2021 Author Share Posted November 15, 2021 Wow! I am SO surprised there is nothing about this in the 1.13 patch notes.... 😐 Definitely not coming back to this game now. 1 Link to comment Share on other sites More sharing options...
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