Jump to content Jump to content

ALL PLATFORMS - AI speed on 'cooldown' lap causing problems


Rango
 Share

Recommended Posts

- As you can see at the end of the clip below, I finished my quali lap at the end of an 18min session. When the 'AI' took over after crossing the line, it carried on going at full speed. In itself, not technically an issue, but combined with the crawling  speed of the mass of AI cars ahead of me (they were practically stationary), caused my car to crash into Mazepin. Knowing how this game historically allocates blame / penalties, I could quite easily have been given one there. It actually gave Mazepin a 5 place grid penalty.

- DTDC-BMST-CDTX-GTJG

- XSX

- online, social lobby, friends only, 25% with 18 min quali. 

- 4 of us in session. I was host. 

- Nothing for me to do. 

- No idea how to replicate other than maybe try to finish my last quali lap after the session end, after the countdown timer has started? 

Surely this 'mess' at the end of the lap shouldn't happen at all? I'd have thought all cars, player or AI, once they've finished the session, should drive along at a predetermined pace. 

Edited by Rango
Link to comment
Share on other sites

  • 3 weeks later...

This issue is making this game unplayable. It didn't happen at all in 2020. I simply don't understand why it's happening now?! 

It occurred 3 times in 3 races tonight  (short quali), videos pending. I think what's happening is after completing their flying lap in quali, the AI slow to a crawl. This then has a domino effect and you end up with a bunch of slow cars blocking the track, or worse, having crashed into each other (see below screenshot to illustrate the consequences) which if you're on your flying lap, you're screwed. You either crash into them, or if you've seen it soon enough, abort and add another lap worth of wear to the tyres and try again. It's a ridiculous problem. Hopefully have 3 separate videos to upload soon

eb12e3e2-3793-4fec-ade5-3d6bddf9391d.png

Edited by Rango
Screenshot added
  • Like 1
Link to comment
Share on other sites

I had something similar happen multiple times in F1 2020. Here's an example of it, which has been "with developers" for months, but it looks like it hasn't been solved, not even in F1 2021: https://forums.codemasters.com/topic/71350-ai-crashed-my-car-in-unranked-after-q1-ended-and-took-me-out-of-q2

I also saw the AI crawling on the track in qualifying, like in the videos above, but didn't manage to clip it.

Edited by Aparow
Link to comment
Share on other sites

  • The title was changed to Xbox Series X - AI speed on 'cooldown' lap causing problems

That's the odd thing, I never experienced this on 2020 and we had races every Sunday since launch including a full league season. Happens in every session currently. There's no way I can start another league like this. Hope it get fixed this time 🤞🏻

Link to comment
Share on other sites

1 hour ago, BarryBL said:

Yeah, not good this one. Will get that added to the list and sent to the testing team asap. 

Thanks Barry. If it helps, the AI level is probably a bit lower than most players as we had some new guys join us for 2021, plus AI are faster this time round. This is at 68. Don't see why it would be an issue at lower AI, surely the cooldown lap should be at a set % of lap speed irrespective of difficulty, and certainly not stopping on track! 

Races were 25% & 50%, but quali was short (18 min) in both instances. Not sure if it's the same in full quali. 

Edited by Rango
Link to comment
Share on other sites

i haven't done many weekends with anything but one-shot quali in 2021 yet, but I swear the behavior in race seems (at least to me) to continuously get worse in line with the consistently dropping "focus" stat on all the AI drivers when I'm playing in career modes.

By about season 2 it feels like a miracle to get 2 clean laps in before the safety cars and cautions start coming out.

Link to comment
Share on other sites

5 hours ago, GrogSwiller said:

i haven't done many weekends with anything but one-shot quali in 2021 yet, but I swear the behavior in race seems (at least to me) to continuously get worse in line with the consistently dropping "focus" stat on all the AI drivers when I'm playing in career modes.

By about season 2 it feels like a miracle to get 2 clean laps in before the safety cars and cautions start coming out.

Not sure this is related, the issue I've raised is to do with qualifying not the race. 

Edited by Rango
Link to comment
Share on other sites

  • 2 weeks later...

Ok thanks, but not sure what there is to investigate. Just set AI cooldown laps to be done at a higher speed than 5mph!

I really hope 2022 will be less of a car crash (pun intended) than this game is. We've gone back to 2020 because this is just unplayable

Edited by Rango
Link to comment
Share on other sites

At least when it happens in session you can try and avoid them, happening at the end - when most cars are out on their final attempt - is impossible to avoid. Completely ruins the immersion. Can anyone confirm if this happens at all in single player or is it just online? 

Link to comment
Share on other sites

  • 2 weeks later...

  • As the title says, the AI no longer get out of the way in practice or qualifying when they are on in/out laps when you are on a fast lap. This is on the latest patch that included Imola.
  • Report Code - N/A
  • Xbox Series X
  • Grand Prix
  • What troubleshooting have you tried? Tried replicating the same scenario multiple times where an AI car comes out of the pits as I’m coming down the main straight. I tried following them for the entire lap and they do not slow down and get out of the way.
  • Unable to make a video at this time.
  • How do you make the problem happen? In both qualifying and practice at Imola in Grand Prix mode. As already mentioned above cars are coming out the pits as I’m starting a fast lap and they are not getting out of the way for the entire lap. They just continue to drive as normal. This was not an issue on previous patches.
  • Agree 2
Link to comment
Share on other sites

I believe it's at least partially to do with the speed the AI drives at and interpretation of the rules. When driving below about 110/115 mph the mini sector goes yellow and if the AI are of the understanding that they cannot overtake under yellow flag conditions, surely this is what would happen? 

 

(Please see previous comment for video) 

Edited by Rango
Link to comment
Share on other sites

+1, observing the same behaviour of AI not moving out of way. This is causing hotlaps to be wasted.

  • Same as above, the AI no longer get out of the way in practice or qualifying when they are on in/out laps when you are on a fast lap..
  • Report Code - N/A
  • Xbox Series X
  • Driver career
  • What troubleshooting have you tried?
    None, it is AI behaviour problem
  • How do you make the problem happen?
    In practice or qualifying at any circuit (happened on Silverstone), go on hotlap using a practice programme, AI coming out of pit will not move away from the racing line when you catch them.
Link to comment
Share on other sites

@BarryBL  Ok so this issue isn't combining well with whatever update was apparently done in 1.12 for the cars matching player speed, as they still slow down to almost stationary, until the player nears them and then they speed up - which is even more ridiculous because at least before you get past them if there was a gap but now they'll wait for you to get near and then fly off again, getting even more in the way while on a flying lap. This game is such a mess.

Link to comment
Share on other sites

⬆️ Exactly this! Unnecessarily being driven into on a straight, quali blockades, the game's an absolute farce. We've attempted to play this every Sunday (at least) since launch with about 2-3 races each time, not once had a race without any of these issues. It just keeps getting worse.

Link to comment
Share on other sites

Apparently lapped card also now do the same behaviour ... Patch notes said improvement to ai yeilding behaviour ... I would seriously question the improvement part just revert it back to pre patch as it way worse currently ....

  • Agree 1
Link to comment
Share on other sites

  • Administrator

Hi,

Thanks for reporting your issue. However, we do need a complete bug report to gain all the details needed to replicate and troubleshoot your issue. Please copy and paste the template from the below and fill in the answers.

https://forums.codemasters.com/topic/79610-bug-reporting-template-all-modes/

Providing this information is vital for Codemasters to be able to investigate, replicate and hopefully solve your issue. Without this, we don't have the necessary information to replicate and diagnose the issue.

Many thanks
Barry
 

Link to comment
Share on other sites

It not difficult to replicate this issue I mean how did this even get through testing is beyond me . Literary just do any practice or qualifying and you will see the issue straight away . Really should not need community making you aware of a issue that this new patch has managed to break . 

Link to comment
Share on other sites

  • Administrator
3 hours ago, Naxlr said:

It not difficult to replicate this issue I mean how did this even get through testing is beyond me . Literary just do any practice or qualifying and you will see the issue straight away . Really should not need community making you aware of a issue that this new patch has managed to break . 

Personally been unable to replicate myself, so need more proof and detail to pass onto the team.

Link to comment
Share on other sites

You most be playing a different version as there is no way you can do a qualifying or practice session and not notice the ai no longer move over . Since the patch that stated they improved yeilding behaviour they just don't move over as pre patch . 

Link to comment
Share on other sites

  • Administrator
9 minutes ago, Naxlr said:

You most be playing a different version as there is no way you can do a qualifying or practice session and not notice the ai no longer move over . Since the patch that stated they improved yeilding behaviour they just don't move over as pre patch . 

Can you provide a video of this happening @Naxlr. Is this in certain modes? The builds I've tested (1.12) and tried to replicate in so far have been unsuccessful. 

Link to comment
Share on other sites

I did one run in gp mode 101 ai, full qualifying at Austria and qualifying the ai on a out lap just don't move aside . Thought maybe I wasn't close enough so did another session at imola and qualifying alpha on a outlap just drove like I wasn't there . Were as previously they would pull of the line and slow down . And apparently the behaviour carries over to lapped card to although haven't tested this yet . Away from home at minute but I described the situation were I experienced this problem . 

Link to comment
Share on other sites

4 hours ago, BarryBL said:

Can you provide a video of this happening @Naxlr. Is this in certain modes? The builds I've tested (1.12) and tried to replicate in so far have been unsuccessful. 

@BarryBLother people experienced this problem too...there is another topic with people reporting the same problem..the AI Dont move anymore when we are in fast laps and they are in slow laps in practise and qualify,since the last update this happens ,before it was ok...

 

Edited by S.F.27forever
  • Agree 1
Link to comment
Share on other sites

Literally took me 2 minutes to replicate this on 2 different tracks. Keep getting error code 200 when trying to upload it . Any reason for this or altrernive way for me to upload it ? ..

Edited by Naxlr
Link to comment
Share on other sites

  • Administrator
59 minutes ago, Naxlr said:

Literally took me 2 minutes to replicate this on 2 different tracks. Keep getting error code 200 when trying to upload it . Any reason for this or altrernive way for me to upload it ? ..

Wetransfer or send to community@codemasters.com @Naxlr

Link to comment
Share on other sites

  • The title was changed to ALL PLATFORMS - AI speed on 'cooldown' lap causing problems
2 hours ago, BarryBL said:

HI everyone,

Short update here. I've spent the morning attempting replication here, and after some 'creative' attempts, I've replicated here. Have passed onto developers and logged a bug for this.

Great, I've experienced it too but didn't save the video at the time, glad to read it's now replicated and 'with developers', thanks

Link to comment
Share on other sites

Once we are in the speech and a fix will be necessary about, I think also 'before' the behaviour wasn't perfect.

If possible the AI should react earlier, meaning when it's not in an hotlap, it should start to 'think' to what is happening behind, also 4-5 seconds behind and it should slow down (a lot) in the straights while keeping to run quite fast in the corners especially if another car is already close, or running wide or whatever. The problem in the past (before 1.12 or F1 2020 etc.) was mainly entering a corner, if the AI hadn't already moved away in the straight, it continued its way in the race line in the corner until the next straight ruining the lap of those who arrive faster, because they go slowly.

In the real F1 this would result in a penalty (therefore the drivers are careful not to fall into error), so it would be really great if it could be fixed once and for all!

Thanks and bye,
Nuv

  • Agree 1
Link to comment
Share on other sites

Hi there again,
BTW AI speed is causing problems also in 'outlap'

Here is how Norris (who was in P4 at the moment, so not a slow one but faster than me -P7- or at least close to me overall) wasted my final Q lap after getting out of the box: he didn't step aside in the whole sector 1 and was too slow approaching turn 8 😢


Regards,
Nuv

Link to comment
Share on other sites

On 10/28/2021 at 2:46 PM, Nuvolarix said:

Hi there again,
BTW AI speed is causing problems also in 'outlap'

Here is how Norris (who was in P4 at the moment, so not a slow one but faster than me -P7- or at least close to me overall) wasted my final Q lap after getting out of the box: he didn't step aside in the whole sector 1 and was too slow approaching turn 8 😢

 


Regards,
Nuv

AI are just broken. They don't behave like an actual driver should. Out lap, slow lap, in lap, doesn't matter. Given up and gone back to 2020 

Link to comment
Share on other sites

  • 2 weeks later...
 Share

×
×
  • Create New...